skullgrid
2013-12-01 02:05:01
Apologies if this is the wrong section for this.
After doing a small amount of research on the subject it's come to my attention that all the big bot nuke of 2011 did was randomize the IDs the client uses, essentially breaking all the injection/reflection bots at the time. That, and routinely updating/altering the game. I believe someone mentioned the client being generated every 6 hours or so as well.
Is that all she wrote? I have a feeling there may be much more to it than that.
After doing a small amount of research on the subject it's come to my attention that all the big bot nuke of 2011 did was randomize the IDs the client uses, essentially breaking all the injection/reflection bots at the time. That, and routinely updating/altering the game. I believe someone mentioned the client being generated every 6 hours or so as well.
Is that all she wrote? I have a feeling there may be much more to it than that.