Problem in the actual RS client:
jaggl.OpenGL.glDeleteTextures(I[II)V+0It means Jagex somehow messed up their OpenGL wrapper. Maybe they're trying to change it or re-write it lol.. But they may have broken it or made a bad function call (pass bad arguments to it).
EAX=0x7efac000 is an unknown value
EBX=0x0128f4e8 is pointing into the stack for thread: 0x00a6b400
ECX=0x0d1c7d64 is pointing into object: 0x0d1c7d58
[I
- klass: {type array int}
- length: 1000
EDX=0x00000000 is an unknown value
ESP=0x0128f480 is pointing into the stack for thread: 0x00a6b400
EBP=0x0128f498 is pointing into the stack for thread: 0x00a6b400
ESI=0x00a6b530 is an unknown value
EDI=0x0d1c7d64 is pointing into object: 0x0d1c7d58
[I
- klass: {type array int}
- length: 1000
Stack: [0x01240000,0x01290000], sp=0x0128f480, free space=317k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [OPENGL32.dll+0x416c]
j jaggl.OpenGL.glDeleteTextures(I[II)V+0
j akf.w(I)V+195
j abl.x()V+151
j akf.x()V+1
j dk.a(I)V+62
j dk.finalize()V+4
v ~StubRoutines::call_stub
V [jvm.dll+0x13f35a]
V [jvm.dll+0x202c6e]
V [jvm.dll+0x13f3dd]
V [jvm.dll+0xc9bc2]
V [jvm.dll+0xcd66f]
C [java.dll+0x20b5]
j java.lang.ref.Finalizer.runFinalizer()V+45
j java.lang.ref.Finalizer.access$100(Ljava/lang/ref/Finalizer;)V+1
j java.lang.ref.Finalizer$FinalizerThread.run()V+24
v ~StubRoutines::call_stub
V [jvm.dll+0x13f35a]
V [jvm.dll+0x202c6e]
V [jvm.dll+0x13f525]
V [jvm.dll+0x13f587]
V [jvm.dll+0xeb81f]
V [jvm.dll+0x16059c]
V [jvm.dll+0x160fd7]
V [jvm.dll+0x1a4b79]
C [msvcr100.dll+0x5c556]
C [msvcr100.dll+0x5c600]
C [KERNEL32.dll+0x1336a]
C [ntdll.dll+0x39f72]
C [ntdll.dll+0x39f45]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jaggl.OpenGL.glDeleteTextures(I[II)V+0
j akf.w(I)V+195
j abl.x()V+151
j akf.x()V+1
j dk.a(I)V+62
j dk.finalize()V+4
v ~StubRoutines::call_stub
j java.lang.ref.Finalizer.invokeFinalizeMethod(Ljava/lang/Object;)V+0
j java.lang.ref.Finalizer.runFinalizer()V+45
j java.lang.ref.Finalizer.access$100(Ljava/lang/ref/Finalizer;)V+1
j java.lang.ref.Finalizer$FinalizerThread.run()V+24
v ~StubRoutines::call_stub