OGLHook works for SMART 8.3 and I already got bounds working. Post a picture soon. As for the banking update that really seems convinient, I can get rid of all the banking failsafes. I still have to go through my include and match it to Brandon's new include. Test all functions are working and fix what doesn't. After that, I should be ready for the tutorials.
From: The Mayor
Oh and what about that legacy combat mode thing?
What do you want to see in the GLHook tutorial?
I'll pretty much cover the basics, how everything works, installing a working OGL client include, obtaining and using IDs, detecting text, animations, equipment(without equipment tab). The last two sections are step by step on the building of an iron power miner and a monkfish fisher. Anyone with adept Lape, scripting skills and imagination can then use those basic constructs to create any type of script. The hardest part is getting the logic down correctly. I am leaving out some advanced stuff such as walking for now. Using OGL walking is really just my style and others prefer SPS or something else. Other than that, there is not much unique content left on my slayer script. Just a huge compilation of IDs which might or might not work anymore and some fancy finding/search/combat tricks which is just logic applied to the basic functions that will be discussed in it. I'll probably keep the tutorial itself in the member section since you need to at least know how to decently script before messing around with OGL and I don't have time for tons of newbie questions. The script creators are free to do whatever they want with their scripts, so if they release to public, they will be the ones providing the support for OGL related issues for the regular members.