SRL Archive - S.M.A.R.T.

Smart closes automatically


CausticAlpha

2014-02-04 15:40:51

Hello everyone! I have installed and re-installed Simba multiple times in the past hour or two. I have gotten it to work and followed the Setup tutorial guide and everything.

My issue is that I will start up the smart player. Click disable smart (to login and set my graphical in-game settings) and I will login with my username and password. As soon as I click "Play" the little "Loading please wait" box will pop up and BEFORE it loads and actually puts me in the game, the SMART player closes.

I need a little help with this issue please!

Unfold

2014-02-04 15:52:56

I've had this problem with direct x use openlg instead

CausticAlpha

2014-02-04 16:26:30

My default was set to Direct X and I had to change it to OpenGLbased off the tutorial I followed. Is that the problem ?

EDIT: I guess I should check if it stayed to OpenGL or whatever

EDIT AGAIN: I made sure my settings were set to OpenGL and it still closed right away (after clicking play and BEFORE being put into the game)

Ashaman88

2014-02-04 16:41:59

People are saying runescape is buggy right now with crashes

CausticAlpha

2014-02-04 17:27:09

From: Ashaman88
People are saying runescape is buggy right now with crashes


Hmm…interesting. Its just weird because I followed every word of the set up tutorial and SMART was working yesterday for me too! So it must be the game thats messed up….Unless someone out there has an idea of what else it could be! Thank you though Ashaman88!

vwxz

2014-02-04 20:35:17

Yea, ever since the treasure hunter update today, I have been having issues. The official client through the official site shows me a blank white screen after it finishes loading (right where the login screen would usually be). SMART has been exiting unexpectedly for me as well when I try to enter the game from the lobby.

Kevin

2014-02-04 21:03:14

Agreed, even my SMART and official client have been crashing hard on me today.

Brandon

2014-02-04 21:07:45

Problem in the actual RS client: jaggl.OpenGL.glDeleteTextures(I[II)V+0
It means Jagex somehow messed up their OpenGL wrapper. Maybe they're trying to change it or re-write it lol.. But they may have broken it or made a bad function call (pass bad arguments to it).

EAX=0x7efac000 is an unknown value
EBX=0x0128f4e8 is pointing into the stack for thread: 0x00a6b400
ECX=0x0d1c7d64 is pointing into object: 0x0d1c7d58
[I
- klass: {type array int}
- length: 1000
EDX=0x00000000 is an unknown value
ESP=0x0128f480 is pointing into the stack for thread: 0x00a6b400
EBP=0x0128f498 is pointing into the stack for thread: 0x00a6b400
ESI=0x00a6b530 is an unknown value
EDI=0x0d1c7d64 is pointing into object: 0x0d1c7d58
[I
- klass: {type array int}
- length: 1000


Stack: [0x01240000,0x01290000], sp=0x0128f480, free space=317k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [OPENGL32.dll+0x416c]
j jaggl.OpenGL.glDeleteTextures(I[II)V+0
j akf.w(I)V+195
j abl.x()V+151
j akf.x()V+1
j dk.a(I)V+62
j dk.finalize()V+4
v ~StubRoutines::call_stub
V [jvm.dll+0x13f35a]
V [jvm.dll+0x202c6e]
V [jvm.dll+0x13f3dd]
V [jvm.dll+0xc9bc2]
V [jvm.dll+0xcd66f]
C [java.dll+0x20b5]
j java.lang.ref.Finalizer.runFinalizer()V+45
j java.lang.ref.Finalizer.access$100(Ljava/lang/ref/Finalizer;)V+1
j java.lang.ref.Finalizer$FinalizerThread.run()V+24
v ~StubRoutines::call_stub
V [jvm.dll+0x13f35a]
V [jvm.dll+0x202c6e]
V [jvm.dll+0x13f525]
V [jvm.dll+0x13f587]
V [jvm.dll+0xeb81f]
V [jvm.dll+0x16059c]
V [jvm.dll+0x160fd7]
V [jvm.dll+0x1a4b79]
C [msvcr100.dll+0x5c556]
C [msvcr100.dll+0x5c600]
C [KERNEL32.dll+0x1336a]
C [ntdll.dll+0x39f72]
C [ntdll.dll+0x39f45]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jaggl.OpenGL.glDeleteTextures(I[II)V+0
j akf.w(I)V+195
j abl.x()V+151
j akf.x()V+1
j dk.a(I)V+62
j dk.finalize()V+4
v ~StubRoutines::call_stub
j java.lang.ref.Finalizer.invokeFinalizeMethod(Ljava/lang/Object;)V+0
j java.lang.ref.Finalizer.runFinalizer()V+45
j java.lang.ref.Finalizer.access$100(Ljava/lang/ref/Finalizer;)V+1
j java.lang.ref.Finalizer$FinalizerThread.run()V+24
v ~StubRoutines::call_stub