Unfold
2013-12-22 10:44:01
Every time i run it for like 10 minutes plus. I get a random that breaks my pickaxe
2013-12-22 10:44:01
2013-12-22 10:56:20
2013-12-22 11:30:04
From: elfyyy
Make a function to find the gas and avoid it ;)
2013-12-22 12:09:40
From: elfyyy
Make a function to find the gas and avoid it ;)
2013-12-22 13:27:02
From: Unfold
nvm it didnt work, how do i make it detect gas?
2013-12-22 16:22:23
2013-12-22 16:32:55
2013-12-22 16:39:16
From: Officer Barbrady
in you for to do loop for the rocks, get the bounds of each tpa and check for pixelshift within those bounds, if you use color it will have hella lots of fails
post your code so I can explain :s
2013-12-22 16:40:53
From: elfyyy
Won't actually work that well tbh. A lot of the time your character will be within the bounds and it will be moving so ofc pixel shift will fail
2013-12-22 16:44:38
From: Officer Barbrady
tbh anything would be better then color, I have tried it before. The problem with color is it sets off a lot.
If you search within the bounds of each rock for pixel shift it would work better
(and then maybe search for color?)
2013-12-22 16:45:18
From: elfyyy
Yeah definitely. Using both color and pixell shift it should work well
2013-12-24 09:26:03
From: Officer Barbrady
in you for to do loop for the rocks, get the bounds of each tpa and check for pixelshift within those bounds, if you use color it will have hella lots of fails
post your code so I can explain :s