SRL Archive - General Botting Help

Issues with mini-map whilst using OpenGL


Bambi

2014-04-14 13:52:16

Hi, I realise this question has probably been asked a thousand times before, but do any of you know of a resolution for the problem that causes the mini-map to become black whilst using OpenGL? Although the icons and stuff are still visible as seen in the picture below.
(Uh. I can't post pictures apparently, so here is an encrypted link: 4vLHchCkVOsgbnrl/IshOSGN64rW3CTGLG8hMTMhVmwpofiX/Q==, decrypt it with "text mechanic encryption", Google it)
This is such a big problem because it breaks the script I'm trying to use, causing this error:
4vLHchCkVOsgbnrl/IshOSGNxEONi2dXz5NDKPPZ5frI6g==
Is it possible to use DirectX as an alternative with this script or others, or is there any way to fix this issue? I'm using the Radeon HD6670 video card, buying a new one isn't really an option.
Sorry if this is a stupid question, I'm new here :confused:
EDIT: the images are attached? Didn't realise. I guess the encryption stuff is redundant

Turpinator

2014-04-14 14:05:59

Tell jagex to fix their game.

Rich

2014-04-14 14:27:42

Don't think there's much you can do about it, happens in both DirectX and OpenGL. Pretty much as Turp said, we've got to wait for the game to get sorted out.

Clarity

2014-04-14 15:29:07


{FUNCTION -- checkforMapGlitch
Purpose: Checks if the map glitched out which would therefore make SPS fail.
Comments: None.}
function checkforMapGlitch: boolean;
begin
if (minimap.getColorPercent(minimap.getBlackBackground(), 0) > 20) then
begin
scriptStatus('MAP GLITCH DETECTED. Logging in and out.');
ClarityDebug('MAP GLITCH DETECTED. Logging in and out.');
players[currentPlayer].exitToLobby();
ClarityDebug('Exited to RuneScape lobby.');
wait(gaussRangeInt(1000, 3000));
players[currentPlayer].login();
ClarityDebug('Logged back in to the game.');
end
else
begin
scriptStatus('Minimap appears normal.');
wait(100);
ClarityDebug('Minimap appears normal.');
end;
end;

Bambi

2014-04-14 16:59:10

From: Clarity

{FUNCTION -- checkforMapGlitch
Purpose: Checks if the map glitched out which would therefore make SPS fail.
Comments: None.}
function checkforMapGlitch: boolean;
begin
if (minimap.getColorPercent(minimap.getBlackBackground(), 0) > 20) then
begin
scriptStatus('MAP GLITCH DETECTED. Logging in and out.');
ClarityDebug('MAP GLITCH DETECTED. Logging in and out.');
players[currentPlayer].exitToLobby();
ClarityDebug('Exited to RuneScape lobby.');
wait(gaussRangeInt(1000, 3000));
players[currentPlayer].login();
ClarityDebug('Logged back in to the game.');
end
else
begin
scriptStatus('Minimap appears normal.');
wait(100);
ClarityDebug('Minimap appears normal.');
end;
end;


Thanks man, worked perfectly!
Thank you for other replies as well