Kaladin
2014-01-29 10:25:08
Is there a function to check if your player is currently performing an action?
If not any tips for detecting this?
Tried looking in docs but couldnt see anything.
Thanks
If the action you are doing has an animation, you can try to determine the pixelshift in the playerBox.
If the action you are doing has a unique colour that occurs when performing it (i.e. Colour of fishing rod when casting), you can use colour detection.
Kaladin
2014-01-29 11:05:39
Ah, perfect thanks very much :)
Clarity
2014-01-29 11:57:08
If the pixelshift and/or color finds were perfected, you could make an interesting include!
From: Clarity
If the pixelshift and/or color finds were perfected, you could make an interesting include!
Closest thing to that was the isMoving function (under animation) from SRL-5, which is essentially what was suggested above (pixelshift method).
Clarity
2014-01-29 12:11:30
Yeah, that's based on minimap movement right? I think this guy was asking about actions moving or standalone (like is the player fishing or chopping wood atm).
From: Clarity
Yeah, that's based on minimap movement right? I think this guy was asking about actions moving or standalone (like is the player fishing or chopping wood atm).
Nah, the one in SRL-5 was based off mainscreen pixelShift. The similarly named function in SRL-6 is based off the minimap.
From: sdf
Nah, the one in SRL-5 was based off mainscreen pixelShift. The similarly named function in SRL-6 is based off the minimap.
Nop srl-5's was based on the minimap.
https://github.com/SRL/SRL-5/blob/18b70d0c7dff0dce154be06abf6b8b2a36af3d3e/SRL/core/animation.simba#L386