SRL Archive - OSR Help

Karamja Walking


lasse48

2014-01-20 10:55:31

Hello

I am trying walk from nature altar to store, and back agian.
i have tryed:
Sps - works only when map has the right color, this is hard to use when the minimap changes color all the time.
I have tryed using custom maps, making smaller width between spots or bigger, it all seems to work, but after a restart of client then it dont work :(
MyLoc Postion changes after client restart even when the char is at same spot.

Dtm - same thing, allmost ever time it goes out of route :(



I have done allmost all functions for my nature runecrafting master/slave script.
Everthing works 99%, need alitte more testing.

But the walking thing i dont understand how to do.

Kyle

2014-01-20 11:12:56

Well the easiest and by far most accurate is by using reflection… It is kinda cheating in a way though haha.

footballjds

2014-01-20 11:16:18

That doesn't appear to be the fastest route…

At anyrate, check out DDTM's and NewAutoColor(algorithm to determine minimap object colors{like rocks, trees, etc} based of of one color). The two of them working in tandem provides a flawless and timely walking option. OSRS walking can be flawless and isn't terribly hard.

good luck

lasse48

2014-01-20 12:49:35

Elfyyy:
Got any links for a reflection tutorial? I am unable find one. Thanks



Footballjds:
No its not fastest route,
But if you are low level and running the fast route, if bot gets alitte out of route it can run into tribe man. They will kill you easy :)

I have used this guide for DDTM Walking, it works most of the route but not 100%
http://villavu.com/forum/showthread.php?t=32608

allready using minimap object :) its a litte hard when its in a jungle.

Thanks

footballjds

2014-01-20 12:52:28

From: lasse48
Elfyyy:
Got any links for a reflection tutorial? I am unable find one. Thanks



Footballjds:
No its not fastest route,
But if you are low level and running the fast route, if bot gets alitte out of route it can run into tribe man. They will kill you easy :)

I have used this guide for DDTM Walking, it works most of the route but not 100%
http://villavu.com/forum/showthread.php?t=32608

allready using minimap object :) its a litte hard when its in a jungle.

Thanks


i'm not talking about minimap object walking. I'm talking about creating custom DDTM's for every step :P may be multiple ones

Hoodz

2014-01-20 12:59:53

this would work if you use the reflection include

{path from store to ruins} R_WalkPath2([Point(2767 + Randomrange(-1, 1), 3122 + Randomrange(-1, 1)),
Point(2771 + Randomrange(-1, 1), 3124 + Randomrange(-1, 1)),
Point(2777 + Randomrange(-1, 1), 3129 + Randomrange(-1, 1)),
Point(2788 + Randomrange(-1, 1), 3128 + Randomrange(-1, 1)),
Point(2800 + Randomrange(-1, 1), 3126 + Randomrange(-1, 1)),
Point(2810 + Randomrange(-1, 1), 3122 + Randomrange(-1, 1)),
Point(2814 + Randomrange(-1, 1), 3116 + Randomrange(-1, 1)),
Point(2823 + Randomrange(-1, 1), 3105 + Randomrange(-1, 1)),
Point(2831 + Randomrange(-1, 1), 3097 + Randomrange(-1, 1)),
Point(2832 + Randomrange(-1, 1), 3085 + Randomrange(-1, 1)),
Point(2831 + Randomrange(-1, 1), 3074 + Randomrange(-1, 1)),
Point(2824 + Randomrange(-1, 1), 3066 + Randomrange(-1, 1)),
Point(2829 + Randomrange(-1, 1), 3060 + Randomrange(-1, 1)),
Point(2835 + Randomrange(-1, 1), 3052 + Randomrange(-1, 1)),
Point(2842 + Randomrange(-1, 1), 3044 + Randomrange(-1, 1)),
Point(2850 + Randomrange(-1, 1), 3039 + Randomrange(-1, 1)),
Point(2855 + Randomrange(-1, 1), 3032 + Randomrange(-1, 1)),
Point(2861 + Randomrange(-1, 1), 3025 + Randomrange(-1, 1)),
Point(2867 + Randomrange(-1, 1), 3020 + Randomrange(-1, 1))]);

{path ruins to shop}
R_WalkPath2([Point(2867 + Randomrange(-1, 1), 3020 + Randomrange(-1, 1)),
Point(2861 + Randomrange(-1, 1), 3025 + Randomrange(-1, 1)),
Point(2855 + Randomrange(-1, 1), 3032 + Randomrange(-1, 1)),
Point(2850 + Randomrange(-1, 1), 3039 + Randomrange(-1, 1)),
Point(2842 + Randomrange(-1, 1), 3044 + Randomrange(-1, 1)),
Point(2835 + Randomrange(-1, 1), 3052 + Randomrange(-1, 1)),
Point(2829 + Randomrange(-1, 1), 3060 + Randomrange(-1, 1)),
Point(2824 + Randomrange(-1, 1), 3066 + Randomrange(-1, 1)),
Point(2831 + Randomrange(-1, 1), 3074 + Randomrange(-1, 1)),
Point(2832 + Randomrange(-1, 1), 3085 + Randomrange(-1, 1)),
Point(2831 + Randomrange(-1, 1), 3097 + Randomrange(-1, 1)),
Point(2823 + Randomrange(-1, 1), 3105 + Randomrange(-1, 1)),
Point(2814 + Randomrange(-1, 1), 3116 + Randomrange(-1, 1)),
Point(2810 + Randomrange(-1, 1), 3122 + Randomrange(-1, 1)),
Point(2800 + Randomrange(-1, 1), 3126 + Randomrange(-1, 1)),
Point(2788 + Randomrange(-1, 1), 3128 + Randomrange(-1, 1)),
Point(2777 + Randomrange(-1, 1), 3129 + Randomrange(-1, 1)),
Point(2771 + Randomrange(-1, 1), 3124 + Randomrange(-1, 1)),
Point(2767 + Randomrange(-1, 1), 3122 + Randomrange(-1, 1))]);

lasse48

2014-01-20 13:00:18

hoodz Thanks so much i am gona try that out.


I must be bind, just found the reflection thing :)
http://villavu.com/forum/showthread.php?t=107479


From: footballjds
i'm not talking about minimap object walking. I'm talking about creating custom DDTM's for every step :P may be multiple ones

okai Thanks :)

Hoodz

2014-01-20 13:17:42

From: lasse48
hoodz Thanks so much i am gona try that out.


I must be bind, just found the reflection thing :)
http://villavu.com/forum/showthread.php?t=107479



okai Thanks :)


if R_WalkPath2 doesnt work try R_WalkPath

lasse48

2014-01-20 13:25:18

Hello Hoodz

Holy shit Hoodz you are my freaking hero! it works 100% :duh:
I have been trying to get this to work over a week now , omg i am happy thank you!