SRL Archive - Archive

r0b0t1 - SRL Member Application Form


R0b0t1

2007-05-27 14:27:18

<!– BEGIN TEMPLATE: formanswers –>
r0b0t1 - SRL Member Application Form
r0b0t1

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
yes
Sythe.org community

Programming Knowledge
VB.net , JavaScript, and HTML

Other Communitys
Sythe.org, Runescape forums, and Fagex

How Long have You Played Runescape
2 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

My experience with cheating in runescape started when I became interested in programming. My first exposure to cheating however was when I googled runescape cheating and came upon Sythe and then eventually SCAR.

After trying many unsuccessful cheating programs I started looking into SCAR and SCAR scripting. After loosing interest for a while, I came back to it and started Runescape script development. My first ever script was an autotalker/merchanter and was quite simple. I hope these will be better and get me accepted into members.

After many months as a script-kiddie I started on these scripts, and after many unsuccessful attempts at getting help testing my script, I decided on sending in this application.

HOW I STARTED: I started with a dream to get into SRL members and a "Hello World" script. I came from these humble beginnings by looking at examples and asking questions, and most of all, using the common since with which god endowed us, I became a script-kiddie. From my humble rank of script-kiddie I started expanding and learning on my SCAR scripting base. I now include ColorFinding, Bitmaps, DTM's, Mouse movement, Anti ban, Anti randoms, and Multi-Players in my anti-jagex arsenal.

The following are my 2nd (AUTOMINER) and 3rd (AUTOFIGHTER) - Feel free to test the autofighter as it is my main script, but DON'T try it on chickens, as it finds the house by the chickens to much.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


program MapWalking;
{.include SRL/SRL.scar}
{Start near the center of lumby}
Var test:Integer;

Procedure DeclarDTM;
begin;
test := DTMFromString('78DA63EC64626010624001DA6195609A11CA6' +
'76C03AAE1C1AF0600800B032A');
end;

begin
DeclarDTM;
If (FindDTM(test, x, y, 0, 0, 892, 300)) Then
begin;
MMouse(x, y, 3, 3);
Mouse(x, y, 0, 0, True);
end;
Flag;
RadialRoadWalk(4539724, 270, 360, 25, 3, 3);
Flag;
FreeDTM(test);
LogOut;
end.


program KungfooFightin;
{Created for SRL mems app. You can't use this. Don't ask. }
{Be sure to set up all stuff. NO LEECHING - May be pay Script }
{Only allowed to use if I approve of testing - please don't leech }
{Thanks to Pwnt by Pwnt for proofreading }
{.Include SRL/SRL.scar}
{.Include SRL/SRL/Skill/Fighting.scar}
{.Include SRL/SRL/extended/xAntiBan.scar}

Const {PLAYER}
VerNum= '1.0'; //You shouldn't need to change.
Roundz= 10; //Total times to cycle players.
TPlayers= 4; //How many players?
BuryBones= False; //Recomended False
Kills= 50; //Kills per player please?
Eat= False; //Well?
HpToEat= 5; //HP to eat at.
HpToStp= 10; //Hp to eat to.
RunDir= 'N'; //You should change this dep on location
LampSkl= 'hitpoints'; //Self-explanitory?
AtkNPC= False; //Color-Finding Only? Not recomended
TimeKill= 15; //Time to kill NPC if above True. Sec.
Skill= 'Atk'; //Atk, Str, or Def.
CustomEat= False; //Use my custom eat procedure?
Foodlogout= False; //Logout when food gone?
Const {COLORS+GLOBAL STUFF}
FoodColor= 0; //Food color if your eating
FoodColor2= 0; //Only if two diff colors.
TheBoneColor= 0; //Put this in even if not burying.
MonsterName= 'Chicken'; //Name of monster to fight
MColor1= 7117238; //A color. These can be the same
MColor2= 329809; //
MColor3= 4151914; //
MColor4= 0; //Below is only needed if useing AtkNPC
MColor5= 0; //
MColor6= 0; //
EnemTol= 10; //Fill out below this line
FoodTol= 5; //
BoneTol= 5; //Set to 1 if fighting chikens

Var
DidRandomHappen{, Result}, UnKnown, Pmod{, Mime}:Boolean;
Info:String;
i, xx, yy, Rounds:Integer;

Procedure DeclarePlayers;
begin
HowManyPlayers :=TPlayers;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer:=0;

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].String1 := 'Atk'; //Attack setting.
Players[0].Active:=True;

Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].String1 := 'Str';
Players[1].Active:=True;

Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].String1 := 'Def';
Players[2].Active:=True;

Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].String1 := 'Atk';
Players[3].Active:=True;

NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
end;

Procedure SetUpPlayer;
begin;
LoginPlayer;
SetChat('On', 1);
SetChat('Off', 2);
SetChat('Off', 3);
SetRun(True);
HighestAngle;
PerfectNorth;
end;
//-------------------------------------------------------------------//
//------------------------RANDOMS-BAN--------------------------------//
//-------------------------------------------------------------------//

Function FindFastRandoms:Boolean; //WT-Fakawi... I think. I edited
Var i:Integer;
begin;
For i := 1 to 12 Do
begin;
Case I of
1: If FindDead then
begin
UnKnown:= True;
Result:= True;
end;
2: If FindMod then
begin
Pmod := True;
Result:= True;
end;
3: If FindMime then
begin
UnKnown := True;
Result := True;
Players[CurrentPlayer].loc:= 'Mime';
end;
4: If FindMaze then
begin
Result := True;
UnKnown := True;
Players[CurrentPlayer].loc:= 'Maze';
end;
5: If FindQuiz then
begin;
Result := True;
SolveQuiz;
end;
6: If FindDemon then
Result := True;
7: If NoGameTab then
begin
UnKnown := True;
Players[CurrentPlayer].loc := 'No GameTab';
end;
8: If InBlack then
begin
Result:= True;
UnKnown := True;
Players[CurrentPlayer].loc := 'InBlack';
end;
9: If FindFrogCave Then
begin
SolveFrogSwamp;
Result:= True;
end;
10: if FindScapeRune then
begin
Result := True;
UnKnown:= True;
Players[CurrentPlayer].loc:= 'ScapeRune';
end;
11: if FindTalk then // Call it twice
Result := True;
end;
Wait(1);
end;
If (Result = True) Then
DidRandomHappen := True;
If (UnKnown = True) Then
begin;
Info:= Players[CurrentPlayer].loc;
WriteLn('Lost Player. Reason: ' + Info);
Logout;
NextPlayer(false);
end;
If (Pmod = true) Then
begin;
Logout;
Wait(60000);
LogIn;
end;
end;

Procedure AutoRespond;
begin;
If (InChat(Skill + ' lvls') or
InChat(Skill + ' lvls?') or
InChat(Skill + ' levels') or
InChat(Skill + ' levels?')) Then
begin;
TypeSend(IntToStr(GetSkillLevel('Attack')));
end;
end;

Procedure Heal;
begin;
If (CustomEat = True) Then
begin;
WriteLn('Checking health.');
If (Eat = True) Then
begin;
If (GetHp > HpToEat) Then
WriteLn('Health is ' + IntToStr(GetHp) + ', just fine');
If (GetHp <= HpToEat) Then
begin;
repeat;
WriteLn('Hp is too low. Eating');
If (GameTab(4)) Then
begin;
If (FindColorTolerance(x, y, FoodColor, MIX1, MIY1, MIX2, MIY2, FoodTol)or
FindColorTolerance(x, y, FoodColor2, MIX1, MIY1, MIX2, MIY2, FoodTol)) Then
begin;
MMouse(x, y, 2, 3);
If (IsUpText('Eat')) Then
begin;
MMouse(x, y, 2, 3);
Mouse(x, y, 2, 3, True);
end;
end;
end else;
begin;
GameTab(4);
end;
until(GetHp >= HpToStp);
end;
end;
end;
If (CustomEat = False) and (Eat = True) Then
begin;
repeat;
RealEatIfNeeded(FoodColor, HpToEat, False);
until(GetHp >= HpToStp);
end;
If (FoodLogout = True) Then
begin;
If not (FindColorTolerance(x, y, FoodColor, 560, 205, 735, 460, FoodTol)and
FindColorTolerance(x, y, FoodColor2, 560, 205, 735, 460, FoodTol)) Then
NextPlayer(False);
end;
end;

Procedure AntiRandoms;
begin;
FindTalk;
FindNormalRandoms;
FindFastRandoms;
FindLamp(Lampskl);
If (GetHp <= HpToEat) Then
begin;
RunAwayDirection(RunDir);
Heal;
RunBack;
end;
If (ClickToContinue = True) Then
begin;
TalkToRand;
end;
If (FindNewBox = True) Then
begin;
OpenBox;
Wait(3000);
SolveBox;
end;
If FindCerter Then
begin
CerterLoadBmps;
Wait(500);
SolveCerter;
Wait(500);
end;
If FindTalk Then
AutoRespond;
end;

Procedure SetMode;
begin;
If (Players[CurrentPlayer].String1 = 'Atk') Then
SetFightMode(1);
If (Players[CurrentPlayer].String1 = 'Str') Then
SetFightMode(2);
If (Players[CurrentPlayer].String1 = 'Def') Then
SetFightMode(3);
end;

Procedure AntiBans; //Yakman, edit by me.
begin;
case Random(10) of
0: IdleTime(1000 + Random(200), 500, 1.0);
1: IdleTime(1000 + Random(350), 1075, 1.0);
2: SleepAndMoveMouse(2500 + Random(2500));
3: SleepAndMoveMouse(2500 + Random(1500));
4: SleepAndmoveMouse(500 + Random(500));
5: IdleTime(100 + Random(250), 750, 0.5);
6: RotateEvery(0+Random(5));
7: BoredEvery(0+Random(5));
8: LeaveScreenEvery(0+Random(5));
9: HoverSkill('mining', False);
end;
end;

Procedure FightIt;
begin;
If (AtkNPC = False) Then
begin;
FindMonster(MColor1, MColor2, MColor3, EnemTol, MonsterName);
OutFight;
AntiRandoms;
end;
If (AtkNPC = True) Then
begin;
FightNPC(MColor1, MColor2, MColor3, MColor4, MColor5, MColor6, EnemTol, TimeKill);
OutFight;
AntiRandoms;
end;
AntiBans;
If (FindColorTolerance(x, y, TheBoneColor, 0, 0, 500, 800, BoneTol)) Then
begin;
Mouse(x, y, 2, 3, True);
end
else
WriteLn('BONE NOT FOUND');
end;

Procedure ProgressReport;
begin;
SRLRandomsReport;
end;

Procedure Main;
begin;
Rounds:= 0
SetUpSRL;
DeclarePlayers;
Repeat;
SetUpPlayer;
SetMode;
i:=0;
repeat;
AntiBans;
FightIt;
i:= i+1;
until(i = Kills);
NextPlayer(True);
Rounds:= Rounds+1
until(Rounds = Roundz);
end;

begin
Main;
end.


program RockSmasher;
{Made By R0B0T1 Be sure to set up variables and players below.
-you can add more than the specified players, if you know how.
-You can also use less. Might need to change colors....
Thanks to Pwnt by Pwnt for proofreading}

{.Include SRL/SRL.scar}
{.Include SRL/SRL/Skill/Mining.scar}
{.Include SRL/SRL/extended/xAntiBan.scar}
Const
TPlayers= 5;//How many? remember player 0 counts as 1
MaxTimeWait= 10;//Max time to wait to mine. Seconds
RunDirection= 'N';//Set depending on location
LoadsPerPlayer= 25;//Well....
Wield= False;//Yo pick wielded homey?
RockColor= 2832993;//*caugh* (current Iron)
RockColor2= 0;//
RockColor3= 0;//
RockTol= 10;//Rock tolerance
Rounds= 30;//Times declared players will be looped through
TimeToWait= 5;//Seconds. Not MS

Var
mined, missedore,looped, i, MaskColor:Integer;
DidRandomHappen{, Result}, UnKnown, Pmod{, Mime}:Boolean;
Info:String;

Procedure DeclarePlayers;
begin;
HowManyPlayers:= TPlayers;
NumberOfPlayers(TPlayers);
CurrentPlayer:=1;

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active:=True;

Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active:=True;

Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Active:=True;

Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Active:=True;

Players[4].Name :='';
Players[4].Pass :='';
Players[4].Nick :='';
Players[4].Active:=True;
end;

Procedure Sig;
begin;
WriteLn('R0b0t1 made this');
end;



Procedure FreeBMPs;
begin;
Freebitmap(mined);
Freebitmap(missedore);
end;

Function FindFastRandoms:Boolean; //WT-Fakawi... I think. I edited
Var i:Integer;
begin;
For i := 1 to 12 Do
begin;
Case I of
1: If FindDead then
begin
UnKnown:= True;
Result:= True;
end;
2: If FindMod then
begin
Pmod := True;
Result:= True;
end;
3: If FindMime then
begin
UnKnown := True;
Result := True;
Players[CurrentPlayer].loc:= 'Mime';
end;
4: If FindMaze then
begin
Result := True;
UnKnown := True;
Players[CurrentPlayer].loc:= 'Maze';
end;
5: If FindQuiz then
begin;
Result := True;
SolveQuiz;
end;
6: If FindDemon then
Result := True;
7: If NoGameTab then
begin
UnKnown := True;
Players[CurrentPlayer].loc := 'No GameTab';
end;
8: If InBlack then
begin
Result:= True;
UnKnown := True;
Players[CurrentPlayer].loc := 'InBlack';
end;
9: If FindFrogCave Then
begin
SolveFrogSwamp;
end;
10: if FindScapeRune then
begin
Result := True;
UnKnown:= True;
Players[CurrentPlayer].loc:= 'ScapeRune';
end;
11: if FindTalk then // Call it twice
Result := True;
end;
Wait(1);
end;
If (Result = True) Then
DidRandomHappen := True;
If (UnKnown = True) Then
begin;
Info:= Players[CurrentPlayer].loc;
WriteLn('Lost Player. Reason: ' + Info);
Logout;
NextPlayer(false);
end;
If (Pmod = true) Then
begin;
Logout;
Wait(60000);
LogIn;
end;
end;

Procedure AntiRandoms;
begin;
FindPick;
FindTalk;
FindNormalRandoms;
FindFastRandoms;
FindLamp('mining');
If (FindFight = True) Then
begin;
RunAwayDirection(RunDirection);
Wait(10000+random(2000));
RunBack;
end;
If (ClickToContinue = True) Then
begin;
TalkToRand;
end;
If (FindNewBox = True) Then
begin;
OpenBox;
Wait(3000);
SolveBox;
end;
If FindCerter Then
begin
CerterLoadBmps;
Wait(500);
SolveCerter;
Wait(500);
end;
end;

Procedure AntiBans; //Yakman, edit by me.
begin;
case Random(10) of
0: IdleTime(1000 + Random(200), 500, 1.0);
1: IdleTime(1000 + Random(350), 1075, 1.0);
2: SleepAndMoveMouse(2500 + Random(2500));
3: SleepAndMoveMouse(2500 + Random(1500));
4: SleepAndmoveMouse(500 + Random(500));
5: IdleTime(100 + Random(250), 750, 0.5);
6: RotateEvery(0+Random(5));
7: BoredEvery(0+Random(5));
8: LeaveScreenEvery(0+Random(5));
9: HoverSkill('mining', False);
end;
end;

Procedure LookGas;
begin;
If FindGas(x, y) Then
begin;
RunAwayDirection(RunDirection);
Wait(10000 + Random(2000));
RunBack;
end;
end;

Procedure RotateDirection(Direction:String);//Anyone Can use this, just credit me
begin;
WriteLn('Rotating screen.');
If (Direction = 'right') Then
begin
WriteLn('Condition selected is: RIGHT');
KeyDown(37);
Wait(1000+Random(500));
KeyUp(37);
end;
If (Direction = 'left') Then
begin;
WriteLn('Condition selected is: LEFT');
KeyDown(39);
Wait(1000+Random(500));
KeyUp(39);
end;
If (Direction = 'random') Then
begin;
WriteLn('Condition selected is: RANDOM')
case Random(2) of
0: begin;
KeyDown(37);
Wait(1000+Random(500));
KeyUp(37);
end;
1: begin;
KeyDown(39);
Wait(1000+Random(500));
KeyUp(39);
end;
end;
end;
end;

Procedure Mine;
Var
v:Integer;
begin;
repeat;
LookGas;
If not (LoggedIn) Then
NextPlayer(true);
If (FindColorTolerance(x, y, RockColor, 0, 0, 500, 300, RockTol)) Or
(FindColorTolerance(x, y, RockColor2, 0, 0, 500, 300, RockTol)) Or
(FindColorTolerance(x, y, RockColor3, 0, 0, 500, 300, RockTol)) Then
MMouse(x, y, 5, 1);
If (IsUpTextMulti('ine', 'ock', 'Min')) Then
Mouse(x, y, 3, 3, True);
Wait(TimeToWait*1000 + Random(2000));
until (invfull);
end;

Procedure Drop;
begin;
If (Wield = True) Then
begin;
DropAll;
i:= i + 1;
end;
If (Wield = False) Then
begin;
DropTo(2, 28);
i:= i + 1;
end;
end;


Procedure ProgressReport;
begin;
ClearDebug;
WriteLn('______________________________________');
WriteLn('RockSmasher by r0b0t1 ');
WriteLn(' Progress Report ');
WriteLn(' Did '+InttoStr(i)+' Loads on ');
WriteLn(' '+Players[CurrentPlayer].Name);
WriteLn('Worked For: ' + ScriptTime2(2) + ' ');
WriteLn('Loops Worked: ' + InttoStr(Looped) );
WriteLn('Loops Left: '+InttoStr(Rounds-Looped) );
SRLRandomsReport;
end;

Procedure All;
begin;
Looped := Looped+1
i:= 0
SetUpSRL;
FindPickHeadColor;
FreeBMPs;
repeat;
Antibans;
Mine;
AntiRandoms;
Drop;
until(i = LoadsPerPlayer);
NextPlayer(True);
i:= 0;
ProgressReport;
end;

begin
Looped:=0
repeat
All;
until(looped = Rounds)
end.

——————————————————
<!– END TEMPLATE: formanswers –>

n3ss3s

2007-05-27 14:43:20

wtf my post vanished? However I voted yes. Uber nice for 2nd and 3rd scripts.

shaunthasheep

2007-05-27 15:02:40

maybe make a small script thats show us that you can radial walk?

err.. i voted yes.. but now i noticed that your scripts are some things..

Both scripts.
no walking. how do we know you know how to map walk

1rst script:
U Use NextPlayer at the end of the loop then setupplayer in the beggining.
if you look into your setupplayer procedure.. it will exit if your logged in
Since NextPlayer logs you in, your wont have it setup correctley!

in your antirandoms, you have

If (UnKnown = True) Then
begin;
Info:= Players[CurrentPlayer].loc;
WriteLn('Lost Player. Reason: ' + Info);
Logout;
NextPlayer(false);
end;
If (Pmod = true) Then
begin;
Logout;
Wait(60000);
NextPlayer(true);
end;
Your nextplayer will login in the middle of your script! you dont want this!
also u have begin with ; after it "begin;", does this even compile?

in ur 2nd script
when its mining, it will mine until inv full. without checking for randoms!

theres alot of flaws in your script! I think you need to double check your scripts.

i think you need to learn a few more things before you get in!

R0b0t1

2007-05-27 15:54:37

I know how to walk, and I WANT it to logout if it finds a player moderator. Whats wrong with that?


and yes, "begin;" compiles.

shaunthasheep

2007-05-27 15:58:25

well it can log out when it sees a mod.. but you switch players. you dont log back in on the same player. that means you next player will log in SOME WHERE IN YOUR SCRIPT. NOT AT THE BEGINNING! that means the players won't get KillsPerPlayer each. the 2 players (or even more) will share the same amount

etc

player trying to get 50 kills
got lets say i =25 (amount of kills he did)
finds mod and logs out. Logs on next player
nextplayer is still in the loop. i = 25. the script will kill 25 more things on the next player thinking it's got 50 kills.

Killerdou

2007-05-27 16:03:56

look at wizzups ess miner how it is done…

R0b0t1

2007-05-27 17:10:29

I included an example of map walking, and changed Nextplayer(true) to LogIn, because I REALLY don't wnat to wait a month to apply again.

Bobarkinator

2007-05-27 17:42:24

From: The_Rs_Monkey
maybe make a small script thats show us that you can radial walk?


Both scripts.
no walking. how do we know you know how to map walk



The application actually suggests to make a power-cutter or miner so they don't necessarily need map walking.

I gave a yes. Both scripts look good.

P.S. I don't think you should make the fight a pay script yet, maybe improve it some then maybe.

Wizzup?

2007-05-27 17:48:50

Yes from me.

WT-Fakawi

2007-05-28 05:54:39

Accepted…