All in one DIVINATION - footballjds
footballjds
2013-11-28 15:44:02
Footballjds' all in one Divination script
This script is constantly changing and updated. If you're experiencing issues it is likely because you're using an outdated version
Follow this guide to setup RuneScape for bottingScript Setup:- Download the LATEST zip from github
- Extract the zip to a folder
- Navigate to the folder
- Open the script(AIO_DIV.simba) from the folder
- Be sure to setup the declarePayer procedure
- Start the script
Get the script:
|Click here to report a bug|
From: badezy
Hey guys - anyone that is having trouble with the script not click on the rift needs to do the following:
1) Stop the script.
2) Open game menu and select old school (yes i know you've probably done this already but just do it).
3) Hit start while game is open
4) 99 Div.
That will fix it.
Stuck and can't get my script running?
If you like the script and want to donate:
digitalninja
2013-11-28 15:47:56
Holy snap! So excited to go try this! Dang work computer with no SIMBA installed!!!
Turpinator
2013-11-28 15:55:52
Yeah. Been testing this today and yesterday… started out at like 42, now im at 63, so it works!
I havent tested it at 30-40 (seers) as it may not work too well due to the distance from the rift that the wisps are, but hey, its only an hour to get from 30-40.
:)
footballjds
2013-11-28 15:58:06
From: Turpinator
Yeah. Been testing this today and yesterday… started out at like 42, now im at 63, so it works!
I havent tested it at 30-40 (seers) as it may not work too well due to the distance from the rift that the wisps are, but hey, its only an hour to get from 30-40.
:)
I have two solutions in mind to it getting to far away, if I get pestered enough by people on here about it wandering too far I'll just solve the problem.
superduperd
2013-11-28 17:27:51
Testing the script now, looks great so far!
Im @ vibrant wisps atm, but sometimes it opens the conversion menu at the rift but just stands there doing nothing, closes the menu after a minute, reopens it and then it (most of the times at least, also saw a time where it had to re-open that menu twice) works. Got a solution for this? ill try to get a debug of when it happens!
EDIT (added the debug):
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [ConveM memories Energy RiM, Walk here, Examine Energy Rift, Cancel]
---- Found option "memories En" in "ConveM memories Energy RiM"
-- chooseOption.select() result = true
[B]At this point it waited for about 1 minute[/B]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Convert memories Energy RiM, Walk here, Examine Energy Rift, Cancel]
---- Found option "Convert memories" in "Convert memories Energy RiM"
-- chooseOption.select() result = true
[B]At this point it waited for about 1 minute[/B]
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Convert memories Energy RiM, Walk here Complex Kiss, (level: 200), Follow Complex Kiss, (level: 200), Trade with Complex Kiss, (level: 200), Examine Energy RiM, Cancel]
---- Found option "Convert memories" in "Convert memories Energy RiM"
-- chooseOption.select() result = true
gr, super
footballjds
2013-11-28 17:34:41
From: superduperd
Testing the script now, looks great so far!
Im @ vibrant wisps atm, but sometimes it opens the conversion menu at the rift but just stands there doing nothing, closes the menu after a minute, reopens it and then it (most of the times at least, also saw a time where it had to re-open that menu twice) works. Got a solution for this? ill try to get a debug of when it happens!
gr, super
yeah, already corrected that but didn't upload it yet. doing so NOW.
re-download.
Wu-Tang Clan
2013-11-28 17:45:57
Somebody had to do it right. Well done bro, well done.
superduperd
2013-11-28 17:54:03
From: footballjds
yeah, already corrected that but didn't upload it yet. doing so NOW.
re-download.
Oh wow fast reply, downloading now (ignore my last post which i just edited a second ago before i saw this ;))
Turpinator
2013-11-28 18:25:30
edit.
slayr288
2013-11-28 20:24:09
@footballjdsNice release!
I just have a suggestion (Of course it's up to you whether you want to use it or not). If you use the fixed slot number (1), the energies might get used up exactly at the rift, and when collected again will put them in slot
#2 .
This is just a quick fix, if you want to do a more dynamic one you could always find them with DTM's.
function energyColorCount: integer;
var
yellowCount: TPointArray;
begin
if findColors(yellowCount, 65535, tabBackpack.getSlotBox(1)) then
begin
result := length(yellowCount);
end else
if findColors(yellowCount, 65535, tabBackpack.getSlotBox(2)) then
result := length(yellowCount);
end;
Ashaman88
2013-11-28 21:08:27
Congrats on the release man! You beat me to it :)
footballjds
2013-11-28 23:24:50
From: Turpinator
vibrants using 3. :)
edit: and heres another
NICE!
Here's one of my recents(conversion 2):
Thief
2013-11-29 03:53:41
Awesome release! time to check it out :)
superduperd
2013-11-29 05:49:26
Works great, will post prog later. Only thing that wont work for me is the login, which i do manually now (is not a big problem since i'll just do it myself but just saying ;))
debug of not logging in:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [[url]http://world105.runescape.com/[/url], f3061420969039100388]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[3576] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 17877ms.
-- setupSRL(): True
-- Freeing the minimap mask
-- Succesfully freed SMART[3576]
Successfully executed.
gr, super
footballjds
2013-11-29 06:11:31
From: superduperd
Works great, will post prog later. Only thing that wont work for me is the login, which i do manually now (is not a big problem since i'll just do it myself but just saying ;))
debug of not logging in:
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found no free clients to pair to
—— smartPairToExistingClient(): result = false
—— Attempting to spawn a new client..
—— smartCreateClient():
———- smartGetParameters(): Succesfully grabbed paramters
——– getJavaPath():
———- Attempting to search for your Java path
———- Found your java path @ C:\Program Files\Java\jre7\bin\java.exe
——– getJavaPath()
——– Using parameters [http://world105.runescape.com/, f3061420969039100388]
——– Using plugins "OpenGL32.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[3576] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— __setInputBoxes(): Set username and password boxes
—- Client is ready.
—- Setup SRL in 17877ms.
– setupSRL(): True
– Freeing the minimap mask
– Succesfully freed SMART[3576]
Successfully executed.
gr, super
if you look at the script you'll see that there is nothing called to log the user in. simply start logged in…
superduperd
2013-11-29 06:38:19
From: footballjds
if you look at the script you'll see that there is nothing called to log the user in. simply start logged in…
Thanks for the fast reply. That's what i did already ;) Any plans to get this into the script in the future? Because if you go past the 6 hour limit it will have to login again right?
Current prog @ vibrants:
Run time: 1h10m
xp/hour: 30461
total: 35974.4
footballjds
2013-11-29 07:17:11
From: superduperd
Thanks for the fast reply. That's what i did already ;) Any plans to get this into the script in the future? Because if you go past the 6 hour limit it will have to login again right?
Current prog @ vibrants:
Run time: 1h10m
xp/hour: 30461
total: 35974.4
very simple to add and i'll do so eventually, first want to make it flawless. No point on passing 6 hours if it isn't flawless.
superduperd
2013-11-29 07:52:55
From: footballjds
very simple to add and i'll do so eventually, first want to make it flawless. No point on passing 6 hours if it isn't flawless.
Have to agree with this indeed.
Vibrant wispsJust came across a complication in the script. I was harvesting vibrant wisps and at one point my character stood approximately 20 squares north east of the rift (still could see rift on minimap though) and kept searching for wisps. It noticed some wisps in the minimap, but didnt see any on the screen so kept searching. After it stood there doing nothing for 5 minutes the script logged into the lobby, at which point i stopped the script because it didnt log back in. (only happened once, couldnt reproduce)
I dont know exactly what went wrong, but if it is true that the script did not find any wisps on the screen (not minimap) maybe it is an idea to make the character go back to the rift as some kind of failsafe?
debug:
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Vibrant spring, Walk here, Examine Vibrant spring, Cancel]
---- Found option "Harvest " in "Harvest Vibrant spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 0 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): []
-- TRSMinimap.getDots()
---- Found 0 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): []
-- TRSMinimap.getDots()
---- Found 1 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 744, Y = 156}]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 740, Y = 101}, {X = 744, Y = 148}]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 740, Y = 101}, {X = 744, Y = 148}]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 740, Y = 109}, {X = 744, Y = 148}]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 738, Y = 108}, {X = 737, Y = 159}]
-- TRSMinimap.getDots()
---- Found 3 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 729, Y = 88}, {X = 742, Y = 151}, {X = 744, Y = 163}]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 729, Y = 81}, {X = 744, Y = 163}]
-- TRSMinimap.getDots()
---- Found 3 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 732, Y = 86}, {X = 745, Y = 103}, {X = 728, Y = 151}]
-- TRSMinimap.getDots()
---- Found 1 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 736, Y = 92}]
[B]Etc.[/B]
-- TRSMinimap.getDots()
---- Found 2 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 736, Y = 77}, {X = 741, Y = 150}]
-- TRSMinimap.getDots()
---- Found 1 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 739, Y = 77}]
-- TRSMinimap.getDots()
---- Found 1 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 746, Y = 77}]
-- TRSMinimap.getDots()
---- ERROR: No minimap dot color found
-- TRSMinimap.getDots(): []
-- TRSGameTabs.openTab(2)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(2): result = False
-- TRSGameTabs.openTab(2)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(2): result = False
-- TRSMinimap.getDots()
---- ERROR: No minimap dot color found
-- TRSMinimap.getDots(): []
-- TRSGameTabs.openTab(2)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(2): result = False
[B]Etc.[/B]
-- TRSGameTabs.openTab(2)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(2): result = False
-- TRSMinimap.getDots()
---- ERROR: No minimap dot color found
-- TRSMinimap.getDots(): []
-- TRSGameTabs.openTab(2)
---- Opening tab via gametab navigation bar
(edited out some lines which popped up 100+ times at
Etc. to make my post a bit shorter)
lustrous wispsWhen i start the scripts it walks to a spot a bit west of the rift. cant seem to find any wisps. Then the script walks further west into the slayer tower. Here's the debug:
Compiled successfully in 1981 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[7476] as Simba's target
-------- Succesfully paired to a existing client, SMART[7476]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
------ TRSActionBar.__find(): Height of actionbar is 75
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 265ms.
-- setupSRL(): True
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 660, Y = 59}, {X = 640, Y = 106}, {X = 656, Y = 110}, {X = 676, Y = 118}, {X = 680, Y = 121}, {X = 660, Y = 126}, {X = 632, Y = 134}, {X = 652, Y = 134}, {X = 652, Y = 138}, {X = 664, Y = 138}, {X = 641, Y = 145}, {X = 691, Y = 150}, {X = 663, Y = 160}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 631, Y = 49}, {X = 700, Y = 59}, {X = 715, Y = 107}, {X = 687, Y = 110}, {X = 722, Y = 120}, {X = 696, Y = 122}, {X = 707, Y = 126}, {X = 679, Y = 134}, {X = 699, Y = 134}, {X = 715, Y = 147}, {X = 723, Y = 150}, {X = 719, Y = 158}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 631, Y = 45}, {X = 700, Y = 48}, {X = 647, Y = 53}, {X = 631, Y = 57}, {X = 715, Y = 103}, {X = 691, Y = 118}, {X = 715, Y = 119}, {X = 700, Y = 120}, {X = 695, Y = 127}, {X = 683, Y = 146}, {X = 727, Y = 146}, {X = 719, Y = 154}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- TRSMinimap.getDots()
---- ERROR: No minimap dot color found
-- TRSMinimap.getDots(): []
gr, super
footballjds
2013-11-29 17:07:09
super, put long crap like that in tags so it isn't ugly or pastebin it. But thanks for the feedback.
digitalninja
2013-11-30 02:35:02
Hey JDS … I have the exact same issue as SuperDuper …
Loading extension Extensions\associate.sex
Extension Enabled
Loading extension Extensions\extension.sex
Extension Enabled
Extensions Updater Enabled!
Loading extension Extensions\srl.sex
Extension Enabled
SRL Updater Enabled!
Plugins Updater Enabled!
SPS Updater Enabled!
Loaded Font BigChars
Loaded Font CharsNPC
Loaded Font CharsNPC07
Loaded Font CharsTrade
Loaded Font CharsTrade07
Loaded Font FriendChars
Loaded Font LoginChars
Simba news:
Simba 1.0 has been released! You can get it at Github[1] and the full
thread[2] including installer is at the forums.
Meanwhile, Simba 1.0.1 has been released. Everyone is encouraged to update.
We suggest that everyone updates to Simba 1.0. There's a lot of new
features, and the more recent SRL versions depend on it.
If there are bugs, please - as always - let us know. We'll do our best to
fix them for you!
As always, see you on our homepage; http://villavu.com
Hakuna Matata!
[1] https://github.com/MerlijnWajer/Simba/releases/tag/simba-1.0
[2] http://villavu.com/forum/showthread.php?t=105996
Loaded Font NPCCharsSmooth
Loaded Font NumberCharsSmooth
Loaded Font SmallChars
Loaded Font SmallChars07
Loaded Font SmallCharsNS
Loaded Font StatChars
Loaded Font StatChars07
Loaded Font UpChars
Loaded Font UpChars07
Loaded Font UpCharsEx
Loaded Font XPChars
Loaded Font UpChars_s
Compiled successfully in 1092 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [http://world7.runescape.com/, f7102575637655436228]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[12580] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 18533ms.
-- setupSRL(): True
-- Freeing the minimap mask
-- Succesfully freed SMART[12580]
Successfully executed.
Compiled successfully in 1310 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[12580] as Simba's target
-------- Succesfully paired to a existing client, SMART[12580]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 334}
------ TRSActionBar.__find(): Height of actionbar is 37
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 203ms.
-- setupSRL(): True
---- TRSGameTab.__initTabs(): Setup gametab properties
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Examine Roots, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Examine Roots, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Examine Roots, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- TRSMinimap.getDots()
---- Found 9 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 642, Y = 79}, {X = 659, Y = 103}, {X = 643, Y = 105}, {X = 711, Y = 119}, {X = 687, Y = 123}, {X = 642, Y = 126}, {X = 699, Y = 131}, {X = 642, Y = 138}, {X = 695, Y = 167}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 685, Y = 50}, {X = 634, Y = 54}, {X = 642, Y = 56}, {X = 690, Y = 89}, {X = 688, Y = 102}, {X = 715, Y = 131}, {X = 727, Y = 140}, {X = 743, Y = 140}, {X = 729, Y = 142}, {X = 682, Y = 145}, {X = 679, Y = 150}, {X = 686, Y = 155}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- TRSMinimap.getDots()
---- Found 9 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 715, Y = 51}, {X = 684, Y = 98}, {X = 704, Y = 103}, {X = 707, Y = 127}, {X = 687, Y = 139}, {X = 711, Y = 139}, {X = 715, Y = 144}, {X = 734, Y = 148}, {X = 686, Y = 167}]
-- Freeing the minimap mask
-- Succesfully freed SMART[12580]
-- Freeing gametabs bitmaps...
Successfully executed.
Compiled successfully in 1357 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[12580] as Simba's target
-------- Succesfully paired to a existing client, SMART[12580]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 334}
------ TRSActionBar.__find(): Height of actionbar is 37
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 187ms.
-- setupSRL(): True
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 663, Y = 60}, {X = 672, Y = 82}, {X = 652, Y = 93}, {X = 658, Y = 104}, {X = 679, Y = 118}, {X = 715, Y = 123}, {X = 703, Y = 127}, {X = 675, Y = 140}, {X = 692, Y = 142}, {X = 675, Y = 144}, {X = 726, Y = 144}, {X = 698, Y = 151}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 651, Y = 59}, {X = 644, Y = 70}, {X = 701, Y = 75}, {X = 646, Y = 85}, {X = 708, Y = 99}, {X = 703, Y = 119}, {X = 718, Y = 120}, {X = 747, Y = 128}, {X = 715, Y = 131}, {X = 710, Y = 139}, {X = 738, Y = 144}, {X = 729, Y = 164}, {X = 719, Y = 167}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 688, Y = 51}, {X = 677, Y = 79}, {X = 704, Y = 87}, {X = 692, Y = 95}, {X = 739, Y = 104}, {X = 727, Y = 108}, {X = 687, Y = 110}, {X = 731, Y = 116}, {X = 659, Y = 121}, {X = 715, Y = 123}, {X = 729, Y = 155}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 701, Y = 56}, {X = 640, Y = 71}, {X = 695, Y = 73}, {X = 702, Y = 97}, {X = 715, Y = 115}, {X = 697, Y = 131}, {X = 698, Y = 138}, {X = 737, Y = 144}, {X = 735, Y = 147}, {X = 670, Y = 149}, {X = 725, Y = 151}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- TRSMinimap.getDots()
---- Found 0 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): []
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- TRSMinimap.getDots()
---- Found 0 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): []
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 685, Y = 45}, {X = 668, Y = 68}, {X = 671, Y = 91}, {X = 703, Y = 96}, {X = 706, Y = 104}, {X = 686, Y = 107}, {X = 701, Y = 120}, {X = 715, Y = 122}, {X = 709, Y = 128}, {X = 738, Y = 141}, {X = 716, Y = 155}]
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 682, Y = 55}, {X = 662, Y = 60}, {X = 661, Y = 74}, {X = 672, Y = 94}, {X = 695, Y = 107}, {X = 676, Y = 116}, {X = 718, Y = 131}, {X = 681, Y = 133}, {X = 682, Y = 142}, {X = 698, Y = 146}, {X = 733, Y = 147}, {X = 682, Y = 153}, {X = 701, Y = 163}]
-- Freeing the minimap mask
-- Succesfully freed SMART[12580]
-- Freeing gametabs bitmaps...
Successfully executed.
Compiled successfully in 1357 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[12580] as Simba's target
-------- Succesfully paired to a existing client, SMART[12580]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 334}
------ TRSActionBar.__find(): Height of actionbar is 37
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 171ms.
-- setupSRL(): True
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 678, Y = 55}, {X = 669, Y = 71}, {X = 703, Y = 103}, {X = 664, Y = 113}, {X = 687, Y = 114}, {X = 705, Y = 131}, {X = 718, Y = 131}, {X = 664, Y = 136}, {X = 710, Y = 139}, {X = 698, Y = 146}, {X = 737, Y = 148}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 637, Y = 49}, {X = 701, Y = 52}, {X = 708, Y = 56}, {X = 689, Y = 71}, {X = 720, Y = 80}, {X = 727, Y = 100}, {X = 695, Y = 103}, {X = 719, Y = 108}, {X = 717, Y = 122}, {X = 741, Y = 128}, {X = 733, Y = 136}, {X = 702, Y = 142}]
-- TRSMinimap.getDots()
---- Found 15 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 640, Y = 52}, {X = 701, Y = 52}, {X = 633, Y = 55}, {X = 638, Y = 66}, {X = 685, Y = 83}, {X = 715, Y = 94}, {X = 727, Y = 100}, {X = 719, Y = 108}, {X = 701, Y = 110}, {X = 746, Y = 113}, {X = 741, Y = 128}, {X = 733, Y = 132}, {X = 733, Y = 136}, {X = 745, Y = 136}, {X = 713, Y = 151}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 651, Y = 54}, {X = 650, Y = 79}, {X = 675, Y = 81}, {X = 653, Y = 87}, {X = 664, Y = 113}, {X = 721, Y = 123}, {X = 660, Y = 125}, {X = 670, Y = 130}, {X = 671, Y = 137}, {X = 650, Y = 140}, {X = 717, Y = 148}, {X = 682, Y = 153}, {X = 674, Y = 155}]
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 651, Y = 55}, {X = 668, Y = 72}, {X = 653, Y = 74}, {X = 681, Y = 76}, {X = 664, Y = 113}, {X = 660, Y = 125}, {X = 675, Y = 126}, {X = 714, Y = 127}, {X = 663, Y = 140}, {X = 686, Y = 141}, {X = 651, Y = 145}, {X = 682, Y = 153}, {X = 712, Y = 162}]
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 651, Y = 55}, {X = 650, Y = 62}, {X = 661, Y = 74}, {X = 676, Y = 110}, {X = 664, Y = 113}, {X = 652, Y = 123}, {X = 660, Y = 125}, {X = 721, Y = 135}, {X = 632, Y = 143}, {X = 690, Y = 145}, {X = 682, Y = 153}, {X = 712, Y = 162}]
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 651, Y = 55}, {X = 664, Y = 70}, {X = 658, Y = 74}, {X = 650, Y = 76}, {X = 664, Y = 113}, {X = 669, Y = 114}, {X = 687, Y = 114}, {X = 660, Y = 125}, {X = 648, Y = 131}, {X = 690, Y = 145}, {X = 732, Y = 151}, {X = 680, Y = 153}, {X = 712, Y = 162}]
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 662, Y = 55}, {X = 662, Y = 72}, {X = 650, Y = 78}, {X = 680, Y = 100}, {X = 676, Y = 106}, {X = 664, Y = 113}, {X = 672, Y = 114}, {X = 648, Y = 128}, {X = 736, Y = 139}, {X = 698, Y = 140}, {X = 690, Y = 145}, {X = 674, Y = 153}, {X = 712, Y = 162}]
-- chooseOption._select():
---- chooseOption.isOpen(): result = false
---- ERROR: chooseOption menu never appeared
-- chooseOption.select() result = false
-- TRSMinimap.getDots()
---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 654, Y = 59}, {X = 646, Y = 68}, {X = 658, Y = 84}, {X = 650, Y = 86}, {X = 661, Y = 95}, {X = 656, Y = 117}, {X = 675, Y = 118}, {X = 640, Y = 132}, {X = 686, Y = 145}, {X = 727, Y = 145}, {X = 670, Y = 152}, {X = 716, Y = 159}, {X = 678, Y = 160}]
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 643, Y = 57}, {X = 658, Y = 78}, {X = 669, Y = 79}, {X = 650, Y = 86}, {X = 660, Y = 117}, {X = 675, Y = 118}, {X = 661, Y = 119}, {X = 640, Y = 132}, {X = 717, Y = 143}, {X = 686, Y = 145}, {X = 709, Y = 146}, {X = 678, Y = 160}]
-- Freeing the minimap mask
-- Succesfully freed SMART[12580]
-- Freeing gametabs bitmaps...
Successfully executed.
Turpinator
2013-11-30 02:57:26
From: superduperd
lustrous wisps
When i start the scripts it walks to a spot a bit east of the rift. cant seem to find any wisps. Then the script walks further east into the slayer tower. Here's the debug:
i would like to note that the slayer tower is WEST of the spot… also, i am at lust right meow and have not encountered a problem. and iirc, so is footballjds and i believe he has not has any problems (otherwise he probably would have updated it).
soo. yeah. idk what im saying here, but west is slayer tower.
From: Turpinator
i would like to note that the slayer tower is WEST of the spot… also, i am at lust right meow and have not encountered a problem. and iirc, so is footballjds and i believe he has not has any problems (otherwise he probably would have updated it).
soo. yeah. idk what im saying here, but west is slayer tower.
What are your graphics/interface settings? Im having the same problems as above.
Nevermind, still walking west towards slayer tower. Never searches for wisps on screen, only walks towards yellow dots on minimap.
EDIT: Lustrous wisps/rift colour is set to 0…(just set your own colours)
digitalninja
2013-11-30 10:59:37
From: sdf
.
EDIT: Lustrous wisps/rift colour is set to 0…(just set your own colours)
Hey SDF … that makes perfect sense … is that as simple as using the "Pick a color" dropper at the top of simba??
From: digitalninja
Hey SDF … that makes perfect sense … is that as simple as using the "Pick a color" dropper at the top of simba??
Yes.
digitalninja
2013-11-30 11:14:04
So a quick update and perhaps this can be added to the instructions -
1). The script needs a little love … you can see here that wispcolor and riftcolor are set to 0 … this means they will NOT work.
'brilliant': begin
with wispInfo do
begin
_wispName := 'Brilliant';//the wisp's actual name
_wispColor := 0;//main color of wisp
_riftColor := 0;//the color of the rift on the mm
_mXP[1] := 1;//memory exp conversion 1
_mXP[2] := 35;//memory exp conversion 2
_mXP[3] := 43.7;//memory exp conversion 3
_eXP[1] := 0;//enriched exp conversion 1
_eXP[2] := 70;//enriched exp conversion 2
_eXP[3] := 87.5;//enriched exp conversion 3
_wXP := 9;//exp gained from harvesting from a wisp
_ewXP := 18;//exp gained from harvesting enriched from wisp
end;
end;
To set the color you need to have the right graphic settings and when your in the right place click the "Eye Dropper" at the top of SIMBA to select the right color of the wisp (in my experience it is better to select the color of an actual wisp vs one that is already being harvested).
2). You will need to do the same for the RIFT … its important to know you dont select the color of the rift on the mainscreen! You need to select the color in the MINI MAP!
After you enter both colors just monitor it for a while but this should fix some issues people are having.
There are no instruction how to set up the bot and im new to Simba could you tell me how to make it play the "pale wisp" script. I dont know where to enter the information so it actualy starts doing something
[XoL]
2013-11-30 21:32:32
Lmao just as I was going to request someone to make this, thanks man!
footballjds
2013-11-30 22:19:54
From: [XoL]
Lmao just as I was going to request someone to make this, thanks man!
sure thing!
and if everyone could post rift colors and optionally wisp colors for each location not in the script it'd help! You can contribute!
I did specify that if the wisp you pick isn't setup you'll need to do so ladies.
Itankbots
2013-11-30 22:30:15
Very nice! beat me to release :P
COngratz mate.
P.S. Guys please put debug in code tags >.< had to scroll for ages lol
[XoL]
2013-11-30 22:40:47
Lol when I eventually get around to using it, I will help as much as I can :p
footballjds
2013-11-30 22:44:46
From: Itankbots
Very nice! beat me to release :P
COngratz mate.
P.S. Guys please put debug in code tags >.< had to scroll for ages lol
THIS!!!thank you, :)
Thanatos
2013-11-30 23:05:12
This would come out right after I chose to make divination the only skill I get to 99 without botting at all :( Though I might give in to temptation. At level 88 it's still so slow.
Sulferx
2013-11-30 23:06:51
I've set up Simba exactly as recommended. My graphics setting are correct. I've set up the script as suggested, yet I can't get it to work.
Starting it logged in next to the rift yields this:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[8956] as Simba's target
-------- Succesfully paired to a existing client, SMART[8956]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
It'll count down until the 5 minutes are over and I am booted from the game. I can't seem to find this issue elsewhere on the forums.
Kevin
2013-12-01 02:09:06
From: Sulferx
I've set up Simba exactly as recommended. My graphics setting are correct. I've set up the script as suggested, yet I can't get it to work.
Starting it logged in next to the rift yields this:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[8956] as Simba's target
-------- Succesfully paired to a existing client, SMART[8956]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
It'll count down until the 5 minutes are over and I am booted from the game. I can't seem to find this issue elsewhere on the forums.
Are other current RS3 scripts working that use default settings for SRL-6 working for you?
On that note, with simple edits involving colors for rifts and wisps and then new logic to walk towards off-screen rifts, this script has got me from 1-40 on its own. So, awesome! I'd rep you, but apparently I need to spread it around first.
Edit:
Pale:
_wispColor := 8948320;//main color of wisp
_riftColor := 16535488;//the color of the rift on the mm
flickering:
_wispColor := 8689518;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
bright:
_wispColor := 14271127;//main color of wisp
_riftColor := 16649903;//the color of the rift on the mm
glowing:
_wispColor := 10921347;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
superduperd
2013-12-01 06:18:53
From: footballjds
THIS!!!
thank you, :)
Edited my posts and put it in code tags ;)
From: Sulferx
I've set up Simba exactly as recommended. My graphics setting are correct. I've set up the script as suggested, yet I can't get it to work.
Starting it logged in next to the rift yields this:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[8956] as Simba's target
-------- Succesfully paired to a existing client, SMART[8956]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
It'll count down until the 5 minutes are over and I am booted from the game. I can't seem to find this issue elsewhere on the forums.
Do you have slim headers checked in interface settings?
From: footballjds
sure thing!
and if everyone could post rift colors and optionally wisp colors for each location not in the script it'd help! You can contribute!
I did specify that if the wisp you pick isn't setup you'll need to do so ladies.
I got these colors for lustrous, seems to work pretty good!
_wispColor := 12433541;//main color of wisp
_riftColor := 2266294;//the color of the rift on the mm
digitalninja
2013-12-01 13:19:41
Script works flawlessly! Heres colors for lustrous and brilliant -
'lustrous': begin
with wispInfo do
begin
_wispName := 'Lustrous';//the wisp's actual name
_wispColor := 11247463;//main color of wisp
_riftColor := 16535488;//the color of the rift on the mm
'brilliant': begin
with wispInfo do
begin
_wispName := 'Brilliant';//the wisp's actual name
_wispColor := 10391630;//main color of wisp
_riftColor := 11276136;//the color of the rift on the mm
garyman
2013-12-01 17:38:06
Script is working pretty well for me. Will post proggy when done. I'm doing brights with 6444599 as wisp color and 16144029 as rift color. I had a slight problem with losing sight of the rift on the mini-map. Also noticed that I had to tilt camera angle in order for it to identify the rift, it's not a big deal but maybe adding an auto angle thing when the script starts would fix this. Great Script here!
Edit: I moved on to glowing and it continually moved out of range of the rift and wouldn't last longer than 15 minutes. This may be an isolated issue but thought it might be worth looking into. Also i used 9276265 for glowing wisps, my issue may have been caused by a bad color choice for rift.
superduperd
2013-12-02 06:32:33
prog:
Run time: 1:20:02
xp/hour: 40567
total xp: 54120
Script works great! Only thing i noticed is that, when im harvesting lustrous wisps north of the rift, there are no yellow dots on the minimap sometimes. The script just keeps searching for them, standing in the same spot on the north of the rift. When it cant find yellow dots, it logs out. Maybe it is an idea for a failsafe to implement that if it cant find yellow dots for 1 minute that it walks back to the rift and starts looking from there?
Anyway, great script nonetheless!
gr, super
From: superduperd
prog:
Run time: 1:20:02
xp/hour: 40567
total xp: 54120
Script works great! Only thing i noticed is that, when im harvesting lustrous wisps north of the rift, there are no yellow dots on the minimap sometimes. The script just keeps searching for them, standing in the same spot on the north of the rift. When it cant find yellow dots, it logs out. Maybe it is an idea for a failsafe to implement that if it cant find yellow dots for 1 minute that it walks back to the rift and starts looking from there?
Anyway, great script nonetheless!
gr, super
This is easily overcome by extending the logic of how it searches for wisps. In the most simple case, do a simple compass rotation and screen check for wisps before it begins to walk towards yellow dots.
digitalninja
2013-12-02 11:56:43
For what its worth to anyone training DIV the Festive Aura can now be used to significantly boost exp for a short while.
footballjds
2013-12-02 12:41:13
took everyone's feedback into account, if i missed anything let me know
UPDATE
Will now return to rift if it see no wisps and can't walk to any wisps on minimap.
Will return to the latest known minimap rift point if it cannot find the rift on the minimap currently.
Added randomness and failsafing to the script.
You can start the script logged in or out.
The script should respond faster and have better overall exp/hour
superduperd
2013-12-02 14:50:54
From: footballjds
took everyone's feedback into account, if i missed anything let me know
UPDATE
Will now return to rift if it see no wisps and can't walk to any wisps on minimap.
Will return to the latest known minimap rift point if it cannot find the rift on the minimap currently.
Added randomness and failsafing to the script.
You can start the script logged in or out.
The script should respond faster and have better overall exp/hour
Running the script now, harvesting lustrous and converting energy prog:
run time: 1:53:19
xp/hour: 48165 (around 8k more since this version :))
total xp: 90974.4
Runs great, thanks!
garyman
2013-12-02 15:26:51
[ATTACH=CONFIG]22456[/ATTACH] This was before the update came out. I'v since used updated script and it has been excellent at sparkling wisps! I'v already noticed the update helping out a ton. Great script! An idea if you have the time, add a converting option where it uses option 2 until you have x amount of energies(1000) then switch to option 3 until you have used all of the energies. Just an idea, this script is already wonderful.
footballjds
2013-12-02 16:58:42
small update.
Please let me know of any bugs.
garyman
2013-12-02 19:40:31
Had a little bit of a tough time getting 1.01 working at gleaming. I was standing right next to rift and the script wouldn't move towards or click anything until I paused it and moved myself closer to wisps. However since then it has been running very smoothly. [ATTACH=CONFIG]22460[/ATTACH] this was from 1.00 on conversion setting 2, I think it's the longest one posted.
Edit: I have noticed at gleaming wisps that if you get too far north there is a spot along the river that must be around the same color as the rift because the script keeps clicking around there. Should only be a problem with gleaming.
You may want to add failsafe to limit the number of tries to open the rift if the rift colours are found on screen.
The picture below shows only a part of the rift on screen, but the convert option will never be available and causes the script to be stuck in a loop.
[ATTACH=CONFIG]22463[/ATTACH]
Thief
2013-12-03 01:21:42
I tried running it, it logs in but just stands there (at the Gleaming wisps in Karamja). Are my settings right?
TheL4W
2013-12-03 03:55:06
Im having a problem at sparkling wisps where it collects all the memories but once my inventory is full it still continues to try and collect memories and wont go to rift to convert them.
Any help would be great!
zunkill
2013-12-03 06:59:19
my problem is that it wont run, it starts up then does the 5 minute wait thing and then executes… -.- doesnt want to work i even tried it whilst logged in already lol
superduperd
2013-12-03 07:24:15
From: footballjds
small update.
Please let me know of any bugs.
v1.01 is not working for me. Logs in but wont harvest, just moving the mouse over the rift in all kinds of lines. When it sees the popup for convert it clicks and the popup with the 3 options shows. Then it wont click anything (no memories in my invent) and logsout after a while.
For now im using v1.00 which works great for me so far (~52k per hour @ lustrous) :)
From: zunkill
my problem is that it wont run, it starts up then does the 5 minute wait thing and then executes… -.- doesnt want to work i even tried it whilst logged in already lol
Make sure you are using OpenGL.
zunkill
2013-12-03 09:52:21
i am with openGL also maxed zoomed out min fixed no colours identical to whisps i dunno =/
kevin33
2013-12-03 10:19:00
From: zunkill
i am with openGL also maxed zoomed out min fixed no colours identical to whisps i dunno =/
Do you have slim headers checked for your RS client under your interface settings?
superduperd
2013-12-03 10:25:48
From: kevin33
Do you have slim headers checked for your RS client under your interface settings?
if that doesnt fix it post a screenshot of your graphics settings and a screenshot of your interface (blur out your name)
zunkill
2013-12-03 10:54:08
im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings :)
dunno what it is?? =/
edit: and yes i have slim headers checked (it has the tick next to it)
footballjds
2013-12-03 11:31:05
From: zunkill
im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings :)
dunno what it is?? =/
edit: and yes i have slim headers checked (it has the tick next to it)
if you're having issues and no one is having the same issues, it is probably user error.
if you're having the same issue that no one else is having with multiple scripts, it is user error.
That being said, I'd love to help. If you PM me teamviewer info I'll resolve your issue immediately.
footballjds
2013-12-03 13:46:05
From: bbassett
Agree. 1.01 used at Brillants. Works for a bit, but best run is 20mins before it's standing there and times out. 1.00 working for 4+ hours now and has never failed. I should compare the code and see what the difference is but at the moment I'm just so grateful it's working as it is. Amazing script. Thank you for making it public.
if you have the time to take a look feel free. I'm swamped at work and as such i cannot rationalize spending time on my hobby rather than making overtime $
kevin33
2013-12-03 13:58:12
From: zunkill
im having this trouble with other scripts as well - ashamans hunter one - look on his hunter script and youll see my interface and graphics settings :)
dunno what it is?? =/
edit: and yes i have slim headers checked (it has the tick next to it)
Transparency all the way down? Make sure you follow each and every instruction from the first post.
I would help over teamviewer if I wasn't in class right now. Might be able to help later. Perhaps you could also take football up on his offer if he is available.
chief herb
2013-12-03 14:34:20
just a question/suggestion, does it go for the enriched wisps? would help xp out a little ;) and v1.01 is working for me at gleaming
footballjds
2013-12-03 15:52:50
From: chief herb
just a question/suggestion, does it go for the enriched wisps? would help xp out a little ;) and v1.01 is working for me at gleaming
we're botting not setting world records!
No, it doesn't go for the enriched. You may wonder why and this is why
What goes into finding enriched:
Must search the minmap for a glob of people in one area
Must search for a larger and different colored wisp
Must search the inbox for call-outs of enriched
Must take time to run around and look for enriched
Must change how i determine if it is enriched or regular memory
What is gained from finding enriched:
slightly more exp for 20 seconds
So, 20 seconds of more EXP and a huge *** waste of ****ing time… Doesn't seem worth it to me, I'd rather let my bot run 20 seconds longer.
superduperd
2013-12-03 17:03:24
From: footballjds
we're botting not setting world records!
No, it doesn't go for the enriched. You may wonder why and this is why
What goes into finding enriched:
Must search the minmap for a glob of people in one area
Must search for a larger and different colored wisp
Must search the inbox for call-outs of enriched
Must take time to run around and look for enriched
Must change how i determine if it is enriched or regular memory
What is gained from finding enriched:
slightly more exp for 20 seconds
So, 20 seconds of more EXP and a huge *** waste of ****ing time… Doesn't seem worth it to me, I'd rather let my bot run 20 seconds longer.
Totally agree with this. Even when playing legit those enriched will not give extra xp. When people know there is going to be an enriched in approximately 1 minute they (at least most people) empty their invent and wait for it to spawn. When they would just keep on gathering normally they would gather more xp than to wait a bit and get around 6 enriched memories from it.
garyman
2013-12-03 21:19:34
For everyone saying 1.01 wont start at all, know that it takes a tad bit of tinkering. Try moving your character around a bit. I have found that after starting a script near a rift (and it does not do anything) , then totally stopping it (not pausing) and moving closer to wisps and starting it up again, fixes it. After this little bit of tinkering it should work great. I gained around 14k gleaming wisps with the update with very little problems.
On another note for football, I never saw when it happened or what caused it (I will try and catch it) but at gleamings in karajarma after running the script for awhile my character ends up way at the north part of the island. Idk how long it runs before this happens, but long enough to get about 4k energies. It's not a huge deal but if you have some spare time, you may want to look into it.
From: garyman
For everyone saying 1.01 wont start at all, know that it takes a tad bit of tinkering. Try moving your character around a bit. I have found that after starting a script near a rift (and it does not do anything) , then totally stopping it (not pausing) and moving closer to wisps and starting it up again, fixes it. After this little bit of tinkering it should work great. I gained around 14k gleaming wisps with the update with very little problems.
On another note for football, I never saw when it happened or what caused it (I will try and catch it) but at gleamings in karajarma after running the script for awhile my character ends up way at the north part of the island. Idk how long it runs before this happens, but long enough to get about 4k energies. It's not a huge deal but if you have some spare time, you may want to look into it.
On 1.01, I've noticed at Lustrous it tends to click the towards the Slayer Mansion and run off map. It seems to happen when it has a full inventory. Login function seems to work fine now though.
garyman
2013-12-04 09:36:26
[ATTACH=CONFIG]22481[/ATTACH]Left over night and came out with this using method 2! Didn't run anywhere odd either.
footballjds
2013-12-04 10:37:44
From: garyman
[ATTACH=CONFIG]22481[/ATTACH]Left over night and came out with this using method 2! Didn't run anywhere odd either.
Sweet!
I'm not sure why anyone is having issues. I'm running at lustrious' and not having a single problem. over 45k/hr exp too
superduperd
2013-12-04 11:04:47
From: footballjds
Sweet!
I'm not sure why anyone is having issues. I'm running at lustrious' and not having a single problem. over 45k/hr exp too
running v1.01 at brilliant now, seems to work good and im not having the problems i had at lustrous (which apparently, you dont have ;)). Only thing that bothers me is that brilliant averages 44k an hour, while i could get 50k at lustrous. I guess this is a rs problem however, lustrous wisps are near each other and the rift and brilliant is more spreaded. Thinking about going back to lustrous : )
footballjds
2013-12-04 11:20:29
Alrighty guys, I've updated the script.
Bug fixes:
Uses "riftAnchor" failsafe to stay close to the rift.
If it sees the rift on screen but there isn't enough of it to click on it will now move to the rift.
Will no longer stand there waiting for a wisp for a long time
Because this is an AIO Divination script please post more info when describing issues.
RyanHz
2013-12-04 13:37:57
keep it up dude
RyanHz
2013-12-04 13:45:36
Could you help, i've started to run on the pale wisps and it seems to just click them on the minimap not on the screen
superduperd
2013-12-04 13:46:34
Just tried to run v1.02, wont work for me @ brilliant. Scrip logs in, then it starts to walk some kind of half circles (from north to south) around the rift on the west side.
------ Entering username...
------ Entering password...
------ Waiting for lobby screen...
-------- Saving screenshot: IP_address.png
------ Found lobby screen
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
------ TRSActionBar.__find(): Height of actionbar is 75
------ Dynamic interfaces have been set.
---- Logged in:
-- TPlayer.login(): True
---- TRSMinimap.clickCompass(): Clicked compass
-- Distance from rift is under 65
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TRSGameTabs.openTab(2)
---- Tab is already visible, bringing to front
-- TRSGameTabs.openTab(2): = True
moving to wisps
-- TRSMinimap.getDots()
---- Found 8 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 669, Y = 55}, {X = 677, Y = 55}, {X = 645, Y = 58}, {X = 657, Y = 58}, {X = 672, Y = 86}, {X = 676, Y = 90}, {X = 664, Y = 102}, {X = 741, Y = 125}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 53}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 684, Y = 75}, {X = 680, Y = 81}, {X = 688, Y = 102}, {X = 699, Y = 111}, {X = 669, Y = 118}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 676, Y = 79}, {X = 680, Y = 83}, {X = 683, Y = 95}, {X = 698, Y = 112}, {X = 667, Y = 118}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 681, Y = 51}, {X = 685, Y = 59}, {X = 685, Y = 71}, {X = 700, Y = 71}, {X = 661, Y = 74}, {X = 671, Y = 78}, {X = 680, Y = 83}, {X = 677, Y = 88}, {X = 692, Y = 117}, {X = 667, Y = 118}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 680, Y = 51}, {X = 685, Y = 56}, {X = 678, Y = 65}, {X = 699, Y = 71}, {X = 661, Y = 74}, {X = 661, Y = 78}, {X = 668, Y = 78}, {X = 680, Y = 83}, {X = 667, Y = 118}, {X = 687, Y = 126}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 10 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 677, Y = 47}, {X = 672, Y = 51}, {X = 689, Y = 55}, {X = 674, Y = 61}, {X = 693, Y = 64}, {X = 661, Y = 71}, {X = 684, Y = 76}, {X = 661, Y = 78}, {X = 668, Y = 117}, {X = 687, Y = 130}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 5 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 666, Y = 47}, {X = 691, Y = 48}, {X = 665, Y = 55}, {X = 672, Y = 79}, {X = 704, Y = 84}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 10 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 673, Y = 63}, {X = 669, Y = 67}, {X = 685, Y = 71}, {X = 696, Y = 71}, {X = 653, Y = 78}, {X = 669, Y = 79}, {X = 691, Y = 107}, {X = 663, Y = 109}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 658, Y = 47}, {X = 654, Y = 50}, {X = 687, Y = 63}, {X = 685, Y = 71}, {X = 658, Y = 72}, {X = 699, Y = 75}, {X = 653, Y = 78}, {X = 672, Y = 82}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 691, Y = 107}, {X = 745, Y = 148}]
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 12 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 670, Y = 51}, {X = 653, Y = 56}, {X = 685, Y = 71}, {X = 701, Y = 76}, {X = 653, Y = 78}, {X = 661, Y = 79}, {X = 667, Y = 80}, {X = 673, Y = 101}, {X = 656, Y = 102}, {X = 668, Y = 102}, {X = 745, Y = 148}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 673, Y = 55}, {X = 681, Y = 59}, {X = 673, Y = 69}, {X = 700, Y = 79}, {X = 674, Y = 82}, {X = 668, Y = 86}, {X = 676, Y = 94}, {X = 720, Y = 96}, {X = 672, Y = 110}, {X = 693, Y = 113}, {X = 679, Y = 114}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 10 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 669, Y = 51}, {X = 681, Y = 53}, {X = 665, Y = 63}, {X = 665, Y = 70}, {X = 673, Y = 75}, {X = 696, Y = 75}, {X = 665, Y = 79}, {X = 716, Y = 80}, {X = 676, Y = 110}, {X = 671, Y = 126}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 9 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 697, Y = 48}, {X = 681, Y = 60}, {X = 701, Y = 61}, {X = 718, Y = 64}, {X = 681, Y = 67}, {X = 699, Y = 103}, {X = 687, Y = 122}, {X = 699, Y = 122}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 7 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 681, Y = 55}, {X = 699, Y = 56}, {X = 681, Y = 66}, {X = 708, Y = 68}, {X = 696, Y = 87}, {X = 683, Y = 114}, {X = 703, Y = 115}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 7 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 685, Y = 47}, {X = 689, Y = 55}, {X = 669, Y = 59}, {X = 697, Y = 59}, {X = 680, Y = 79}, {X = 700, Y = 95}, {X = 675, Y = 99}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 11 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 662, Y = 47}, {X = 673, Y = 47}, {X = 661, Y = 56}, {X = 659, Y = 60}, {X = 677, Y = 63}, {X = 668, Y = 67}, {X = 681, Y = 71}, {X = 675, Y = 79}, {X = 680, Y = 101}, {X = 680, Y = 106}, {X = 682, Y = 123}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 6 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 683, Y = 47}, {X = 679, Y = 55}, {X = 687, Y = 55}, {X = 695, Y = 73}, {X = 689, Y = 99}, {X = 677, Y = 118}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 8 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 668, Y = 47}, {X = 674, Y = 53}, {X = 685, Y = 55}, {X = 672, Y = 56}, {X = 689, Y = 63}, {X = 677, Y = 79}, {X = 679, Y = 115}, {X = 707, Y = 115}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 7 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 673, Y = 55}, {X = 654, Y = 58}, {X = 656, Y = 67}, {X = 657, Y = 88}, {X = 691, Y = 107}, {X = 742, Y = 150}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 8 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 674, Y = 47}, {X = 665, Y = 59}, {X = 677, Y = 59}, {X = 685, Y = 59}, {X = 689, Y = 67}, {X = 696, Y = 75}, {X = 688, Y = 110}, {X = 707, Y = 119}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 8 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 681, Y = 47}, {X = 670, Y = 55}, {X = 660, Y = 62}, {X = 677, Y = 71}, {X = 692, Y = 83}, {X = 668, Y = 90}, {X = 663, Y = 125}, {X = 699, Y = 126}]
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- Distance from rift is under 65
moving to wisps
-- TRSMinimap.getDots()
---- Found 6 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 670, Y = 47}, {X = 667, Y = 58}, {X = 685, Y = 63}, {X = 661, Y = 71}, {X = 659, Y = 106}, {X = 691, Y = 107}]
-- Distance from rift is under 65
trying to let it run however, will edit when i succeed
edit:
stopped and restarted and it worked immediatley then. Ill try to reproduce the problem and give some more feedback then.
zunkill
2013-12-04 15:18:32
heya guys i found out my problem -.- lol you need the title bars option unticked - its below slim headers in options that was my only problem -.- wow i feel stupid :P but heads up for other plebs like me ^_^;; sorry for wasting your time guys =/ i feel stupid :P
footballjds
2013-12-04 15:23:49
From: zunkill
heya guys i found out my problem -.- lol you need the title bars option unticked - its below slim headers in options that was my only problem -.- wow i feel stupid :P but heads up for other plebs like me ^_^;; sorry for wasting your time guys =/ i feel stupid :P
there is a guide to setting up your client. I guess i could link to it. But I'm not catering to leeches,
zunkill
2013-12-04 15:38:12
From: footballjds
there is a guide to setting up your client. I guess i could link to it. But I'm not catering to leeches,
no need to be rude? =/ but i did follow that guide, i dont recall seeing that title bars needed to be active? ima go look back and say sorry if i misread… if not ill leave this unedited.
Click Interface Settings and make sure that the "Slim Headers" is checked.
Make sure the transparency bar is slid all the way to to left (so there is 0% transparency).
Although it's not required, it is recommended that you lock your interfaces.
You also have the option to make the chatbox smaller, and move the action bar down do the entire 3D game screen can be seen. But again, this is optional.
When you're done, you should have a setup that looks something like this (I made the chatbox smaller).
ok i did read back and it doesnt say anything about title bars needing to be activated or not. so i cant really say. however still leaving my post as some people might have just thought tile bars were slim headers depnds how you read.
footballjds
2013-12-04 15:43:40
From: zunkill
no need to be rude? =/ but i did follow that guide, i dont recall seeing that title bars needed to be active? ima go look back and say sorry if i misread… if not ill leave this unedited.
ok i did read back and it doesnt say anything about title bars needing to be activated or not. so i cant really say. however still leaving my post as some people might have just thought tile bars were slim headers depnds how you read.
I'm not being rude, I'm stating my stance. Don't lay eggshells around yourself and complain when they're stepped on.
I have no problem with leeches, I was one and on some forums I AM one. However, I don't try to make your botting life as easy as it could possibly be. I think having to try and think, when doinging things is important.
zunkill
2013-12-04 15:48:27
From: footballjds
I'm not being rude, I'm stating my stance. Don't lay eggshells around yourself and complain when they're stepped on.
I have no problem with leeches, I was one and on some forums I AM one. However, I don't try to make your botting life as easy as it could possibly be. I think having to try and think, when doinging things is important.
im not gunna even bother argueing back youve had your say ive had mine. im not exactly "laying the eggshells" i was just helping you out saying you need this setting activated… -.- i hope one day in the future when people read this and have problems like what i had they read my comment about the title bars. that may help them to "leech" as you call them. goodbye.
footballjds
2013-12-04 16:24:53
From: zunkill
im not gunna even bother argueing back youve had your say ive had mine. im not exactly "laying the eggshells" i was just helping you out saying you need this setting activated… -.- i hope one day in the future when people read this and have problems like what i had they read my comment about the title bars. that may help them to "leech" as you call them. goodbye.
http://villavu.com/forum/showthread.php?t=106161needs updated for fixed-mode but talks about title bars. I'm not calling you a leech or saying you're helping them. I said I didn't link to a guide for a reason. Read my words not your projection of my mind.
superduperd
2013-12-04 18:10:53
I was watching the script a bit and noticed that it only clicked springs instead of wisps @ brilliant wisps. I picked a new color (wisp color) and when i use that i average 2-3k more per hour. Not much, but its something!
EDIT:
tested more thoroughly overnight, the scripts predefined colors seem to work better anyway so ignore what i wrote earlier :duh:
Mr Magic
2013-12-05 11:58:58
[ATTACH=CONFIG]22488[/ATTACH]
Thanks for the script, works great. ;) Though, I tweaked a little bit with rift colour and reduced wait time after minimap flag is gone when walking to rift, but it's all good. Also, picked color for radiant to be the brightest and added quite some tolerance for it, just under the value as it starts picking water around the island.
footballjds
2013-12-05 12:05:50
From: Mr Magic
[ATTACH=CONFIG]22488[/ATTACH]
Thanks for the script, works great. ;) Though, I tweaked a little bit with rift colour and reduced wait time after minimap flag is gone when walking to rift, but it's all good. Also, picked color for radiant to be the brightest and added quite some tolerance for it, just under the value as it starts picking water around the island.
Very nice!!
RyanHz
2013-12-05 12:35:41
anybody know why it doesn't click the wisps? just seems to run around via minimap
footballjds
2013-12-05 16:22:07
From: RyanHz
anybody know why it doesn't click the wisps? just seems to run around via minimap
script version? Wisp location? more details?
and yes, there is an issue :/
Kevin
2013-12-06 01:21:33
_wispName := 'Sparkling';//the wisp's actual name
_wispColor := 10066032;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
btw :)
RyanHz
2013-12-06 07:33:31
V Div_1.02 mate, location @ Falador
footballjds
2013-12-06 09:34:57
From: Kevin
_wispName := 'Sparkling';//the wisp's actual name
_wispColor := 10066032;//main color of wisp
_riftColor := 8782912;//the color of the rift on the mm
btw :)
Thanks, I've added it to my version which will eventually get uploaded.
From: RyanHz
V Div_1.02 mate, location @ Falador
okay, thank you. Question, were their a lot of chronicles floating around?
DOES ANYONE CARE IF I MOVE TO SVN OR GITHUB INSTEAD OF ATTACHING THE LATEST VERSION HERE??
?
RyanHz
2013-12-06 11:40:10
yeh there is quite a few around they just seem to like click 1 then another then another ;p
digitalninja
2013-12-07 18:01:12
Anyone at Radiant yet? This is a REALLY tricky area … the colors of the water are almost EXACTLY the same as the wisps so it just looks very "bot-like" when trying to find a wisp … to top it off theres also a citadel ava with "blue" that also matches the wisps so between the water and if you happen to have an ava at the same location it gets a little quirky.
I have been playing with different colors and this one seems to work the best but its definitely not fool proof. I also found div 1.0 works better for me than 1.02 did.
'radiant': begin
with wispInfo do
begin
_wispName := 'Radiant';//the wisp's actual name
_wispColor := 12169342;//main color of wisp
_riftColor := 16649903;//the color of the rift on the mm
Clarity
2013-12-07 18:18:54
Regarding the running around not finding wisps, I've found this happens on script startup when SMART was launched and I was logged in. I stopped the script and disabled smart, ran my character back to the rift, then restarted the script/enabled SMART and it carried on fine.
Vibrant works well. It keeps failing to function for a long time at Lustrous though. Probably a color issue.
Also this may be just a coincidence since you say you didn't code this but I babysat for a little and it instantly clicked on an enriched spring when it appeared, haha, made me happy :p
Overall, really great work man, I really appreciate you sharing this script with the community for free!
Mr Magic
2013-12-08 12:41:50
[ATTACH=CONFIG]22512[/ATTACH]
Another proggie. I don't know why it didn't 6-hour, because I didn't set up re-login. Also, stopped manually, because leveled up and wanted to try another area. You can feel free to use this proggie on your front page. :P
P.S. How do I make attachment show as a picture, not a link?
footballjds
2013-12-09 10:47:52
From: Mr Magic
[ATTACH=CONFIG]22512[/ATTACH]
Another proggie. I don't know why it didn't 6-hour, because I didn't set up re-login. Also, stopped manually, because leveled up and wanted to try another area. You can feel free to use this proggie on your front page. :P
P.S. How do I make attachment show as a picture, not a link?
very nice!
Just uncheck the radio box that says "Retrieve remote file and reference locally" when pasting the link into the
Insert Image dialogue box
relics
2013-12-09 13:35:57
First, thanks so much for putting this out! I've ran this with a couple dummy accounts I have and it's worked fairly decently :)
Hopefully this isn't a dumb question, but is this supposed to be able to work without using SMART? Each time I comment out the "appropriate" lines, all the script does is make my RS window the focus, but nothing else happens. I've told Simba which window to use, but it never sync's up and takes over my mouse.
Kevin
2013-12-09 13:53:05
From: relics
First, thanks so much for putting this out! I've ran this with a couple dummy accounts I have and it's worked fairly decently :)
Hopefully this isn't a dumb question, but is this supposed to be able to work without using SMART? Each time I comment out the "appropriate" lines, all the script does is make my RS window the focus, but nothing else happens. I've told Simba which window to use, but it never sync's up and takes over my mouse.
I run this without commenting anything out and it pops SMART open and starts running for me. Will it work with SMART for you if you don't comment anything out?
relics
2013-12-09 14:20:12
From: Kevin
I run this without commenting anything out and it pops SMART open and starts running for me. Will it work with SMART for you if you don't comment anything out?
Sorry, I meant that it runs fine using SMART, but I want to use it *without* using SMART, if it's possible.
footballjds
2013-12-09 14:51:37
From: relics
Sorry, I meant that it runs fine using SMART, but I want to use it *without* using SMART, if it's possible.
relics, it is made to be run in smart. however, it should work without smart if you remove where it defines smart and remove all the smart debug stuff(where it draws to smart).
relics
2013-12-09 17:15:05
Alright thanks. I've been removing the proper lines so I'm not sure why it isn't working, but I'll just keep messing with it/my settings
Nubzor
2013-12-10 06:56:08
Something is wrong with the colour detection on the 80 lvl (brilliant) spot, or I dont know what is wrong but I get more xp/h at Canifis (37k/h compared to 51k/h) . Otherwise this script is sweet :)
superduperd
2013-12-10 07:47:09
From: Nubzor
Something is wrong with the colour detection on the 80 lvl (brilliant) spot, or I dont know what is wrong but I get more xp/h at Canifis (37k/h compared to 51k/h) . Otherwise this script is sweet :)
has multiple reasons i think. Brilliant wisps are more widespread than the lustrous for example, making you run more, gaining less xp. But if lustrous gives more xp, just go there and train to 85 using lustrous for now ;)
Also, try to play around with your colors a bit and see which color works best for you, running 58,9k/hour now @ brilliant ;)
ran perfectly several times collecting vibrant wisps. however, every time it went to convert it would just sit on the screen with the three convert options.
superduperd
2013-12-11 04:23:58
Prog overnight:
Level 1-90 in 11 days with this script so far. About 16 hours a day. Thanks for the scrift footballjds
Nubzor
2013-12-11 08:02:12
I dont know how u can get more than 6hr proggies, wont reload smart for some reason.
If someone has the colours for Radiant wisps I'd be appreciated, mine just keeps finding new wisps constantly for some reason :/
Edit: Is it normal to (almost) instantly after opening a spring to find and click a new wisp? It harvests 2-5 memories and then finds a new wisp.
Edit2: I'm using the lustrious colours and it seems to work fine now with them, allthough its opening alot of springs. Around 71k/h at radiant with 7min testing, will keep updating this post when more time passes :)
23mins and 58k/h, not much improvement over canifis spot :/
tristen8878
2013-12-11 08:47:26
From: superduperd
Prog overnight:
I am almost level 80 so am glad to see that my next spot should work flawlessly :)
superduperd
2013-12-11 08:53:53
From: tristen8878
I am almost level 80 so am glad to see that my next spot should work flawlessly :)
play around with colors a bit though and test which colors work best for you (do 1 hour tests, thatll give the best conclusions) ;)
Got around 53.3k~/hour with this
_wispName := 'Brilliant';//the wisp's actual name
_wispColor := 12630919;//main color of wisp
_riftColor := 11276136;//the color of the rift on the mm
51.7k~/hour atm with this
_wispName := 'Radiant';//the wisp's actual name
_wispColor := 12433285;//main color of wisp
_riftColor := 2461874;//the color of the rift on the mm
tristen8878
2013-12-11 11:46:48
From: superduperd
play around with colors a bit though and test which colors work best for you (do 1 hour tests, thatll give the best conclusions) ;)
Got around 53.3k~/hour with this
_wispName := 'Brilliant';//the wisp's actual name
_wispColor := 12630919;//main color of wisp
_riftColor := 11276136;//the color of the rift on the mm
51.7k~/hour atm with this
_wispName := 'Radiant';//the wisp's actual name
_wispColor := 12433285;//main color of wisp
_riftColor := 2461874;//the color of the rift on the mm
Ye I found that this colour "16649903" works very well for the rift its worked 100% of the time so far :)
superduperd
2013-12-11 13:39:15
From: tristen8878
Ye I found that this colour "16649903" works very well for the rift its worked 100% of the time so far :)
55.2k~/hour
_wispName := 'Radiant';//the wisp's actual name
_wispColor := 12301438;//main color of wisp
_riftColor := 2461874;//the color of the rift on the mm
will post if i find a better color, but i guess ill stick to this one for a bit
Nubzor
2013-12-12 01:11:34
From: superduperd
55.2k~/hour
_wispName := 'Radiant';//the wisp's actual name
_wispColor := 12301438;//main color of wisp
_riftColor := 2461874;//the color of the rift on the mm
will post if i find a better color, but i guess ill stick to this one for a bit
Thanks for these, getting around 60k/h now after 1 hour of testing :)
With Lustrous, occasionally gets caught stuck up North. Used this script 3 times and all 3 times it's happened. Hopefully no one saw!! :( Once even ended up North-East of Fenkenstreins Castle. If you're using this script from 70-80, you're probably best babysitting it. All 3 proggys were around an hour long when it happens.
superduperd
2013-12-12 04:05:33

works great!
Nubzor
2013-12-12 05:37:07
Very nice proggy, any idea why my smart doesn't reload after 6hrs?
superduperd
2013-12-12 05:59:28
From: Nubzor
Very nice proggy, any idea why my smart doesn't reload after 6hrs?
Nope, i didn't change anything in the script or simba to make it reload after 6hrs so that should not be the problem. What does your debug say when it doesnt reload?
footballjds
2013-12-12 09:37:17
From: superduperd
Nope, i didn't change anything in the script or simba to make it reload after 6hrs so that should not be the problem. What does your debug say when it doesnt reload?
I have a fix for 6hr in my shark guild fisher script:
if not isLoggedIn then
begin
print('We''re not logged in. respawning client.');
wait(randomRange(5000, 10000));
smartReloadClient((5 * 60000) + random(15000));
if (waitClientReady()) then
begin
print('Client succesfully loaded after reload');
end else
begin
print('Client never reloaded after restart..', TDebug.FATAL);
terminateScript;
end;
if not players[currentPlayer].isActive then players.next(false);
if players[currentPlayer].login then prepareSelf;
if not isLoggedIn then
begin
writeln('Terminating, not logged in.');
terminateScript;
end;
end;
Nubzor
2013-12-12 16:03:16
From: superduperd
Nope, i didn't change anything in the script or simba to make it reload after 6hrs so that should not be the problem. What does your debug say when it doesnt reload?
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
footballjds
2013-12-12 17:30:59
From: Nubzor
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
—— Player is not active…
—- TPlayer.loginToLobby(): False
—- TPlayer.loginToLobby()
the player got set inactive.
Wooty
2013-12-14 13:40:31
Works great, thanks! How is the banrate on this script, anyone got any issues with it yet?
bbassett
2013-12-14 18:16:28
99….finally :-) Thanks Footballjds - script worked flawlessly from start to finish. 1-99 using the script

Thanks for making public - appreciate all the time and skill that went into this
footballjds
2013-12-14 23:01:42
From: bbassett
99….finally :-) Thanks Footballjds - script worked flawlessly from start to finish. 1-99 using the script

Thanks for making public - appreciate all the time and skill that went into this
way to go!!! grats
Nubzor
2013-12-15 00:33:20
Grats mate. Close to 93 myself, im going for 99 as well! So far 73-93 :)
From: Nubzor
Grats mate. Close to 93 myself, im going for 99 as well! So far 73-93 :)
Soon to be 94 here. Been using this script for 14 days 15h a day from lvl 1 thanks again footbaljds
Clarity
2013-12-16 10:31:41
Yeah, I can't thank you enough. So much more time for a social life with this script, haha.
footballjds
2013-12-16 10:45:35
Guys, I have a large overhaul planned for this script. I don't know when I'll get the time to do it, but hopefully soon.
- Custom SPS Map for every location(resulting in flawless location detection)
- Dynamic mainloop for more fluid run
- No more need for rift colors
- Use location MMtoMS bounds to precisely search
- Pretty progress report
- Antiban and breaking system
- Optional on screen debug
- Level detection support
- Config file to setup script exactly how you want it
Clarity
2013-12-16 11:48:49
Really cool.
I'm looking to learn more about how to make my own scripts and I'm seeing how yours works to get started with that. It's very neatly coded, thanks for that!
Ashaman88
2013-12-16 11:56:54
From: footballjds
Guys, I have a large overhaul planned for this script. I don't know when I'll get the time to do it, but hopefully soon.
- Custom SPS Map for every location(resulting in flawless location detection)
- Dynamic mainloop for more fluid run
- No more need for rift colors
- Use location MMtoMS bounds to precisely search
- Pretty progress report
- Antiban and breaking system
- Optional on screen debug
- Level detection support
- Config file to setup script exactly how you want it
Awesome man do it!
eduardo230
2013-12-16 12:43:43
How is the ban rate with Simba atm? This is a "safe" script? I know botting was never safe, but it was safer than nowadays.
Clarity
2013-12-16 12:51:53
From: eduardo230
How is the ban rate with Simba atm? This is a "safe" script? I know botting was never safe, but it was safer than nowadays.
Powerbot is extremely unsafe because they detect the PBot client immediately. SMART is detectable but apparently they don't detect it.
Being a color bot, Simba is already way safer than injection, but depending on the script your character can still be really obvious if you aren't paying much attention/the script is badly made. I have heard elsewhere that Jagex looks for "low-probability behavior" that a script might do but not a player (i.e. when the script screws up).
For this bot, I've been running it while awake doing coursework, and stopping it whenever my port ships are done. I do the world event too, and do farming runs, occasionally train another skill for a bit. I talk occasionally to people as well. I don't bot overnight since I'm awake for awhile and if I also botted overnight it would approach 24/7 which is obvious.
Granted, I have no idea what Jagex actually looks at when they determine who is botting, but I think safety is very easily managed. Just don't be stupid. I'd rather have my account take a couple more days to achieve levels while looking legit than have it level 99 quicker but then get banned.
Ashaman88
2013-12-16 13:12:35
From: eduardo230
How is the ban rate with Simba atm? This is a "safe" script? I know botting was never safe, but it was safer than nowadays.
No bans have been reported with this script
Clarity
2013-12-16 13:56:34
From: footballjds
Guys, I have a large overhaul planned for this script. I don't know when I'll get the time to do it, but hopefully soon.
- Custom SPS Map for every location(resulting in flawless location detection)
- Dynamic mainloop for more fluid run
- No more need for rift colors
- Use location MMtoMS bounds to precisely search
- Pretty progress report
- Antiban and breaking system
- Optional on screen debug
- Level detection support
- Config file to setup script exactly how you want it
Feature suggestion: scan inventory occasionally for any non-wisp/energy items and drop them. Scan inventory below the first row so people can keep items they want there (teleport items, etc.). I've babysat the bot occasionally and noticed (at radiant specifically a couple days ago) that there were logs in my inventory.
muffinheadstatus
2013-12-16 16:07:50
i get this error
Exception in Script: Runtime error: "Font [NumberCharsSmooth] not found." at line 813, column 19 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
it logs me in then just crashes at the world select option.
Clarity
2013-12-16 17:37:36
From: muffinheadstatus
i get this error
Exception in Script: Runtime error: "Font [NumberCharsSmooth] not found." at line 813, column 19 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
it logs me in then just crashes at the world select option.
A font didn't download when you started up simba? Doesn't seem related to div script.
bmxerke
2013-12-16 18:34:45
When I try to run the script i always get this message:
'Exception in Script: Unknown declaration "players" at line 20, column 13'
I don't really know how to fix this.. Could be my client too.
Anyone have any good color codes for lvl 95 spot. The script isnt doing to well there for me
superduperd
2013-12-17 11:22:58
the xp counter seems broken after todays update. the ingame xp counter says 38522 xp and the prog report says 6704 total xp ;) Just thought i'd let you know!
xMalone
2013-12-17 11:52:21
its so slow at the 50 location im nearly 60 so i will test there
TheTimo007
2013-12-17 13:19:34
– TRSMinimap.getDots()
—- Found 6 minimap dots (ID: 4369)
– TRSMinimap.getDots(): [{X = 726, Y = 100}, {X = 726, Y = 104}, {X = 666, Y = 110}, {X = 720, Y = 138}, {X = 685, Y = 166}, {X = 740, Y = 169}]
– Distance from rift is under 65
moving to wisps
– TRSMinimap.getDots()
—- Found 7 minimap dots (ID: 4369)
– TRSMinimap.getDots(): [{X = 726, Y = 100}, {X = 726, Y = 104}, {X = 731, Y = 106}, {X = 671, Y = 110}, {X = 720, Y = 138}, {X = 685, Y = 166}, {X = 740, Y = 169}]
– TRSMinimap.waitFlag()
—- Waiting until flag distance equals 0…
Clicking on minimap(clicking near the yellow dots(wisps), but not gathering them. What's wrong?
At the level 95 spot there is a bridge the same color as the rift. This causes it in range of the bridge to run to the bridge and because the rift is now off the minimap it just stays at the bridge until logout. I'm not sure what can be done about this but yeah just though i would list that because you cant leave it running over night
newb cheater
2013-12-18 09:57:23
Is anyone having problems after logging in. It just stands there and after a while it says active players: false.
If it try to run it logged in, I get a "Waiting up to 5 minutes…."
Would appreciate any advice. I have setup graphic correctly as well as did a fresh install. Tried looking around as well, but to no resolve. Anyone facing similar issues?
footballjds
2013-12-18 11:01:02
EVERYONE! thanks a ton for all the feedback, seriously. I'm moving the project over to github or SVN as it is about get streamlined.
see my previous post for whats coming, and keep the feedback flowing. I'll make you a flawless script or you'll get 99 first, i promise ;)
xMalone
2013-12-18 11:35:14
From: footballjds
EVERYONE! thanks a ton for all the feedback, seriously. I'm moving the project over to github or SVN as it is about get streamlined.
see my previous post for whats coming, and keep the feedback flowing. I'll make you a flawless script or you'll get 99 first, i promise ;)
what does that mean bro ? any idea on time for the update ?
footballjds
2013-12-18 11:43:50
From: xMalone
what does that mean bro ? any idea on time for the update ?
it means updates will be pushed faster when made in the future.
I don't do timelines. but I expect to put a lot of time into this in the near future. Looking at a weekend release?
From: Sharlet6
At the level 95 spot there is a bridge the same color as the rift. This causes it in range of the bridge to run to the bridge and because the rift is now off the minimap it just stays at the bridge until logout. I'm not sure what can be done about this but yeah just though i would list that because you cant leave it running over night
You can lightly modify the script to use CTS2 for detection. This solves most of the wisp-jumping and false detections.
TheTimo007
2013-12-18 12:12:58
Footballjds, could you please say what is wrong if it's is clicking towrds yellow dots at Vibrants?
I looked through all the thread pages to find a fix, but I didn't find any fix. I have graphics settings as it says in the guide etc.
footballjds
2013-12-18 12:16:16
From: TheTimo007
Footballjds, could you please say what is wrong if it's is clicking towrds yellow dots at Vibrants?
I looked through all the thread pages to find a fix, but I didn't find any fix. I have graphics settings as it says in the guide etc.
the script looks for dots on the minimap if it doesn't find wisps on screen
TheTimo007
2013-12-18 12:40:51
From: footballjds
the script looks for dots on the minimap if it doesn't find wisps on screen
So I have to pick new colors with colorpicker?
xMalone
2013-12-18 17:42:01
why does is run to a wisp not clik on it then run to another place and not click on one then run somewhere else then click on a spring ? does it actually detect the wisps ?? im confused why would it not just find the colour click it wait for inventory to fill or wisp to dissapear then find the wisp colour again and repeat whilst turning the camera so wisps become visable rather than running about everywere using the minimap ?
From: xMalone
why does is run to a wisp not clik on it then run to another place and not click on one then run somewhere else then click on a spring ?
By default, the script goes through 'MoveToWisps' if the minimap contains yellow NPC dots. You can change this by making it exit if the wisp colours are found on screen, but that would also make his method of staying close to the rift obsolete (as long as there are wisps on screen)
does it actually detect the wisps ??
It detects the color of the wisps, but runs through 'MoveToWisps' beforehand.
im confused why would it not just find the colour click it wait for inventory to fill or wisp to dissapear then find the wisp colour again and repeat whilst turning the camera so wisps become visable rather than running about everywere using the minimap ?
It finds the colour and then waits until there is no change in inventory count within a specified interval (which was meant to indicate player as idle). Detecting when the wisp dissapears would be a lot more work, since it can appear at different locations around the player as well as having other non-siphoned ones appearing as well.
Camera rotation can also be easily implemented and called before the 'MoveToWisps' procedure, but a problem with that is if the rift icon is not found on the minimap and the screen has rotated it would cause the script to blindwalk your player by clicking in the last known location of the minimap where the icon was found (e.g. last known location was north, but your camera rotates south - your player will keep walking south and get stuck). If you read above, football plans on using SPS to alleviate this.
footballjds
2013-12-19 10:16:49
From: sdf
By default, the script goes through 'MoveToWisps' if the minimap contains yellow NPC dots. You can change this by making it exit if the wisp colours are found on screen, but that would also make his method of staying close to the rift obsolete (as long as there are wisps on screen)
It detects the color of the wisps, but runs through 'MoveToWisps' beforehand.
It finds the colour and then waits until there is no change in inventory count within a specified interval (which was meant to indicate player as idle). Detecting when the wisp dissapears would be a lot more work, since it can appear at different locations around the player as well as having other non-siphoned ones appearing as well.
Camera rotation can also be easily implemented and called before the 'MoveToWisps' procedure, but a problem with that is if the rift icon is not found on the minimap and the screen has rotated it would cause the script to blindwalk your player by clicking in the last known location of the minimap where the icon was found (e.g. last known location was north, but your camera rotates south - your player will keep walking south and get stuck). If you read above, football plans on using SPS to alleviate this.
someone read through my script, nice :)
Camera rotation is a BIT** because we don't know the up and down angle of the in game camera with color…
footballjds
2013-12-19 17:36:29
updated the script quite a bit. Please let me know of any hiccups.
I'm now only using one color when finding wisps. If this doesn't work out, let me know.
Uses SPS for every location, all maps included in the folder.
s0bac0
2013-12-19 19:51:16
I cant get it to work, i set up the parameters, put the maps folder in the root of simba, and start the script up, it starts to siphon the wisps and when inventory is full it just starts turning the camera and and clicking on random parts of the minimap, and it keeps repeating it.. btw it also does not show the paint. any help guys?
IROC-Z
2013-12-19 23:25:37
I do want to point out an issue i discovered. The happens at the Brilliant Wisps, I haven't done it anywhere else, but the new script will go to the rift to convert the memories itll start converting them and then automatically start searching for more wisps and run away from the rift when only 3 memories were converted.
The color is very close to the water by Brilliant Wisps, im going to change the color and/or zoom in so the script can't see the water while converting.
From: footballjds
updated the script quite a bit. Please let me know of any hiccups.
I'm now only using one color when finding wisps. If this doesn't work out, let me know.
Uses SPS for every location, all maps included in the folder.
Forgot to mention this but change this:
function energyColorCount: integer;
var
yellowCount: TPointArray;
begin
if findColors(yellowCount, 65535, tabBackpack.getSlotBox(1)) then
result := length(yellowCount);
end;
to this:
function energyColorCount: integer;
var
yellowCount1, yellowCount2: TPointArray;
begin
if findColors(yellowCount1, 65535, tabBackpack.getSlotBox(1)) > findColors(yellowCount2, 65535, tabBackpack.getSlotBox(2)) then
result := length(yellowCount1) else result := length(yellowCount2);
end;
Otherwise it induces wisp jumping if energies are in slot 2 and no colour change is found in slot 1, whilst harvesting and not getting memories and only getting energies.
superduperd
2013-12-20 06:03:48
Hmmm trying the new version now but sometimes it just converts 2 memories and then it goes back to gather more memories instead of converting the whole backpack. Any fixes?
Justin
2013-12-20 06:06:18
From: superduperd
Hmmm trying the new version now but sometimes it just converts 2 memories and then it goes back to gather more memories instead of converting the whole backpack. Any fixes?
Same here, Also noticed SPS walking didn't work too well for luminous wisps, falling back to 1.02
footballjds
2013-12-20 11:28:52
From: Justin
Same here, Also noticed SPS walking didn't work too well for luminous wisps, falling back to 1.02
Luminous is in the desert. hence the bad SPS detection.
s0bac0
2013-12-20 14:42:05
i think the trouble im having is caused by me not knowing where each file goes thats in the zip, some one help me out and tell me plz :)
NineteenNinetyNine
2013-12-20 22:25:19
I can't seem to get this to work at gleaming wisps, it just clicks around the minimap without siphoning. It works great at sparkling wisps, though it'll sometimes start siphoning without finishing converting the memories. :thumbsup:
RlagkRud
2013-12-21 02:21:45
I'm doing lustrous (canifis) and the script works for the most part. However, every once in a while, I find my char in the most random places, at extremely far distances away, such inside the nearby slayer tower or way south east past the hollow trees. I'm using default settings.
Mr Magic
2013-12-21 06:12:52
Thank you, got 86-99 divination with customised 1.01 version. :) Really appreciate it, those levels would have taken a lot more grinding.
Justin
2013-12-21 07:02:46
From: Mr Magic
Thank you, got 86-99 divination with customised 1.01 version. :) Really appreciate it, those levels would have taken a lot more grinding.
Nice to see it's stable, did you 24/7 or take breaks?
footballjds
2013-12-21 11:54:43
From: RlagkRud
I'm doing lustrous (canifis) and the script works for the most part. However, every once in a while, I find my char in the most random places, at extremely far distances away, such inside the nearby slayer tower or way south east past the hollow trees. I'm using default settings.
I'll add a perimeter check for dist from rift.
RlagkRud
2013-12-21 22:33:25
From: footballjds
I'll add a perimeter check for dist from rift.
using 1.03 and it seems to be working great! definitely seems much smoother than before
I don't know if its my simba that has a weird file directory, but I needed to change
{$I sps/sps-rs3.simba}
to
{$I sps/lib/sps-rs3.simba}
for any noobies out there who have this problem.
[Edit]
Encountered a problem at Brilliant.
When converting memories, it only does 2 and then goes back to wisps to siphon more memories.
relics
2013-12-22 11:48:38
From: RlagkRud
using 1.03 and it seems to be working great! definitely seems much smoother than before
I don't know if its my simba that has a weird file directory, but I needed to change
{$I sps/sps-rs3.simba}
to
{$I sps/lib/sps-rs3.simba}
for any noobies out there who have this problem.
[Edit]
Encountered a problem at Brilliant.
When converting memories, it only does 2 and then goes back to wisps to siphon more memories.
I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.
@footballjds if this is the case, it's freakin annoying, but i really appreciate it :) I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.
From: relics
I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.
@footballjds if this is the case, it's freakin annoying, but i really appreciate it :) I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.
The whole antileech thing was abolished a while ago. The reason why it's defined at sps/sps-rs3 rather than sps/lib/sps-rs3 is because the RS3 SPS was not included in the SPS updater with Simba about 4 versions ago. You had to manually download it off github and manually place it under /sps/ rather than sps/lib/ (which seems to be the case with the newest updater).
RlagkRud
2013-12-22 14:39:34
From: relics
I have a feeling that some of these "issues" are put in place on purpose to make you dig in and try to learn.
@footballjds if this is the case, it's freakin annoying, but i really appreciate it :) I'm learning a lot going through this script. do you want us to work out the fixes on here or would you prefer we pm each other so others dont automatically see the fixes? I know you cant really stop us from replying to the thread, but just asking for your preference.
There's no antileech in SRL forums. It's actually against the rules.
relics
2013-12-22 19:08:01
From: RlagkRud
There's no antileech in SRL forums. It's actually against the rules.
Oh, I didn't realize that, though either way, if it issues were placed in there on purpose or not, I still really appreciate them personally because it does help me learn more and quicker. And hopefully no one took this as me crapping on his script at all. I really like it and think it's a great script.
From: sdf
The whole antileech thing was abolished a while ago. The reason why it's defined at sps/sps-rs3 rather than sps/lib/sps-rs3 is because the RS3 SPS was not included in the SPS updater with Simba about 4 versions ago. You had to manually download it off github and manually place it under /sps/ rather than sps/lib/ (which seems to be the case with the newest updater).
Oh ok, thanks for explaining this to me.
Just got 1-99 Divination from this script!! Thanks you so much footballjds for the script :)
JerboliMOFO
2013-12-23 01:44:39
All my character did was run around clicking the minimap and nothing else at pale wisp, what's wrong?
Mr Magic
2013-12-23 11:40:05
From: Justin
Nice to see it's stable, did you 24/7 or take breaks?
I took brakes, ran the bot for 10-14 hours a day, tried to be at home when the bot ran so I could prevent malfunction, since the account I bot on is maxed (I legited only 30-40% total xp or so). There were minor stuff when it would run to the shore and not go back, but it was so rare I didn't catch it doing it, so not sure why it was so. One of the things might be that it didn't see the rift on the minimap, but I got no proof behind it. Also, the desert and poison waste areas didn't work too good for me, was slower than radiant wisps at Dragontooth, those were great.
Happy Holidays !
footballjds
2013-12-23 15:26:39
Big update
I updated quite a bit. The script should be much better now. I need to clean it up though.
Please let me know if you have any issues!
Justin
2013-12-23 17:26:29
From: footballjds
Big update
I updated quite a bit. The script should be much better now. I need to clean it up though.
Please let me know if you have any issues!
Cheers for the update, any chance you could add Incandescent Wisps?
blueyeti94
2013-12-23 20:54:54
I keep getting this error, every time I try to start the script
Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5
JerboliMOFO
2013-12-23 22:47:10
Everything is awesome but when the inventory is full, it just stands next to the rift, doing nothing, untill i manually change the memory.
Clarity
2013-12-24 00:27:49
From: blueyeti94
I keep getting this error, every time I try to start the script
Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5
The SPS files are stored in <your simba directory>/Includes/SPS/lib/, copy them to sps/ and the script will run.
bmxerke
2013-12-24 04:22:30
From: JerboliMOFO
Everything is awesome but when the inventory is full, it just stands next to the rift, doing nothing, untill i manually change the memory.
Same problem here, I'm using 1.02 and it doesn't select the conversion method anymore after clicking the rift.
I don't think it is the script because I tried different versions.
From: bmxerke
Same problem here, I'm using 1.02 and it doesn't select the conversion method anymore after clicking the rift.
I don't think it is the script because I tried different versions.
If you save a custom screen, for some reason it restores the game menu positions incorrectly. You can either fix this by using the oldschool interface, or edit the search area under 'riftOpen'
bmxerke
2013-12-24 07:23:48
From: sdf
If you save a custom screen, for some reason it restores the game menu positions incorrectly. You can either fix this by using the oldschool interface, or edit the search area under 'riftOpen'
Odd, thanks for the reply, I only made the chatbox a little bit smaller.
Set it back to Old School and it works again.
Just wasted 3 hours trying to edit 'riftOpen' lol.
JerboliMOFO
2013-12-24 08:56:08
This is what mine is spamming on Simba when my inventory is full and i'm next to a rift, my presets and stuff is all correct. :/
Code:
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 46 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 47 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.walkPath(): result = True
– TSPSArea.blindWalk(): result = True
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 63 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 32 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.walkPath(): result = True
– TSPSArea.blindWalk(): result = True
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 63 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 32 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.getPlayerPos(): result = {X = 182, Y = 170} took 31 ms
– TSPSArea.walkPath(): result = True
– TSPSArea.blindWalk(): result = True
blueyeti94
2013-12-24 09:10:00
Ok, thank you. I was confused at what you said first, but after realizing it, it was easy
blueyeti94
2013-12-24 09:27:11
Now my error is this
FATAL ERROR: SPS - Unable to find map image
any clues?
footballjds
2013-12-24 10:45:13
From: Justin
Cheers for the update, any chance you could add Incandescent Wisps?
I thought I had every location?
As to everyone one else, take a step back from your comments and read them through my eyes. They're not very helpful.
I want to make this script perfect. So I need more details. First of all, if you're not using the latest script please don't comment.
Second, she posting describe behavior vs expected behavior.
Third, include too much detail(location, inv status, etc)
superduperd
2013-12-24 12:51:43
When i go to convert my memories, i still have the problem where it only converts 2 memories and then it:
- either clicks the rift again to open up the convert menu, convert 1 more memory, goes back to harvest more memories
- instantly goes back to harvesting memories (while still having 24 memories unconverted in invent)
edit:
progress report isnt working (doesnt paint on the smart, neither shows it in the debug code in smart)(could be because i increased the wait time in the 'convertmemories' function to bypass the convert 2 memory problem)
blueyeti94
2013-12-24 13:52:02
—- Client is ready.
—- Setup SRL in 33650ms.
– setupSRL(): True
– TSPSArea.init()
—- Using path "maps\lustrous_wisps.png"
—- FATAL ERROR: SPS - Unable to find map image
—- Freeing the minimap mask
—- Succesfully freed SMART[4448]
Successfully executed.
superduperd
2013-12-24 14:40:51
From: blueyeti94
—- Client is ready.
—- Setup SRL in 33650ms.
– setupSRL(): True
– TSPSArea.init()
—- Using path "maps\lustrous_wisps.png"
—- FATAL ERROR: SPS - Unable to find map image
—- Freeing the minimap mask
—- Succesfully freed SMART[4448]
Successfully executed.
had the same problem, redownloaded, restarted simba and it was fixed.
blueyeti94
2013-12-24 14:43:24
From: superduperd
had the same problem, redownloaded, restarted simba and it was fixed.
you reinstalled simba and downloaded the script? can you do a step by step? I tried his way and I can't get it to work. Sorry if Im asking to much.
blueyeti94
2013-12-24 15:17:54
Never mind, I finally got it to work. Thanks though
digitalninja
2013-12-24 15:40:45
Anyone seen this error?
Exception in Script: File "tesseract/tesseract.simba" not found at line 48, column 16 in file "C:\Simba\Includes\SRL-6\SRL.simba"
Looks like there were a bunch of updates to the tesseract functions a couple days ago but not sure why it would break this script (version 1.02 and 1.03 both trigger the same error)
superduperd
2013-12-24 15:56:58
From: blueyeti94
you reinstalled simba and downloaded the script? can you do a step by step? I tried his way and I can't get it to work. Sorry if Im asking to much.
From: blueyeti94
Never mind, I finally got it to work. Thanks though
i meant redownloaded the script and restarted simba, but doesnt really matter anymore as you seem to have it working now ;)
RlagkRud
2013-12-24 16:52:45
From: superduperd
When i go to convert my memories, i still have the problem where it only converts 2 memories and then it:
- either clicks the rift again to open up the convert menu, convert 1 more memory, goes back to harvest more memories
- instantly goes back to harvesting memories (while still having 24 memories unconverted in invent)
edit:
progress report isnt working (doesnt paint on the smart, neither shows it in the debug code in smart)(could be because i increased the wait time in the 'convertmemories' function to bypass the convert 2 memory problem)
I had this problem too. I did a makeshift fix for it, but it'd be great if footballer fixes this.
Wat wisps are you have this problem?
I have this problem when I'm doing brilliant wisps. I guess the color outlines aren't identical for all wisps.
Go to line 228, procedure countMemories. change [ = 73] to [ >= 73]
relics
2013-12-24 17:04:47
I'm getting this error fairly frequently using the latest update when it's looking for the rift with inventory full at radients:
—- Failed to find the DTM, we may have found a false area of color
– exitSquealOfFortune(): result = False
– exitSquealOfFortune()
—- Found goblin color around {X = 144, Y = 312} looking for the dtm of the X..
—- Failed to find the DTM, we may have found a false area of color
– exitSquealOfFortune(): result = False
—- minimap.setAngle(): Set the angle @ 342.897271030948 degrees
– TSPSArea.getPlayerPos(): result = {X = 166, Y = 126} took 250 ms
—- minimap.setAngle(): Set the angle @ 351.253837737445 degrees
– TSPSArea.getPlayerPos(): result = {X = 162, Y = 130} took 1982 ms
—- minimap.setAngle(): Set the angle @ 4.39870535499553 degrees
– TSPSArea.getPlayerPos(): result = {X = 154, Y = 130} took 250 ms
– TRSMinimap.waitFlag()
—- Waiting until flag distance equals 26…
—- Flag distance is less than or equal to 26
– TRSMinimap.waitFlag(): True
—- Waiting while the player is moving…
This happens both when the rift is and is not showing on the screen. Sometimes it will just spin the map a few times before it moves my character, looks odd.. Not sure what other info you would need to help correct it, but ill give you what i can.
Clarity
2013-12-24 23:45:07
From: bmxerke
Same problem here, I'm using 1.02 and it doesn't select the conversion method anymore after clicking the rift.
I don't think it is the script because I tried different versions.
Yeah, my version of 1.02 is working fine, everything updated SRL/etc?
Edit: quoted a super early post, my bad.
Quintessence
2013-12-25 02:24:59
I just made a fresh installation of Simba and when I attempt to run the script it says "Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5."
I've tried searching everywhere and I can't seem to find a solution to this. I've attempted to reinstall SPS but that also did not resolve this issue. Any help?
RlagkRud
2013-12-25 02:45:43
From: Quintessence
I just made a fresh installation of Simba and when I attempt to run the script it says "Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5."
I've tried searching everywhere and I can't seem to find a solution to this. I've attempted to reinstall SPS but that also did not resolve this issue. Any help?
Searched everywhere eh? Look back a page.
From: RlagkRud
using 1.03 and it seems to be working great! definitely seems much smoother than before
I don't know if its my simba that has a weird file directory, but I needed to change
{$I sps/sps-rs3.simba}
to
{$I sps/lib/sps-rs3.simba}
for any noobies out there who have this problem.
It's kind of difficult to use this script starting at radiants because of the large amounts of water surrounding the area. The script keeps right clicking the water many, many times. I'm scared I might get banned.
It'd be great if there was a feature that would prevent the script from checking the same place twice within a certain area so it cycles through the available colors.
Quintessence
2013-12-25 03:01:43
From: RlagkRud
Searched everywhere eh? Look back a page.
It's kind of difficult to use this script starting at radiants because of the large amounts of water surrounding the area. The script keeps right clicking the water many, many times. I'm scared I might get banned.
It'd be great if there was a feature that would prevent the script from checking the same place twice within a certain area so it cycles through the available colors.
Thank you! That fixed it for me. Should I be using 1.0.3 or the AIO version? The AIO version seems to bug out a little but I think it might be caused by my camera randomly zooming in and out.
The script at glowing wisps keeps walking me to the bats and freezing there after each run.
bmxerke
2013-12-25 04:22:32
From: RlagkRud
It's kind of difficult to use this script starting at radiants because of the large amounts of water surrounding the area. The script keeps right clicking the water many, many times. I'm scared I might get banned.
It'd be great if there was a feature that would prevent the script from checking the same place twice within a certain area so it cycles through the available colors.
Searched everywhere eh? Look back some pages and you'll find awesome radiant colors.
And besides, you're using Simba and you don't even know how to pick your own colors and put them into this script?
o0Matthius0o
2013-12-25 08:42:31
I tried starting logged in and the script does nothing at all. Any tips?
superduperd
2013-12-25 10:44:50
From: Quintessence
Thank you! That fixed it for me. Should I be using 1.0.3 or the AIO version? The AIO version seems to bug out a little but I think it might be caused by my camera randomly zooming in and out.
The script at glowing wisps keeps walking me to the bats and freezing there after each run.
read the first post by football on which version to use.
nigerson
2013-12-25 12:53:47
Hi I haven't used simba in years and just came back. I am having a problem running your script this is my log.
Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5
I then added {$I sps/lib/sps-rs3.simba}instead of {$I sps/sps-rs3.simba} as recommended by one of the comments and got this error instead
Exception in Script: File "sps/sps-rs3.simba" not found at line 2, column 16 in file "C:\Users\Danielkiselev\Desktop\Simba Scripts\AIO_Divination-master\div_include.simba"
RlagkRud
2013-12-25 15:55:40
From: bmxerke
Searched everywhere eh? Look back some pages and you'll find awesome radiant colors.
And besides, you're using Simba and you don't even know how to pick your own colors and put them into this script?
Wow congratulations! You know how to change colors in Simba! Way to be a dick about it.
I'm well aware of the fact that I can change the colors. I've done that plenty of times. I've even scripted before for RS2 so don't act all high and mighty.
However, a failsafe would be well appreciated, as it would increase efficiency. There's always ways to improve a script, and I was offering a suggestion.
From: nigerson
Hi I haven't used simba in years and just came back. I am having a problem running your script this is my log.
Exception in Script: File "sps/sps-rs3.simba" not found at line 4, column 5
I then added {$I sps/lib/sps-rs3.simba}instead of {$I sps/sps-rs3.simba} as recommended by one of the comments and got this error instead
Exception in Script: File "sps/sps-rs3.simba" not found at line 2, column 16 in file "C:\Users\Danielkiselev\Desktop\Simba Scripts\AIO_Divination-master\div_include.simba"
Are you sure your Simba/SRL is updated? Best thing I can recommend is to, first, make sure your running the script from the folder. Meaning double click the script (div 1.03) and open simba through it, and don't open it from a new simba client. Then open that path appearing in the error, and make sure the include directory is correctly pointing to the sps-rs3.simba.
For example, if your sps-rs3.simba is in
C:\Users\danielkiselev\Desktop\Simba\includes\sps\lib\sps-rs3.simba
then the fix you tried would work. There is a chance it's in a slightly different directory so you'll have to find it on your computer.
Sorry these directions are a tad bit confusing. IF you don't get it ask again and I'll try to explain more lucidly.
From: RlagkRud
Wow congratulations! You know how to change colors in Simba! Way to be a dick about it.
I'm well aware of the fact that I can change the colors. I've done that plenty of times. I've even scripted before for RS2 so don't act all high and mighty.
However, a failsafe would be well appreciated, as it would increase efficiency. There's always ways to improve a script, and I was offering a suggestion.
Calm your horses, it's christmas. Ho Ho Ho :santa:
nigerson
2013-12-25 17:15:28
OK, I finely got the script to load up. In case anyone runs into the same problem as me, I changed {$I sps/sps-rs3.simba} to {$I sps/lib/sps-rs3.simba} in both the div_include and AIO divination script. (I only changed it in one of the scripts which kept causing my error)
RlagkRud
2013-12-25 17:27:11
From: Sjoe
Calm your horses, it's christmas. Ho Ho Ho :santa:
:o:santa::tongue:
From: nigerson
OK, I finely got the script to load up. In case anyone runs into the same problem as me, I changed {$I sps/sps-rs3.simba} to {$I sps/lib/sps-rs3.simba} in both the div_include and AIO divination script. (I only changed it in one of the scripts which kept causing my error)
Oh right. I did that too. I completely forgot to post about it though. :duh:
Good to see you got it working though!
nigerson
2013-12-25 17:41:17
New problem:( I tried the script, and it seemed to work without a hitch until it walked to the rift and wouldn't click on it(I am at flickering wisps). The AIO version doesn't use the rift, and the 1.03 just runs around the minimap.
JerboliMOFO
2013-12-25 21:33:39
The script stands beside the pale wisps rift and only continues harvesting wisp after i manually convert the memories, i have to do this over and over again.
bmxerke
2013-12-26 07:18:37
From: RlagkRud
Wow congratulations! You know how to change colors in Simba! Way to be a dick about it.
I'm well aware of the fact that I can change the colors. I've done that plenty of times. I've even scripted before for RS2 so don't act all high and mighty.
However, a failsafe would be well appreciated, as it would increase efficiency. There's always ways to improve a script, and I was offering a suggestion.
Well as far as I know, you're the only person who encounters this problem, I don't think this script needs a failsafe for that.
Clarity
2013-12-26 09:20:43
1-90 in a couple weeks, much appreciated. Stable for me the entire time, any issues I had were on my end because of required SRL/SPS updates. People posting here with problems just make sure everything is updated, and if not, it never hurts to take five minutes to do a clean reinstall. Looking forward to 90-99.
footballjds
2013-12-26 11:56:01
Hello all,
I made a mistake and wrongly assumed something about the memories. The effects of this are:
No proggy
Won't finish converting
Improper counting of memories
I'm going to fix this. In the meantime please be very detailed in your bug reports.
EDIT:
I've resolved all the issues i know of. Please report any bugs.
nigerson
2013-12-26 20:26:16
I am at Flickering Wisps and am using the new script that you just uploaded. I am still getting stuck with it not wanting to click on the rift :(
EDIT: I manually did flickering wisps, but still having the same problem with Bright wisps
Quintessence
2013-12-27 02:13:01
After harvesting an inventory of memories, I get the error message "– ERROR: Unable to get players postion, sps isn't setup." The script then fails to position itself to convert the memories at the rift.
I have also created a fresh installation and am still receiving this error.
JerboliMOFO
2013-12-27 04:02:46
I've updated everything, reinstalled like three times, got the new script, went to bright wisps now, and it's still standing next to the rift not converting the memories, same for Pale and Flickering, please fix :(
footballjds
2013-12-27 15:54:38
From: nigerson
I am at Flickering Wisps and am using the new script that you just uploaded. I am still getting stuck with it not wanting to click on the rift :(
EDIT: I manually did flickering wisps, but still having the same problem with Bright wisps
From: Quintessence
After harvesting an inventory of memories, I get the error message "– ERROR: Unable to get players postion, sps isn't setup." The script then fails to position itself to convert the memories at the rift.
I have also created a fresh installation and am still receiving this error.
From: JerboliMOFO
I've updated everything, reinstalled like three times, got the new script, went to bright wisps now, and it's still standing next to the rift not converting the memories, same for Pale and Flickering, please fix :(
I just updated the script, should be much smoother now. Let me know!
footballjds
2013-12-27 17:36:36
I added antiban and failsafes. let me know if you ever have issues
nigerson
2013-12-27 18:32:37
I just tested the new updated script. I get a new error
Exception in Script: Unknown declaration "isSetup" at line 259, column 15 in file "C:\Simba\Scripts\AIO_Divination-master\div_include.simba"
o0Matthius0o
2013-12-27 20:44:47
i keep getting this error.
Exception in Script: Access violation
Exception TLPThread.Destroy: Access violation
footballjds
2013-12-27 20:48:34
From: nigerson
I just tested the new updated script. I get a new error
Exception in Script: Unknown declaration "isSetup" at line 259, column 15 in file "C:\Simba\Scripts\AIO_Divination-master\div_include.simba"
Update your shit
From: o0Matthius0o
i keep getting this error.
Exception in Script: Access violation
Exception TLPThread.Destroy: Access violation
When did this happen?
Doesn't appear to be my fault.
o0Matthius0o
2013-12-27 20:57:38
it happens as soon as i hit play. its ok im not blaming you. i know how hard this is. just wondering if you had a solution. the script wont even run. it does this when i use the div 1.03 but it doesnt happen on the aio script. the aio script however just keeps printing "waiting for lobby screen…"
Clarity
2013-12-27 21:12:33
From: o0Matthius0o
it happens as soon as i hit play. its ok im not blaming you. i know how hard this is. just wondering if you had a solution. the script wont even run. it does this when i use the div 1.03 but it doesnt happen on the aio script. the aio script however just keeps printing "waiting for lobby screen…"
Access violation -> not running as admin?
o0Matthius0o
2013-12-27 21:38:15
i figured out the other issue. but this happens on both scripts. i just did a clean reinstall of everything btw.
FATAL ERROR: .setup(): Unable to find map, searched path maps\gleaming_wisps.png
—- Freeing the minimap mask
—- Succesfully freed SMART[2548]
Successfully executed.
o0Matthius0o
2013-12-27 21:39:15
i have moved the maps images around to different files but im not sure if i have moved them anywhere they need to be.
Clarity
2013-12-27 21:48:04
From: o0Matthius0o
i have moved the maps images around to different files but im not sure if i have moved them anywhere they need to be.
maps\ should be wherever the script is, for instance if you installed the ZIP file contents into Simba\Scripts\ there should also be Simba\Scripts\maps\ containing the images. The script is set up to look within its own directory rather than the SPS include folders.
nigerson
2013-12-27 22:46:35
From: footballjds
Update your shit
When did this happen?
Doesn't appear to be my fault.
So I updated my shit and like you said the script loaded up. But, like before it wouldn't use the rift. Maybe my graphical settings are off and it's not detecting it. I am using minimum settings, can you post a screeny of your graphics if it's different?
Clarity
2013-12-27 23:05:15
From: nigerson
So I updated my shit and like you said the script loaded up. But, like before it wouldn't use the rift. Maybe my graphical are off and it's not detecting it. I am using minimum settings, can you post a screeny of your graphics if it's different?
When this happened to me I just picked my own new colors/tolerance, and trial and error'd until it started working well. Did Levels 1-50ish legit so I couldn't help you with flickering.
footballjds
2013-12-27 23:45:08
Min settings, OpenGL, Max brightness, etc
JerboliMOFO
2013-12-28 02:11:50
Got a new one instead, but still standing next to the rift at Bright wisps.
Error:
– TRSMinimap.waitFlag(): True
—- Waiting while the player is moving…
– TSPSArea.walkPath(): result = True
– TSPSArea.blindWalk(): result = True
– .getPlayerPos(): result = {X = 110, Y = 230} took 62 ms
– Time since last .getPlayerPos() call: 13353
– .getPlayerPos(): result = {X = 110, Y = 230} took 62 ms
– Time since last .getPlayerPos() call: 1357
– TRSMinimap.waitFlag()
—- Waiting until flag distance equals 33…
—- Flag distance is less than or equal to 33
– TRSMinimap.waitFlag(): True
—- Waiting while the player is moving…
– TSPSArea.walkPath(): result = True
– TSPSArea.blindWalk(): result = True
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 5569
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 437
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 515
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 1045
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 421
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 343
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 515
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 702
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 1186
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 826
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 765
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 733
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 827
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 609
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 639
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 1014
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 452
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 1045
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 718
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 843
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 717
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 702
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 702
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 328
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 702
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 577
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 796
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 686
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 999
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 780
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 1076
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 983
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 655
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 796
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 904
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 687
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 780
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 1046
– .getPlayerPos(): result = {X = 110, Y = 214} took 62 ms
– Time since last .getPlayerPos() call: 702
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 842
– .getPlayerPos(): result = {X = 110, Y = 214} took 63 ms
– Time since last .getPlayerPos() call: 562
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
– Time since last .getPlayerPos() call: 1045
– .getPlayerPos(): result = {X = 110, Y = 214} took 78 ms
Jaxom
2013-12-28 02:37:08
Hi Jerboli,
Sorry have just recently come back to Runescape and decided id give Simba a shot.
I had a similair problem earlier id suggest in the code to make sure you have copied down the correct "SIPHON WISP"
I had one of a higher Tier hence why it kept walking around the RS Map.. took me a while to figure out T_T.
Hope it helps
JerboliMOFO
2013-12-28 05:40:48
From: Jaxom
Hi Jerboli,
Sorry have just recently come back to Runescape and decided id give Simba a shot.
I had a similair problem earlier id suggest in the code to make sure you have copied down the correct "SIPHON WISP"
I had one of a higher Tier hence why it kept walking around the RS Map.. took me a while to figure out T_T.
Hope it helps
Mine was that it was siphoning the bright wisps but couldn't convert the memories and was standing next to the rift sorry for the misleads @.@
Jaxom
2013-12-28 06:15:44
Hmmm i don't know then sorry :(
All i can suggest is to make sure your in-game settings are what they are meant to be.
Since i had a very similar problem as you but i just had to change the code Siphon Entry to reflect the correct "rift" so it would actually deposit the energy, Instead of running of or just standing around.
Have you chosen your memory conversion option correctly?
All the best!
JerboliMOFO
2013-12-28 08:05:53
From: Jaxom
Hmmm i don't know then sorry :(
All i can suggest is to make sure your in-game settings are what they are meant to be.
Since i had a very similar problem as you but i just had to change the code Siphon Entry to reflect the correct "rift" so it would actually deposit the energy, Instead of running of or just standing around.
Have you chosen your memory conversion option correctly?
All the best!
Yeah i had, i'm at bright wisps and i'm using SIPHON_BRIGHT_WISPS
everything is correct even my in-game settings @.@ damn.
Clarity
2013-12-28 09:04:52
From: JerboliMOFO
Yeah i had, i'm at bright wisps and i'm using SIPHON_BRIGHT_WISPS
everything is correct even my in-game settings @.@ damn.
Like I said, try picking your own color/tolerance and see if that works. Use the ACA tool to find an ideal color and its settings.
JerboliMOFO
2013-12-28 12:34:23
From: acredelta
Like I said, try picking your own color/tolerance and see if that works. Use the ACA tool to find an ideal color and its settings.
Oh my god, you sir, thanks ALOT, i thought i was supposed to stick with the one given @.@, thanks :D
superduperd
2013-12-28 13:31:09
Hmmm, i keep having this fatal error when i start the script:
---- Client is ready.
---- Setup SRL in 234ms.
-- setupSRL(): True
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[1808]
Successfully executed.
i redownloaded and updated everything and i open AIO_DIV.simba to run the script, as said at the first page. Anyone else having these problems? the radiant_wisps file is in the /maps file as it should be.
Edit:
i copied the 'maps' map to the c:/simba/ folder and then it worked, while the script itself was still in c:/simba/scripts/AIOdivination/ folder. Strange, but it works now ;)
Clarity
2013-12-28 14:13:31
From: JerboliMOFO
Oh my god, you sir, thanks ALOT, i thought i was supposed to stick with the one given @.@, thanks :D
I mean ideally the colors provided would work flawlessly but nobody can really guarantee that for everyone haha :p
Jaxom
2013-12-29 02:43:55
Not sure if it's just me or a colour issue, But sometimes ive noticed the bot will go for normal wisps rather than enriched.
superduperd
2013-12-29 05:59:50
From: Jaxom
Not sure if it's just me or a colour issue, But sometimes ive noticed the bot will go for normal wisps rather than enriched.
read a few pages back about why it does this, already been discussed (there is also a search thread function). Also, if it would be a color issue (which it is not), just test some new colors yourself by trial and error.
Jaxom
2013-12-29 06:13:20
Ahh righto thanks.
Mouse
2013-12-29 11:33:26
The script logs in for me, and just sits there.
If I start it while logged in, it spams "—- Waiting for lobby screen…"
nigerson
2013-12-29 15:07:25
Can some1 explain or link me to a good tutorial on all the color choosing and tolerance stuff? Thanks in advance :)
superduperd
2013-12-29 16:37:20
Hmmm this is strange, been running this script all day long without problems (even restarted a few times), but when i try to restart now i get the following message (without having updated anything):
Exception in Script: Unknown declaration "SPS_GatherRotatedMinimap" at line 277, column 19 in file "C:\software\simba\Simba\Scripts\AIO_Divination-master1\AIO_Divination-master\div_include.simba"
I forced updates on simba, srl and sps and also updated the script but still getting this error. Any fixes?
odisey
2013-12-29 17:01:12
From: superduperd
Hmmm this is strange, been running this script all day long without problems (even restarted a few times), but when i try to restart now i get the following message (without having updated anything):
Exception in Script: Unknown declaration "SPS_GatherRotatedMinimap" at line 277, column 19 in file "C:\software\simba\Simba\Scripts\AIO_Divination-master1\AIO_Divination-master\div_include.simba"
I forced updates on simba, srl and sps and also updated the script but still getting this error. Any fixes?
I have same problem and I want to cry. I shoul have disbled auto updates sooner. For fucks sake. Whoever did whatever I just don't care. Go fuck yourself. I spent 4 hours setting it up this morning just so that I could end up with this error in the evening.
AAAAAAAAAAAAAAAARRRRRRRRRRRRRGH Internet rage
FOR PEOPLE WITH —Waiting fo lobby: Edit SRL and delete some parts of lobby and client code.
superduperd
2013-12-29 17:05:24
From: odisey
I have same problem and I want to cry. I shoul have disbled auto updates sooner. For fucks sake. Whoever did whatever I just don't care. Go fuck yourself. I spent 4 hours setting it up this morning just so that I could end up with this error in the evening.
AAAAAAAAAAAAAAAARRRRRRRRRRRRRGH Internet rage
FOR PEOPLE WITH —Waiting fo lobby: Edit SRL and delete some parts of lobby and client code.
calm down lol
odisey
2013-12-29 17:08:20
From: superduperd
calm down lol
I wasted 4 hours of my life. Enjoy your life.
odisey
2013-12-29 17:10:30
From: superduperd
calm down lol
And I am wasting more because I am no quiter. I just want it to work.
odisey
2013-12-29 17:17:48
Comment/delete line 275 and 277 in div_include and make bmpH === 20.
BOOM it works. Thank me later. Rage helped me.
And fuck rotating. There was no anti-ban anyway. I can rotate it manually.
Edit: Arrgh it doesn't. I do php not this shi*.
Lol. Chill dude updates happen all the time.. and for good reasons. all that needs doing is copying the new TSPSArea.getPlayerPos and making his edits to it.
odisey
2013-12-29 17:40:03
From: Olly
Lol. Chill dude updates happen all the time.. and for good reasons. all that needs doing is copying the new TSPSArea.getPlayerPos and making his edits to it.
I know but … I was not botting since the bot nuke and today I decided to give it a try. To give different site a try. I kind of wasted my day just so that I could find out that it was not worth it.
I do not know that much about scripting.
No I just got rid of the error and made sure that Energy rift is visible when inventory is full. Better AFK than nothing.
But its sad to see that Jagex is winning this war so badly.
superduperd
2013-12-29 17:55:29
From: odisey
I know but … I was not botting since the bot nuke and today I decided to give it a try. To give different site a try. I kind of wasted my day just so that I could find out that it was not worth it.
But its sad to see that Jagex is winning this war so badly.
lol
From: odisey
I know but … I was not botting since the bot nuke and today I decided to give it a try. To give different site a try. I kind of wasted my day just so that I could find out that it was not worth it.
I do not know that much about scripting.
No I just got rid of the error and made sure that Energy rift is visible when inventory is full. Better AFK than nothing.
But its sad to see that Jagex is winning this war so badly.
You make me laugh, Jagex did not do anything to force this update the update was just needed for speed + cleaner code…
Also I hope Jagex win this 'war' at the end of the day, they are putting 500000000% more money into this than us ;)
odisey
2013-12-29 19:17:59
From: Olly
You make me laugh, Jagex did not do anything to force this update the update was just needed for speed + cleaner code…
Also I hope Jagex win this 'war' at the end of the day, they are putting 500000000% more money into this than us ;)
Botting is a game itself. I want to win it. I got 300 million XP on powerbot and I don't care how will I get the rest for the max cape … but I will. :D
nigerson
2013-12-29 21:21:37
From: odisey
Botting is a game itself. I want to win it. I got 300 million XP on powerbot and I don't care how will I get the rest for the max cape … but I will. :D
+1.
JerboliMOFO
2013-12-29 21:42:41
From: odisey
Comment/delete line 275 and 277 in div_include and make bmpH === 20.
BOOM it works. Thank me later. Rage helped me.
And fuck rotating. There was no anti-ban anyway. I can rotate it manually.
Edit: Arrgh it doesn't. I do php not this shi*.
Where did you put the bmpH === 20? ugh this is hard @.@
Clarity
2013-12-30 02:59:01
From: odisey
But its sad to see that Jagex is winning this war so badly.
Could not be further from the truth.
odisey
2013-12-30 04:42:36
From: acredelta
Could not be further from the truth.
Runescape used to have 150 000 to 200 000 people online. Now its only about 30 000 - 50 000. Looks like winning to me.
From: JerboliMOFO
Where did you put the bmpH === 20? ugh this is hard @.@
Sorry my fault there was := 20 I guess. That value does not matter. Anyway my code is a mess now I barely knew what I was doing. (what does ":=" even mean???)
This should start at line 245. Don't laugh at me. lol (I just wanted to make it work as fast as possible)
function TSPSArea.getPlayerPos(): TPoint; override;
var
t, foundMatches, bmpW, bmpH: integer;
bmpMinimap: TMufasaBitmap;
smallMap: T3DIntegerArray;
p: TPoint;
searches: extended;
const
sleep_time = 250;
begin
if (_PLAYER_POS_TIMER + sleep_time) > getSystemTime then
exit(_PLAYER_POS_GLOBAL);
result := [-1, -1];
if (not self.isSetup) then
begin
print('Unable to get players postion, sps isn''t setup', TDebug.ERROR);
exit();
end;
if (not isLoggedIn()) then
exit();
t := getSystemTime();
if (not spsAnyAngle) then
begin
if (inRange(minimap.getAngleDegrees(), 8, 352)) then
minimap.setAngle(MM_DIRECTION_NORTH);
end else
bmpW := bmpMinimap.getWidth();
bmpH := 500;
//SPS_BitmapToMap(bmpMinimap, self._accuracy, smallMap);
//foundMatches := SPS_FindMapInMap(p.x, p.y, self.__areaMap, smallMap, self._tolerance);
//searches := ((bmpW / self._accuracy) * (bmpH / self._accuracy));
bmpMinimap.free();
if ((foundMatches / searches) > self._minMatchPercent) then
begin
result.x := (p.x * self._accuracy + (bmpW div 2));
result.y := (p.y * self._accuracy + (bmpW div 2));
_PLAYER_POS_GLOBAL := result;
end else
You HAVE TO rotate camera manually so that you can see the rift on the screen.
footballjds
2013-12-30 12:13:48
Hey guys,
I've updated the script and the include again. Please delete and re-download.
All bugs should be fixed. keep the reports coming in!
superduperd
2013-12-30 12:45:04
From: footballjds
Hey guys,
I've updated the script and the include again. Please delete and re-download.
All bugs should be fixed. keep the reports coming in!
deleted and re-downloaded, but still getting the same msg;
Exception in Script: Unknown declaration "SPS_GatherRotatedMinimap" at line 277, column 19 in file "C:\software\simba\Simba\Scripts\AIO_Divination-master\div_include.simba"
odisey
2013-12-30 12:58:53
From: footballjds
Hey guys,
I've updated the script and the include again. Please delete and re-download.
All bugs should be fixed. keep the reports coming in!
deleted and re-downloaded, but still getting the same msg;
footballjds
2013-12-30 13:04:32
From: odisey
deleted and re-downloaded, but still getting the same msg;
thanks, try again.
superduperd
2013-12-30 13:13:53
From: footballjds
thanks, try again.
testing now, will report back in 15 minutes
odisey
2013-12-30 13:26:04
From: footballjds
thanks, try again.
Great job. :)
superduperd
2013-12-30 13:32:30
Works like a charm :)
Would it be a good idea to implement a function that play a sound when someone says something in public chat? Ashaman has this implemented in his sally hunter when another person comes near (wouldnt work in this script since there mostly are people around the divination spots), makes it way more easily monitored ;)
footballjds
2013-12-30 13:59:16
From: odisey
Great job. :)
ty
From: superduperd
Works like a charm :)
Would it be a good idea to implement a function that play a sound when someone says something in public chat? Ashaman has this implemented in his sally hunter when another person comes near (wouldnt work in this script since there mostly are people around the divination spots), makes it way more easily monitored ;)
Glad to hear it. Would it be a good idea? That is a question for villavu. I don't care if there are legits talking. Half the people at div are bots and the other half don't talk much since they're mostly afk. Not replying to a legit isn't bot-like, it is simply lazy or un-social.
Clarity
2013-12-30 14:10:29
I've babysat the bot about 50% of the time and 90% of people don't talk at all, I can sometimes tell they are using this script but other legits don't talk either.
odisey
2013-12-30 14:18:35
From: footballjds
ty
Glad to hear it. Would it be a good idea? That is a question for villavu. I don't care if there are legits talking. Half the people at div are bots and the other half don't talk much since they're mostly afk. Not replying to a legit isn't bot-like, it is simply lazy or un-social.
How high are ban rates using Simba? Is client detectable?
Clarity
2013-12-30 14:19:45
From: odisey
How high are ban rates using Simba? Is client detectable?
Client is technically detectable but they don't detect it. Very little bans to my knowledge except for suicide botters.
odisey
2013-12-30 14:25:42
From: acredelta
Client is technically detectable but they don't detect it. Very little bans to my knowledge except for suicide botters.
Well thanks. :) But from my experience botting time does not really matter unless you bot literally 21- 24 hours per day.
Well,Great job on the script. Works fine except my problem with opengl. I dont know if anyone else has this but directx works flawlessly, no lag. But of course we need opengl for simba and that laggggggs like a bitch. It is causing the bot to double click at the convert options interface and causes the second click to make the player walk away from the rift, ending the converting session. I looked throught the script but cant seem to figure out where to take away the double click. Other than that it works great :). any help would be appreciated
Clarity
2013-12-30 14:31:47
From: odisey
Well thanks. :) But from my experience botting time does not really matter unless you bot literally 21- 24 hours per day.
Haha yeah, 21-24 is what I mean by suicide. Check
http://villavu.com/forum/forumdisplay.php?f=215 for an actual idea though.
footballjds
2013-12-30 14:31:57
From: epi
Well,Great job on the script. Works fine except my problem with opengl. I dont know if anyone else has this but directx works flawlessly, no lag. But of course we need opengl for simba and that laggggggs like a bitch. It is causing the bot to double click at the convert options interface and causes the second click to make the player walk away from the rift, ending the converting session. I looked throught the script but cant seem to figure out where to take away the double click. Other than that it works great :). any help would be appreciated
I don't really want to support a computer as laggy as yours. The reason the script will double click is because your computer lags passed the min wait threshold for the the convert option. Believe it or not the script actually presses the key(1, 2 or 3) before ever clicking and then waits up to a second or so. so if you're getting two clicks you're looking at a 3ish second delay. That is terrible.
From: footballjds
I don't really want to support a computer as laggy as yours. The reason the script will double click is because your computer lags passed the min wait threshold for the the convert option. Believe it or not the script actually presses the key(1, 2 or 3) before ever clicking and then waits up to a second or so. so if you're getting two clicks you're looking at a 3ish second delay. That is terrible.
How do I get rid of the extra click though? The interface closes and one memory gets converted before it clicks again. I could probably do without the extra and be fine
I've also been watching it and notice that now only occasionally it does like 1 in 3…
footballjds
2013-12-30 14:55:53
From: epi
How do I get rid of the extra click though? The interface closes and one memory gets converted before it clicks again. I could probably do without the extra and be fine.
I can't write a script catered to you so you'll have to figure it out. Simply editing the logic in the wait2convert function/procedure should resolve the issue
From: footballjds
Simply editing the logic in the wait2convert function/procedure should resolve the issue
Thanks. Thats all I was looking for. I just didnt really know what to mess with
footballjds
2013-12-30 15:19:58
From: epi
Thanks. Thats all I was looking for. I just didnt really know what to mess with
i lied, don't edit the wait to convert. edit the ConvertMemories function.
function convertMemories: boolean;
var
threshold, i, eM, m: integer;
begin
countMemories(eMemoriesCon, memoriesCon);
if openRift then
begin
if wait2Convert then
begin
wait(randomRange(50,200));
threshold := getSystemTime + randomRange(6000,8000);
while (threshold > getSystemTime) and riftOpen do
begin
convertOption(i);
wait(randomRange(2000, 3000));//add this line
//remove this: wait(randomRange(800, 1200));
inc(i);
end;
end;
if (threshold > getSystemTime) and (not riftOpen) then
result := waitWhileConverting;
if result then
begin
countMemories(eM, m);
eMemoriesCon := eMemoriesCon - eM;
memoriesCon := memoriesCon - m;
printProgress;
end;
end;
memoriesCon := 0;
eMemoriesCon := 0;
end;
From: footballjds
i lied, don't edit the wait to convert. edit the ConvertMemories function.
function convertMemories: boolean;
var
threshold, i, eM, m: integer;
begin
countMemories(eMemoriesCon, memoriesCon);
if openRift then
begin
if wait2Convert then
begin
wait(randomRange(50,200));
threshold := getSystemTime + randomRange(6000,8000);
while (threshold > getSystemTime) and riftOpen do
begin
convertOption(i);
wait(randomRange(2000, 3000));//add this line
//remove this: wait(randomRange(800, 1200));
inc(i);
end;
end;
if (threshold > getSystemTime) and (not riftOpen) then
result := waitWhileConverting;
if result then
begin
countMemories(eM, m);
eMemoriesCon := eMemoriesCon - eM;
memoriesCon := memoriesCon - m;
printProgress;
end;
end;
memoriesCon := 0;
eMemoriesCon := 0;
end;
I guess I'm not too bad after all… This is what I changed it too and it's been working correctly.
wait(randomRange(1500, 3000));
I just looked for when it waits under that function so I guesss my lack of knowledge worked out
Thanks.
superduperd
2013-12-30 16:47:57
Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on
odisey
2013-12-30 16:58:41
From: superduperd
Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on
Let me guess. Another usefull update. I will probably turn my internet connection off before I run simba again. LOL
Ashaman88
2013-12-30 17:06:33
From: odisey
Let me guess. Another usefull update. I will probably turn my internet connection off before I run simba again. LOL
Probably for the best. It is a shoddy program for sure.
http://villavu.com/forum/showthread.php?t=104324&highlight=
Clarity
2013-12-30 17:22:13
From: Ashaman88
Probably for the best. It is a shoddy program for sure.
http://villavu.com/forum/showthread.php?t=104324&highlight=
Lol'd.
OT: SPS was updated yesterday but if it's 'hanging' at the convert screen it's unrelated to SPS and maybe on your end?
odisey
2013-12-30 17:26:14
From: Ashaman88
Probably for the best. It is a shoddy program for sure.
http://villavu.com/forum/showthread.php?t=104324&highlight=
When? And how? That is insane. You just … man … what the helll? How did you get through updates? And what about reports? I hope you posted that on official runescape forums.
You are my new hero. Not the guy who has botted 1.5 billion XP. You are the guy who botted for over a MONTH straight.
Like really … my english is way to bad to describe my feelings. :D I need to learn how to code when I pass through semester.
superduperd
2013-12-30 18:33:36
From: acredelta
Lol'd.
OT: SPS was updated yesterday but if it's 'hanging' at the convert screen it's unrelated to SPS and maybe on your end?
re-updated and redownloaded everything, still getting the same error.
-- exitSquealOfFortune()
---- Found goblin color around {X = 311, Y = 162} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 320, Y = 156} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 314, Y = 162} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 313, Y = 164} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 311, Y = 161} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
---- Found option "Harvest " in "Harvest Radiant wisp"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- exitSquealOfFortune()
---- Found goblin color around {X = 256, Y = 152} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 257, Y = 132} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 257, Y = 128} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 261, Y = 120} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 260, Y = 123} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
---- Found option "Harvest " in "Harvest Radiant spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 347, Y = 261} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 345, Y = 279} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 336, Y = 280} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 336, Y = 279} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 327, Y = 251} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 322, Y = 254} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 260, Y = 120} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 325, Y = 285} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 318, Y = 278} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 333, Y = 248} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 337, Y = 279} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 323, Y = 254} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 261, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 340, Y = 278} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 339, Y = 277} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 320, Y = 254} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 337, Y = 274} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 262, Y = 121} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 345, Y = 266} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant spring, Harvest Radiant wisp, Walk here NLKav (level: 200), Follow NLKav (level: 200), Trade with NLKav (level: 200), Examine Radiant spring, Examine Radiant wisp, Cancel]
---- Found option "Harvest " in "Harvest Radiant spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- exitSquealOfFortune()
---- Found goblin color around {X = 130, Y = 361} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 71, Y = 384} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 46, Y = 232} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 44, Y = 238} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 47, Y = 232} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 74, Y = 382} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 74, Y = 379} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
---- Found option "Harvest " in "Harvest Radiant spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- exitSquealOfFortune()
---- Found goblin color around {X = 95, Y = 386} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 81, Y = 373} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 191, Y = 103} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 185, Y = 102} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 183, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 18, Y = 361} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 182, Y = 99} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 21, Y = 361} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 40, Y = 348} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 183, Y = 97} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 184, Y = 97} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 100} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 23, Y = 361} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 53, Y = 358} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 177, Y = 99} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 23, Y = 379} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 52, Y = 362} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 181, Y = 98} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 49, Y = 360} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 99} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 178, Y = 99} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 48, Y = 369} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 25, Y = 360} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 97} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 98} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 102} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 97} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 94} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 101} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 179, Y = 93} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 180, Y = 100} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- .getPlayerPos(): result = {X = 170, Y = 122}, took 63 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 62 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 79 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 63 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 78 ms
-- .getPlayerPos(): result = {X = 134, Y = 138}, took 94 ms
-- Freeing the minimap mask
-- Succesfully freed SMART[6968]
-- Freeing gametabs bitmaps...
Successfully executed.
stopped it manually, was just standing at the rift, not even opening the converting screen ;)
EDIT:
restarted it now and now it seems to work again though. ill try to reproduce the error somehow
Praizey
2013-12-30 20:49:19
Amazing script! I needed to babysit it a bit, but once it gained momentum it was great! Nearly Level 80 from 30 in only 3 days :d thanks
odisey
2013-12-31 08:59:42
From: Ashaman88
Probably for the best. It is a shoddy program for sure.
http://villavu.com/forum/showthread.php?t=104324&highlight=
Tell me about it. :)
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
odisey
2013-12-31 09:01:55
I shouldn't have updated it. Ffs
Edit: This is the reason why I rage so much. I would (and from now on I probably will) rather waste my time playing legit or ignoring runescape than trying to make my bot work EVERY day. Over and over again. Just fire all the incompetent staff … do not work for free … and make something that actually works. This is a joke.
So long.
Ashaman88
2013-12-31 09:34:54
From: odisey
I shouldn't have updated it. Ffs
Edit: This is the reason why I rage so much. I would (and from now on I probably will) rather waste my time playing legit or ignoring runescape than trying to make my bot work EVERY day. Over and over again. Just fire all the incompetent staff … do not work for free … and make something that actually works. This is a joke.
So long.
You shouldn't mess with the include/scripts unless you know what you're doing. The include is working fine, it takes < 10 minutes to initially setup simba and get to botting (if you follow directions). From this morning:
=========AshamanRoguesCooker v2.0=========
Time Running: 14 Hours, 54 Minutes and 10 Seconds
Lobster Cooked: 19125
Experience Earned: 2243640
Experience/Hour: 150550
Lobster/H: 1283
==========================================
footballjds
2013-12-31 09:48:21
From: superduperd
Hmmm it doesnt choose the converting option anymore all of a sudden, just keeps hanging at that screen. Sometimes it hangs while standing at the rift too. Re-updated everything and still does this. I've lost the debug but ill get it later on
I'll change the convert option to always click instead of press the key. Seems more reliable. Thanks for the calm bug report.
From: odisey
Let me guess. Another usefull update. I will probably turn my internet connection off before I run simba again. LOL
your intelligence or lack-there-of
"shines bright like a diamond"
From: odisey
Tell me about it. :)
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
From: odisey
I shouldn't have updated it. Ffs
Edit: This is the reason why I rage so much. I would (and from now on I probably will) rather waste my time playing legit or ignoring runescape than trying to make my bot work EVERY day. Over and over again. Just fire all the incompetent staff … do not work for free … and make something that actually works. This is a joke.
So long.
odisey, your attitude is lacking, but your motivations are pure greed so that makes sense. I want a flawless script and I don't care how I come across that. So please please continue to report bugs. Just make sure you've done your part. You haven't posted a bug yet that is related to my script(srl issues or other).
@superduperd
That is odd. Thanks for posting the debug! It appears it thought it found the squeel of fortune color but never found the DTM. I think that color needs updated in SRL…
Anyhow, after that it looks like it broke out of one of the loops. I'm going to remove some of the timers from my loops and use global error DTM's to track fails instead. Should improve the logic flow.
No idea why it is standing there. too bad we don't have cool debug features like some other IDE's
onilika
2013-12-31 11:13:47
Bugs/Situations I have encountered :
- The Brilliant ones, some time it runs away from the Rift. Goes to south;
- It takes some time to change from Rift to restart colecting Wisps. Always check the last inventory slot for Energy would be a great method, or.. check for that Quick Inventory Slot A or B. Of course that enriched would always be left behind, but sooner or later, they would go to the rift.
~My first post in a long time!
~onilika
Happy New Year :)
footballjds
2013-12-31 11:23:12
From: onilika
Bugs/Situations I have encountered :
- The Brilliant ones, some time it runs away from the Rift. Goes to south;
- It takes some time to change from Rift to restart colecting Wisps. Always check the last inventory slot for Energy would be a great method, or.. check for that Quick Inventory Slot A or B. Of course that enriched would always be left behind, but sooner or later, they would go to the rift.
~My first post in a long time!
~onilika
Happy New Year :)
Onilika,
I've encountered the first problem as well, i think I'll just make the SPS's maps bigger. Just makes the script slower though :P
What is in your inventory? There shouldn't ever be anything in your inv except energy or memories. Otherwise it will wait apprx 5-10 seconds after each load.
onilika
2013-12-31 11:25:27
From: footballjds
Onilika,
I've encountered the first problem as well, i think I'll just make the SPS's maps bigger. Just makes the script slower though :P
What is in your inventory? There shouldn't ever be anything in your inv except energy or memories. Otherwise it will wait apprx 5-10 seconds after each load.
Oh, then should be that!
One thing…should be possible to remove that bar, that is down the map, right? o:
And perhaps get some other colours at the Brilliant ones. Still don't know what is causing it running off the rift..
footballjds
2013-12-31 11:38:52
From: onilika
Oh, then should be that!
One thing…should be possible to remove that bar, that is down the map, right? o:
And perhaps get some other colours at the Brilliant ones. Still don't know what is causing it running off the rift..
you're hard to understand :p
what bar are you talking about? what do you mean other colors at the brilliant ones? what "other colors"? And what do you mean by: "Still don't know what is causing it running off the rift.."
try to explain in proper english, I know that will be difficult! haha, <3
onilika
2013-12-31 11:49:18
From: footballjds
you're hard to understand :p
what bar are you talking about? what do you mean other colors at the brilliant ones? what "other colors"? And what do you mean by: "Still don't know what is causing it running off the rift.."
try to explain in proper english, I know that will be difficult! haha, <3
Sorry about that :p
Let's try again.
[ATTACH=CONFIG]22637[/ATTACH]
If it's possible to remove that red lined bar, we can have a greater area of the map, by pulling the map down.
About the brilliant ones, I don't know why sometimes the charater runs away from the rift, so I was thinking it could be a matter of colors, that colors were almost the same, in comparisson with the rest of the map and the rift.
footballjds
2013-12-31 11:58:46
From: onilika
Sorry about that :p
Let's try again.
[ATTACH=CONFIG]22637[/ATTACH]
If it's possible to remove that red lined bar, we can have a greater area of the map, by pulling the map down.
About the brilliant ones, I don't know why sometimes the charater runs away from the rift, so I was thinking it could be a matter of colors, that colors were almost the same, in comparison with the rest of the map and the rift.
Onilika, if you have no idea how the script works then please just tell me what bugs you encounter. Otherwise you'll be confusing. :)
You would like to remove the ability bar? No, that cannot happen.
So honestly, what is the issue you're trying to report? The script occasionally runs too far south? unless it is doing so by the minimap it is simply collecting wisps that are too far south and gets lost.
onilika
2013-12-31 12:02:40
From: footballjds
Onilika, if you have no idea how the script works then please just tell me what bugs you encounter. Otherwise you'll be confusing. :)
You would like to remove the ability bar? No, that cannot happen.
So honestly, what is the issue you're trying to report? The script occasionally runs too far south? unless it is doing so by the minimap it is simply collecting wisps that are too far south and gets lost.
It clicks on the minimap, to go to the rift. Once in the rift, starts clicking a little bit to the south of the rift, at the minimap. It doesn't convert, it simply goes away of the rift. :)
footballjds
2013-12-31 14:01:43
From: onilika
It clicks on the minimap, to go to the rift. Once in the rift, starts clicking a little bit to the south of the rift, at the minimap. It doesn't convert, it simply goes away of the rift. :)
still need more details :)
I am getting the following, is this correct?:
It clicks on the minimap where the rift is. Runs to the rift. Gets to the rift. Doesn't convert ANY memories. Clicks on the minimap south of the rift. Gets lost.
I need all the details you can give. Vague info is ny but useless.
gawain
2013-12-31 20:26:32
awesome script thank you :D
but is there an option to collect the chronicles
sorry if i overread the fact that there is an option im new here :D
Jaxom
2013-12-31 20:45:06
From: odisey
I shouldn't have updated it. Ffs
Edit: This is the reason why I rage so much. I would (and from now on I probably will) rather waste my time playing legit or ignoring runescape than trying to make my bot work EVERY day. Over and over again. Just fire all the incompetent staff … do not work for free … and make something that actually works. This is a joke.
So long.
IMO
You should be grateful he's put up the bot for public use.
Also i think SRL is different to Powerban in their goals, it seems to cater for learning moreso than oh i'm just going to ripp everyone off for money.
Which is what i like about it.
If you don't like it make a bot yourself or :duh:
Gawain i don't believe there is that option yet, Collecting chronicles isn't worth it after 80 imo.
gawain
2013-12-31 20:57:47
okay thankyou
ehm one last question
does this script has any antiban processes like scrolling through friendlist etc.
i dunno if this is event necessary to avoid a ban :D
Mouse
2013-12-31 21:14:47
When it tries find the rift, sometimes I will be standing right next to it and it will run to a random spot on the minimap, and often run back and forth several times before it goes back to the rift and begins to convert memories. I don't think that this has to do with the color I have set for the rift. It still clicks in the general area that the rift is supposed to be at (on the minimap) correctly, but then it just clicks elsewhere on the minimap and runs around. After it runs around a bit it eventually finds the rift and converts memories.
I'm using the script at the lv90 desert spot. It will be at the rift, then run all the way down to the southeast corner of the map, then back up, and repeat this several times. Here is a picture.
gawain
2013-12-31 21:20:57
From: Mouse
When it tries find the rift, sometimes I will be standing right next to it and it will run to a random spot on the minimap, and often run back and forth several times before it goes back to the rift and begins to convert memories. I don't think that this has to do with the color I have set for the rift. It still clicks in the general area that the rift is supposed to be at (on the minimap) correctly, but then it just clicks elsewhere on the minimap and runs around. After it runs around a bit it eventually finds the rift and converts memories.
I'm using the script at the lv90 desert spot. It will be at the rift, then run all the way down to the southeast corner of the map, then back up, and repeat this several times. Here is a picture.
same for me at lvl60 spot :D :/
but i think it has something to do with your camera angle
try to set it correctly north via clicking the compass and set the camera to aerial perspective…. seems to work for me
Jaxom
2013-12-31 21:26:39
Gawain, There is anti-ban but imo a script is a script. If Jagex were watching anti-ban isn't going to do much i think. Since it's scripted. It'd probally repeat the antiban action every X minutes or so but i can't really comment on this it's just speculation.
I had that issue to before, at the level 70 spot aswell, Eventually it stopped though, make sure your maximum zoomed out might help aswell, Also maybe try a more crowded world for the 90 spot? Since those wisps are known to be quite far away from the rift.
Mouse
2013-12-31 21:47:19
From: Jaxom
Also maybe try a more crowded world for the 90 spot? Since those wisps are known to be quite far away from the rift.
It has no problem finding the wisps. Plus, I am not willing to risk getting reported because right now the way it behaves just screams bot.
odisey
2013-12-31 23:16:42
From: Jaxom
IMO
You should be grateful he's put up the bot for public use.
Also i think SRL is different to Powerban in their goals, it seems to cater for learning moreso than oh i'm just going to ripp everyone off for money.
Which is what i like about it.
If you don't like it make a bot yourself or :duh:
Gawain i don't believe there is that option yet, Collecting chronicles isn't worth it after 80 imo.
Lol
Powerban actually got me 250 million experiences in about 6 months using cheap methods and free scripts - except for dungeoneering that probably got me banned in june. What a paradox. (ban = 3 days; I got away with 250m xp)
And I am grateful because the script is up but … I find myself spending more time "editing" the script rather than doing IRL things. Because that is the reason why I bot. If the script was not up I wouldn have to decide whether to keep on editing this flawed client or whether I should just ignore it and AFK some other skill just "for fun".
And yes when I have enough time I will make my own bot. There is A LOT of potential in it. Safe and working color-bot without any client? The first person that realises it will be rich.
Jaxom
2014-01-01 00:33:20
From: odisey
Lol
Powerban actually got me 250 million experiences in about 6 months using cheap methods and free scripts - except for dungeoneering that probably got me banned in june. What a paradox. (ban = 3 days; I got away with 250m xp)
And I am grateful because the script is up but … I find myself spending more time "editing" the script rather than doing IRL things. Because that is the reason why I bot. If the script was not up I wouldn have to decide whether to keep on editing this flawed client or whether I should just ignore it and AFK some other skill just "for fun".
And yes when I have enough time I will make my own bot. There is A LOT of potential in it. Safe and working color-bot without any client? The first person that realises it will be rich.
Correction Safe color-bot without any client that can do Dungeoneering :P
Jaxom
2014-01-01 00:45:21
Ive recreated the walking bug on my PC.
If you don't change the highlighted text, and it's not relevant to your wisps then it occurs. Try it out and see.
Say if BLUE is the default setting, but i have upgraded to RADIANT wisps(IN GAME) then if i don't change the corresponding entry to RADIANT it will still get the WISPS but move off the map. When searching to convert to energy.
const
SIPHON_PALE_WISPS = 0;
SIPHON_FLICKERING_WISPS = 1;
SIPHON_BRIGHT_WISPS = 2;
SIPHON_GLOWING_WISPS = 3;
SIPHON_SPARKLING_WISPS = 4;
SIPHON_GLEAMING_WISPS = 5;
SIPHON_VIBRANT_WISPS = 6;
SIPHON_LUSTROUS_WISPS = 7;
SIPHON_BRILLIANT_WISPS = 8;
SIPHON_RADIANT_WISPS = 9;
SIPHON_LUMINOUS_WISPS = 10;
SIPHON_INCANDESCENT_WISPS = 11;
_debug = true;
procedure declarePlayers;
begin
setLength(players, 1);
with players[0] do
begin
integers[0] := 2;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_BRILLIANT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
end;
currentPlayer := 0;
Jaxom
2014-01-01 00:51:49
Im getting this error however while the bot stays at the option to choose an option to convert the energies into XP.(Depositing energies into rift).
—- Options found: [ConveM memories Energy RiM, Walk here, Examine Energy RiM, Cancel]
—- Found option "memories En" in "ConveM memories Energy RiM"
– chooseOption.select() result = true
—- Waiting while the player is moving…
– .getPlayerPos(): result = {X = 130, Y = 146}, took 63 ms
– .getPlayerPos(): result = {X = 130, Y = 146}, took 46 ms
– .getPlayerPos(): result = {X = 130, Y = 146}, took 47 ms
EDIT:
It's the same problem Super was having with the same code error.
Except mines not going away on re-start.
Just like to add that for me, the script is working perfectly. Great job and thanks for the little help getting it working for me :) It did run off south once while at vibrant but it didn't do it again after I just walked back to the rift.
Jaxom
2014-01-01 12:21:44
Mine was working fine initially then the bug which i posted up just started happening after i started teh bot up again once, and it's stuck with me through re-installs of Simba/jagex cache everything :(.
Clicks on rift but then doesn't click option just sits there. (At radiants)
footballjds
2014-01-01 12:24:07
From: Jaxom
Ive recreated the walking bug on my PC.
If you don't change the highlighted text, and it's not relevant to your wisps then it occurs. Try it out and see.
Say if BLUE is the default setting, but i have upgraded to RADIANT wisps(IN GAME) then if i don't change the corresponding entry to RADIANT it will still get the WISPS but move off the map. When searching to convert to energy.
const
SIPHON_PALE_WISPS = 0;
SIPHON_FLICKERING_WISPS = 1;
SIPHON_BRIGHT_WISPS = 2;
SIPHON_GLOWING_WISPS = 3;
SIPHON_SPARKLING_WISPS = 4;
SIPHON_GLEAMING_WISPS = 5;
SIPHON_VIBRANT_WISPS = 6;
SIPHON_LUSTROUS_WISPS = 7;
SIPHON_BRILLIANT_WISPS = 8;
SIPHON_RADIANT_WISPS = 9;
SIPHON_LUMINOUS_WISPS = 10;
SIPHON_INCANDESCENT_WISPS = 11;
_debug = true;
procedure declarePlayers;
begin
setLength(players, 1);
with players[0] do
begin
integers[0] := 2;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_BRILLIANT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
end;
currentPlayer := 0;
You didn't reproduce the bug because there is no bug. you're supposed to setup declare players. If you put in a different wisp than the location you're at that is USER ERROR, NOT a bug.
happy botting.
relics
2014-01-01 12:27:06
From: Jaxom
Mine was working fine initially then the bug which i posted up just started happening after i started teh bot up again once, and it's stuck with me through re-installs of Simba/jagex cache everything :(.
Clicks on rift but then doesn't click option just sits there. (At radiants)
Yeah, im getting the same issue. I've been trying to mess with the code but i still cant get it to choose the option. looks like everything else works great but it just wont convert for me.
footballjds
2014-01-01 12:32:24
From: odisey
Lol
Powerban actually got me 250 million experiences in about 6 months using cheap methods and free scripts - except for dungeoneering that probably got me banned in june. What a paradox. (ban = 3 days; I got away with 250m xp)
And I am grateful because the script is up but … I find myself spending more time "editing" the script rather than doing IRL things. Because that is the reason why I bot. If the script was not up I wouldn have to decide whether to keep on editing this flawed client or whether I should just ignore it and AFK some other skill just "for fun".
And yes when I have enough time I will make my own bot. There is A LOT of potential in it. Safe and working color-bot without any client? The first person that realises it will be rich.
odisey, I think you're misunderstanding a lot of things.
First of all, if you set up the game, script and account correctly you'd be getting perfect runs for 6 hours+. I know this because I wrote this script to get my divination up and then released it here for public use. You shouldn't edit the script at all, you should report bugs and download the latest version.
Second, your logic is flawed and contradict yourself in the same post.
If the script was not up I wouldn have to decide whether to keep on editing this flawed client…
…There is A LOT of potential in it. Safe and working color-bot without any client? …
First you say you're editing a flawed client then you talk about a color bot without a client.
The CLIENT is SMART and is made by Benland. We utilize this. I think you should have a look around the forums and learn a few things.
Keep in mind, this script was designed by an individual with an IQ above the retard threshold, so people similar to yourself will find it very difficult to utilize.
relics
2014-01-01 13:16:19
From: relics
Yeah, im getting the same issue. I've been trying to mess with the code but i still cant get it to choose the option. looks like everything else works great but it just wont convert for me.
Here's the issue with some info:
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- .getPlayerPos(): result = {X = 194, Y = 122}, took 140 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 140 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [ConveM memories Energy RiM, Walk here, Examine Energy RiM, Cancel]
---- Found option "memories En" in "ConveM memories Energy RiM"
-- chooseOption.select() result = true
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 109 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 110 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 156 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 140 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 110 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 124 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 140 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 141 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 124 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 109 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 109 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
-- .getPlayerPos(): result = {X = 142, Y = 142}, took 125 ms
and it just keeps going until i quit it manually.
odisey
2014-01-01 13:16:49
From: footballjds
The CLIENT is SMART and is made by Benland. We utilize this. I think you should have a look around the forums and learn a few things.
Keep in mind, this script was designed by an individual with an IQ above the retard threshold, so people similar to yourself will find it very difficult to utilize.
Right, I don't feel like wasting more time lurking your forums so that I could understand how to use your bot.
And … if you think that everyone should know how to work with SRL then you are retarted yourself.
(I actually looked at villavu forum when I wanted to set up my bot for the very first time. I did everything right and ended up with "—Waiting fo lobby" error.
How was that my fault? How am I retarted? I even kind of fixed it when I edited srl "interfaces" and "lobby". Next day there was another error. I had to edit another part of the script. Because I am retarted fish. The next day? I guess that you know what happened because you are so intelligent.)
This is bothering me now. And I am still wasting my valuable time because I really am retarted.
Exception in Script: Cannot invoke identifier at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba" at line 436, column 64 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
Never mind I quit. I am going to study … or play guitar … or piano … or finish my php/mysql/js project … because I am so stupid. ;)
digitalninja
2014-01-01 14:17:41
From: footballjds
Onilika,
I've encountered the first problem as well, i think I'll just make the SPS's maps bigger. Just makes the script slower though :P
What is in your inventory? There shouldn't ever be anything in your inv except energy or memories. Otherwise it will wait apprx 5-10 seconds after each load.
This makes sense … when I babysit the script I notice long delays after inventory is converted … but with all the events on now I always have crystals or crackers in my inventory if not the occasional log :). The script saves so much time I dont really mind losing some exp/hour.
NineteenNinetyNine
2014-01-01 15:13:04
From: odisey
I really am retarted. I am so stupid.
Pretty much.
footballjds
2014-01-01 16:36:18
Please see first page for bug report formating if you would.
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"other guy, sounds cool"[/retard]
Clarity
2014-01-01 17:16:30
Comparing SRL to powerban/others is silly. The purpose of SRL is different than the purpose of powerban…it's not meant to provide leechers with free bots/xp/cash…it's the fun of the challenge making scripts to play the game.
I used to leech a long time ago when I first joined because programming intimidated me but ever since I started scripting…tbh its been so addicting.
Since other people, who are not as good at programming as you claim to be, aren't reporting the same problems you are, it's safe to say this extreme difficulty which you say exists may not exist after all.
onilika
2014-01-01 18:17:00
From: Mouse
When it tries find the rift, sometimes I will be standing right next to it and it will run to a random spot on the minimap, and often run back and forth several times before it goes back to the rift and begins to convert memories. I don't think that this has to do with the color I have set for the rift. It still clicks in the general area that the rift is supposed to be at (on the minimap) correctly, but then it just clicks elsewhere on the minimap and runs around. After it runs around a bit it eventually finds the rift and converts memories.
I'm using the script at the lv90 desert spot. It will be at the rift, then run all the way down to the southeast corner of the map, then back up, and repeat this several times. Here is a picture.
THIS is what happens at the Brilliant Spot
#footballjds
Jaxom
2014-01-01 19:42:04
Never mind it seems to work now.. Im not sure was it because of another re-start of my PC or something else.
I changed my in-game settings. The only difference was compared to the other guide that'son here where he minimizes that chatbox i didn't minimze mine this time around and it seems to be working depositing memories.
Will let you know if anything changes and sorry for before.
I'm experiencing a strange issue.
The script goes to the rift to convert. It opens up the menu and clicks the option. Then it clicks again where the option was, but the popup is gone and so the click registers against the ground. This cancels the conversion early, getting usually 1 memory converted and the rest remaining. So, the script ends up gathering one memory, converting memory, etc.
The error is sometimes consistent, and it'll repeat the gather one convert one process many times in a row. Other times, it's intermittent, and after one or two failed convert cycles, it'll go back to working normally again.
How long was the script running? 5 minutes (the most recent run I encountered this). 1 hour (total run approximately, been restarting when I get stuck on this issue).
What is your divination level? 48
What wisp did you set in the declare players? Sparkling
What location are you at in the game? The Sparkling Wisp spot near the Fremmeniks and Relekka Slayer Dungeon.
Do you have the debug?(if so, please post inside of tags) Sorry, not currently. I'll try to get it if I see the issue again.
Let me know if there is other info that would help debug this. Thanks!
EDIT:
Turns out the root cause was rendering lag caused by wrong settings on my graphics card driver. It's fixed now. Thanks again for the script!
As selfish as it may sound, reintroducing anti-leech sounds tempting given the sudden influx of powerban users.
NineteenNinetyNine
2014-01-02 02:30:59
Took my a while to figure out and get working as I'm new Simba, but now that I have it works flawlessly. Great script! :biggrin:
And by the way is that shisha smoke in your profile pic? I love smoking shisha :thumbsup::thumbsup:
bmxerke
2014-01-02 05:34:37
Got 99 with this script last week, enjoyed using it.
Legitted to 91 then stayed at the radiant spot all the way to 99.
Basically I suicided untill 99 on my near maxed main acc was logged in 20/24 with 16-17 div botting.
Thanks
footballjds
2014-01-02 09:46:03
From: sdf
As selfish as it may sound, reintroducing anti-leech sounds tempting given the sudden influx of powerban users.
I don't fully understand. You'd like me to add anti-leech to restrict people from using a script I posted publicly?
From: NineteenNinetyNine
Took my a while to figure out and get working as I'm new Simba, but now that I have it works flawlessly. Great script! :biggrin:
And by the way is that shisha smoke in your profile pic? I love smoking shisha :thumbsup::thumbsup:
Heck no, it is grass
NineteenNinetyNine
2014-01-02 12:23:21
From: footballjds
Heck no, it is grass
Even better I love my greens lol
StickToTheScript
2014-01-02 14:04:13
Nice script man! Been running for 3h and no problems. Mind you, earlier when I started it, I was in the digsite and then for some reason, it took me to taverly… So I am not sure about that, but it is working great now!
footballjds
2014-01-02 15:26:29
From: StickToTheScript
Nice script man! Been running for 3h and no problems. Mind you, earlier when I started it, I was in the digsite and then for some reason, it took me to taverly… So I am not sure about that, but it is working great now!
That is odd…
I'm going to modify SPS's getPlayerLocation so if we're too far from the rift area we'll run back into place… But the only way to go from digsite to taverly is teleporting.
The Spark
2014-01-02 18:15:01
Compiled successfully in 1094 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[1280] as Simba's target
-------- Succesfully paired to a existing client, SMART[1280]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 281ms.
-- setupSRL(): True
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[1280]
Successfully executed.
It gives me that error ^, I'm not sure why? The png file is in the folder named maps, I'm not sure why it can't find it though. ^_^
footballjds
2014-01-02 18:30:24
From: sparkyownage
Compiled successfully in 1094 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[1280] as Simba's target
-------- Succesfully paired to a existing client, SMART[1280]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 281ms.
-- setupSRL(): True
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[1280]
Successfully executed.
It gives me that error ^, I'm not sure why? The png file is in the folder named maps, I'm not sure why it can't find it though. ^_^
make sure you're opening the AIO_div.simba file from the folder you downloaded. not from recent files or from within simba.
The Spark
2014-01-02 19:33:42
From: footballjds
make sure you're opening the AIO_div.simba file from the folder you downloaded. not from recent files or from within simba.
If I do that, I'll have to reapply the SPS,and SRL updates, and set up my simba all over again, at least thats what I was told when I first installed Simba.
That did work though, Thankyou :)
Rincewind
2014-01-02 20:07:43
Awesome!
I haven't been on RS for a while, what's the status on bans right now?
And I'm guessing Wu tang clan gave up on his div script :(?
From: footballjds
I don't fully understand. You'd like me to add anti-leech to restrict people from using a script I posted publicly?
No, I meant that in terms of the whole SRL community not your script specifically.
The Spark
2014-01-02 21:24:48
-- .getPlayerPos(): result = {X = 178, Y = 154}, took 78 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 93 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
It gets a full inventory of memory, goes to the hole, and just stands there.?!? Whats with this? :(
garyman
2014-01-02 22:26:54
Sorry I couldn't get a pic but this script got me 99 Div just a few nights ago. The script is excellent footballjds. I'm gonna run it on another account and try to get some good debugs for you. Thank you for your hard work on it. Keep up the great work!
The Spark
2014-01-03 08:37:00
From: bbassett
I had this after working fine for days….. reset layout to "Old School" and it worked again
Didn't work, it never worked for me, it did that on my first time running it ^_^
footballjds
2014-01-03 09:27:45
From: Rincewind
Awesome!
I haven't been on RS for a while, what's the status on bans right now?
And I'm guessing Wu tang clan gave up on his div script :(?
I haven't had any issues with bans. This script has antiban. I'm guessing so… :p
From: sdf
No, I meant that in terms of the whole SRL community not your script specifically.
ahh, well it is against the rules now, so no dice.
From: sparkyownage
-- .getPlayerPos(): result = {X = 178, Y = 154}, took 78 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 79 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 94 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 93 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
-- .getPlayerPos(): result = {X = 182, Y = 162}, took 78 ms
It gets a full inventory of memory, goes to the hole, and just stands there.?!? Whats with this? :(
is that the first full inventory? are you on a packed world?
From: garyman
Sorry I couldn't get a pic but this script got me 99 Div just a few nights ago. The script is excellent footballjds. I'm gonna run it on another account and try to get some good debugs for you. Thank you for your hard work on it. Keep up the great work!
congrats!!!
From: sparkyownage
Didn't work, it never worked for me, it did that on my first time running it ^_^
try to be more precise when explaining issues.
The Spark
2014-01-03 10:25:47
From: footballjds
is that the first full inventory? are you on a packed world?
try to be more precise when explaining issues.
Yeah, the first full inventory, logs in, gets a full inventory, walks to a spot right next to the hole, and spams that in the debug, and I've tried it on multiple worlds, same thing, no I was not on a packed world.
footballjds
2014-01-03 11:35:26
From: sparkyownage
Yeah, the first full inventory, logs in, gets a full inventory, walks to a spot right next to the hole, and spams that in the debug, and I've tried it on multiple worlds, same thing, no I was not on a packed world.
is your screen set to max brightness? you have all the correct settings?
I've just pushed an update that should resolve a few issues:
Will close out of interfaces automatically.
Will work better at brilliant wisps.
I'm going to re-work EVERY SPS map as i get the time.
Kazimx
2014-01-03 12:07:39
Solid script mate, haven't used any scripts in ages but with work and how shit divination is I had no choice.
Here's a proggy:
http://puu.sh/689BJJust one slight blunder it sometimes gets stuck here:
http://puu.sh/68asc.jpgWhich is South West of the Energy Rift at Brilliant Wisps but other than that this is a great script, good job.
The Spark
2014-01-03 12:12:28
From: footballjds
is your screen set to max brightness? you have all the correct settings?
I've just pushed an update that should resolve a few issues:
Will close out of interfaces automatically.
Will work better at brilliant wisps.
I'm going to re-work EVERY SPS map as i get the time.
yeah, all my interface/graphics settings are perfect, this isn't the first script I've run mate.
superduperd
2014-01-03 14:45:48
After monitoring the script for many hours, it seems to me that the following 4 situations could be improved a bit (note: script runs greatly, just pointing out possible improvements to make it even better):
1. After it converts all the memories and walks towards yellow dots on the minimap, the script waits a bit (could be fixed by picking better colors I assume, any other fixes?)
2. Right after the harvested wisp disappears -> before searching for a new wisp, the script waits a bit (possibly due to the waittime to see if the inventory changes (to see if it still gathers memories?), cant directly think of a possible solution for this)
3. When the inventory is full -> moves to the rift, the script waits a bit (same reason as number 2 I assume, but maybe add a procedure to check the 'You do not have any inventory space' message, after which it moves to the rift instead of having the waittime for the inventory change?)
4. When it stands at rift -> starts to convert wisps, the script waits a bit (moves the mouse in short diagonal lines untill it opens the convert option (doesn't always do this though)(cant seem to figure out a solution for this at this moment)
Anyway, these are just some possible improvements of this already great script, that i noticed. I tried to read the script and thus came to this conclusions, though I do not know for sure if i interpreted the code right ;)
I hope this info is usefull for you ;)
gr, super
footballjds
2014-01-03 15:18:52
new graphics by tehYosh:

updated script.
NineteenNinetyNine
2014-01-03 18:20:40
Like the new art :D
Got stuck here :
http://gyazo.com/d31d842ebba476ac45f7bbb6f2674f48 Still went good for well over an hour!
Warning! You passed a wrong xe to a finder function: 16649918. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
Warning! You passed a wrong ye to a finder function: 8782927. The client has a height of 600, thus the ye is out of bounds. Setting the value to 599 (h-1) for now.
Exception in Script: Runtime error: "Invalid floating point operation" at line 962, column 21 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (03-01-14 at 04.44.17 PM).txt] has not been freed in the script, freeing it now.
Not sure if it's the script or if I set it up wrong, I set it to SIPHON_LUSTROUS_WISPS and my div level was 72 or 73 when it got stuck.
MasterXehanort
2014-01-03 20:36:35
From: Mouse
When it tries find the rift, sometimes I will be standing right next to it and it will run to a random spot on the minimap, and often run back and forth several times before it goes back to the rift and begins to convert memories. I don't think that this has to do with the color I have set for the rift. It still clicks in the general area that the rift is supposed to be at (on the minimap) correctly, but then it just clicks elsewhere on the minimap and runs around. After it runs around a bit it eventually finds the rift and converts memories.
I'm using the script at the lv90 desert spot. It will be at the rift, then run all the way down to the southeast corner of the map, then back up, and repeat this several times. Here is a picture.
Read through the thread, takes a while, but usually someone has already had a problem with the same issue you are having a problem with. Footballjds knows about this issue.
From earlier posts:
From: Justin
Same here, Also noticed SPS walking didn't work too well for luminous wisps, falling back to 1.02
From: footballjds
Luminous is in the desert. hence the bad SPS detection.
Footballjds is in the process of updating the SPS of the locations. For the time being, keep training at radiant site. Seems to be pretty steady there. You aren't missing out on much since you don't even have to train divination by hand.
Other than that, good work on the script so far jds. Looking forward to future updates. I have a few ideas in mind I'd like to see implemented.
The Spark
2014-01-03 20:53:24
edit: nevermind
Justin
2014-01-03 21:20:15
From: MMOE
Read through the thread, takes a while, but usually someone has already had a problem with the same issue you are having a problem with. Footballjds knows about this issue.
From earlier posts:
Footballjds is in the process of updating the SPS of the locations. For the time being, keep training at radiant site. Seems to be pretty steady there. You aren't missing out on much since you don't even have to train divination by hand.
Other than that, good work on the script so far jds. Looking forward to future updates. I have a few ideas in mind I'd like to see implemented.
All good, I edited the script for it to work in the desert without SPS. I've reached 99 divination :)
I very much doubt you will get sps working well the in the desert. It's a killer for it :p
digitalninja
2014-01-03 22:58:43
I am trying 1.03 (I usually just use 1.02 since it seems the most stable) and get the same error I have seen others get where it clicks the rift, converts 2-3 memories, and then tries to harvest again. Here is my debug -
---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
---- Found option "Harvest " in "Harvest Radiant wisp"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant wisp, Walk here, Examine Radiant wisp, Cancel]
---- Found option "Harvest " in "Harvest Radiant wisp"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Walk here, Cancel]
------ chooseOption.close(): Succesfully closed the menu
---- Failed to find any text matches
-- ChooseOption._select() result = false
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [ConveM memories Energy RiM, Walk here XXX(skill: 2208), Follow XXX(skill: 2208), Trade with XXX(skill: 2208), RepoM XXX(skill: 2208), Follow XXX, (skill: 2327, Trade with XXX, (skill: 2327, RepoM XXX, (skill: 2327, Examine Energy RiM, Cancel]
---- Found option "memories En" in "ConveM memories Energy RiM"
-- chooseOption.select() result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Radiant spring, Walk here, Examine Radiant spring, Cancel]
---- Found option "Harvest " in "Harvest Radiant spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- chooseOption._select():
It also feels very "bot like" since it has a hard time with checking the water or anything blue … I didnt see where I could update colors in the new script.
How long was the script running?
Happens immediately for me (as in I cant complete 1 inventory round)
What is your divination level?
93
What wisp did you set in the declare players?
Radiant
What location are you at in the game?
Dragontooth Isle
Do you have the debug?(if so, please post inside of tags)
See above
Hope that helps!
UPDATE – I am sure this must be user error … I unzipped the script into C:/Simba/Scripts but for some reason even if I open it directly from the folder I dont think I am getting the most recent version (I didnt see the new proggy paint). Also another really weird thing is when I DO open from the file it seems to revert to a fresh install of Simba and wont allow me to open extensions and/or update SIMBA. Cant really make sense of it …
MasterXehanort
2014-01-04 00:10:58
From: digitalninja
I am trying 1.03 (I usually just use 1.02 since it seems the most stable) and get the same error I have seen others get where it clicks the rift, converts 2-3 memories, and then tries to harvest again.
UPDATE – I am sure this must be user error … I unzipped the script into C:/Simba/Scripts but for some reason even if I open it directly from the folder I dont think I am getting the most recent version (I didnt see the new proggy paint). Also another really weird thing is when I DO open from the file it seems to revert to a fresh install of Simba and wont allow me to open extensions and/or update SIMBA. Cant really make sense of it …
Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.
The new paint is on the AIO_DIV version.
If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.
Kazimx
2014-01-04 00:39:50
Tested script with the new update script ran perfectly, really good job it is running a lot better.
http://puu.sh/68T1q
MasterXehanort
2014-01-04 01:04:59
From: Olly
I very much doubt you will get sps working well the in the desert. It's a killer for it :p
Hmm.. changed the POI's in the div_include. Seems to be stable in desert. Will babysit for another hour to be sure.
Update: Ran good for about 30 minutes. Started misclicking towards eastern part of the map again. Will continue testing different values on TPointarrays, no avail yet.
superduperd
2014-01-04 06:24:06
From: MMOE
Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.
The new paint is on the AIO_DIV version.
If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.
I also unzipped the script in the c:/simba/scripts map and ran across the same issue as MMOE (about the extensions in simba not loading when you open the AIO_DIV.simba file immediateley from that map). After testing it a bit, it seems the script looks for the /map directory and the 'gfx_by_yoshi.bmp' in the same directory which you started simba from. So if you were to start simba from c:/simba/simba.exe, you could also copy the map 'maps' and the .bmp to the c:/simba directory, where the script will find the files it needs and since you open simba normally it would load all extensions as well (but as you said the extensions will work even if not properly displayed in simba, so this bypass doesn't really matter).
gr, super
P.S.
Please don't post any errors that occured when you use this 'bypass', since footballjds intended simba to be opened by opening AIO_DIV.simba and thus this is not 'officially' supported (i'm just giving background info on how i got it to work ;))
Kazimx
2014-01-04 10:15:45
Here's my last proggy on brilliants:
http://puu.sh/69dRB
MasterXehanort
2014-01-04 12:25:23
From: superduperd
I also unzipped the script in the c:/simba/scripts map and ran across the same issue as MMOE (about the extensions in simba not loading when you open the AIO_DIV.simba file immediateley from that map).
Please don't post any errors that occured when you use this 'bypass', since footballjds intended simba to be opened by opening AIO_DIV.simba and thus this is not 'officially' supported (i'm just giving background info on how i got it to work ;))
I didn't have any errors, I was just trying to help another user.
digitalninja
2014-01-04 12:33:00
From: MMOE
Download the folder from github. Extract all files to the desktop. It will save as a "AIO_Divination-master" file on your desktop. Open that folder, and open the simba script "AIO_DIV" instead of version 1.03. Don't worry about the extensions not being able to open, the script runs fine, just follow the steps.
The new paint is on the AIO_DIV version.
If you're looking to update the colors, you must open "div_include" from the master file. That contains most of the actual script. Modify what you need you, assuming you know what you're doing, and save the "div_include" script. Close that, and then re-open the "AIO_DIV" viola.
Thanks MMOE! That worked like a charm!
superduperd
2014-01-04 12:41:57
From: MMOE
I didn't have any errors, I was just trying to help another user.
i know, wasnt directed at you but. This P.S. was just about my own post and any 'errors' that could occur when using this ;)
digitalninja
2014-01-04 12:43:06
From: sparkyownage
It gets a full inventory of memory, goes to the hole, and just stands there.?!? Whats with this? :(
This happens to me as well when I open the script and just press play. If I stop the script after the game loads and then press play again it doesnt have this problem.
StickToTheScript
2014-01-04 14:24:11
From: footballjds
That is odd…
I'm going to modify SPS's getPlayerLocation so if we're too far from the rift area we'll run back into place… But the only way to go from digsite to taverly is teleporting.
I know.. I am guessing it clicked the teleport because it was blue, but it decided to go there. Anyways, I am now at karamja, and it is running down toward shilo village. DOnt know why…
Mouse
2014-01-04 14:43:25
Added a break manager from a different script, and it runs perfectly.
Thanks for 99 div.

14 hour prog for you (with breaks).
The Mayor
2014-01-04 15:39:57
From: Mouse
Added a break manager from a different script, and it runs perfectly.
Thanks for 99 div.

14 hour prog for you (with breaks).
For some reason I like your SRL name :D
Clarity
2014-01-04 22:06:08
– Start custom SPS setup.
– .init()
—- Path exists (maps\luminous_wisps.png)
—- FATAL ERROR: .setup(): Unable to load map or bitmap to map failed
—- Freeing the minimap mask
—- Succesfully freed SMART[302676]
Successfully executed.
Script has worked fine for me forever, and now for some reason SPS isn't working. Updated/reinstalled/copied files to various different directories all I could but I still seem to get this error. Any thoughts?
And yes, I am opening AIO_DIV from its own folder directly. It says path exists so it seems to be finding the maps, but not knowing how to load them.
Mustangs113
2014-01-05 00:38:40
I get something that tells me that it was unable to find the map? Where am I supposed to put the AIO-Divination-Master folder?
NineteenNinetyNine
2014-01-05 02:22:26
From: Mustangs113
I get something that tells me that it was unable to find the map? Where am I supposed to put the AIO-Divination-Master folder?
It doesn't matter where you put the folder. Just open the actual AIO_DIV file instead of opening it through Simba.
Praizey
2014-01-05 08:15:49
Exception in Script: Unknown declaration "SPS_GatherRotatedMinimap" at line 277, column 19 in file "D:\Scripts\AIO_Divination-master\div_include.simba"
superduperd
2014-01-05 11:36:08
From: Mustangs113
I get something that tells me that it was unable to find the map? Where am I supposed to put the AIO-Divination-Master folder?
if you would even read the intro by footballjds or just one page back, this was thoroughly discussed.
Mustangs113
2014-01-06 00:51:41
From: superduperd
if you would even read the intro by footballjds or just one page back, this was thoroughly discussed.
I read it. I wasn't aware that it was required to launch it from the file. Its fixed now. Thank you.
Wooty
2014-01-06 12:15:48
Nice script man! Works great.
skillers
2014-01-06 19:51:48
Thanks for this script! Has got me 80+ div so far
Wooty
2014-01-07 11:18:06
After the PoP update, the script is unable to find the conversion-option window?
EDIT: nvm, my bad, it works.
I was using this script all day yesterday, and now for some reason after the Ports update I'm getting this error:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[4148] as Simba's target
-------- Succesfully paired to a existing client, SMART[4148]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 411}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 281ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\incandescent_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[4148]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I have the AIO_DIV.simba and the maps folder located at C:\Simba\Scripts
Everything is setup correctly, as I was using the same version only yesterday. Not understanding what's caused this! :(
garyman
2014-01-07 19:37:30
From: BeRy
Everything is setup correctly, as I was using the same version only yesterday. Not understanding what's caused this! :(
Have you tried updating SRL and SPS?
From: garyman
Have you tried updating SRL and SPS?
yeah, tried that at the very start :(
footballjds
2014-01-08 09:15:32
From: BeRy
I was using this script all day yesterday, and now for some reason after the Ports update I'm getting this error:
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
---------- smartSetAsTarget(): Succesfully set SMART[4148] as Simba's target
-------- Succesfully paired to a existing client, SMART[4148]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 411}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Client is ready.
---- Setup SRL in 281ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\incandescent_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[4148]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I have the AIO_DIV.simba and the maps folder located at C:\Simba\Scripts
Everything is setup correctly, as I was using the same version only yesterday. Not understanding what's caused this! :(
use windows explorer to navigate to the location of AIO_DIV.SIMBA. Open the script from there, not from recent scripts within simba or anywhere else.
digitalninja
2014-01-09 02:05:46
From: footballjds
use windows explorer to navigate to the location of AIO_DIV.SIMBA. Open the script from there, not from recent scripts within simba or anywhere else.
Its odd I got the same error … took a break to do world event and SOF (which is when the game got updated with the new POP content) Went back to div'ing and it would just stand there. I closed down simba and opened from original file (not recent or simba) and had the same issue. Again probably just user error but thought I would at least let everyone know you may just need to reset/restart everything.
gawain
2014-01-09 15:05:31
jsut wanted to say that this script is still awesome :D
Chris!
2014-01-09 15:48:23

At level 70 spot. Sometimes tries to right click the water, also gets abit confused with players at the rift sometimes. Excellent script though!
garyman
2014-01-09 15:52:54
[ATTACH=CONFIG]22688[/ATTACH]
This was at sparkling I believe, whatever the rellaka area is.
Fervidity
2014-01-10 04:34:32
Am having problems running this script in the login name/password coloum :(
Fervidity
2014-01-10 04:39:04
Exception in Script: Invalid evaluation at line 35, column 3 in file "C:\Program Files\Simba\Scripts\AIO_Divination-master\item_db.simba"
Arkandos
2014-01-10 04:54:16
From: Fervidity
Exception in Script: Invalid evaluation at line 35, column 3 in file "C:\Program Files\Simba\Scripts\AIO_Divination-master\item_db.simba"
Getting the same error, and before I got that error it would hang up after I had logged in; like it hadn't recognized that I was ingame or something. Now it won't even compile, I've uninstalled/reinstalled Simba, re-downloaded AIODiv Master from GitHub, quadruple check that I've updated all extensions, associations, SRL, SPS, Simba, etc.
Far and above not my first rodeo, super frustrating.
This is all post-PoP update, btw-
PS: I can say that this did work most excellently approximately 72 hours ago, went from 49-66 without a single hiccup, and you've got my absolute appreciation.
superduperd
2014-01-10 08:58:54
From: Arkandos
Getting the same error, and before I got that error it would hang up after I had logged in; like it hadn't recognized that I was ingame or something. Now it won't even compile, I've uninstalled/reinstalled Simba, re-downloaded AIODiv Master from GitHub, quadruple check that I've updated all extensions, associations, SRL, SPS, Simba, etc.
Far and above not my first rodeo, super frustrating.
This is all post-PoP update, btw-
PS: I can say that this did work most excellently approximately 72 hours ago, went from 49-66 without a single hiccup, and you've got my absolute appreciation.
Guess that its an error on your side though, i have everything updated and works like a charm.
footballjds
2014-01-10 09:57:23
From: Fervidity
Exception in Script: Invalid evaluation at line 35, column 3 in file "C:\Program Files\Simba\Scripts\AIO_Divination-master\item_db.simba"
download the latest and make sure you're opening the AIO_DIV file from the folder "AIO_Divination-master" and not from recent simba or something.
edit: As anyone who looked into my project will have already noticed I'm adding item recognition. For this script it won't do a whole hell of a lot. To be quite honest there are simpler solutions if I was only using it in this script.
HOWEVER, my item recognition will be able to get info on or identify any runescape item inside a tbox. So simply pass it tabBackpack.getSlotBox(2) and it will tell you what item is there or get the item info if it doesn't exist in the database of items.
This item recognition will be hopefully added to SRL at some point. It isn't complete but the idea is. I just need to write it all when i get the opportunity to do so.
DavDc5
2014-01-10 10:15:32
From: Arkandos
Getting the same error, and before I got that error it would hang up after I had logged in; like it hadn't recognized that I was ingame or something. Now it won't even compile, I've uninstalled/reinstalled Simba, re-downloaded AIODiv Master from GitHub, quadruple check that I've updated all extensions, associations, SRL, SPS, Simba, etc.
Far and above not my first rodeo, super frustrating.
This is all post-PoP update, btw-
PS: I can say that this did work most excellently approximately 72 hours ago, went from 49-66 without a single hiccup, and you've got my absolute appreciation.
I'm having the exact same problem as Arkandos. I noticed however that when I reinstalled Simba + updates, my extensions no longer stay updated. So when I open the AIO_Div script, I have no extensions and it won't update them. However, if I open simba.exe from C: drive all my extensions are there and up to date. Loading it in this instance of Simba gives me the same error as Arkandos. This all happened with the PoP update aswell. I will keep trying to figure out a solution because it does appear to be on another side of the actual script. I must say the script has been super amazing and I thank you footballjds.
footballjds
2014-01-10 10:57:18
From: DavDc5
I'm having the exact same problem as Arkandos. I noticed however that when I reinstalled Simba + updates, my extensions no longer stay updated. So when I open the AIO_Div script, I have no extensions and it won't update them. However, if I open simba.exe from C: drive all my extensions are there and up to date. Loading it in this instance of Simba gives me the same error as Arkandos. This all happened with the PoP update aswell. I will keep trying to figure out a solution because it does appear to be on another side of the actual script. I must say the script has been super amazing and I thank you footballjds.
okay, what you java client lazy botters need to realize is that updates don't *ucking matter over here. You could change the game engine, obfuscate the client differently, etc. As long as there isn't a graphics update across the board an update has NO EFFECT ON US.
Secondly, your issue with Simba and updates is unrelated to my script. if you cannot figure out how to use SIMBA that is your fault or the devs that wrote simba's fault, not mine.
Thirdly, if one other *ucking person mentions an issue with my script "post player owned ports update" i'm moving this out of the public section.
and finally, i'm in a bad mood so take everything with a grain of salt. I'd love to help everyone get this script working. the best thing to do is realize you don't know what you're talking about. Although you think you know what the issue is you do NOT.
Send me a PM or hop on SRL skype. I'll help anyone get this script running over teamviewer. I'm on a computer 10 hours a day 5 days a week minimum.
From: superduperd
Guess that its an error on your side though, i have everything updated and works like a charm.
thank you
chief herb
2014-01-10 13:28:19
used this the last couple of days, and just turned it on again, nothing messing up for me. posted at 85 div rinnow and rising. THANK YOU Footballjds
superduperd
2014-01-10 13:37:37
Reached 99 divination! Script works great and i love it, used it for 54-99 :D Top xp/hr i reached was 81.7k/hour when harvesting @ incandescent ;)
wow man, how long took you ?
Kevin
2014-01-10 14:47:34
I'm sorry, but now after the Player Owned Ports update, I can no longer compile my Slayer script. Help fix please.
Musscullen
2014-01-10 17:08:48
ty for the awesome script man… :)
pall398
2014-01-10 17:51:31
When I ran it I got this.
Compiled successfully in 4368 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
-------- Failed to pair to SMART[7556]
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [[url]http://world8.runescape.com/[/url], f6923917199541322309]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[508] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 39609ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\glowing_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[508]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
superduperd
2014-01-10 20:16:42
From: pall398
When I ran it I got this.
Compiled successfully in 4368 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
-------- Failed to pair to SMART[7556]
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [[url]http://world8.runescape.com/[/url], f6923917199541322309]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[508] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 39609ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\glowing_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[508]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
i dont even know why i'm responding to this. This issue, which only has to do with not setting the script up correctly (FOLLOWING THE SET-UP INSTRUCTIONS IN THE FIRST POST, ONLY 6 RULES!!!!), has been clarified many times. learn to read.
Arkandos
2014-01-11 02:38:25
Now I did notice this in the command prompt…
[ATTACH=CONFIG]22693[/ATTACH]
Any advice? I'm assuming the client isn't properly being recognized or initialized, which would explain why upon login it fails recognize that I'm, well, logged in.
I know it's the same old song and dance, but, yes, I have re-installed Simba, Java7u45, updated SPS, SRL, Simba, properly setup my DeclarePlayers, and launching from AIODIV directly, from my E:/Simba folder, with maps/extensions/includes/etc inside. And, keep in mind - this was working perfectly for me less than 2 days ago. What gives? :/
Edit dos: Getting this also, for what it's worth…which to me, makes no sense because it's successfully logging in. :|
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
---- WARNING: Unknown login string: ""
---- HINT: Please report this issue in the SRL bugs section of the forum
------ Saving screenshot: unknown_login_count.png
---- Login response: One minute as passed...
------ All players inactive...
-- TPlayer.login(): False
-- Freeing the minimap mask
-- Succesfully freed SMART[2080]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
digitalninja
2014-01-11 11:12:03
Sorry @footballjds … not sure what my problem is here … I had this script running flawlessly and now, for some reason, cant get it to harvest incandescent wisps … It gets stuck in the loop below looking for a goblin color? I am opening from windows and have had it working fine in the past so not sure what I did to break it??
---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 214} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 210} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 211} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 175, Y = 212} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- exitSquealOfFortune()
---- Found goblin color around {X = 176, Y = 215} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
-- Freeing the minimap mask
-- Succesfully freed SMART[8176]
-- Freeing gametabs bitmaps...
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
digitalninja
2014-01-11 14:13:18
Update to my last post … I re-downloaded the script and now get a weird TPA error -
[item: , black count: 0, w: 0, h: 0]
-- Unable to debug TPA onto smart canvas
-- Freeing the minimap mask
-- Succesfully freed SMART[4308]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I then tried to login and press play and got the following error -
[item: , black count: 78, w: 23, h: 28]
-- Unable to debug TPA onto smart canvas
Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 854, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4]
File[C:\Simba\Includes\SRL-6/logs/SRL log (11-01-14 at 11.12.05 AM).txt] has not been freed in the script, freeing it now.
From: footballjds
use windows explorer to navigate to the location of AIO_DIV.SIMBA. Open the script from there, not from recent scripts within simba or anywhere else.
Thanks for this :) What a strange glitch!
Wooty
2014-01-11 15:13:00
Still working great! Thank you so much footballjds, really appreciate your work.
MasterXehanort
2014-01-11 15:39:14
Suicided 99 divi. Thanks footballjds.
Praizey
2014-01-11 18:26:25
The following bitmaps were not freed: [2, 3, 4]
zunkill
2014-01-12 12:40:40
Compiled successfully in 1997 ms.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[7052] as Simba's target
——– Succesfully paired to a existing client, SMART[7052]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 395}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 234ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- Path exists (maps\lustrous_wisps.png)
—- Setup area "lustrous_wisps" in 31ms
– .init()
– End custom SPS setup.
[item: , black count: 78, w: 23, h: 27]
– Unable to debug TPA onto smart canvas
Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 854, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4]
File[C:\Simba\Includes\SRL-6/logs/SRL log (12-01-14 at 05.35.14 PM).txt] has not been freed in the script, freeing it now.
i got this error and i followed everything is the setup procedure, yes the 6 points…
ownagelouis
2014-01-12 13:03:28
[item: , black count: 0, w: 0, h: 0]
– Unable to debug TPA onto smart canvas
– Freeing the minimap mask
– Succesfully freed SMART[3528]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
pls help me
a ghetto boy
2014-01-12 13:14:18
Compiled successfully in 1778 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [http://world27.runescape.com/, f733807432544459876]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[10572] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 20078ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- Path exists (maps\brilliant_wisps.png)
---- Setup area "brilliant_wisps" in 31ms
-- .init()
-- End custom SPS setup.
[item: , black count: 0, w: 0, h: 0]
-- Unable to debug TPA onto smart canvas
-- Freeing the minimap mask
-- Succesfully freed SMART[10572]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I've got a similar error. The script stops as soon as it paints the graphic onto the login screen. I'm having no problems with other scripts, just this one. Script is being run from the unzipped directory, just as you recommended. Declareplayer is setup correctly afaik.
ownagelouis
2014-01-12 13:28:21
From: a ghetto boy
Compiled successfully in 1778 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [http://world27.runescape.com/, f733807432544459876]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[10572] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 20078ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- Path exists (maps\brilliant_wisps.png)
---- Setup area "brilliant_wisps" in 31ms
-- .init()
-- End custom SPS setup.
[item: , black count: 0, w: 0, h: 0]
-- Unable to debug TPA onto smart canvas
-- Freeing the minimap mask
-- Succesfully freed SMART[10572]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I've got a similar error. The script stops as soon as it paints the graphic onto the login screen. I'm having no problems with other scripts, just this one. Script is being run from the unzipped directory, just as you recommended. Declareplayer is setup correctly afaik.
thats exactly the same error..
problem is with my second pc this script is working.
footballjds
2014-01-12 15:43:16
Everyone who is having issues with the script update it again.
kazzero
2014-01-12 16:37:39
From: footballjds
Everyone who is having issues with the script update it again.
the script collects energies but when it comes to converting them into xp it dosent click the rift, mind helping out please ?
a ghetto boy
2014-01-12 17:36:17
From: kazzero
the script collects energies but when it comes to converting them into xp it dosent click the rift, mind helping out please ?
Thanks for the update. As said above, the script now logs in and collects memories fine, but will not click the rift to convert them. I am using the script to collect gleaming energy. Once the inventory is full, the script hangs with the cursor on the minimap and the player standing next to the rift. Debug included below.
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- .getPlayerPos(): result = {X = 172, Y = 178}, took 46 ms
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Gleaming spring, Walk here, Examine Gleaming spring, Cancel]
---- Found option "Harvest " in "Harvest Gleaming spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- .getPlayerPos(): result = {X = 154, Y = 178}, took 62 ms
-- .getPlayerPos(): result = {X = 154, Y = 178}, took 47 ms
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 15...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
whitevans1
2014-01-12 18:03:08
From: a ghetto boy
Thanks for the update. As said above, the script now logs in and collects memories fine, but will not click the rift to convert them. I am using the script to collect gleaming energy. Once the inventory is full, the script hangs with the cursor on the minimap and the player standing next to the rift. Debug included below.
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- .getPlayerPos(): result = {X = 172, Y = 178}, took 46 ms
-- chooseOption.isOpen(): result = true
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Harvest Gleaming spring, Walk here, Examine Gleaming spring, Cancel]
---- Found option "Harvest " in "Harvest Gleaming spring"
-- chooseOption.select() result = true
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 0...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
-- .getPlayerPos(): result = {X = 154, Y = 178}, took 62 ms
-- .getPlayerPos(): result = {X = 154, Y = 178}, took 47 ms
-- TRSMinimap.waitFlag()
---- Waiting until flag distance equals 15...
---- Flag is not present, resulting true
-- TRSMinimap.waitFlag(): True
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 47 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
-- .getPlayerPos(): result = {X = 166, Y = 220}, took 46 ms
Same here won't convert in the rift. Everything else works fine though. Good work.
footballjds
2014-01-12 18:34:14
I committed without testing, I'll get it updated, meanwhile patience.
The Spark
2014-01-12 19:04:14
From: whitevans1
Same here won't convert in the rift. Everything else works fine though. Good work.
That's the exact same problem I've been having for like 2 weeks, nobody listens to me though :P
footballjds
2014-01-12 22:41:22
From: sparkyownage
That's the exact same problem I've been having for like 2 weeks, nobody listens to me though :P
huh. I just tested my script, it is working fine. I'm using the latest.
Use an empty world. Low ping.
digitalninja
2014-01-12 23:26:00
From: whitevans1
Same here won't convert in the rift. Everything else works fine though. Good work.
1st Thanks footballjds for the help tonight … no idea what you did to get it working but its weird Simba didnt keep those updated plugins huh.
2nd For everyone having the issue where it stands next to the rift and doesnt convert try stopping the script and pressing play again. This seemed to resolve the issue for me.
footballjds
2014-01-13 12:12:22
simba is bugged, i'll give you guys that. extensions are hidden or disabled or updates don't seem to persist, etc. However, i cannot fix any of these issues…
I for the first time just encountered the issue where it collected and didn't convert. new colors for rift may be in order. Although it doesn't happen on empty worlds.
Hey, I could really use some help with getting this script to work. I'm not sure what is wrong, but for some reason, all of the scripts I try on simba work except for yours, footballjds. Do you use a different version of SRL than other scripters or something? Maybe you just code something differently? I'm not sure, but I know that you have great scripts because everyone always rates them so highly. So far, your karamja fisher, Al-Kharid Cooker, and AIO Divination have all given me this same problem though. I tried to follow the setup instructions to a tee. Can you tell me what I'm doing wrong? Also, I have Windows 8.1 64bit if that makes a difference.[ATTACH=CONFIG]22710[/ATTACH][ATTACH=CONFIG]22711[/ATTACH]
footballjds
2014-01-13 16:28:12
From: cj17
Hey, I could really use some help with getting this script to work. I'm not sure what is wrong, but for some reason, all of the scripts I try on simba work except for yours, footballjds. Do you use a different version of SRL than other scripters or something? Maybe you just code something differently? I'm not sure, but I know that you have great scripts because everyone always rates them so highly. So far, your karamja fisher, Al-Kharid Cooker, and AIO Divination have all given me this same problem though. I tried to follow the setup instructions to a tee. Can you tell me what I'm doing wrong? Also, I have Windows 8.1 64bit if that makes a difference.[ATTACH=CONFIG]22710[/ATTACH][ATTACH=CONFIG]22711[/ATTACH]
smart debug is useless to me.
i notice you don't have the latest, update to the latest script.
my other scripts might be outdated
Wow, that was a really quick reply! I updated the script and it's working great now. Thanks for the fast reply and for creating this script!
digitalninja
2014-01-13 17:25:22
From: cj17
Also, I have Windows 8.1 64bit if that makes a difference.[ATTACH=CONFIG]22710[/ATTACH][ATTACH=CONFIG]22711[/ATTACH]
For what its worth footballjds mucked about with my SIMBA as I was having some pretty wicked issues as well … it really could be a Windows 8.1 issue and he went into the settings and set it up for admin wide windows 7 compatibility. In the end the script worked again but we couldnt get the extensions to show.
footballjds
2014-01-14 18:46:57
Please report bugs in the link in the main post.
I'm working to get this script better and i need feedback.
footballjds
2014-01-15 01:23:42
From: footballjds
Please report bugs in the link in the main post.
I'm working to get this script better and i need feedback.
fixed the finding rift issue. I did extensive testing but i need your feedback, get the latest script and test!
I added the following features:
optional mainscreen debugging
user set chance to left click instead of right click(applies to rift and wisps)
jordanbotter
2014-01-15 02:19:45
can you make good money from this skill? havent played rs in awhile so not to sure on what its about lol
footballjds
2014-01-15 09:35:06
From: jordanbotter
can you make good money from this skill? havent played rs in awhile so not to sure on what its about lol
divination has the potential to make you money if you sell the energy. The max cash can be earned by converting all your memories to energy as opposed to EXP. My script gives you all three options when converting.
However, i don't see this as a very good money making method.
footballjds
2014-01-15 10:44:02
From: bbassett
I 99'd divination a few weeks back and have left your script running probably 12-15 hours a day, making about 10-15m a day without suiciding. Have made about +/-200m. I agree it isn't the fastest earner, but seems safe enough, uses no resources, has a choice of many locations and is relatively stress free to set up.
Glad to hear it, I'd appreciate some progress reports ya know ;) Also, have you tested the newest version?
I know a TON of people just bot the hell out of this script and never even make a comment.
kazzero
2014-01-15 11:38:51
keep getting this error
– TPlayer.login(): True
– chooseOption._select():
—- chooseOption.isOpen(): result = false
—- ERROR: chooseOption menu never appeared
– chooseOption.select() result = false
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
Clarity
2014-01-15 11:44:16
[Not script specific error] If anyone received an SPS error "path exists" but then it was unable to load the map, I solved this by a clean reinstall of Simba and all includes into C:\Simba rather than another directory. Reinstalls to my other directory still gave the error.
From: footballjds
Glad to hear it, I'd appreciate some progress reports ya know ;) Also, have you tested the newest version?
I know a TON of people just bot the hell out of this script and never even make a comment.
Heh yeah, I'll post one in a bit, just started running it. A ton of people use it indeed. The script is more humanlike and error free now but before it used to be really easy to tell who was using 1.02 etc.
kazzero
2014-01-15 13:38:51
still getting this error tried reinstalling and still comes up
– TPlayer.login(): True
– chooseOption._select():
—- chooseOption.isOpen(): result = false
—- ERROR: chooseOption menu never appeared
– chooseOption.select() result = false
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
Clarity
2014-01-15 14:26:20
Is your rift color correct? Have you set the correct wisp location in declareplayers?
footballjds
2014-01-15 15:37:38
From: kazzero
still getting this error tried reinstalling and still comes up
– TPlayer.login(): True
– chooseOption._select():
—- chooseOption.isOpen(): result = false
—- ERROR: chooseOption menu never appeared
– chooseOption.select() result = false
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
your report isn't helpful. I need a lot more information. Which location? etc. see the first post for reporting bugs.
kazzero
2014-01-15 17:10:02
How long was the script running?got full inv of energy then stopped
What is your divination level? 14
What wisp did you set in the declare players? FLICKERING
What location are you at in the game? falador
Do you have the debug ? yes the debug is enabled
How long was the script running? start up
What is your divination level? 92
What wisp did you set in the declare players? radiant
What location are you at in the game? dragontooth island
Do you have the debug?
– exitSquealOfFortune(): result = False
– exitSquealOfFortune()
—- Found goblin color around {X = 215, Y = 193} looking for the dtm of the X..
—- Failed to find the DTM, we may have found a false area of color
– exitSquealOfFortune(): result = False
– exitSquealOfFortune()
—- Found goblin color around {X = 214, Y = 192} looking for the dtm of the X..
Just spams that over and over. If theres anything else i can do please let me know. Something to add is the bot doesnt do any mouse movements or readjust camera angles, just stands there and does nothing and debug fills up with the squeal of fortune error saying it cant exit i believe but the squeal of fortune is not opened.
footballjds
2014-01-16 10:03:48
if the script does nothing you have setup issues. Zace, you need to update the script to the latest and properly setup runescape for botting if you haven't.
People don't realize i update the script often, if it isn't working UPDATE. it isn't hard to update.
chief herb
2014-01-16 14:25:45
From: footballjds
if the script does nothing you have setup issues. Zace, you need to update the script to the latest and properly setup runescape for botting if you haven't.
People don't realize i update the script often, if it isn't working UPDATE. it isn't hard to update.
my sps map isnt loading, ive done as acredelta said and it didnt fix it. ive got the newest version, my settings are correct. it will collect, wont move to rift because my map isnt there. whats happening?
footballjds
2014-01-16 14:52:10
From: chief herb
my sps map isnt loading, ive done as acredelta said and it didnt fix it. ive got the newest version, my settings are correct. it will collect, wont move to rift because my map isnt there. whats happening?
lol, if the sps map didn't exist the script wouldn't run at all. are you saying that your runescape game client isn't showing the minimap?
I double checked everything and i have it setup correctly but im still getting the same problem.
a ghetto boy
2014-01-17 00:12:47
[ATTACH=CONFIG]22736[/ATTACH]
Great script. thanks for the prompt update work. Only suggestion is a failsafe to detect if the player is under attack. Ive died once or twice.
chief herb
2014-01-17 01:25:10
From: footballjds
lol, if the sps map didn't exist the script wouldn't run at all. are you saying that your runescape game client isn't showing the minimap?
Yes, the minimap does not show. It will harvest but it won't convert because Theres no minimap I think.
From: chief herb
Yes, the minimap does not show. It will harvest but it won't convert because Theres no minimap I think.
log in / log out, restart etc.. to resolve the issue. The issue is on jagex' side
tehYosh
2014-01-17 06:34:21
From: a ghetto boy
[ATTACH=CONFIG]22736[/ATTACH]
Great script. thanks for the prompt update work. Only suggestion is a failsafe to detect if the player is under attack. Ive died once or twice.
From: bbassett
I carry a weapon and have auto-retaliate switched on. Maybe carry a Portent of Restoration that renews your health automatically if it drops below 50%.
Failing that, you could use a ring of life.
Clarity
2014-01-17 08:42:42
Overnight radiants.
Praizey
2014-01-17 09:25:39
yeah, runescape map has been glitching all week. Everyone you go somewhere it just stays pitch black. You can still see dots though. Super annoying
footballjds
2014-01-17 09:31:10
From: Zace
I double checked everything and i have it setup correctly but im still getting the same problem.
just so you know, if you did everything right it would work, ahha
From: a ghetto boy
[ATTACH=CONFIG]22736[/ATTACH]
Great script. thanks for the prompt update work. Only suggestion is a failsafe to detect if the player is under attack. Ive died once or twice.
are you getting attacked or attacking something? If you're getting attacked than level up. if you're accidentally attacking something then equip a bow with no arrows. I'm not implementing anything to detect fights. there is no need. i don't even know how you got attacked.
a ghetto boy
2014-01-17 10:58:08
From: footballjds
are you getting attacked or attacking something? If you're getting attacked than level up. if you're accidentally attacking something then equip a bow with no arrows. I'm not implementing anything to detect fights. there is no need. i don't even know how you got attacked.
Getting attacked. The tribesmen on karamja are aggressive regardless of combat level. Just a suggestion.
footballjds
2014-01-17 11:15:48
From: a ghetto boy
Getting attacked. The tribesmen on karamja are aggressive regardless of combat level. Just a suggestion.
never had an issue lol. hard to fathom as i've trained divination with this script.
edit, a quick search confirmed that which I already knew. They're not aggressive if your combat is high enough.
chief herb
2014-01-17 12:34:03
From: Sjoe
log in / log out, restart etc.. to resolve the issue. The issue is on jagex' side
will try this right now, thanks. thats the only thing thats been stopping me… haha
E: It didnt work:/
footballjds
2014-01-17 13:40:15
From: chief herb
will try this right now, thanks. thats the only thing thats been stopping me… haha
E: It didnt work:/
grab some tele tabs, tele around, log out(not just to lobby), log back in, tele around. it will come back
Clarity
2014-01-17 13:53:17
repost of prog:

I have no idea how they detect bots or what kind of info they can grab from player activity, but anyway I figured I'd point this out.
after waking up to check the bot progress , I had gained a bunch of XP and it had gone past 6hr game session end which is great.
but 3/4 of my inventory was filled with logs cut from trees around the area, which is understandable because misclicks can happen.
while yea, this can be solved by disabling left click with 0% chance input, as you know right clicking isn't ideal for realism (also I would get logs sometimes with 1.02). I figured you might want to look into a inventory log check/drop failsafe or some other failsafe (detects if the hover text was evergreen tree and if a left click took place it clicks somewhere else).
again, this may not be anything to prove bot vs human at all so idk if its worth it, but for the sake of being perfect, haha. it isn't very humanlike to go to chop a tree without canceling it, or sit for 7h+ with 3/4 invent filled with logs.
Besides that, as usual this script has worked wonders for me, and indirectly given me a way better social life the past few weeks :p
footballjds
2014-01-17 15:56:41
thanks for the feedback!!! I don't like logs :)
I need to finish my item recognition and then i'll add a feature to drop all items that aren't energy/memory at the users discretion, of course.
chief herb
2014-01-17 16:06:11
From: footballjds
grab some tele tabs, tele around, log out(not just to lobby), log back in, tele around. it will come back
that worked, just had to tele… cant believe i didn't try that.
Clarity
2014-01-17 17:43:10
Yeah I'd assume that issue can be solved by moving regions (aka the game has to load a new map).
TheTimo007
2014-01-17 18:06:04
From: footballjds
grab some tele tabs, tele around, log out(not just to lobby), log back in, tele around. it will come back
Like other people say, when starting it comes up with this minimap (
http://puu.sh/6owYp.jpg) and after teleporting around or logging out I can fix this and use the script.
Clarity
2014-01-18 03:44:17
Incandescents

TheTimo007
2014-01-18 10:36:52
Radiants: Method
#2
nutta124
2014-01-19 09:08:22
what are the ban rate on divination now? im kinda SCURR to bot divination atm -.-''
garyman
2014-01-19 11:23:23
From: nutta124
what are the ban rate on divination now? im kinda SCURR to bot divination atm -.-''
I don't think this script has ever gotten an account banned. Bot smart and you should be fine.
zunkill
2014-01-19 11:35:45
is anyone having issues with it converting? it gets all the wisps and goes to convert but gets stuck picking which one? i put in
#3 literally '3' where it says 1, 2 or 3 memory conversion options. but when it comes to this on the screen an orange X appears and moves to the middle then does nothing? any ideas?
someone mentioned earlier in the thread to try and pause do manually then let the bot take over, it didnt help? and someone else said try stopping then manually doing a run and then let bot take over? but nothing again?
nutta124
2014-01-19 12:05:21
so how long should i bot per day?
zunkill
2014-01-19 15:11:02
How long was the script running? until it picked up all the wisps and headed to the rift
What is your divination level? 70
What wisp did you set in the declare players? Lustrous
What location are you at in the game? the canifis patch
Do you have the debug?(if so, please post inside of tags) no because i can explain the situation, it doesnt click a convert option even thought i told it to pick number 3 for extra exp…
but i can provide the debug
[SIMBA=The following bitmaps were not freed: [2, 3, 4] Compiled successfully in 1997 ms. – setupSRL() —- Setting up SRL… —- initSmart(): —— Attempting to pair to a previously spawned client —— smartPairToExistingClient(): ——– Found 1 free client(s), attempting to pair to one… ———- smartSetAsTarget(): Succesfully set SMART[10096] as Simba's target ——– Succesfully paired to a existing client, SMART[10096] —— smartPairToExistingClient(): result = true —— Succesfully initialized via pairing to a previously spawned client —- initSmart() —— smartSetupDrawing(): Succesfully setup SMART drawing —- Waiting up to 5 minutes for RS to load… —— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 392} —— TRSActionBar.__find(): result = true (height = 75) —— Dynamic interfaces have been set. —- Client is ready. —- Setup SRL in 218ms. – setupSRL(): True – Start custom SPS setup. – .init() —- Path exists (maps\lustrous_wisps.png) —- Setup area "lustrous_wisps" in 31ms – .init() – End custom SPS setup. —- TRSGameTab.__initTabs(): Setup gametab properties – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 46 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 32 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 32 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – Freeing the minimap mask – Succesfully freed SMART[10096] – Freeing gametabs bitmaps… Successfully executed.]
can i get some help at all?
footballjds
2014-01-19 15:36:39
From: zunkill
How long was the script running? until it picked up all the wisps and headed to the rift
What is your divination level? 70
What wisp did you set in the declare players? Lustrous
What location are you at in the game? the canifis patch
Do you have the debug?(if so, please post inside of tags) no because i can explain the situation, it doesnt click a convert option even thought i told it to pick number 3 for extra exp…
but i can provide the debug
[SIMBA=The following bitmaps were not freed: [2, 3, 4] Compiled successfully in 1997 ms. – setupSRL() —- Setting up SRL… —- initSmart(): —— Attempting to pair to a previously spawned client —— smartPairToExistingClient(): ——– Found 1 free client(s), attempting to pair to one… ———- smartSetAsTarget(): Succesfully set SMART[10096] as Simba's target ——– Succesfully paired to a existing client, SMART[10096] —— smartPairToExistingClient(): result = true —— Succesfully initialized via pairing to a previously spawned client —- initSmart() —— smartSetupDrawing(): Succesfully setup SMART drawing —- Waiting up to 5 minutes for RS to load… —— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 392} —— TRSActionBar.__find(): result = true (height = 75) —— Dynamic interfaces have been set. —- Client is ready. —- Setup SRL in 218ms. – setupSRL(): True – Start custom SPS setup. – .init() —- Path exists (maps\lustrous_wisps.png) —- Setup area "lustrous_wisps" in 31ms – .init() – End custom SPS setup. —- TRSGameTab.__initTabs(): Setup gametab properties – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 46 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 32 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 32 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 47 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – .getPlayerPos(): result = {X = 166, Y = 142}, took 31 ms – Freeing the minimap mask – Succesfully freed SMART[10096] – Freeing gametabs bitmaps… Successfully executed.]
can i get some help at all?
Did it open the rift or not find it?
zunkill
2014-01-19 15:48:15
From: footballjds
Did it open the rift or not find it?
it opened the rift ok just wouldnt pick a conversion option even though i choose number 3
Stayon
2014-01-19 18:51:44
How long was the script running? few minutes
What is your divination level? 65
What wisp did you set in the declare players? Vibrant
What location are you at in the game? mobilising armies.
Do you have the debug?(if so, please post inside of tags) nope because it's not error'd. it fills up an inventory, walks to the rift and then just sits there. it will clikc on the conversion if i click on the rift myself.
errr, reloaded like 5 times and it works fine now. ignore me i guess lol.
Clarity
2014-01-19 22:23:26
From: nutta124
so how long should i bot per day?
You can get away with a lot (many do 16-20/day) but if you want to be safe, bot a time length that is humanly realistic. Personally I bot 8-10/day.
Script has been running great so far, thanks a ton!
Running into a bit of a problem on dragontooth island (radiant wisps). After converting memories, the script will occasionally get stuck on the Ghost Captain until a wisp wanders over (his colors are rather similar to that of the wisps).
Clarity
2014-01-20 08:12:09

Log problem not as bad at Incandescents.
nigerson
2014-01-20 17:42:42
From: digitalninja
1st thanks footballjds for the help tonight … No idea what you did to get it working but its weird simba didnt keep those updated plugins huh.
2nd for everyone having the issue where it stands next to the rift and doesnt convert try stopping the script and pressing play again. This seemed to resolve the issue for me.
thank you for the stop and play tip solved my problem which i tried fixing for a month!!!! Ty ty ty
digitalninja
2014-01-20 18:17:19
From: acredelta
Log problem not as bad at Incandescents.
Great proggy! Whats your level? I am at 97 and I get around 58k/hour …
nigerson
2014-01-20 19:04:23
I have noticed a bug at glowing wisps. It just stands at rift not doing anything with a big X on a tree(happens like 2 out of 3 times that it tries to use rift). I have went back bright wisps which worked flawlessly.
Clarity
2014-01-20 22:25:52
From: digitalninja
Great proggy! Whats your level? I am at 97 and I get around 58k/hour …
Hit 97 recently. World was very low ping and mostly empty which might've helped? This was with Option 2 as well.
From: nigerson
I have noticed a bug at glowing wisps. It just stands at rift not doing anything with a big X on a tree(happens like 2 out of 3 times that it tries to use rift). I have went back bright wisps which worked flawlessly.
Is it a red drawn X? It thinks the tree is the rift, try adding your own personal colors for the rift when using that spot that don't also overlap with the tree.
Stayon
2014-01-21 00:12:47
working good for me at lustrous.
footballjds
2014-01-21 11:14:33
From: acredelta
Hit 97 recently. World was very low ping and mostly empty which might've helped? This was with Option 2 as well.
Is it a red drawn X? It thinks the tree is the rift, try adding your own personal colors for the rift when using that spot that don't also overlap with the tree.
…grrr, when people assume things…
Acredelta, the drawn cross is not where it found the rift. the drawn cross is actually based on math converting a minimap point to a mainscreen point. It is a general point of reference. the small boxes you see colorfully painted in the rift is where it finds the rift. The "X" as you call it is just a point of reference
Clarity
2014-01-21 12:13:19
Oh :duh: indeed I did assume.
Didn't read the script well enough. Ignore me everyone :p
zunkill
2014-01-21 16:06:14
@footballjds is there anyway to make the bot not click the conversion options but instead press the relevant button? such as 3 for energies and wisps??
as mine does not want to click option 3 or any of the other options at lustrous btw
Clarity
2014-01-21 17:28:11
From: zunkill
@footballjds is there anyway to make the bot not click the conversion options but instead press the relevant button? such as 3 for energies and wisps??
as mine does not want to click option 3 or any of the other options at lustrous btw
Is the mouse moving to a box at all? Any debug log? Sounds like it would be better to fix that bug than to ignore and bypass it.
I assume you mean nothing is happening…so it seems less a problem with ConvertOption and more like the procedure isn't being called in the first place, as the current procedure doesn't seem to have much potential for error since the clicked boxes are defined with set numbers.
So replacing the convertoption with a typesend wouldn't work, because it still won't be called. The problem seems to be elsewhere (like within Convert Memories or riftOpen/openRift).
Here is where ConvertOption is called in ConvertMemories:
begin
if (not riftOpen) then break;
convertOption;
threshold := getSystemTime + randomRange(2000,4000);
while (threshold > getSystemTime) and (riftOpen) do wait(50);
end;
There are a bunch of if statements/boolean conditions surrounding this so one of the booleans/conditions is being perceived incorrectly.
—
If you wanted to replace it, however, here's what you would do.
Older versions of the script used typeSend()
Change this procedure in AIO_DIV (which moves the mouse to select the desired option):
procedure convertOption();
var
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
begin
case players[CurrentPlayer].integers[0] of
1: mouseBox(box1, MOUSE_Left);
2: mouseBox(box2, MOUSE_Left);
3: mouseBox(box3, MOUSE_Left);
else begin
print('Invalid conversion option.'+ toStr(players[CurrentPlayer].integers[0]));
TerminateScript;
end;
end;
end;
to the old procedure from 1.02:
procedure convertOption;
begin
typeSend(toString(players[CurrentPlayer].integers[0]), false);
end;
Although, that method is prone to filling your chatbox with 22222222222/3333333333 which isn't ideal.
relics
2014-01-21 20:20:05
From: zunkill
@footballjds is there anyway to make the bot not click the conversion options but instead press the relevant button? such as 3 for energies and wisps??
as mine does not want to click option 3 or any of the other options at lustrous btw
I've had this issue as well and to fix it I had to slightly adjust the coordinates for whichever one of these boxes I wanted to use:
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
I thought that this might have something to do with me not using SMART (assumption, sorry), but this was just a quick fix for me.
zunkill
2014-01-22 03:43:16
From: acredelta
Is the mouse moving to a box at all? Any debug log? Sounds like it would be better to fix that bug than to ignore and bypass it.
I assume you mean nothing is happening…so it seems less a problem with ConvertOption and more like the procedure isn't being called in the first place, as the current procedure doesn't seem to have much potential for error since the clicked boxes are defined with set numbers.
So replacing the convertoption with a typesend wouldn't work, because it still won't be called. The problem seems to be elsewhere (like within Convert Memories or riftOpen/openRift).
Here is where ConvertOption is called in ConvertMemories:
begin
if (not riftOpen) then break;
convertOption;
threshold := getSystemTime + randomRange(2000,4000);
while (threshold > getSystemTime) and (riftOpen) do wait(50);
end;
There are a bunch of if statements/boolean conditions surrounding this so one of the booleans/conditions is being perceived incorrectly.
—
If you wanted to replace it, however, here's what you would do.
Older versions of the script used typeSend()
Change this procedure in AIO_DIV (which moves the mouse to select the desired option):
procedure convertOption();
var
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
begin
case players[CurrentPlayer].integers[0] of
1: mouseBox(box1, MOUSE_Left);
2: mouseBox(box2, MOUSE_Left);
3: mouseBox(box3, MOUSE_Left);
else begin
print('Invalid conversion option.'+ toStr(players[CurrentPlayer].integers[0]));
TerminateScript;
end;
end;
end;
to the old procedure from 1.02:
procedure convertOption;
begin
typeSend(toString(players[CurrentPlayer].integers[0]), false);
end;
Although, that method is prone to filling your chatbox with 22222222222/3333333333 which isn't ideal.
From: relics
I've had this issue as well and to fix it I had to slightly adjust the coordinates for whichever one of these boxes I wanted to use:
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
I thought that this might have something to do with me not using SMART (assumption, sorry), but this was just a quick fix for me.
ima using smart but ill try this tonight after work :) thank you both ^_^
figured it had something to do with coords like relics said but which should i edit? x or y? =/
Clarity
2014-01-22 04:54:19
If you're using smart idk why it would be a problem with the coords, unless you haven't set up RS according to SRL setup guidelines and have the convert option interface somewhere really random.
riftOpen's result determines whether the script will actually try to choose an option…and that also uses a predefined box.
Try resetting everything in RS to defaults because it sounds like your interface is misplaced on the screen. Again, screenshots or some further info would be more helpful :\
tristen8878
2014-01-22 07:37:53
Its a glitch with runescape guys for some reason you can't use hotkeys to convert the memories anymore so jagex will probs patch it in there next system update.
footballjds
2014-01-22 09:41:18
From: acredelta
If you're using smart idk why it would be a problem with the coords, unless you haven't set up RS according to SRL setup guidelines and have the convert option interface somewhere really random.
riftOpen's result determines whether the script will actually try to choose an option…and that also uses a predefined box.
Try resetting everything in RS to defaults because it sounds like your interface is misplaced on the screen. Again, screenshots or some further info would be more helpful :\
thank you!
Listen to Acredelta.
zunkill
2014-01-22 11:02:16
From: footballjds
thank you!
Listen to Acredelta.
ok i apologize i dunno what you guys did i didnt edit anything just loaded old skool layout and played like that and it worked o.o WTF? it didnt work yesterday lol thank you guys ima post proggies now :) <3 much love
footballjds
2014-01-22 12:33:57
From: zunkill
ok i apologize i dunno what you guys did i didnt edit anything just loaded old skool layout and played like that and it worked o.o WTF? it didnt work yesterday lol thank you guys ima post proggies now :) <3 much love
we didn't do anything. You just had to reset your settings.
zunkill
2014-01-22 13:54:00
From: footballjds
we didn't do anything. You just had to reset your settings.
still saying a massive thank you for everyones help :)
nigerson
2014-01-22 14:26:47
ran for ~5hours flawlessly, then computer had to apply updates and shut off-_-. Can this script bypass the 6 hour limit, or do I need to do something to make that happen?
Thankyou soo much, will post proggy once i hit higher levels :)
nigerson
2014-01-22 20:09:54
almost 6 hour proggy, sorry about the blacked out numbers(account security first :spot:)~30k exp an hr at lvl60 spot[ATTACH=CONFIG]22773[/ATTACH]
footballjds
2014-01-23 09:45:43
no need to double post. I'm not really sure what is up with the 6hr thing. hasn't bothered me so i haven't looked into it. if someone tells me i'll tell you
EDIT:Current usage stats:

just updated script to remove accidental double click when left clicking on the rift/wsips.
Also added groundwork to support a future update to manage your inventory.(removing the double click should help this already!)
nigerson
2014-01-23 22:55:04
From: footballjds
no need to double post. I'm not really sure what is up with the 6hr thing. hasn't bothered me so i haven't looked into it. if someone tells me i'll tell you
EDIT:
Current usage stats:

just updated script to remove accidental double click when left clicking on the rift/wsips.
Also added groundwork to support a future update to manage your inventory.(removing the double click should help this already!)
So, there is a maximum of 123 people using this script?
footballjds
2014-01-24 13:07:54
From: nigerson
So, there is a maximum of 123 people using this script?
that is only unique visitors to my git page.
whitevans1
2014-01-26 01:29:49
Script is working great. You rock man! many thanks… Keep up the good work!
Do you have chronicle wisps integrated? I have a very low hunter level so catching these helps a ton!
Clarity
2014-01-26 01:38:50
From: whitevans1
Script is working great. You rock man! many thanks… Keep up the good work!
Do you have chronicle wisps integrated? I have a very low hunter level so catching these helps a ton!
There is no chronicle catching in the script.
whitevans1
2014-01-26 01:44:29
From: acredelta
There is no chronicle catching in the script.
Hmm I guess I need to do some scripting study and learn how to edit and implement it for myself :)
footballjds
2014-01-26 11:04:16
I can easily add chronicle catching. Using the chronicles and returning is the pain.
If catching them and destroying them is desired for hunter that is piss easy.
Solar
2014-01-26 12:35:49
From: footballjds
I can easily add chronicle catching. Using the chronicles and returning is the pain.
If catching them and destroying them is desired for hunter that is piss easy.
IIRC they nerfed the hunter xp from catching chronicles. Not sure if the xp is still good or not, or even if they did actually nerf it.
whitevans1
2014-01-26 12:56:12
From: footballjds
I can easily add chronicle catching. Using the chronicles and returning is the pain.
If catching them and destroying them is desired for hunter that is piss easy.
Yeah just catching and destroying them is all I want for easy hunter XP.
nigerson
2014-01-26 15:03:39
From: footballjds
I can easily add chronicle catching. Using the chronicles and returning is the pain.
If catching them and destroying them is desired for hunter that is piss easy.
If it is as easy as you say, I will be forever grateful if you implement it :)!
footballjds
2014-01-26 16:34:03
Gonna have to find others that agree niger son
sapphico
2014-01-26 16:53:55
Compiled successfully in 1311 ms.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
——– Failed to pair to SMART[128]
—— smartPairToExistingClient(): result = false
—— Attempting to spawn a new client..
—— smartCreateClient():
———- smartGetParameters(): Succesfully grabbed paramters
——– getJavaPath():
———- Attempting to search for your Java path
———- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
——– getJavaPath()
——– Using parameters [
http://world44.runescape.com/, f7648254814816933221]
——– Using plugins "OpenGL32.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[4464] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— __setInputBoxes(): Set username and password boxes
—- Client is ready.
—- Setup SRL in 22698ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\gleaming_wisps.png
—- Freeing the minimap mask
—- Succesfully freed SMART[4464]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
nigerson
2014-01-26 18:08:19
From: footballjds
Gonna have to find others that agree niger son
Idk how hard it'll be but, you can make it an option. Like you can choose whether you want to collect them, or ignore them. But realistically I don't see why some1 wouldn't want free hunter exp.
BTW I've been running for over 9 hours straight now, almost 80 divination :):spot:
pall398
2014-01-26 18:22:41
I agree with nigerson I would like chronicles implemented. Idc if it destroys them or returns them either would be great!
pall398
2014-01-26 18:26:12
From: sapphico
Compiled successfully in 1311 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 1 free client(s), attempting to pair to one...
-------- Failed to pair to SMART[128]
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [[url]http://world44.runescape.com/[/url], f7648254814816933221]
-------- Using plugins "OpenGL32.dll"
-------- Succesfully spawned a client, attempting to target
---------- smartSetAsTarget(): Succesfully set SMART[4464] as Simba's target
------ smartCreateClient(): result = true
------ Succesfully initialized via spawning a new client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
------ __setInputBoxes(): Set username and password boxes
---- Client is ready.
---- Setup SRL in 22698ms.
-- setupSRL(): True
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\gleaming_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[4464]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
You have to open the script from the folder it came in.(after you extracted it)
From: pall398
I agree with nigerson I would like chronicles implemented. Idc if it destroys them or returns them either would be great!
Chronicle spawn rates are 1-2 every hour now. No point in implementing this.
pall398
2014-01-28 14:19:52
From: sdf
Chronicle spawn rates are 1-2 every hour now. No point in implementing this.
So it is still free xp. Besides I had 3 chronicles spawn withing 5 minutes of eachother before. That is a really crummy attitude.
Clarity
2014-01-28 15:00:53
From: sdf
Chronicle spawn rates are 1-2 every hour now. No point in implementing this.
Oh was this a hidden update? Good thing tbh, so many people were getting 99 Hunter with div haha.
From: pall398
So it is still free xp. Besides I had 3 chronicles spawn withing 5 minutes of eachother before. That is a really crummy attitude.
You could add in a function to the script if you really want to catch them. :)
footballjds
2014-01-28 15:23:09
From: Clarity
Oh was this a hidden update? Good thing tbh, so many people were getting 99 Hunter with div haha.
You could add in a function to the script if you really want to catch them. :)
you guys(aimed at everyone talking about chronicle support, not clarity) realize it would take me about 5 minutes to implement this? A simple color search and mouse click and you've caught a chronicle. Check to see if you get a message saying you already have 10. If so, never check again. Viola! Converting chronicles is out of the question unless someone has a brilliant idea
From: pall398
So it is still free xp. Besides I had 3 chronicles spawn withing 5 minutes of eachother before. That is a really crummy attitude.
Although I had no intentions of having a crummy attitude, it still won't change the fact that the chronicle rates were nerfed. I had this implemented, so I'm as bummed as you (probably) are.
CaptainObvious
2014-01-29 13:55:31
Hey football. First off, great script I'm sure, from reading the 21 pages of comments.
Glad to see you're bringing out updates all the time too :)
I am having an issue previously brought up by someone else but seemingly not solved and passed off as him not setting up correctly (which may be true and I'm just following suit somehow)
I'm at lustrous wisps at the moment and the bot collects wisps as per norm. It clicks the rift thing and brings up the menu of the three conversion options, only to get this:
– End custom SPS setup.
– exitSquealOfFortune()
—- Found goblin color around {X = 77, Y = 66} looking for the dtm of the X..
—- Failed to find the DTM, we may have found a false area of color
—- Found goblin color around {X = 283, Y = 187} looking for the dtm of the X..
—- Failed to find the DTM, we may have found a false area of color
– exitSquealOfFortune(): result = False
—- TRSGameTab.__initTabs(): Setup gametab properties
– .getPlayerPos(): result = {X = 166, Y = 148}, took 15 ms
– Invalid conversion option.0
– Freeing the minimap mask
– Succesfully freed SMART[5820]
– Freeing gametabs bitmaps…
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
This happens every first inventory and never rectifies as far as I can see.
The other thing I should mention is that when I start this script (haven't tested others as new install of Simba on this PC) I get "Tesseract Comand-line OCR engine has stopped working". Whether this is relevant or not, I will leave to the more script-gifted members of the community.
I've read through all pages as indepth as someone would read a 20 page discussion with a lot of coding in and couldn't find a solution, could you please help?
Thanks in advanced,
footballjds
2014-01-29 14:15:59
From: CaptainObvious
Hey football. First off, great script I'm sure, from reading the 21 pages of comments.
Glad to see you're bringing out updates all the time too :)
I am having an issue previously brought up by someone else but seemingly not solved and passed off as him not setting up correctly (which may be true and I'm just following suit somehow)
I'm at lustrous wisps at the moment and the bot collects wisps as per norm. It clicks the rift thing and brings up the menu of the three conversion options, only to get this:
-- End custom SPS setup.
-- exitSquealOfFortune()
---- Found goblin color around {X = 77, Y = 66} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 283, Y = 187} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
---- TRSGameTab.__initTabs(): Setup gametab properties
-- .getPlayerPos(): result = {X = 166, Y = 148}, took 15 ms
-- Invalid conversion option.0
-- Freeing the minimap mask
-- Succesfully freed SMART[5820]
-- Freeing gametabs bitmaps...
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
This happens every first inventory and never rectifies as far as I can see.
The other thing I should mention is that when I start this script (haven't tested others as new install of Simba on this PC) I get "Tesseract Comand-line OCR engine has stopped working". Whether this is relevant or not, I will leave to the more script-gifted members of the community.
I've read through all pages as indepth as someone would read a 20 page discussion with a lot of coding in and couldn't find a solution, could you please help?
Thanks in advanced,
My patience is growing thin with people like yourself. User error…

-- End custom SPS setup.
-- exitSquealOfFortune()
---- Found goblin color around {X = 77, Y = 66} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
---- Found goblin color around {X = 283, Y = 187} looking for the dtm of the X..
---- Failed to find the DTM, we may have found a false area of color
-- exitSquealOfFortune(): result = False
---- TRSGameTab.__initTabs(): Setup gametab properties
-- .getPlayerPos(): result = {X = 166, Y = 148}, took 15 ms
[COLOR="#FF0000"]-- Invalid conversion option.0[/COLOR]
-- Freeing the minimap mask
-- Succesfully freed SMART[5820]
-- Freeing gametabs bitmaps...
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
CaptainObvious
2014-01-29 14:27:18
From: footballjds
My patience is growing thin with people like yourself. User error…
"People like myself" being people that don't know as much about programming and have the conversion part set to "3" and have tried it with "2".
Don't let your arrogance affect your ability to interact in a decent manner.
I even stated that it could be my problem, and have thanked you for the script on behalf of others.
footballjds
2014-01-29 15:07:01
From: CaptainObvious
"People like myself" being people that don't know as much about programming and have the conversion part set to "3" and have tried it with "2".
Don't let your arrogance affect your ability to interact in a decent manner.
I even stated that it could be my problem, and have thanked you for the script on behalf of others.
you didn't take the time to read the debug that you posted for me to read. People like that, aka lazy people, annoy me.
This is an excerpt from the player setup, looks pretty obvious that you should put a 1, 2 or 3 in there…
integers[0] := 2;//1, 2 or 3 memory conversion options
Here's the check in the script to see if you used the wrong conversion option:
procedure convertOption();
var
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
begin
case players[CurrentPlayer].integers[0] of
1: mouseBox(box1, MOUSE_Left);
2: mouseBox(box2, MOUSE_Left);
3: mouseBox(box3, MOUSE_Left);
else begin
print('Invalid conversion option.'+ toStr(players[CurrentPlayer].integers[0]));
TerminateScript;
end;
end;
end;
CaptainObvious
2014-01-29 15:17:38
From: footballjds
you didn't take the time to read the debug that you posted for me to read. People like that, aka lazy people, annoy me.
This is an excerpt from the player setup, looks pretty obvious that you should put a 1, 2 or 3 in there…
integers[0] := 2;//1, 2 or 3 memory conversion options
Here's the check in the script to see if you used the wrong conversion option:
procedure convertOption();
var
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
begin
case players[CurrentPlayer].integers[0] of
1: mouseBox(box1, MOUSE_Left);
2: mouseBox(box2, MOUSE_Left);
3: mouseBox(box3, MOUSE_Left);
else begin
print('Invalid conversion option.'+ toStr(players[CurrentPlayer].integers[0]));
TerminateScript;
end;
end;
end;
To the less knowledgeable in scripting, "conversion" just looked like there was a reading error as in my eyes converting could be anything. I had it set like this, and it was a mistake.
integers[2] := 2;//1, 2 or 3 memory conversion options
Simple mistake if you're not great at this kind of thing.
I even said in my initial post it could be me setting up wrong.
Arrogance aside, you pointed out the thing that wasn't working and you have made a great script so I thank you.
Not going to bother making digs at someone who has helped me in the RS-related world.
footballjds
2014-01-29 15:24:23
From: CaptainObvious
To the less knowledgeable in scripting, "conversion" just looked like there was a reading error as in my eyes converting could be anything. I had it set like this, and it was a mistake.
integers[2] := 2;//1, 2 or 3 memory conversion options
Simple mistake if you're not great at this kind of thing.
I even said in my initial post it could be me setting up wrong.
Arrogance aside, you pointed out the thing that wasn't working and you have made a great script so I thank you.
Not going to bother making digs at someone who has helped me in the RS-related world.
I guess your name made me think you saw obvious things… ;)
I went ahead and clarified the script so people that haven't spent 10+ years doing this sh*t can understand it. Thank you.
procedure convertOption();
var
box1: TBOX := [140, 167, 207, 233];
box2: TBOX := [247, 164, 314, 234];
box3: TBOX := [358, 167, 425, 233];
begin
case players[CurrentPlayer].integers[0] of
1: mouseBox(box1, MOUSE_Left);
2: mouseBox(box2, MOUSE_Left);
3: mouseBox(box3, MOUSE_Left);
else begin
print('SETUP ERROR - Invalid conversion option: '+ toStr(players[CurrentPlayer].integers[0]));
print('SETUP ERROR - Valid conversion options are 1, 2 or 3. Set this and restart the script.');
TerminateScript;
end;
end;
end;
nigerson
2014-01-29 20:22:09
An annoying bug that I found through out my 60 or so levels that I gained using this script is that sometimes the script mistakenly clicks on a ganodermic helm. Idk if there is anything that can be done about this because it seems that they are too close in color to wisps. The only solution that I use is to world hop :(
serajin
2014-01-29 21:14:50
Hey football,
It appears the script sometimes fails to realize that the player has stopped moving. I have a fresh install of Simba, all plugins up to date with the updater, and your latest script.
How long was the script running? Anywhere between 30 seconds and 20 minutes.
What is your divination level? 35
What wisp did you set in the declare players? Glowing
What location are you at in the game? North East of Varrock by the glowing portal, but the same issue was had north of Falador, and south of Draynor.
Do you have the debug?(if so, please post inside of tags)
-- .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 154, Y = 166}, took 16 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 202, Y = 154}, took 31 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 154, Y = 166}, took 31 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 202, Y = 88}, took 16 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 166, Y = 166}, took 15 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 160, Y = 154}, took 16 ms
-- .getPlayerPos(): result = {X = 166, Y = 166}, took 16 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
-- .getPlayerPos(): result = {X = 160, Y = 154}, took 16 ms
-- .getPlayerPos(): result = {X = 160, Y = 160}, took 15 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 160, Y = 154}, took 32 ms
-- .getPlayerPos(): result = {X = 166, Y = 166}, took 16 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 160, Y = 154}, took 31 ms
-- .getPlayerPos(): result = {X = 166, Y = 166}, took 16 ms
---- Waiting while the player is moving...
-- .walkPath(): result = True
-- .blindWalk(): result = True
It just kind of loops here, and clicks the Diviniation symbol, then stands there. If you disable smart, and move 1 square down, it realizes you've stopped and tries to click the Rift. If not…it just stands there, and 'waits' until it logs out.
Edit: It appears it's due to a color mismatch, that it's finding a tree that looks like the rift type deal in the area…
whitevans1
2014-01-30 00:04:57
From: footballjds
you guys(aimed at everyone talking about chronicle support, not clarity) realize it would take me about 5 minutes to implement this? A simple color search and mouse click and you've caught a chronicle. Check to see if you get a message saying you already have 10. If so, never check again. Viola! Converting chronicles is out of the question unless someone has a brilliant idea
First off… Thanks for the amazing script. I have got from level 40-63 with it! As for the chronicles maybe you could implement it for people wanting it? Have a true or false option to enable or disable it. I would just want it to destroy the chronicles. I have a super low hunter level so every like 3 chronicles I catch I get a hunter level! Again thanks for the script man!
footballjds
2014-01-30 11:23:10
kieran1243
2014-01-30 11:33:58
I run the script and I have set the player info and it just sits at the login screen, if i login it just stands there and doesnt move.. What am I doing wrong?
Hoodz
2014-01-30 11:34:41
From: footballjds
how do you get that?
footballjds
2014-01-30 11:35:26
From: hoodz
how do you get that?
Bitdeli badge on my github. Sadly it is private so i had to snap a pic. I can actually mouse over each country and see how many views were from where.
I found saudi arabia weird
Hoodz
2014-01-30 11:37:58
From: footballjds
Bitdeli badge on my github. Sadly it is private so i had to snap a pic. I can actually mouse over each country and see how many views were from where.
I found saudi arabia weird
ah thanks, and yes i found that weird too..
kieran1243
2014-01-30 11:45:16
Edit: Didn't see this error —- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png I have that image inside the folder you gave me and also inside of the Simba Runescape_groundsurfaces folder, am I supposed to have it somewhere else?
footballjds
2014-01-30 11:50:53
From: kieran1243
Edit: Didn't see this error —- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png I have that image inside the folder you gave me and also inside of the Simba Runescape_groundsurfaces folder, am I supposed to have it somewhere else?
nope, but you are supposed navigate to the location you downloaded the script and open it from there ONLY.
kieran1243
2014-01-30 12:23:08
Got it running and everything just having this one last issue once it gets a full inventory of memories.
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 94 ms
Divination level- 80
Brilliant wisps
East of MTA
Doing this at level 70 spot also
footballjds
2014-01-30 13:35:32
From: kieran1243
Got it running and everything just having this one last issue once it gets a full inventory of memories.
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 94 ms
Divination level- 80
Brilliant wisps
East of MTA
Doing this at level 70 spot also
paste your declare players and script setup(remove user identifiable info)
kieran1243
2014-01-30 13:50:15
From: footballjds
paste your declare players and script setup(remove user identifiable info)
procedure declarePlayers;
begin
setLength(players, 1);
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <– saves items in the last two slots
_ignore_slots := [];//
with players[0] do
begin
integers[0] := 3;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_VIBRANT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '—–';
password := '—–';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;
end;
currentPlayer := 0;
end;
{[Start]/|\Script Options/|\}
_debug = true;//Extra debug?
_pretty_paint = true;//Paint graphics?
_drop_misc = true;//Drop/destroy misc items?
_left_click_chance = 100;//%0-100 chance to left click wisp/rift
{[End]/|\Script Options/|\}
footballjds
2014-01-30 14:34:37
your issue is that you're at a different location than you told the script you're at.
kieran1243
2014-01-30 15:04:18
From: footballjds
your issue is that you're at a different location than you told the script you're at.
Vibrant are harvested outside of mobilizing armies and that is where my character is located.
footballjds
2014-01-30 15:15:05
From: kieran1243
Vibrant are harvested outside of mobilizing armies and that is where my character is located.
you're contradicting yourself…
Got it running and everything just having this one last issue once it gets a full inventory of memories.
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 94 ms
Divination level- 80
Brilliant wisps
East of MTA
Doing this at level 70 spot also
kieran1243
2014-01-30 15:23:17
From: footballjds
you're contradicting yourself…
My apologies. I tried it on two different accounts one had 80 one had 70.. I had the same issue at both locations
footballjds
2014-01-30 15:25:46
From: kieran1243
My apologies. I tried it on two different accounts one had 80 one had 70.. I had the same issue at both locations
and my guess is that your settings were wrong for each.
kieran1243
2014-01-30 15:28:54
From: footballjds
and my guess is that your settings were wrong for each.
I posted the settings here earlier.. Did you notice anything wrong? I looked through the entire script to see if I had missed anything and I don't think I did, it is very unlikely that there is anything wrong with the script. I'm almost 100 percent sure it's something on my end I just can't figure out what, I've been messing around with it for hours :/
footballjds
2014-01-30 15:49:11
From: kieran1243
I posted the settings here earlier.. Did you notice anything wrong? I looked through the entire script to see if I had missed anything and I don't think I did, it is very unlikely that there is anything wrong with the script. I'm almost 100 percent sure it's something on my end I just can't figure out what, I've been messing around with it for hours :/
send me a skype/im/aim/msn/email with your teamviewer info. or spam this thread till your post count lets your PM me….
Stayon
2014-01-31 03:51:25
From: kieran1243
Got it running and everything just having this one last issue once it gets a full inventory of memories.
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 94 ms
Divination level- 80
Brilliant wisps
East of MTA
Doing this at level 70 spot also
this happens to me a lot on the first start up but then pretty much everytime I restart the script, it works perfectly the second time. for some reason it almost never works the first time i start it but the second time always does.
footballjds
2014-01-31 08:12:58
I need someone that can reproduce these bugs so I can fix them.
Kieran1234, I'll assist you today. I'll be available from 9-5(eastern time)
So, I'll be available in about an hour.
Anyone getting faster than 67k xp/hour? (71k/hr when using bought energies)
Sulferx
2014-02-02 16:19:44
For those getting the "– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion" error, I fixed mine by going into div_include.simba and changing the rift colors. Also, make sure the ingame minimap has loaded correctly. Sometimes it glitches and goes black, which prevents the script from working properly.
That being said, this script is working wonderfully for me. Great work footballjds! :)
nigerson
2014-02-03 00:46:03
If this isn't so hard, can you please add a function where it drops all logs in inventory(In the lvl85 spot especially after running for 5 hours i end up with over half an inv of logs).
onilika
2014-02-03 06:20:46
Got 99 Last Night. Amazing Script,
#Footballjds :D
Clarity
2014-02-03 11:12:30
From: nigerson
If this isn't so hard, can you please add a function where it drops all logs in inventory(In the lvl85 spot especially after running for 5 hours i end up with over half an inv of logs).
I have not used it in awhile but I believe it currently supports dropping items that aren't energies or memories.
nigerson
2014-02-03 13:28:39
From: Clarity
I have not used it in awhile but I believe it currently supports dropping items that aren't energies or memories.
Wierd, I'm updated to the latest version and I just check on it every hour or so and manually drop the logs.
BTW how do I gain access to that barrows script of yours :o
Clarity
2014-02-03 13:37:21
From: nigerson
Wierd, I'm updated to the latest version and I just check on it every hour or so and manually drop the logs.
BTW how do I gain access to that barrows script of yours :o
He has these two things in the beginning of AIO_DIV:
_drop_misc = true;//Drop/destroy misc items?
{stuff}
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <-- saves items in the last two slots
_ignore_slots := [];//
Have you filled out that area? If so then idk you'll have to ask footballjds.
The Barrows Script is for Junior Members+, would be a terrible thing to let loose to hundreds of leechers! Haha :)
nigerson
2014-02-03 13:44:32
From: Clarity
He has these two things in the beginning of AIO_DIV:
_drop_misc = true;//Drop/destroy misc items?
{stuff}
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <-- saves items in the last two slots
_ignore_slots := [];//
Have you filled out that area? If so then idk you'll have to ask footballjds.
The Barrows Script is for Junior Members+, would be a terrible thing to let loose to hundreds of leechers! Haha :)
Thanks for your help, apparently I wasn't using the most up to date script :(
ifrit1100
2014-02-03 13:55:46
It no longer clicks wisps or rifts, although it will right-click a wisp and carry on. If it right-clicks the rift, it just moves the mouse away and rights click again.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[5884] as Simba's target
——– Succesfully paired to a existing client, SMART[5884]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 377}
—— TRSActionBar.__find(): result = true (height = 37)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 78ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- Path exists (maps\incandescent_wisps.png)
—- Setup area "incandescent_wisps" in 16ms
– .init()
– End custom SPS setup.
—- TRSGameTab.__initTabs(): Setup gametab properties
EDIT: Setting the 0-100% to 50% seems to make it work
masterBB
2014-02-03 15:12:20
From: footballjds
spam this thread till your post count lets your PM me….
… wat
Stayon
2014-02-03 15:15:14
i'm using it at luminous energies atm and it has a weird tendency to click towards the coast repeatedly. It runs towards it, back and towards it in a loop. Looks pretty obvious i'm botting imo, so gonna stop using it for now.
ifrit1100
2014-02-03 15:37:16
From: Stayon
i'm using it at luminous energies atm and it has a weird tendency to click towards the coast repeatedly. It runs towards it, back and towards it in a loop. Looks pretty obvious i'm botting imo, so gonna stop using it for now.
Did it do this before?
Stayon
2014-02-03 15:42:47
From: ifrit1100
Did it do this before?
I've just hit level 90 not too long ago and since I've been using it, yeah.
ifrit1100
2014-02-03 15:44:49
From: Stayon
I've just hit level 90 not too long ago and since I've been using it, yeah.
Oh I would recommend dragontooth over the desert, since the desert ones wander far. Does Dragontooth work ok?
Stayon
2014-02-03 15:46:46
From: ifrit1100
Oh I would recommend dragontooth over the desert, since the desert ones wander far. Does Dragontooth work ok?
I should have tried them. I bought 100k luminous energies though, have to buy those energies instead now.
fallacysnow
2014-02-03 23:26:54
I'm super new, and I set up declarePlayer with my login and stuff, set up my graphics correctly.
I get the error:
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[4428]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
anyone know the reason?
edit: i start script, opens SMART then waits for rs to load then can't find minimap doesn't try to login. I'm assuming that is where I'm messing up? if i start with rs loaded in SMART it just waits for rs to load then fails
footballjds
2014-02-04 11:08:37
From: fallacysnow
I'm super new, and I set up declarePlayer with my login and stuff, set up my graphics correctly.
I get the error:
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[4428]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
anyone know the reason?
edit: i start script, opens SMART then waits for rs to load then can't find minimap doesn't try to login. I'm assuming that is where I'm messing up? if i start with rs loaded in SMART it just waits for rs to load then fails
start the script from the folder you downloaded it in.
flarde
2014-02-05 02:22:57
From: footballjds
start the script from the folder you downloaded it in.
Ashaman pushed update for antiban.
Now function for finding ticket is
findTicket().
Line 392 should be now
if findTicket(spinPoint) then
Quoted only to remind there was update, lol :D Thanks for rn function, i've used it in my script :D
SOUPalmighty
2014-02-05 02:31:49
11.5 hr proggi, [ATTACH=CONFIG]22869[/ATTACH]
Everything has been running smooth, great script.
footballjds
2014-02-05 08:45:25
thanks guys. i'll push a quick update when i get the chance.
Ashaman88
2014-02-05 09:27:05
From: footballjds
thanks guys. i'll push a quick update when i get the chance.
You don't have to (old functions will still work). They will just be removed eventually
Stayon
2014-02-06 15:04:33
Misclicks I experienced earlier at lumious have gone down a lot since I've switched to using DirectX, might have even been using an old version. Thanks for this.
footballjds
2014-02-06 15:10:31
From: Stayon
Misclicks I experienced earlier at lumious have gone down a lot since I've switched to using DirectX, might have even been using an old version. Thanks for this.
you were using an old version. it double clicked because i didn't know didClick clicked as well as checking
flarde
2014-02-06 17:07:59
From: sdf
Anyone getting faster than 67k xp/hour? (71k/hr when using bought energies)
64k/hr for 2nd method
and 76k/hr for 3rd with bought energies
All rates are average and they'r usually +-2k
#footballjds U should fix line 625:
exit(chooseOption.select(['Harvest '])) else chooseOption.close;
It's openRift function :D and if someone have _left_click_chance < 100 it cause error so script keeps trying to open rift until it left clicks it.
should be this:
exit(chooseOption.select(['onvert'])) else chooseOption.close;
What's more Ashaman and Coh3n updated antiban with exitTreasure();, so exitSquealOfFortune; should be replaced :)
PootisMann
2014-02-06 20:21:59
South of Seers village at Glowing Wisps, the bot gets a full inventory, heads to the rift, but once it gets there, it stands still and the debug screen goes nuts with the current coordinates repeating over and over again without clicking the rift and doing conversions
nigerson
2014-02-06 21:15:23
From: warstories
South of Seers village at Glowing Wisps, the bot gets a full inventory, heads to the rift, but once it gets there, it stands still and the debug screen goes nuts with the current coordinates repeating over and over again without clicking the rift and doing conversions
I also had a problem with glowing wisps, just do bright wisps instead. The exp/hr difference between bright and glowing is very minimal anyways.
PootisMann
2014-02-06 21:25:01
From: nigerson
I also had a problem with glowing wisps, just do bright wisps instead. The exp/hr difference between bright and glowing is very minimal anyways.
Even at bright wisps the rift isn't getting clicked, only sat next to with coordinates being spammed in the debug :/
nigerson
2014-02-06 23:00:51
From: warstories
Even at bright wisps the rift isn't getting clicked, only sat next to with coordinates being spammed in the debug :/
This script for some reason works sorta weird with simba. You need to start the script normally then when you are logged in and everything press "stop"(little red square) and then press play"green play simbol". Should work after that.
PootisMann
2014-02-07 14:37:36
From: nigerson
This script for some reason works sorta weird with simba. You need to start the script normally then when you are logged in and everything press "stop"(little red square) and then press play"green play simbol". Should work after that.
Thank you! Works flawlessly now!
pall398
2014-02-07 19:25:49
Would it be possible to add the ability to claim the Chest Key or whatever you have the chance of getting randomly? Also the debug doesn't show status report or anything on DirectX.
footballjds
2014-02-07 19:36:31
From: pall398
Would it be possible to add the ability to claim the Chest Key or whatever you have the chance of getting randomly? Also the debug doesn't show status report or anything on DirectX.
you don't have the right directX plugin. The one dx plugin doesn't work for debug.
Moneymake
2014-02-08 15:53:34
From: footballjds
you don't have the right directX plugin. The one dx plugin doesn't work for debug.
Hey Football great work on the script, however I am experiencing problems with it. When I start the script everything goes well with SMART but it refuses to log me in and shows this:
——– Using parameters [
http://world49.runescape.com/, f5387272685052344900]
——– Using plugins "d3d9.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[6660] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
I also tried manually logging in and starting the script but the same debug remains and the script does not try to act it off. Any idea of this problem?
Edit: Also, not sure if this would help but here it is anyways.
Div Level: 60
Wisp being gathered: Vibrant Wisps
Location of Wisps: Mobilising Armies
Wooty
2014-02-08 16:22:21

Woot ^.^
PootisMann
2014-02-08 16:31:24
From: Moneymake
Hey Football great work on the script, however I am experiencing problems with it. When I start the script everything goes well with SMART but it refuses to log me in and shows this:
——– Using parameters [http://world49.runescape.com/, f5387272685052344900]
——– Using plugins "d3d9.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[6660] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
I also tried manually logging in and starting the script but the same debug remains and the script does not try to act it off. Any idea of this problem?
Edit: Also, not sure if this would help but here it is anyways.
Div Level: 60
Wisp being gathered: Vibrant Wisps
Location of Wisps: Mobilising Armies
once SMART loads up RS and that message pops up, disable SMART change your RS Settings and switch the game from OpenGL mode to DirectX mode, close the options screen, re-enable SMART
PootisMann
2014-02-08 16:32:33
From: w00ty
Woot ^.^
Nice! Where was this?
Moneymake
2014-02-08 16:46:50
From: warstories
once SMART loads up RS and that message pops up, disable SMART change your RS Settings and switch the game from OpenGL mode to DirectX mode, close the options screen, re-enable SMART
Ahh, right this script runs in DirectX, well thanks alot man =D I didn't even think of that
Edit: The same error messages come up and the screen is now endlessly flashing black like every second.
PootisMann
2014-02-08 17:05:27
From: Moneymake
Ahh, right this script runs in DirectX, well thanks alot man =D I didn't even think of that
Edit: The same error messages come up and the screen is now endlessly flashing black like every second.
Try downloading this one and replacing it with the d3d9.dll you already have in your C:/Simba/Plugins folder
http://villavu.com/forum/showthread.php?t=107256
Wooty
2014-02-08 17:47:45
From: warstories
Nice! Where was this?
Radiant wisps. Dragon-tooth Island
pall398
2014-02-08 18:44:59
I have the right plugins I checked. Also the debug did pop up after about 6 hours lol.
Moneymake
2014-02-08 19:38:35
From: warstories
Try downloading this one and replacing it with the d3d9.dll you already have in your C:/Simba/Plugins folder
http://villavu.com/forum/showthread.php?t=107256
Haha I think the problem was that I didn't even ahve a d3d9.dll in that folder, followed by that other file that i placed in there when dling brandons plugin, thanks again ill test this now
Edit: Now I seem to be getting this error:
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[5448] as Simba's target
——– Succesfully paired to a existing client, SMART[5448]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 218ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[5448]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
It was not working on the login screen again so I logged in for it, the graphics setting is set to DirectX so not sure whats wrong, I should prolly also mention that the screen has stopped flashing black so the plugin has helped in some way
PootisMann
2014-02-08 20:17:21
From: Moneymake
Haha I think the problem was that I didn't even ahve a d3d9.dll in that folder, followed by that other file that i placed in there when dling brandons plugin, thanks again ill test this now
Edit: Now I seem to be getting this error:
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[5448] as Simba's target
——– Succesfully paired to a existing client, SMART[5448]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 315}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 218ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[5448]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
It was not working on the login screen again so I logged in for it, the graphics setting is set to DirectX so not sure whats wrong, I should prolly also mention that the screen has stopped flashing black so the plugin has helped in some way
Make sure you launch AIO_DIV.simba in the same folder as the other files that came with the download
nigerson
2014-02-08 21:13:02
Why is everyone switching over to Directx? I've been using opengl for quite some time and it has been working fine.
Stayon
2014-02-08 21:14:26
`13
PootisMann
2014-02-08 22:08:14
From: w00ty
Radiant wisps. Dragon-tooth Island
You doing that to 99?
pall398
2014-02-09 14:02:36
From: nigerson
Why is everyone switching over to Directx? I've been using opengl for quite some time and it has been working fine.
Well I am switching to it because OpenGL crashes my client. Also if it did work OpenGL doesn't always load minimap so it is a bit annoying.
NineteenNinetyNine
2014-02-09 16:43:32
I love the DirectX and the script has been running flawlessly for hours but when I run it in DirectX the paint/debug doesn't show up. How do I get it to show?
pall398
2014-02-09 16:51:35
From: NineteenNinetyNine
I love the DirectX and the script has been running flawlessly for hours but when I run it in DirectX the paint/debug doesn't show up. How do I get it to show?
I am having the same problem with all DirectX supported scripts. Paint doesn't show up and if it does it doesn't update the exp and all that.
NineteenNinetyNine
2014-02-09 16:55:11
From: pall398
I am having the same problem with all DirectX supported scripts. Paint doesn't show up and if it does it doesn't update the exp and all that.
I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.
Yeah It doesn't update though, lol
pall398
2014-02-09 17:06:42
From: NineteenNinetyNine
I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.
Yeah but does it update the exp everytime you put an inventory of memories into the rift?
Stayon
2014-02-09 18:27:07

94 div at radiant wisps. bought all my energies. pretty solid xp/h
nigerson
2014-02-09 22:19:04
My longest run so far. OVER 10hours OVER 560k exp and STILL GOING STRONG![ATTACH=CONFIG]22900[/ATTACH]
footballjds
2014-02-10 07:46:49
From: NineteenNinetyNine
I found that pausing the script, logging in and out, and then finally resuming the script seems to work. I can see the debug/paint now.
Yeah It doesn't update though, lol
From: pall398
Yeah but does it update the exp everytime you put an inventory of memories into the rift?
Brandon released two directX plugins. Only one paints the debug
Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):
function wait2Convert: boolean;
var
threshold: LongWord := getSystemTime + randomRange(6000, 10000);
begin
while (threshold > getSystemTime) and (not riftOpen) do
wait(100);
result := riftOpen;
wait(randomRange(50, 100));
end;
It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
From: zmon
Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):
function wait2Convert: boolean;
var
threshold: LongWord := getSystemTime + randomRange(6000, 10000);
begin
while (threshold > getSystemTime) and (not riftOpen) do
wait(100);
result := riftOpen;
wait(randomRange(50, 100));
end;
It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
Oh wow man, long time no see. :)
footballjds
2014-02-10 12:44:49
From: zmon
Yes i figured out how to set up RS3 finally, so i'm poking around. The script was not working this morning all of the sudden after working with minor adjustments perfectly yesterday. The culprit is that system time is now over 2.1 billion on my computer, and that's too much for an integer to store. To make it work, all references to threshold definiton and in one place a t, which stores number from getSystemTime, needs to be modified from integer to LongWord as such (example):
function wait2Convert: boolean;
var
threshold: LongWord := getSystemTime + randomRange(6000, 10000);
begin
while (threshold > getSystemTime) and (not riftOpen) do
wait(100);
result := riftOpen;
wait(randomRange(50, 100));
end;
It is because getSystemTime returns 64bit number LongWord type, not 32 bit Integer. And two thumbs up on the script, always easy to understand and i can follow the changes from SRL5 to SRL6 just by looking at what you did
dude, thank you a ton!
hope to see you around the forums. if you have any srl5 to srl-6 questions about rs3 related stuff I can try to help.
I'd like to pick your brain on some of the more intense math stuff(to me) from your runespan script(which by the way would be sick to bring back)
From: footballjds
dude, thank you a ton!
hope to see you around the forums. if you have any srl5 to srl-6 questions about rs3 related stuff I can try to help.
I'd like to pick your brain on some of the more intense math stuff(to me) from your runespan script(which by the way would be sick to bring back)
Oh hell yea, some accurate 3d projection/mmtoms would be nice. dat math!
footballjds
2014-02-10 12:51:42
From: Olly
Oh hell yea, some accurate 3d projection/mmtoms would be nice. dat math!
speaking of mmtoMS. Olly, did you write yours while using rs3 or classic camera settings in runescape(under game controls, i believe rs3 i the default).
by the way the didClick in mouse include needs change as well because it doesn't wait at all and clicks like an idiot but that's in SRL code so i'm gonna try to see where to report that fix
From: footballjds
dude, thank you a ton!
hope to see you around the forums. if you have any srl5 to srl-6 questions about rs3 related stuff I can try to help.
I'd like to pick your brain on some of the more intense math stuff(to me) from your runespan script(which by the way would be sick to bring back)
footballjds
2014-02-10 15:09:52
From: zmon
by the way the didClick in mouse include needs change as well because it doesn't wait at all and clicks like an idiot but that's in SRL code so i'm gonna try to see where to report that fix
report a bug here or better yet send a pull request:
https://github.com/SRL/SRL-6/blob/b877dd17f2a854db0fd64173d99e0b5b1c69040d/lib/core/mouse.simbaI'm not sure the exact issue with didclick, but it doesn't function correctly.
From: footballjds
speaking of mmtoMS. Olly, did you write yours while using rs3 or classic camera settings in runescape(under game controls, i believe rs3 i the default).
Default I guess, all I do is click oldschool layout mode. :)
There's a shit ton of SystemTime vars that need to be changed to longwords il look into them…
footballjds
2014-02-10 15:40:23
From: Olly
Default I guess, all I do is click oldschool layout mode. :)
There's a shit ton of SystemTime vars that need to be changed to longwords il look into them…
well there are two zoom options and we need to have an SRL standard of using RS3.
This issue was pointed out in ASHA's livid farm script.
From: footballjds
well there are two zoom options and we need to have an SRL standard of using RS3.
This issue was pointed out in ASHA's livid farm script.
The default is the default zoom, (whatever that is) like any other setting, it it's not noted keep it default to what rs sets it as. :p
e:
@zmonHow long has your computer been on for system time to be so big, obviously it's a bug but it's been like this in every srl so it's pretty impressive your the first to ever figure it out. :p
e again:
heh, seems like max integer in time is 3 weeks and 3 days.. not sure how ashaman got that 1 month proggy!
I booted up my laptop this morning, cold boot, takes about 8 seconds anyway on solid state disk, it's windows 8.1 but it was not working so i tried to figure out why… and i don't know why am i getting the times i am getting because i definitely shut down last night, but i am glad i found it because it acted bizzare… by the way kudos to everyone for SRL-6, yes nearly absolutely everything is different, which is harder to get used to but it is definitely a step in right direction, i like that there is more of a concept of actual objects so i'm now poking around it to get a feel for it but i do like it better than the 5
From: Olly
@zmon
How long has your computer been on for system time to be so big, obviously it's a bug but it's been like this in every srl so it's pretty impressive your the first to ever figure it out. :p
e again:
heh, seems like max integer in time is 3 weeks and 3 days.. not sure how ashaman got that 1 month proggy!
Solar
2014-02-10 16:40:27
From: Olly
The default is the default zoom, (whatever that is) like any other setting, it it's not noted keep it default to what rs sets it as. :p
I think he means what camera type you are using. If you go to Settings, Controls (dunno why it is under Controls), then without scrolling look at the bottom right options. There is either a Classic or RS3 camera setting. I believe the default is Classic.
From: zmon
…
I think you could do something like this, so srl-6 will function for you without changing everything to longwords (although, i will look into it).
var
start: longWord := getTickCount();
function getSystemTime(): longWord; override;
begin
result := (getTickCount() - start);
end;
begin
writeln(getSystemTime());
end.
From: Solar
I think he means what camera type you are using. If you go to Settings, Controls (dunno why it is under Controls), then without scrolling look at the bottom right options. There is either a Classic or RS3 camera setting. I believe the default is Classic.
What im trying to say is, if srl-6 doesn't note it just leave it how it is default (in this case, classic?). It's the same with any other option you can't just turn on slim headers because the guidelines say nothing :p
The Mayor
2014-02-10 16:50:12
From: Olly
heh, seems like max integer in time is 3 weeks and 3 days.. not sure how ashaman got that 1 month proggy!
Ahh, the truth comes out! :stirthepot:
Ashaman88
2014-02-10 17:11:43
From: Olly
The default is the default zoom, (whatever that is) like any other setting, it it's not noted keep it default to what rs sets it as. :p
e:
@zmon
How long has your computer been on for system time to be so big, obviously it's a bug but it's been like this in every srl so it's pretty impressive your the first to ever figure it out. :p
e again:
heh, seems like max integer in time is 3 weeks and 3 days.. not sure how ashaman got that 1 month proggy!
Muahha! Well I'm not sure what relies on that? For the proggy LJ made a special timerunning stuff so that it could count over the max int, not sure if that had anything to do with it? I know I used marktimes and stuff in the script though and the script never messed up with waits or anything
From: Ashaman88
Muahha! Well I'm not sure what relies on that? For the proggy LJ made a special timerunning stuff so that it could count over the max int, not sure if that had anything to do with it? I know I used marktimes and stuff in the script though and the script never messed up with waits or anything
Marktimes in srl-5 used a integer, so yea.. not quite sure how anything ran correctly.
Ashaman88
2014-02-10 17:23:29
From: Olly
Marktimes in srl-5 used a integer, so yea.. not quite sure how anything ran correctly.
Totally going off topic, but did they use getsystemtime though? B/c if not they would be reset every few seconds
From: Ashaman88
Totally going off topic, but did they use getsystemtime though? B/c if not they would be reset every few seconds
Yes marktime(t) did exactly t := getSystemTime();
footballjds
2014-02-10 18:05:43
From: Solar
I think he means what camera type you are using. If you go to Settings, Controls (dunno why it is under Controls), then without scrolling look at the bottom right options. There is either a Classic or RS3 camera setting. I believe the default is Classic.
From: Olly
What im trying to say is, if srl-6 doesn't note it just leave it how it is default (in this case, classic?). It's the same with any other option you can't just turn on slim headers because the guidelines say nothing :p
I'm 99.9% sure rs3 is the default. As that is on everyone of my accounts and i've never messed with it. However, I know asha has classic zoom(brought to light cause of livid script).
The control settings don't get changed by loading a default layout(IIRC) so it is important that if someone messes up their control on accident that we can set them straight! I'll just add this to my rs3 runescape setup guide.
REGARDLESS OF THE DEFAULTRS3 SHOULD be our choice. Why? Because it has the HIGHEST angle of view. Which makes things simpler all around
From: footballjds
I'm 99.9% sure rs3 is the default. As that is on everyone of my accounts and i've never messed with it. However, I know asha has classic zoom(brought to light cause of livid script).
The control settings don't get changed by loading a default layout(IIRC) so it is important that if someone messes up their control on accident that we can set them straight! I'll just add this to my rs3 runescape setup guide.
REGARDLESS OF THE DEFAULT
RS3 SHOULD be our choice. Why? Because it has the HIGHEST angle of view. Which makes things simpler all around
Mine's on classic and i've never once touched it, weird. highest angle isn't always the better you see alot more with classic view so… im not quite sure.
footballjds
2014-02-10 20:10:21
From: Olly
Mine's on classic and i've never once touched it, weird. highest angle isn't always the better you see alot more with classic view so… im not quite sure.
gah, well we need to decide…
Anish
2014-02-10 23:53:10
can you add me on skype? im having some issues when it trys to deposit the pale energys into the hole
btw my skype is fallensurge
Clarity
2014-02-11 08:40:21
This was fun.

This was without energies, so if anyone wants to use energies there is some nice potential for 70k+ xp/hr.
footballjds
2014-02-11 13:28:19
From: Anish
can you add me on skype? im having some issues when it trys to deposit the pale energys into the hole
btw my skype is fallensurge
i can't add everyone that asks me to add them. you can add me and say who you are. my skype is in my public profile.
Wooty
2014-02-11 16:20:03
From: warstories
You doing that to 99?
Nope, 85-95 at radiant wisps. Doing 95-99 at the poison waste location.
Anish
2014-02-11 19:33:21
From: footballjds
i can't add everyone that asks me to add them. you can add me and say who you are. my skype is in my public profile.
I tried to look for your skype but i cant find it do you think you can reply me with your skype?
onilika
2014-02-12 06:17:10
From: Anish
I tried to look for your skype but i cant find it do you think you can reply me with your skype?
I asked footballjds for help once, but skype wasn't sending my friend request. You know what I did? I checked his profile, i checked, between all those social chats he had, what was the common word/name between them. It happened to be: "footballjds". I searched for him on skype, and it showed me what state that person I was adding, was from. It showed me " PA ". I'm not American, so I googled it.
Then I checked his villavu profile, to see if he had any location input. It happened to be the same location. So I added it. How did you tried to look for his Skype, and you didn't managed to find it?!
Haven't been able to run any ogl scripts since 4 Feb patch causes ogl crashes, so i tried this out and it works pretty well!

I'm converting all memories to energy so the xp rate shown is pretty low. This is only ~20% slower than using ogl (due to the small screen size restriction and slower wisp finding in color) and it's really solid! I'm using 100% right click and _no_minimap to false.
Some things you've overlooked:
exit(chooseOption.select(['Harvest '])) else chooseOption.close; (line 625)
you copied and pasted from line 348 but forget to change the text :p
Though you may want to give more leeway on the text as the OCR is sometimes not accurate:
—- Found option "onve" in "ConveM memories Energy Rift"

When there's an rs update notification riftOpen() will return false. You have to either lower the range to 458 or reduce the search area to not include the affected part.
Amazing work :)
onilika
2014-02-12 06:41:23
From: riwu
Haven't been able to run any ogl scripts since 4 Feb patch causes ogl crashes, so i tried this out and it works pretty well!

I'm converting all memories to energy so the xp rate shown is pretty low. This is only ~20% slower than using ogl (due to the small screen size restriction and slower wisp finding in color) and it's really solid! I'm using 100% right click and _no_minimap to false.
Some things you've overlooked:
exit(chooseOption.select(['Harvest '])) else chooseOption.close; (line 625)
you copied and pasted from line 348 but forget to change the text :p
Though you may want to give more leeway on the text as the OCR is sometimes not accurate:
—- Found option "onve" in "ConveM memories Energy Rift"
When there's an rs update notification riftOpen() will return false. You have to either lower the range to 458 or reduce the search area to not include the affected part.
Amazing work :)
I would suggest you painting over that "overall" exp in divination skill !
But nice ammount of experience!
cheers!
footballjds
2014-02-12 09:44:04
From: Anish
I tried to look for your skype but i cant find it do you think you can reply me with your skype?
Go to my profile:
http://villavu.com/forum/member.php?u=35425
From: riwu
Haven't been able to run any ogl scripts since 4 Feb patch causes ogl crashes, so i tried this out and it works pretty well!

I'm converting all memories to energy so the xp rate shown is pretty low. This is only ~20% slower than using ogl (due to the small screen size restriction and slower wisp finding in color) and it's really solid! I'm using 100% right click and _no_minimap to false.
Some things you've overlooked:
exit(chooseOption.select(['Harvest '])) else chooseOption.close; (line 625)
you copied and pasted from line 348 but forget to change the text :p
Though you may want to give more leeway on the text as the OCR is sometimes not accurate:
—- Found option "onve" in "ConveM memories Energy Rift"
When there's an rs update notification riftOpen() will return false. You have to either lower the range to 458 or reduce the search area to not include the affected part.
Amazing work :)
ahh, thank you for the feedback! I'll fix this stuff today, if i can!
IMO SRL should handle pending RS updates.
Are they alway on screen like that?
From: onilika
I would suggest you painting over that "overall" exp in divination skill !
But nice ammount of experience!
cheers!
It's not equal to my total div xp and the counter is continuously increasing anyway, so there's no way jagex can track down :p
From: footballjds
Go to my profile: http://villavu.com/forum/member.php?u=35425
ahh, thank you for the feedback! I'll fix this stuff today, if i can!
IMO SRL should handle pending RS updates.
Are they alway on screen like that?
Only when there's an RS update coming.
The notification can't be closed etc so the include cant do anything about it. It's just that the countColor() in ur riftOpen() happens to include the area in which that notification shades it, resulting in a lower color count.
Clarity
2014-02-12 12:39:16
Got 99 yesterday, thanks so much man! Stable as ever, no flaws that I could see when babysitting.
footballjds
2014-02-12 14:37:34
From: riwu
It's not equal to my total div xp and the counter is continuously increasing anyway, so there's no way jagex can track down :p
Only when there's an RS update coming.
The notification can't be closed etc so the include cant do anything about it. It's just that the countColor() in ur riftOpen() happens to include the area in which that notification shades it, resulting in a lower color count.
I think SRL should see that an update is pending, logout the user and sleep for x minutes. That update dialogue could affect other scripts and isn't really something the scripter should have to worry about.
From: Clarity
Got 99 yesterday, thanks so much man! Stable as ever, no flaws that I could see when babysitting.
Cheers :)
feel free to upload 99's guys!
nigerson
2014-02-12 18:39:05
From: footballjds
Cheers :)
feel free to upload 99's guys!
I'm lvl 94(used ur script lvl20-94) right now, so once i hit 99 in about 1-2 weeks I'll post a screeny. :)
Ever since the update yesteryday my flawless bot stopped working.
Collecting Energy, Converting Energy works.
but
Not finding the Rift!
I get this error spammmed:
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– .blindWalk(): result = False
What to do? I havn't changed any settings, it ran fine untill the update yesterday.
footballjds
2014-02-13 14:04:20
From: zyzo
Ever since the update yesteryday my flawless bot stopped working.
Collecting Energy, Converting Energy works.
but
Not finding the Rift!
I get this error spammmed:
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– .blindWalk(): result = False
What to do? I havn't changed any settings, it ran fine untill the update yesterday.
if you looked at my github you'd see i haven't update anything in about 8 days…
I'm guessing you didn't set your location correctly.
From: footballjds
if you looked at my github you'd see i haven't update anything in about 8 days…
I'm guessing you didn't set your location correctly.
No I ment, the latest Runescape update (not yours), also what do you mean by didn't set my location? I havn't changed anything in the code, apart from the necessary ones. Its been running fine the last few days, no adjustments done or anything.
It does login, it sets the camera angle and adjust the backpack, checks for everything -> drain energy from X wisp -> but then it fails to find the Rift for the "Incandescent" rift. (it just runs back and forth trying to find the rift in a loop…)
footballjds
2014-02-13 15:08:28
From: zyzo
No I ment, the latest Runescape update (not yours), also what do you mean by didn't set my location? I havn't changed anything in the code, apart from the necessary ones. Its been running fine the last few days, no adjustments done or anything.
It does login, it sets the camera angle and adjust the backpack, checks for everything -> drain energy from X wisp -> but then it fails to find the Rift for the "Incandescent" rift. (it just runs back and forth trying to find the rift…)
settings?
From: footballjds
settings?
Pretty much the standard ones I just filled in stuff:
program AIO_Divination;
{$DEFINE SMART}
{$I SRL-6/SRL.simba}
{$I sps/lib/sps-rs3.simba}
{$I div_include.simba}
{$I item_db.simba}
===================================================================================
USE_DirectX = false;
===================================================================================
integers[0] := 1;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_INCANDESCENT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;—
Minimum graphics [fixed]
Open GL - mode
all interface settings fixed to what the 'setup guide' says.
footballjds
2014-02-13 20:21:55
From: zyzo
Pretty much the standard ones I just filled in stuff:
program AIO_Divination;
{$DEFINE SMART}
{$I SRL-6/SRL.simba}
{$I sps/lib/sps-rs3.simba}
{$I div_include.simba}
{$I item_db.simba}
===================================================================================
USE_DirectX = false;
===================================================================================
integers[0] := 1;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_INCANDESCENT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;
—
Minimum graphics [fixed]
Open GL - mode
all interface settings fixed to what the 'setup guide' says.
well fack, did you try stopping and starting it?
Godless
2014-02-13 21:15:17
zyzo is correct. Getting this in Direct X as well. Thank you for all your hard work.
footballjds
2014-02-13 22:27:39
its working fine for me guys. you must've messed something up.
updated to fix the right click rift bug
Stayon
2014-02-13 23:42:15
still working fine for me also.
NineteenNinetyNine
2014-02-14 00:49:46
From: footballjds
Brandon released two directX plugins. Only one paints the debug
I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
Direct-X plugin:
https://github.com/Brandon-T/DXI/releases/tag/v0.3OpenGL plugin:
https://github.com/Brandon-T/GLX-Colour/releases/tag/v1.2
From: NineteenNinetyNine
I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
OpenGL plugin: https://github.com/Brandon-T/GLX-Colour/releases/tag/v1.2
See
http://villavu.com/forum/showthread.php?t=107256&page=5&p=1283816#post1283816
Clarity
2014-02-14 02:19:31
Flawless for me…
SOUPalmighty
2014-02-14 02:59:57
Script still running great,
Added in the directx plugin but haven't got drawing to work so no proggie screen but it does seems to run a lot smoother. Will be attempting to implement it into other scripts
Clarity
2014-02-14 04:15:41
From: SOUPalmighty
Script still running great,
Added in the directx plugin but haven't got drawing to work so no proggie screen but it does seems to run a lot smoother. Will be attempting to implement it into other scripts
There's a temporary fix for the drawing issue on the thread until Brandon releases a final version.
footballjds
2014-02-14 11:31:22
From: NineteenNinetyNine
I downloaded and installed both of these.. I can only seem to find one DiX plugin released by Brandon, and thats the one I posted below.
Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
OpenGL plugin: https://github.com/Brandon-T/GLX-Colour/releases/tag/v1.2
the latest one isn't on the OP it is on the last page.
As others are stating that it is working fine it must be user error. Please see the teamviewer link in my main post if you want assistance.
SOUPalmighty
2014-02-14 14:35:32
From: Clarity
There's a temporary fix for the drawing issue on the thread until Brandon releases a final version.
Ahh, very nice. Thanks
NineteenNinetyNine
2014-02-14 19:32:25
From: footballjds
the latest one isn't on the OP it is on the last page.
As others are stating that it is working fine it must be user error. Please see the teamviewer link in my main post if you want assistance.
From: sdf
See http://villavu.com/forum/showthread.php?t=107256&page=5&p=1283816#post1283816
Thanks <3<3<3<3
footballjds
2014-02-14 19:40:38
updated script a bit.
added energy counting and fixed up some things…
Stayon
2014-02-14 19:55:17
thank you, thank you so muuuuch!
Thief
2014-02-15 01:00:18
Working great for me - the only thing I noticed was that it often clicks the wisps while it's already collecting energy (not sure if this is intentional or not - and it doesn't affect xp rates :)).
Thanks :)
flarde
2014-02-15 06:45:55
From: Clarity
Flawless for me…
Same. Few days ago had problem with acces voilation line
" if USE_DirectX then smartPlugins := ['d3d9.dll']; "
Simba reinstall fixed everything, working epic for me.
celeph
2014-02-15 18:55:04
Edit: Nvm got it working I believe :D. Awesome bot man.
pepijnvd
2014-02-15 19:23:29
Hey man, it won't convert the memories once it collected all the memories, it will just stand around the rift and not do anything. :(
– .getPlayerPos(): result = {X = 184, Y = 172}, took 32 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 47 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 178, Y = 172}, took 47 ms
It just spams this every second
This only happens when the convert option is put to 2 like this:
integers[0] := 2;//1, 2 or 3 memory conversion options
onilika
2014-02-15 22:38:15
guys… If you are having problems with script, do:
- check if Direct X is true or false. If true, you MUST HAVE Brandon Direct X plugin;
- check the location you wrote on the script. If incorrect, script starts walking from a place to the other;
- If scrip shows some errors, like… spamming getPlayerPos()… Stop and restart it.
- you also must have in consideration about updating Simba, since there is a bug that won't let update and stay updated!
- open the DIV_AIO and only this file.
- if you still having problems, there's an easy step. Install Simba all over again.
:)
P.S.: Don't forget to check if a new version is available.
PootisMann
2014-02-15 22:39:11
From: pepijnvd
Hey man, it won't convert the memories once it collected all the memories, it will just stand around the rift and not do anything. :(
– .getPlayerPos(): result = {X = 184, Y = 172}, took 32 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 47 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 184, Y = 172}, took 31 ms
– .getPlayerPos(): result = {X = 178, Y = 172}, took 47 ms
It just spams this every second
This only happens when the convert option is put to 2 like this:
integers[0] := 2;//1, 2 or 3 memory conversion options
Once you get logged in and stuff, stop the script, then start it again and it will work
SOUPalmighty
2014-02-15 23:35:48
From: warstories
Once you get logged in and stuff, stop the script, then start it again and it will work
This^, works like a charm
celeph
2014-02-16 10:09:55
The bot seems to collect the memories but when it moves to the rift, the bot doesn't do anything. When I restart the bot while logged in, it will convert the memories for 1-2 loads and then go back to standing near the rift. Maybe it is only a problem with lower level rifts? Not sure.
pepijnvd
2014-02-16 11:09:07
From: celeph
The bot seems to collect the memories but when it moves to the rift, the bot doesn't do anything. When I restart the bot while logged in, it will convert the memories for 1-2 loads and then go back to standing near the rift. Maybe it is only a problem with lower level rifts? Not sure.
Exactly the same for me
nigerson
2014-02-17 00:42:22
new 14 hour proggy OVER 800k exp!!!!![ATTACH=CONFIG]22944[/ATTACH]
celeph
2014-02-17 05:11:15
From: nigerson
new 14 hour proggy OVER 800k exp!!!!![ATTACH=CONFIG]22944[/ATTACH]
What kind of wisps were you doing on that proggy?
Wooty
2014-02-17 09:56:40
Over 1.1M XP in 1 day using this script!
Runetrack:
footballjds
2014-02-17 10:27:03
From: w00ty
Over 1.1M XP in 1 day using this script!
Runetrack:
damn, that is awesome! :)
Wooty
2014-02-17 10:33:02
You should make a list of users that have achieved 99 Div. using your script :D.
footballjds
2014-02-17 15:03:03
From: w00ty
You should make a list of users that have achieved 99 Div. using your script :D.
It'd take up a LOT of room :P
celeph
2014-02-17 15:58:47
I think the new update may have broken the bot, even when restarting with a full inventory of memories, the bot doesn't attempt to convert them.
footballjds
2014-02-17 16:00:21
From: celeph
I think the new update may have broken the bot, even when restarting with a full inventory of memories, the bot doesn't attempt to convert them.
oh really. let me see… ;)
Rincewind
2014-02-17 17:06:24
I can't seem to get it to work. I haven't done this in a while so please bear with me :)
I re-downloaded SRL, updated it, downloaded and extracted your ZIP, filled out player, and set up my RS graphics and interface.
But when I run it, it just goes to the login screen and does nothing, except flicker a lot. What am I doing wrong?
E: Problem fixed :)
It seems that it stopped working on the lower level energys, such as:
Flickering
Bright
Glowing
Sparkling
:mad:
nigerson
2014-02-17 19:44:48
From: celeph
I think the new update may have broken the bot, even when restarting with a full inventory of memories, the bot doesn't attempt to convert them.
I think your settings are wrong or something because I have botted over 7hours today with no problem.
Rincewind
2014-02-17 21:24:22
From: nigerson
I think your settings are wrong or something because I have botted over 7hours today with no problem.
Is there anything else that needs to be downloaded other than the script itself for it to run? Mine isn't working. All it does is sit at the login page and flicker rapidly.
E: I got it to work
From: nigerson
I think your settings are wrong or something because I have botted over 7hours today with no problem.
Maybe he isn't trying to bot the same energy as you are?
I myself am having problems with the forementioned: Flickering, Bright, Glowing, Sparkling
but all the other tier of memories/rifts works.. :s
Please fix :P
KillaKev
2014-02-17 23:13:06
Luminous Wisps do not appear to be working. Tried it in OpenGL and DirectX mode and tried starting and stopping the script multiple times once logged in. Is there anything else I should try?
nigerson
2014-02-18 09:01:21
From: KillaKev
Luminous Wisps do not appear to be working. Tried it in OpenGL and DirectX mode and tried starting and stopping the script multiple times once logged in. Is there anything else I should try?
Luminous are the desert ones right? I've heard for a while that the desert has problems, so try using radiant at dragon tooth island instead.
KillaKev
2014-02-18 10:20:07
From: nigerson
Luminous are the desert ones right? I've heard for a while that the desert has problems, so try using radiant at dragon tooth island instead.
Yeah they are the desert ones. Guess I'll go back to dragon tooth island for now.
Stayon
2014-02-18 13:39:27
From: KillaKev
Yeah they are the desert ones. Guess I'll go back to dragon tooth island for now.
It'll go faster than you think, i went there til 95 instead.
gawain
2014-02-18 14:57:28
didn't work for me either, till i put these files in the plugins file of simba
Direct-X plugin:
https://github.com/Brandon-T/DXI/releases/tag/v0.3OpenGL plugin:
https://github.com/Brandon-T/GLX-Col...eases/tag/v1.2maybe it is going to work for you guys if dont have it already i am not sure :D
Rincewind
2014-02-18 15:22:10
From: gawain
didn't work for me either, till i put these files in the plugins file of simba
Direct-X plugin: https://github.com/Brandon-T/DXI/releases/tag/v0.3
OpenGL plugin: https://github.com/Brandon-T/GLX-Col...eases/tag/v1.2
maybe it is going to work for you guys if dont have it already i am not sure :D
Thanks a ton bro, it works for me at lustrous now :)
celeph
2014-02-18 17:15:46
Looks like it is working for me on Sparkling now! Awesome bot man!
nigerson
2014-02-19 17:17:44
The last 17hour push for 99![attach=config]22965[/attach]
thankyou soooo much
footballjds
2014-02-19 17:35:47
From: nigerson
the last 17hour push for 99![attach=config]22965[/attach]
thankyou soooo much
wooot
kaiola
2014-02-19 18:37:01
I would be careful of botting at the level 30 place(Glowing Whisps) The whisps are pretty far away from the rift and the movement is very bot like.
Mattze1111
2014-02-20 12:09:52
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– .getPlayerPos(): result = {X = 184, Y = 166}, took 32 ms
– SETUP ERROR - Invalid conversion option: 0
– SETUP ERROR - Valid conversion options are 1, 2 or 3. Set this and restart the script.
– Succesfully freed SMART[4228]
– Freeing gametabs bitmaps…
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
it clicks on the rift but doesnt do any o.O (sry im german)
Sett:
with players[0] do
begin
integers[0] := 2;//1, 2 or 3 memory conversion options
integers[0] := SIPHON_PALE_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;
end;
currentPlayer := 0;
end;
JDBORED
2014-02-20 16:33:58
Whenever I go to run the script I get the following error: Exception in Script: Plugin(sps32) has not been found (SPS has no updates needed or anything of the sort) - anyone had the same/ similar and willing to offer any help? Thanks in advance
seniorjulio
2014-02-20 23:31:46
not working for me. It's working for my friend so i dont think its the script but me. Updated all extensions/sps/srl. ran in opengl and directx (and changed line 35 accordingly). Here's my debug
TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 375}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 171ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[1008]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
vibrant_wisps.png is in C:\Simba\Scripts\AIO_Divination-master\maps and i also placed a copy in C:\Simba\Includes\SPS\img
I would try to fix myself but honestly i dont even know what the error bitmaps were not freed is. Oh and I already tried changing line 45 to true ADVISE PLEEEEASE!!(pretty please)
footballjds
2014-02-21 12:37:50
From: seniorjulio
not working for me. It's working for my friend so i dont think its the script but me. Updated all extensions/sps/srl. ran in opengl and directx (and changed line 35 accordingly). Here's my debug
TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 375}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 171ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[1008]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
vibrant_wisps.png is in C:\Simba\Scripts\AIO_Divination-master\maps and i also placed a copy in C:\Simba\Includes\SPS\img
I would try to fix myself but honestly i dont even know what the error bitmaps were not freed is. Oh and I already tried changing line 45 to true ADVISE PLEEEEASE!!(pretty please)
run the script from the file AIO_Div.simba rather than opening simba and opening recent scripts.
Rincewind
2014-02-21 14:12:36
I was running just fine at Lustrous when I came back and saw myself sitting at lobby with the following message in the debug box
"Exception in Script: Runtime error: "Invalid pointer operation" at line 434, column 29 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 49]"
I am babysitting it right now and will try to see what is going on.
footballjds
2014-02-21 16:06:33
From: Rincewind
I was running just fine at Lustrous when I came back and saw myself sitting at lobby with the following message in the debug box
"Exception in Script: Runtime error: "Invalid pointer operation" at line 434, column 29 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 49]"
I am babysitting it right now and will try to see what is going on.
Thank you, looks like a bug in the wrapper?
Rincewind
2014-02-21 16:39:28
From: footballjds
Thank you, looks like a bug in the wrapper?
I moved to a more populated world and I tried to run it but when it right-clicked on the rift, it accidentally did so on a player and then the script terminated. Sorry for being so vague, I forgot to get the debug message when it happened as well. If it happens again, I'll be sure to post it.
It runs wonderfully in less populated worlds though.
Unfold
2014-02-21 18:10:09
The bot doesn't seem to detect that the inv is full, it keeps going
Thief
2014-02-22 20:41:24
From: Unfold
The bot doesn't seem to detect that the inv is full, it keeps going
Stop the script and start it again, it does that sometimes when you begin the script.
Unfold
2014-02-22 21:09:06
From: Thief
Stop the script and start it again, it does that sometimes when you begin the script.
tried about 7 times and two different locations :(
Thief
2014-02-22 22:11:38
From: Unfold
tried about 7 times and two different locations :(
Try starting it with a full invent while standing right next to the energy rift. That usually fixes it for me.
Unfold
2014-02-23 10:34:16
From: Thief
Try starting it with a full invent while standing right next to the energy rift. That usually fixes it for me.
tried that aswell :(
jayman19981
2014-02-24 20:03:08
hey can u tv me and help me run ur div script?
footballjds
2014-02-25 09:33:30
From: jayman19981
hey can u tv me and help me run ur div script?
sure, and i can help anyone else that is having problems
EDIT:To anyone that is having issues, it is use error. I just ran my bot at 3 different locations(including PALE) for about 1 hr per location.
The exp rates are about what I expected and there are no issues as reported about it not converting or finding wisps.
PLEASE CHECK YOUR SETTINGS EVERY TIME YOU START THE BOT?
jayman19981
2014-02-25 17:54:52
From: footballjds
sure, and i can help anyone else that is having problems
EDIT:
To anyone that is having issues, it is use error. I just ran my bot at 3 different locations(including PALE) for about 1 hr per location.
The exp rates are about what I expected and there are no issues as reported about it not converting or finding wisps.
PLEASE CHECK YOUR SETTINGS EVERY TIME YOU START THE BOT?
ok.. tell me when you can tv.
footballjds
2014-02-25 20:40:29
From: jayman19981
ok.. tell me when you can tv.
anytime, download it and skype me your deet's when I'm online.
seniorjulio
2014-02-26 13:58:43
From: footballjds
run the script from the file AIO_Div.simba rather than opening simba and opening recent scripts.
Bitmap was stuck in memory but yeah that seemed to do the trick.Thank you. Also I noticed that when I first start the script it doesn't recognize the rift, but after I stop the script and run it again in the same smart, it works. Just shut off a 30 hour proggy!thanks so much again!
DoctorMagnum
2014-02-26 18:39:49
Hey there, I'm kind of new to this but am getting an error when trying to run the script, forgive me if this is a simple fix. I have literally NO experience when it comes to coding.
I'm getting an exception that deals with line 5, even though the line is in the correct place.
Exception in Script: File "div_include.simba" not found at line 5, column 5
Below is an image showing the issue.
http://prntscr.com/2w5u5iThanks for your time.
jayman19981
2014-02-26 20:13:34
I got everything to work.. the script gathers the energy but it doesn't convert it.
when it has a full invy it just stands next to the pool.
help.
DoctorMagnum
2014-02-26 21:33:23
From: DoctorMagnum
Hey there, I'm kind of new to this but am getting an error when trying to run the script, forgive me if this is a simple fix. I have literally NO experience when it comes to coding.
I'm getting an exception that deals with line 5, even though the line is in the correct place.
Exception in Script: File "div_include.simba" not found at line 5, column 5
Below is an image showing the issue.
http://prntscr.com/2w5u5i
Thanks for your time.
Dear god it's one problem after another. I've got the client to pop up, but it flashes rapidly and does not input anything, I'm assuming I did something wrong in the declareplayers section, as the tutorial on the main thread for installing didn't explain it very well in my opinion, so I'm stuck again after trying to get this script working after five hours.
I'm out of patience, hope and am at my wit's end trying to get this working. Someone please, I'm an idiot and need help getting this started. :frusty:
Stayon
2014-02-27 01:53:08
From: jayman19981
I got everything to work.. the script gathers the energy but it doesn't convert it.
when it has a full invy it just stands next to the pool.
help.
try restarting the script with your smart window still open.
JDBORED
2014-02-27 13:24:45
From: DoctorMagnum
Dear god it's one problem after another. I've got the client to pop up, but it flashes rapidly and does not input anything, I'm assuming I did something wrong in the declareplayers section, as the tutorial on the main thread for installing didn't explain it very well in my opinion, so I'm stuck again after trying to get this script working after five hours.
I'm out of patience, hope and am at my wit's end trying to get this working. Someone please, I'm an idiot and need help getting this started. :frusty:
it's probably because you've got use directx set to true without using it/ you've got directx installed but got the setting on false - I had the same problem before I installed the directx plugin and got it working, hope this helps.
DoctorMagnum
2014-02-27 14:48:25
From: JDBORED
it's probably because you've got use directx set to true without using it/ you've got directx installed but got the setting on false - I had the same problem before I installed the directx plugin and got it working, hope this helps.
I've installed the plugin and tried sending you a private message but you need ten posts or more to do so, which I find is stupid, but never-mind that.
I'm now getting an error after I put the plugin files in my plugin folder for direct X. As soon as I try to start the script a small dialogue box pops up that says: Directx3DCreate9ex.
I just feel like quitting, day two of trying to start this script and day two failing…
Clarity
2014-02-28 00:16:34
From: DoctorMagnum
Hey there, I'm kind of new to this but am getting an error when trying to run the script, forgive me if this is a simple fix. I have literally NO experience when it comes to coding.
I'm getting an exception that deals with line 5, even though the line is in the correct place.
Exception in Script: File "div_include.simba" not found at line 5, column 5
Below is an image showing the issue.
http://prntscr.com/2w5u5i
Thanks for your time.
Is div_include.simba present in the correct folder? Run the script by navigating to its location on your computer and then open the script from there. Do not open the script from within Simba (File -> Open).
I understand that to a total newbie Simba can be intimidating to get working. I was once in your same situation awhile back, and once I began to understand how everything worked it has totally changed RS for me in an amazing way,
DoctorMagnum
2014-02-28 01:13:04
From: Clarity
Is div_include.simba present in the correct folder? Run the script by navigating to its location on your computer and then open the script from there. Do not open the script from within Simba (File -> Open).
I understand that to a total newbie Simba can be intimidating to get working. I was once in your same situation awhile back, and once I began to understand how everything worked it has totally changed RS for me in an amazing way,
I fixed this issue two days ago, now I'm just trying to get my direct X running properly. Replies take quite a long time to get.
Clarity
2014-02-28 01:40:22
Perhaps ask Brandon about that on the plugin thread. I'm not an expert on those plugins.
Regarding slow replies, SRL is a community project and is not a money-based operation like Powerbot. We all chip in to making and maintaining these scripts on our own time as a hobby.
seniorjulio
2014-02-28 13:59:26
From: jayman19981
I got everything to work.. the script gathers the energy but it doesn't convert it.
when it has a full invy it just stands next to the pool.
help.
If you literally read two post up you would have gotten the answer. Why won't it reaaaad![ATTACH=CONFIG]23023[/ATTACH]
DoctorMagnum
2014-02-28 21:38:45
After days of trying to get this script working. I did it, I finally got it to log in and start!
But with my luck all it does is right click on the wisps and walk about to random locations near the rift, It won't siphon and will only try to find my player co-ordinates, which it does constantly.
After about a minute worth of right clicking on wisps and randomly walking around, the cursor will stop completely and just hover over the mini-map while the script finds my location over and over again.
What did I do wrong now?
jayman19981
2014-03-01 23:30:35
From: Stayon
try restarting the script with your smart window still open.
problem still occuring.. any other tips?
gawain
2014-03-02 08:04:51
got nothing to say…
except that this script is awesome :D
thank you a lot
http://puu.sh/7g3PE/f21086a559.png
Thief
2014-03-02 10:10:03
Thanks for 99 Div. Great reliable script ;)
Sulferx
2014-03-02 11:41:20
Thanks alot, footballjds. This script got me 99! :smile:
[ATTACH=CONFIG]23035[/ATTACH]
jayman19981
2014-03-02 11:51:05
any one know why the script doesn't siphon the energy? it collects the energy but will only stand next to the rift. i tried restarting the script with smart still open but it still doesn't work.
gawain
2014-03-02 12:34:43
update your simba and srl and sps
gawain
2014-03-02 16:15:14
and also some of you who get this error here: getPlayerPos(): result = {X = 178, Y = 166}, took 16 ms
– .getPlayerPos(): result = {X = 178, Y = 166}, took 16 ms
– .getPlayerPos(): result = {X = 178, Y = 166}, took 16 ms
– .getPlayerPos(): result = {X = 178, Y = 166}, took 16 ms
i think it is not mentioned but you'll have to set your camera to rs3 not to classic
here
http://puu.sh/7gyQc/2858089eac.png
SOUPalmighty
2014-03-03 03:30:37
So i got a 57 hour proggy, well over 2.5m i think.
but the comp blue screened before i could cap it lol
Nerrultheretard
2014-03-03 15:50:42
The script sometimes has an issue identifying the wisps when other similar coloured things are in the area. For example, someone wearing a ganodermic visor, or a mining skillcape (t). The script continually right clicks on the player until they are no longer onscreen. Not sure if this is a problem on my end or not.
E: Forgot to mention that I am talking about Lustrous wisps.
alphazero
2014-03-03 18:04:59
Very stable script. Had a bit of issue on the Dragontooth Island, kept wanting to chop trees. Other then that, 40-99 in about 2 weeks of on and off botting. Well recommended!
Anish
2014-03-04 19:01:48
Just got banned from using this script D:
http://prntscr.com/2xyc21
Clarity
2014-03-05 01:48:25
From: Anish
Just got banned from using this script D:
http://prntscr.com/2xyc21
More background info would be helpful, it may not be because of this script. Sorry to hear about the ban though. :(
luxrath
2014-03-05 03:33:35
Script makes a reference to "findticket" but its not declared… More likely i fucked it up somehow though, lol
From: Anish
Just got banned from using this script D:
http://prntscr.com/2xyc21
Usage of other clients?
EDIT: Appears to be a Powerban sponsor. Ban likely unrelated to this script, wouldn't worry about it.
Clarity
2014-03-05 05:25:47
From: sdf
Usage of other clients?
EDIT: Appears to be a Powerban sponsor. Ban likely unrelated to this script, wouldn't worry about it.
Lol. Love when people blame SRL for bans when they also use powerban (protip…their client is instantly detectable…why even bother).
From: Clarity
Lol. Love when people blame SRL for bans when they also use powerban (protip…their client is instantly detectable…why even bother).
not instantly, just once every couple weeks.
edit: as you see here
http://www.powerbot.org/community/forum/135-discussion/?prune_day=100&sort_by=Z-A&sort_key=last_post&topicfilter=allyesterday was one of those days. (whole front page full with bans)
Spectral
2014-03-05 10:02:53
Exception in Script: Plugin(sps32) has not been found
Why is this happening?
Edit: I fixed this. Needed to update the SPS
I have a new problem now. It sits in the login screen and the screen just flashes. It keeps doing this and doesn't bot. Any tips?
footballjds
2014-03-05 10:22:44
From: Spectral
Exception in Script: Plugin(sps32) has not been found
Why is this happening?
Edit: I fixed this. Needed to update the SPS
I have a new problem now. It sits in the login screen and the screen just flashes. It keeps doing this and doesn't bot. Any tips?
start it logged in or fill in the setup.
Clarity
2014-03-05 10:50:44
From: Sjoe
not instantly, just once every couple weeks.
edit: as you see here http://www.powerbot.org/community/forum/135-discussion/?prune_day=100&sort_by=Z-A&sort_key=last_post&topicfilter=all
yesterday was one of those days. (whole front page full with bans)
I guess that's okay if you're running bot armies and are fine with assuming 1-2 week life span for every account. But if you're botting on a main I can't imagine why you would ever want to use a service that is almost guaranteed to be mass banned every couple of weeks because their client is vulnerable at a certain time.
It's probably more complex than that, but idk. Glad I'm here, haha.
OT: Still been using this script after 99, pulls in a nice 900k-ish gp/hr profit. Still sometimes cuts logs but I guess that's unavoidable and totally fine since it drops misc items.
From: Clarity
I guess that's okay if you're running bot armies and are fine with assuming 1-2 week life span for every account. But if you're botting on a main I can't imagine why you would ever want to use a service that is almost guaranteed to be mass banned every couple of weeks because their client is vulnerable at a certain time.
It's probably more complex than that, but idk. Glad I'm here, haha.
OT: Still been using this script after 99, pulls in a nice 900k-ish gp/hr profit. Still sometimes cuts logs but I guess that's unavoidable and totally fine since it drops misc items.
Yep that is why pbot is slowly dying.
Jagex grew fear upon their community :p
imscaredtolosemymain
2014-03-05 11:40:46
Excellent script, I have used for several million exp so far.
It doesn't drop the very occasional log for me, and I can't get the paint to work at all, not even the basic text. I have the d3d9.dll include, but I see note of two different ones - which one is the correct one please?
Neva Banned
2014-03-05 12:21:41
Dont wear an arcane stream necklace.
Clarity
2014-03-05 12:58:06
From: Neva Banned
Dont wear an arcane stream necklace.
Not sure if this is already in the script but you could add this after the color search:
mainscreen.filterPointsPlayer(TPA);
Neva Banned
2014-03-05 13:16:44
Having trouble with glowing whisps, atm its running around the rift, it needs to run NE towards the flax
pall398
2014-03-05 16:53:55
The dropmisc is not working for me. Also I did not get a picture but I reached 99 with this script thank you so much!
footballjds
2014-03-05 17:13:20
From: Clarity
I guess that's okay if you're running bot armies and are fine with assuming 1-2 week life span for every account. But if you're botting on a main I can't imagine why you would ever want to use a service that is almost guaranteed to be mass banned every couple of weeks because their client is vulnerable at a certain time.
It's probably more complex than that, but idk. Glad I'm here, haha.
OT: Still been using this script after 99, pulls in a nice 900k-ish gp/hr profit. Still sometimes cuts logs but I guess that's unavoidable and totally fine since it drops misc items.
From: imscaredtolosemymain
Excellent script, I have used for several million exp so far.
It doesn't drop the very occasional log for me, and I can't get the paint to work at all, not even the basic text. I have the d3d9.dll include, but I see note of two different ones - which one is the correct one please?
This hasn't been implemented. I however have the code, i just need the time
From: Clarity
Not sure if this is already in the script but you could add this after the color search:
mainscreen.filterPointsPlayer(TPA);
I'm afraid this would destroy mainscreen finding for smaller wisps like pale…
From: Neva Banned
Having trouble with glowing whisps, atm its running around the rift, it needs to run NE towards the flax
i believe more intelligence on the POI's(point of interest) would resolve this
noxehhh
2014-03-05 17:23:39
ban rate? 84/99 div to max..done 84 div legit and im going insane.
Anish
2014-03-05 19:07:48
From: Clarity
Lol. Love when people blame SRL for bans when they also use powerban (protip…their client is instantly detectable…why even bother).
Actually I never used this account for the website you are referring I used this account just to use this website it got me to 25m divination xp I must say its really good but i guess botting 24 hours a day is too much ;)
noxehhh
2014-03-05 20:58:27
can someone help me set up the script ?
nigerson
2014-03-05 20:59:13
From: Anish
Just got banned from using this script D:
http://prntscr.com/2xyc21
After your account is unbanned look at your stats and see which ones were rolled back. Jagex usually rolls divination back to lvl1(happened to me a a few months ago during the RID manual mod banning spree).
noxehhh
2014-03-05 21:52:15
i can get it so it starts, but it won't actually run the divination script and go for the wisps etc, confuseddd :S
Spectral
2014-03-05 22:15:15
I run it. It collects everything, then it gets stuck at the "Memory Conversion" screen. This is what it prints
– .getPlayerPos(): result = {X = 172, Y = 166}, took 62– .getPlayerPos(): result = {X = 172, Y = 166}, took 63 ms
– .getPlayerPos(): result = {X = 172, Y = 166}, took 62 ms
– .getPlayerPos(): result = {X = 172, Y = 166}, took 78 ms
– .getPlayerPos(): result = {X = 172, Y = 166}, took 63 ms
– .getP– .getPlayerPos(): result = {X = 172, Y = 166}, took 62 ms
So, to fix this, I decided to update my sps and srl. Now. it gives me this error
Exception in Script: Plugin(sps32) has not been found
Someone please help
noxehhh
2014-03-05 23:24:28
The following bitmaps were not freed: [2, 3, 4] constantly getting this error, i've redownloaded the script aswell.
Clarity
2014-03-06 02:11:34
From: noxehhh
The following bitmaps were not freed: [2, 3, 4] constantly getting this error, i've redownloaded the script aswell.
That's not really an error, that's just what happens when the script is abruptly terminated. What are the debug messages that come before that?
noxehhh
2014-03-06 03:50:06
got it working now mate, not sure what i ddi to fix though
From: Clarity
That's not really an error, that's just what happens when the script is abruptly terminated. What are the debug messages that come before that?
flambint
2014-03-06 06:05:18
Hey Footballjds, thx for making this great bot, using it to finally max this awful skill.
One issue I've noticed is if it goes to 1 certain spot around the rift (red x in image), it 99% of the time doesn't find the rift and clicks the minimap again. I should probably note I've edited the script a little so I can use it without smart, I don't beleieve that's what is causing this though.
[ATTACH=CONFIG]23060[/ATTACH]
Spectral
2014-03-06 09:58:53
It does everything, but it has sort of a glitch. So, when it is looking for wisps, it sometimes right clicks it instead of left click and then it doesn't click Harvest.It also does this at times when it just gets to the rift.Sometimes, it doesn't even click the rift. Then other times, it clicks it but then right clicks some random thing and not the box that I chose to click. Sooo, idk whats going on
wilsonc91
2014-03-06 11:55:22
Once it's done getting wisps it just spams: .getPlayerPos() and doesn't acutally convert them
e: this is at bright wisps btw near varrock.
flambint
2014-03-06 12:25:49
From: wilsonc91
Once it's done getting wisps it just spams: .getPlayerPos() and doesn't acutally convert them
e: this is at bright wisps btw near varrock.
Try starting with a full inv, stood next to the rift.
noxehhh
2014-03-06 15:11:11
any idea how i can make the script bypass the 6 hour? working flawlessly atm thought, ty.
wilsonc91
2014-03-06 15:57:09
Was working fine for a now i get an error during memory conversion:
– .getPlayerPos(): result = {X = 178, Y = 154}, took 16 ms
– .getPlayerPos(): result = {X = 178, Y = 154}, took 16 ms
– .getPlayerPos(): result = {X = 178, Y = 154}, took 15 ms
– .getPlayerPos(): result = {X = 178, Y = 154}, took 15 ms
– TRSChooseOption._select():
—- Options found: [Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 178, Y = 154}, took 15 ms
– .getPlayerPos(): result = {X = 178, Y = 154}, took 16 ms
– TRSChooseOption._select():
—- Options found: [Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 178, Y = 154}, took 15 ms
– .getPlayerPos(): result = {X = 178, Y = 154}, took 16 ms
– TRSChooseOption._select():
—- Options found: [Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 178, Y = 154}, took 16 ms
Neva Banned
2014-03-06 16:58:32
At gleaming after getting a full inventory it will walk to the rift to convert and stand there doing nothing.
– .getPlayerPos(): result = {X = 172, Y = 208}, took 15 ms
JDBORED
2014-03-06 17:33:34
Anyone else having a problem where the proggy doesn't show up/ when it does it doesn't update? Anyone know how to fix this?
Also, if it's got the deposit crater for memories on screen when it's gathering memories and another player is depositing it sees the blue glow from the deposit and thinks it's a siphon location and keeps right clicking until the player/s move and stop depositing
Kevin
2014-03-06 17:53:26
From: JDBORED
Anyone else having a problem where the proggy doesn't show up/ when it does it doesn't update? Anyone know how to fix this?
Also, if it's got the deposit crater for memories on screen when it's gathering memories and another player is depositing it sees the blue glow from the deposit and thinks it's a siphon location and keeps right clicking until the player/s move and stop depositing
As for the first, that's a DirectX bug (if you're using DirectX, that's an issue with the plugin, not with this script).
victordono
2014-03-07 12:18:46
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
spams that over and over and as a result stands still
it also gives ME the problem where after a full inventory it spams getPlayerPos() instead of going to rift i say me cause its probably a user error
Listen_
2014-03-07 14:29:36
From: victordono
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
spams that over and over and as a result stands still
it also gives ME the problem where after a full inventory it spams getPlayerPos() instead of going to rift i say me cause its probably a user error
Dont worry. I am running into the same error. I am able to collect and get a full inventory. But after that, it breaks.
Using openGL. Also, the minimap is black, but I have selected FALSE in train without minimap.
jayman19981
2014-03-07 17:29:43
From: noxehhh
i can get it so it starts, but it won't actually run the divination script and go for the wisps etc, confuseddd :S
are you in openGL mode?
luxrath
2014-03-08 02:35:26
for me it just grabs the wisps then goes stand by the rift doing nothing :/ using opengl
Sneeky Z
2014-03-08 21:32:44
From: luxrath
for me it just grabs the wisps then goes stand by the rift doing nothing :/ using opengl
stop and start script again. that fixes it
Faxing Berlin
2014-03-08 21:40:57
Having an issue with luminous wisps. Whenever I get a full inventory, It will keep running between rift and the coast.
This is what happens after a full inventory.
– .getPlayerPos(): result = {X = 170, Y = 178}, took 156 ms
—- Waiting while the player is moving…
– .getPlayerPos(): result = {X = 70, Y = 106}, took 156 ms
– .getPlayerPos(): result = {X = 262, Y = 174}, took 156 ms
—- Waiting while the player is moving…
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 70, Y = 82}, took 156 ms
– .getPlayerPos(): result = {X = 250, Y = 182}, took 141 ms
—- Waiting while the player is moving…
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 206, Y = 166}, took 156 ms
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 206, Y = 166}, took 172 ms
– .getPlayerPos(): result = {X = 206, Y = 166}, took 156 ms
—- Waiting while the player is moving…
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 70, Y = 74}, took 140 ms
– .getPlayerPos(): result = {X = 218, Y = 154}, took 187 ms
—- Waiting while the player is moving…
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 206, Y = 158}, took 140 ms
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
Nerrultheretard
2014-03-09 19:49:48
From: Faxing Berlin
Having an issue with luminous wisps. Whenever I get a full inventory, It will keep running between rift and the coast.
This is what happens after a full inventory.
I have something to add to this. The script works fine and all for me, however when it goes to back to the rift, it clicks far past, out into the desert, before doubling back to the rift. Not completely sure why, as there are no wisps in that direction and surely it would be more efficient to just stop at the rift. This becomes an even larger issue when the distance travelled causes a new area to load, which often results in the minimap glitch, thus preventing the script from continuing. If I start the script logged in beside the rift, it will click far east on the minimap too, before doubling back.
wister1
2014-03-10 18:11:51
Reading from like 20 pages got me the answer and it´s running
Listen_
2014-03-10 19:55:17
From: wister1
Reading from like 20 pages got me the answer and it´s running
mind sharing what you did?
wister1
2014-03-10 19:57:46
had direct x set on true, which should be false if using opengl which is what smarts uses, direct x is for browser. as for the rest just use the settings the walktrough says
Clarity
2014-03-10 20:12:05
From: wister1
had direct x set on true, which should be false if using opengl which is what smarts uses, direct x is for browser. as for the rest just use the settings the walktrough says
SMART can also use Direct-X, that's why there is an option in the script for it.
Direct-X Plugin topic:
http://villavu.com/forum/showthread.php?t=107256
wister1
2014-03-10 20:23:02
From: Clarity
SMART can also use Direct-X, that's why there is an option in the script for it.
Direct-X Plugin topic: http://villavu.com/forum/showthread.php?t=107256
thanks for the info clarity, didnt knew, i just came back to rune and srl. Even so my problem seemed to be the true in directx which should be false
Clarity
2014-03-10 20:35:53
From: wister1
thanks for the info clarity, didnt knew, i just came back to rune and srl. Even so my problem seemed to be the true in directx which should be false
You need to download the Direct-X plugin from the links in that topic into your plugins folder before you can use it :p
wister1
2014-03-10 20:37:25
From: Clarity
You need to download the Direct-X plugin from the links in that topic into your plugins folder before you can use it :p
thanks again :D
alphazero
2014-03-11 20:38:33
Is anyone else having an issue running this script after the update? I had it running for about 20-30 minutes… then it all of a sudden just stopped working. After I tried restarting Simba, it asked if I wanted to change any settings.. so I hit no. Started it back up, now it just waits after login…
[
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— __setInputBoxes(): Set username and password boxes
—- Client is ready.
—- Setup SRL in 37125ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- Path exists (maps\incandescent_wisps.png)
—- Setup area "incandescent_wisps" in 4294967311ms
– .init()
– End custom SPS setup.
– TPlayer.login()
—- TPlayer.loginToLobby()
—— XxXxXxXxXx ()
—— Entering username…
—— Entering password…
——– Saving screenshot: IP_address.png
—— Found lobby screen
—- TPlayer.loginToLobby(): True
—— TRSLobby.findPlayButton(): result = True
—- TPlayer.loginToLobby()
—— XxXxXxXxXx ()
—— Entering username…
—— Entering password…
Or it does this
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 398}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 125ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- Path exists (maps\incandescent_wisps.png)
—- Setup area "incandescent_wisps" in 4294967312ms
– .init()
– End custom SPS setup.
– TPlayer.login()
—- Already logged in
—- Logged in:
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
Anyone else getting this? Already reinstalled simba/ updated everything…
imscaredtolosemymain
2014-03-12 07:15:55
Excellent script, my paint problems aside.
Successfully gone 89-99 with very few issues.
Thanks!
noxehhh
2014-03-12 09:09:08
was working finve earlier, now struggling to convert energys
armys2hunt
2014-03-13 16:01:36
I think the main problem of struggling to convert energys is caused by the update of the minimap icons, disabling the script of locating the energy rift.
Clarity
2014-03-13 16:50:14
From: armys2hunt
I think the main problem of struggling to convert energys is caused by the update of the minimap icons, disabling the script of locating the energy rift.
I've been running the script flawlessly for the last three days, each time 8-10h (could've kept going, but stopped because I didn't want to bot for inhuman times). I'd bet it's something to do with your setup, although without more information I can't say for sure :\
Neva Banned
2014-03-14 03:13:02
The script at radiants will start to turn in the memories at the rift but it wont choose which way to turn them in.
—- Options found: [ConveM memories Energy RiM, Walk here, Examine Energy RiM, Cancel]
—- Found option "memories Energy" in "ConveM memories Energy RiM"
– TRSChooseOption.select() result = true
victordono
2014-03-14 12:10:45
Sometimes after collecting a full inventory the bot runs away from rift and basically back and forth for awhile before actually converting memories, is this part of antiban ?
wister1
2014-03-14 12:27:52
it has some problems with brilliant wisps (lvl 80 ones). It fails alot while trying to click rift, sometimes he clicks on minimap like 3-4 times before finally being able to click on it, i think it might be because of the recent change to minimap icons.
Im getting better exp/hr in lustrous (lvl 70) than brilliant because of this, like 42k/h in the first ones vs 38k/h in brilliant
luxrath
2014-03-16 11:17:10
lvl 70 wisps are problematic for me… Bot cant detect when inv is full, and will continue to try and harvest when full up on memories
EDIT: began running it on "dont use minimap" mode and it works fine now. must be the icon update
a ghetto boy
2014-03-16 16:14:16
From: luxrath
lvl 70 wisps are problematic for me… Bot cant detect when inv is full, and will continue to try and harvest when full up on memories
EDIT: began running it on "dont use minimap" mode and it works fine now. must be the icon update
Had a similar problem with level 80 wisps while running directX, script would bring player to rift but not convert. Don't use minimap solved the problem
lendaz
2014-03-16 18:47:40
From: a ghetto boy
Had a similar problem with level 80 wisps while running directX, script would bring player to rift but not convert. Don't use minimap solved the problem
I tried to use minimap but doesnt worked , what else did u changed?
From: luxrath
lvl 70 wisps are problematic for me… Bot cant detect when inv is full, and will continue to try and harvest when full up on memories
EDIT: began running it on "dont use minimap" mode and it works fine now. must be the icon update
From: a ghetto boy
Had a similar problem with level 80 wisps while running directX, script would bring player to rift but not convert. Don't use minimap solved the problem
_no_minimap is an unused variable…it has not been implemented, and you could delete it completely and the script can still be compiled.
The symbol change doesn't affect the sps walking significantly as it has deformed tolerance.
a ghetto boy
2014-03-16 19:29:36
From: riwu
_no_minimap is an unused variable…it has not been implemented, and you could delete it completely and the script can still be compiled.
The symbol change doesn't affect the sps walking significantly as it has deformed tolerance.
hmmmm… after playing around with it some more it seems like running the script until it failed to convert, stopping and restarting the script w/o closing the SMART window is what solved the issue. I just assumed _no_minimap was helping because that was the last thing I changed.
wister1
2014-03-17 07:47:49
its broken after todays update, its stuck in a loop of opening bag tab and closing
luxrath
2014-03-17 07:49:31
From: wister1
its broken after todays update, its stuck in a lopp of opening bag tap and closing
yup can confirm
PootisMann
2014-03-17 08:16:55
From: luxrath
yup can confirm
3rd confirmation with me
wister1
2014-03-17 11:28:11
any confirmation that it is now working since it was aparently fixed with a simba fix
a ghetto boy
2014-03-17 12:18:28
From: wister1
any confirmation that it is now working since it was aparently fixed with a simba fix
SRL Update has fixed the problem, however the script now only harvests a partially full inventory (usually 24 spaces full) before converting. Strange.
PootisMann
2014-03-17 12:28:22
From: a ghetto boy
SRL Update has fixed the problem, however the script now only harvests a partially full inventory (usually 24 spaces full) before converting. Strange.
Yep, the inv count seems to be off. Script will need to be updated before it becomes effective again
Listen_
2014-03-17 12:30:28
From: a ghetto boy
SRL Update has fixed the problem, however the script now only harvests a partially full inventory (usually 24 spaces full) before converting. Strange.
yup, this. no idea why. tabBackpack.isFull seems to be the issue. the script works for now, i would be careful though, obvious when you convert memories everytime without a fill invent
a ghetto boy
2014-03-17 15:51:35
From: Listen_
yup, this. no idea why. tabBackpack.isFull seems to be the issue. the script works for now, i would be careful though, obvious when you convert memories everytime without a fill invent
Just forced another SRL update, it appears the inventory count issue has also been resolved.
Clarity
2014-03-18 11:55:19
There are now right click options for quick conversion, saves a few seconds.
footballjds
2014-03-18 15:58:51
From: Clarity
There are now right click options for quick conversion, saves a few seconds.
hmm? I need to update my scripts…
Clarity
2014-03-18 16:21:21
From: footballjds
hmm? I need to update my scripts…
pall398
2014-03-18 16:25:02
It doesn't matter if there is an SRL update because when you open the script it erases all updates of plugins, SRL, SPS, and what not so unless that is fixed it won't matter if he adds the new features for quick conversion because the command for it will be unrecognized.
a ghetto boy
2014-03-18 17:04:51
From: pall398
It doesn't matter if there is an SRL update because when you open the script it erases all updates of plugins, SRL, SPS, and what not so unless that is fixed it won't matter if he adds the new features for quick conversion because the command for it will be unrecognized.
The script doesn't actually erase everything; if that were the case the script wouldn't run at all. It's a glitch within Simba when the program is opened from a script instead of from Simba.exe, the plugins etc. are simply "hidden".
Listen_
2014-03-18 18:28:57
is there a way to fix the zoomed in screen issue? is it just using openGl this happens?
skillers
2014-03-18 19:06:30
Im at lustrous wisps and it collects the memories and walks to the rift but never clicks the rift to put them in. is there any way i can fix this problem?
wister1
2014-03-18 19:18:37
From: skillers
Im at lustrous wisps and it collects the memories and walks to the rift but never clicks the rift to put them in. is there any way i can fix this problem?
just stop script and run it again it should fix it
skillers
2014-03-18 20:08:12
From: wister1
just stop script and run it again it should fix it
i have tried that at least 10 time with no success :s
This was working great all day yesterday (thanks for the script for this stupid ass skill), but today when i try to run it I get this:
—- Already logged in
—- Logged in:
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
Then it just sits there and does nothing. Has happened in both locations that i tried to run it. SLR/SPS is fully updated.
Any idea how to fix it?
Godless
2014-03-19 10:53:52
Almost lvl96 and made around 40-50m so far. Will post again when I get 99. Thanks for the great script! :)
From: stu
This was working great all day yesterday (thanks for the script for this stupid ass skill), but today when i try to run it I get this:
—- Already logged in
—- Logged in:
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
Then it just sits there and does nothing. Has happened in both locations that i tried to run it. SLR/SPS is fully updated.
Any idea how to fix it?
Got it working now, not sure what was causing it.
blackalley22
2014-03-20 12:41:36
Can someone help me? The script loads Smart but it wont log in it just says waiting for runescape to load and its loaded but the screen keeps flashing with runescape login screen I'm not sure what i'm doing wrong been a while since I last boted.
a ghetto boy
2014-03-20 14:05:12
From: blackalley22
Can someone help me? The script loads Smart but it wont log in it just says waiting for runescape to load and its loaded but the screen keeps flashing with runescape login screen I'm not sure what i'm doing wrong been a while since I last boted.
Most likely you are running OpenGL when you have the script set to DirectX or vise versa. If you want to run in DirectX you need the plugin. Download and add it it to your plugins folder. Direct-X Plugin topic:
http://villavu.com/forum/showthread.php?t=107256 Also review the topic for proper script setup in RS3:
http://villavu.com/forum/showthread.php?t=107365In other news, I've been running the script in the level 90 spot and its fairly buggy in terms of navigating back to the rift with a full load of energy. It will frequently get stuck in a loop of running between the rift and a dark patch on the minimap to the east. Any potential for a fix?
Neva Banned
2014-03-20 23:48:07
Lustrious isnt working on opengl
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
Full inv will not turn in memories
blackalley22
2014-03-21 12:14:12
From: a ghetto boy
Most likely you are running OpenGL when you have the script set to DirectX or vise versa. If you want to run in DirectX you need the plugin. Download and add it it to your plugins folder. Direct-X Plugin topic: http://villavu.com/forum/showthread.php?t=107256 Also review the topic for proper script setup in RS3: http://villavu.com/forum/showthread.php?t=107365
In other news, I've been running the script in the level 90 spot and its fairly buggy in terms of navigating back to the rift with a full load of energy. It will frequently get stuck in a loop of running between the rift and a dark patch on the minimap to the east. Any potential for a fix?
Ok im running the script with the proper graphic settings and I made the script load work kinda by making direct x false but now the script stops working and I get this error.
— Setup SRL in 187ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
—- Succesfully freed SMART[3980]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Neva Banned
2014-03-21 13:39:08
I had no trouble with radiant you are doing something wrong then.
a ghetto boy
2014-03-21 13:39:12
From: blackalley22
Ok im running the script with the proper graphic settings and I made the script load work kinda by making direct x false but now the script stops working and I get this error.
— Setup SRL in 187ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
—- Succesfully freed SMART[3980]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
You need to open the script from the folder you downloaded and run it from there. Re-read the OP.
blackalley22
2014-03-21 13:52:50
If I open a script directly my srl gets removed.
blackalley22
2014-03-21 14:07:16
I get this spammed over and over again when the invo is full and its not going to the rift.
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– .blindWalk(): result = False
a ghetto boy
2014-03-21 15:06:32
From: blackalley22
If I open a script directly my srl gets removed.
Its a glitch within Simba, SRL and your other extensions are simply hidden. This does not affect the script's ability to run.
From: blackalley22
I get this spammed over and over again when the invo is full and its not going to the rift.
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 63 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– .blindWalk(): result = False
When this happens, stop the script and then start it again. Do not close the SMART window or log out while doing this. You should be good to go from there.
blackalley22
2014-03-21 15:32:42
From: a ghetto boy
Its a glitch within Simba, SRL and your other extensions are simply hidden. This does not affect the script's ability to run.
When this happens, stop the script and then start it again. Do not close the SMART window or log out while doing this. You should be good to go from
there.
I tried that 5 times and its doing the same thing maybe im doing something wrong? im trying i have 2 accounts one with lvl 70 div and one with lvl 60 and they both have the same problem at different locations it dose it for a second to find the wisp then after invo is full it flips out and wont use the rift.
a ghetto boy
2014-03-21 15:56:28
From: blackalley22
I tried that 5 times and its doing the same thing maybe im doing something wrong? im trying i have 2 accounts one with lvl 70 div and one with lvl 60 and they both have the same problem at different locations it dose it for a second to find the wisp then after invo is full it flips out and wont use the rift.
Is the minimap black? If it is, the script will not run. You need to teleport around, log out/in, or switch to DirectX so that the minimap is visible again. If that doesn't help, I would suggest reading back through this thread and seeing if you can find a solution.
blackalley22
2014-03-21 16:04:37
From: a ghetto boy
Is the minimap black? If it is, the script will not run. You need to teleport around, log out/in, or switch to DirectX so that the minimap is visible again. If that doesn't help, I would suggest reading back through this thread and seeing if you can find a solution.
You know it is thanks for the help:D
Listen_
2014-03-22 11:04:18
Is there any way to get this to work with the new Divination Mini quest? I just would like it to click inventory slot 27 or 28 when the inventory is full. then go back to gathering energy. Maybe ill look into implementing this myself.
PootisMann
2014-03-22 13:19:10
Has this script been abandoned?
wister1
2014-03-22 13:44:15
From: PootisMann
Has this script been abandoned?
it seems like it, the OP said hes not active anymore so unless he changes his mind use the script while it works or just pick up yourself and work with it
badezy
2014-03-22 18:18:16
From: Neva Banned
Lustrious isnt working on opengl
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
Full inv will not turn in memories
Having same issue with glowing.
Neva Banned
2014-03-25 02:10:42
Luminous and Incandescent wont work as neither of them have a rift color.
Neva Banned
2014-03-25 02:44:48
To fix the missing colors go to the div include, open up the client, open aca, get the color of the minimap for the rift. The color will be used to walk to the rift and it should work perfectly fine, GL all.
taintedatheist
2014-03-25 05:01:04
it just sits on the login screen, any ideas? i got directX set to false (Edit* nevermind i got it working)
footballjds
2014-03-26 14:49:02
I'd say start it logged in, but you got it working. All my scripts need updated. is this place still active? :p
blackalley22
2014-03-26 16:14:19
From: footballjds
I'd say start it logged in, but you got it working. All my scripts need updated. is this place still active? :p
Not sure just started getting back into boting thanks for the script tough I got 60-85 div so far with it runs better than anything on powerbot that gets you banned within a week if I don't get banned ty for the 99 div cape:D
Quintessence
2014-03-26 17:15:58
From: footballjds
I'd say start it logged in, but you got it working. All my scripts need updated. is this place still active? :p
Yes it is. :D
This script is by far the best for Divination. I'm 90+ at the moment starting from level 1.
taintedatheist
2014-03-27 04:44:38
I had an outdated version ( Facepalm ) But thank you for this wonderful script
Godless
2014-03-27 06:34:48
So I got 99 a few days ago and also made 50-60 million GP. Thanks a bunch! Really appreciate the work that you put in to keep the script updated.
Just tried to run a second instance (planning to try and get 104m xp on my main for a Master cape and use a secondary account to feed it energies), but it doesn't seem to want to work at the Pale wisp colony.
So I guess what my question is, is if it is an issue with the colony itself, or the fact that I am trying to run a second instance? Quite happy to manually train until a high tier if need be.
wister1
2014-03-27 10:33:53
got me 1-99 in like 2 weeks, thanks event though it needs quite a few updates
footballjds
2014-03-27 10:48:31
From: wister1
got me 1-99 in like 2 weeks, thanks event though it needs quite a few updates
submit requests on git son
Listen_
2014-03-27 11:07:49
From: Desirousphere
So I got 99 a few days ago and also made 50-60 million GP. Thanks a bunch! Really appreciate the work that you put in to keep the script updated.
Just tried to run a second instance (planning to try and get 104m xp on my main for a Master cape and use a secondary account to feed it energies), but it doesn't seem to want to work at the Pale wisp colony.
So I guess what my question is, is if it is an issue with the colony itself, or the fact that I am trying to run a second instance? Quite happy to manually train until a high tier if need be.
1. How did you make that kind of money? Selling the energy? and if so, wouldnt that just take you longer to level? Just curious what your methodology was.
2. Interesting and outstanding idea with the master/slave account. Could account fr some fast XP. Well, energy adds about 25% to the xp speed, but if you are going for 104m then yes that would be quite significant. Some people have been having issues with certain colonies. I would guess that is the case. You could also try each account at a time to test that Pale is working.
Nerrultheretard
2014-03-27 15:56:52
From: wister1
got me 1-99 in like 2 weeks, thanks event though it needs quite a few updates
This
Clarity
2014-03-27 16:09:53
From: footballjds
I'd say start it logged in, but you got it working. All my scripts need updated. is this place still active? :p
Psh we're active, the good stuff just isn't public though ;)
Godless
2014-03-27 22:24:53
From: Listen_
1. How did you make that kind of money? Selling the energy? and if so, wouldnt that just take you longer to level? Just curious what your methodology was.
2. Interesting and outstanding idea with the master/slave account. Could account fr some fast XP. Well, energy adds about 25% to the xp speed, but if you are going for 104m then yes that would be quite significant. Some people have been having issues with certain colonies. I would guess that is the case. You could also try each account at a time to test that Pale is working.
1. Yeah mate, I kept the energy (just converted to normal xp) and that is the rough amount that I made. I took a risk and botted 18+ hours a day, so as not to wait any longer for the cape - and it paid off!
2. Might be an idea to take my main account to Pale and see if it works there. If not, I'll just train manually until I can get to a colony that is working. :) I'm definitely excited to try my luck at getting a 104m xp cape, and I'm sure an energy gatherer would help me get there quicker!
uglygnome
2014-03-30 05:59:04
Can anyone help me please i used the guides to setup the simba right but don't get it why it isn't working.. Forgot my old account from villavu and email so i just created a new account. My skype is fellc0n
yogiman1998
2014-03-30 16:34:31
This a decent script for divination.
yogiman1998
2014-03-30 16:35:31
Helped me get a couple level ups.
Clarity
2014-03-30 17:08:54
From: yogiman1998
This a decent script for divination.
From: yogiman1998
Helped me get a couple level ups.
Golly I can't think what you might be trying to do.
yogiman1998
2014-03-31 06:46:01
Well I am tryning to get my skills higher in runescape, if that wasn't Obvious.
uglygnome
2014-03-31 07:30:07
Yogi did you get the script working at rs3? could you add me maybe on skype my name is fellc0n
Clarity
2014-03-31 07:56:14
From: yogiman1998
Well I am tryning to get my skills higher in runescape, if that wasn't Obvious.
Yes, we can see that. But it is insulting to the community when you clearly are trying to spam your way to Junior rank. Actually contributing and maybe learning will help you a hundred times more with your desire to level.
I welcome being proved wrong.
yogiman1998
2014-03-31 15:03:03
Dude take it easy. I'm actually using these scripts to levely self up. Im not just spamming. There is a pattern with most of these scripts. For example, the fishing scripts, I tried to used to get to 90 fishing for superior tetsu. The magic i used so i can become a dps. The cooking is also for Player owned ports.
Xgremreaper
2014-04-01 13:15:14
I seem to not get the script to work it sits on the login screen and just waits. I did notice at the top right there is a quick refresh of the game loading. I have used other scripts before without this problem. Any idea what is wrong and could i get some assistance or a link on a tutorial on how to use your script. please and thank you.
Choomah
2014-04-01 17:44:58
From: Xgremreaper
I seem to not get the script to work it sits on the login screen and just waits. I did notice at the top right there is a quick refresh of the game loading. I have used other scripts before without this problem. Any idea what is wrong and could i get some assistance or a link on a tutorial on how to use your script. please and thank you.
You might need to set the USE_DirectX to false if you're using OpenGL.
skillers
2014-04-01 19:58:28
so far gotten me to 85 :) the script is going verry well. hopefully i can get 99 soon
badezy
2014-04-02 05:17:19
From: skillers
so far gotten me to 85 :) the script is going verry well. hopefully i can get 99 soon
BS man, the script is broken?
I can't get it going at sparkling
From: yogiman1998
Dude take it easy. I'm actually using these scripts to levely self up. Im not just spamming. There is a pattern with most of these scripts. For example, the fishing scripts, I tried to used to get to 90 fishing for superior tetsu. The magic i used so i can become a dps. The cooking is also for Player owned ports.
im pretty sure he's talking about using 2 posts to basically say
"nice script, i got some levels"
Savvyio
2014-04-02 10:56:19
From: badezy
BS man, the script is broken?
I can't get it going at sparkling
Have you tried running it after logging in?
uglygnome
2014-04-02 11:22:19
I got the script working right now, but when my bag is full he doesn't emty it and says:
—- TRSMinimap.clickCompass(): Clicked compass
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 2808 ms
– .getPlayerPos(): Angle is at 212.471192290848, Setting angle to 0 degrees
My graphics are right, i am using: USE_DirectX = false;
Also i opened the AIO_DIV from the folder not with simba.
Choomah
2014-04-02 11:54:50
From: uglygnome
I got the script working right now, but when my bag is full he doesn't emty it and says:
—- TRSMinimap.clickCompass(): Clicked compass
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 2808 ms
– .getPlayerPos(): Angle is at 212.471192290848, Setting angle to 0 degrees
My graphics are right, i am using: USE_DirectX = false;
Also i opened the AIO_DIV from the folder not with simba.
Is your minimap black? Beacuse the script requires the map to be fully loaded.
uglygnome
2014-04-02 13:39:48
the map is just normal if you like i can show you with teamviewer or something? you could add me on skype: Fellc0n if you like! (would be nice, i have no idea what i am doing wrong.
uglygnome
2014-04-02 13:49:37
From: Choomah
Is your minimap black? Beacuse the script requires the map to be fully loaded.
My settings are:
{[Start]/|\Script Options/|\}
USE_DirectX = false;
_debug = true;//Extra debug?
_pretty_paint = true;//Paint graphics?
_drop_misc = true;//Drop/destroy misc items?
_left_click_chance = 75;//%0-100 chance to left click wisp/rift
_no_minimap = false;//Set to true to attempt to train divination without the minimap
{[End]/|\Script Options/|\}
procedure declarePlayers;
begin
setLength(players, 1);
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <– saves items in the last two slots
_ignore_slots := [27, 28];//
with players[0] do
begin
integers[0] := 1;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_RADIANT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := '';
password := '';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;
end;
currentPlayer := 0;
end;
yogiman1998
2014-04-02 15:29:20
It worked for like an hour, randomly shut off after that. So i don't know how it worked, but i filled in the required sections and it just did it.
To uglynome's previous question to me.
freeplay
2014-04-03 02:30:30
This is definitely my favorite RS3 script. I run it every night before i go to sleep and it never crashes after the first time you convert memories.
I wish all scripts where this reliable :)
on a side note is the progress report supposed to update only when you log out? That seems kind of odd.
uglygnome
2014-04-03 06:53:42
I haven't much with your answer maybe you can look at my settings and tell me what you're settings are? Or give me a screenshot about yours. @Yogiman1998
uglygnome
2014-04-03 12:08:47
I have no idea what i have done, but the script is running atm! :D
pall398
2014-04-03 12:17:02
From: yogiman1998
Dude take it easy. I'm actually using these scripts to levely self up. Im not just spamming. There is a pattern with most of these scripts. For example, the fishing scripts, I tried to used to get to 90 fishing for superior tetsu. The magic i used so i can become a dps. The cooking is also for Player owned ports.
You were spamming you should be demoted :garfield:
pall398
2014-04-03 12:19:29
Is this script going to be updated anytime soon?
Paradox The Divine
2014-04-03 17:12:17
Getting the error:
Unknown compiler directives at 11:3
Occurs when I hit the play button.
Edit: fixed, went Edit>Interpreter>Lape
no idea what that does, but it started the script so I'm happy.
Edit 2:
It starts, but I get this now
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
—- 2 minute(s) have passed, client is not ready yet
And it just does that indefinitely.
The java console also says
Native button 0:101 not found
freeplay
2014-04-03 23:58:54
That looks like the error you get when the script and RS are in different graphics modes.
You probably have the script with directX set to true, so you should change the graphics settings in RS to DirectX.
Paradox The Divine
2014-04-04 15:30:34
Now the SMART window just flashes black really rapidly, and I get the same message. Sorry for being a pain, I haven't used Simba in about 10 months and a lot has changed.
The current error is now
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[1256]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Edit 3: I fixed it, just moved the whole folder straight to C:\Simba
Xgremreaper
2014-04-04 23:40:56
From: Choomah
You might need to set the USE_DirectX to false if you're using OpenGL.
OK i will try that.
Xgremreaper
2014-04-05 11:34:08
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[7100]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
This is the error i get. Now
Paradox The Divine
2014-04-05 12:04:45
From: Xgremreaper
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[7100]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
This is the error i get. Now
Yeah it took me from 61-70 last night, I start my computer today and I get this error again.\
Edit
I think I've found a fix- open the script by clicking it in its folder, not via the recently used menu.
a nubs life
2014-04-05 12:19:10
If you guys are getting errors related to "Unable to find map, searched path maps\WHATEVERYOURETRYINGTODO_WISPS.png", then find the folder titled "maps" (mine was in the AIO_divination-master unzipped folder) and paste it into C:\Simba. That should fix it.
Happy botting.
skillers
2014-04-06 06:31:10
From: badezy
BS man, the script is broken?
I can't get it going at sparkling
it works for me? [ATTACH=CONFIG]23157[/ATTACH]
From: skillers
it works for me? [ATTACH=CONFIG]23157[/ATTACH]
How long do you guess 70-80 will take :x?
Paradox The Divine
2014-04-06 11:54:01
Would it be possible to get it to look for chronicle fragments by scanning the text box area for red every few seconds and then looking for orange on the screen?
uglygnome
2014-04-06 13:15:53
I still have some converting problems, anyone got a tip how to fix this?
skillers
2014-04-06 19:35:44
From: I F A I L
How long do you guess 70-80 will take :x?
a day or 2 depends on how long you run it for
blackalley22
2014-04-06 21:11:43
I would like to say thanks to footballjds for this awesome script it has made me 80m and 99 divination in 2 weeks many thanks!
PootisMann
2014-04-06 21:38:00
This is my favorite script, although it's a shame it hasn't been updated for 2-3 months :(

works like a charm, sucks of the rs update though, so far 70-75 :)
footballjds
2014-04-07 08:50:43
From: PootisMann
This is my favorite script, although it's a shame it hasn't been updated for 2-3 months :(
what needs updated sir? Submit a bug request on github, explain a reproducible problem. my time is more valuable these days and sadly scarcer as well.
Xgremreaper
2014-04-07 11:29:06
When the script logins into its world, my guy just stands there (i am trying to SIPHON_BRIGHT_WISPS) and i have no idea why. The graphics are the way they should be because i have used Ashmans cooking script (which is broken now also).

Seems to be working fine for me
uglygnome
2014-04-07 14:48:49
Love this script working great for me now :D, the things that i did wrong was not to setup the: (integers[1] := SIPHON_GLEAMING_WISPS;//wisp name) right.
robsworld6
2014-04-07 14:52:58
I am fairly new to Simba first of all, so please bear with me. I realized in your instructions that it said to open Simba from your AIO_Divination folder. When I did this it ended up getting rid of the SLR and SPS menus and I haven't been able to get them back since. There is no extensions menu at all. There is literally no way to even re-download the two. I'm not sure if you have heard of anyone encountering this problem before. Ever since I opened it from your folder it also got rid of the two from my original Simba, but from there I am able to re-download.
I would really appreciate some help.
Thank you
Update:
I actually somehow got it to run, but the screen just blinks and the script says, "Waiting up to 5 minutes for RS to load…"
When I press the disable smart, disable capture(which I've never seen before), and hide graphics buttons the screen blinking stops but it still doesn't recognized it has loaded.
Clarity
2014-04-07 17:18:32
Guys, you should report all bugs here rather than posting on the thread:
https://github.com/footballjds/AIO_Divination/issues?state=open
badezy
2014-04-07 19:06:09
– .getPlayerPos(): result = {X = 172, Y = 154}, took 31 ms
I just constantly get this - have updated to github too…
Have no problem collecting but when it comes to converting it stands next to the rift and just spams '– .getPlayerPos(): result = {X = 172, Y = 154}, took 31 ms'
PootisMann
2014-04-07 20:52:59
I will submit all bugs I've ran across in the months I've used it on github :)

<3
flarde
2014-04-08 09:37:21
Always worked flawles. Thanks for script footballjds. Got 99 div today. When it was abandoned it helped me to learn a lot about scripting in Simba coz i had to make it work by myself :)
footballjds
2014-04-08 10:10:13
From: PootisMann
I will submit all bugs I've ran across in the months I've used it on github :)
thank you sir, i actually get email notifications and care about github :)
footballjds
2014-04-08 10:35:47
From: robsworld6
I am fairly new to Simba first of all, so please bear with me. I realized in your instructions that it said to open Simba from your AIO_Divination folder. When I did this it ended up getting rid of the SLR and SPS menus and I haven't been able to get them back since. There is no extensions menu at all. There is literally no way to even re-download the two. I'm not sure if you have heard of anyone encountering this problem before. Ever since I opened it from your folder it also got rid of the two from my original Simba, but from there I am able to re-download.
I would really appreciate some help.
Thank you
Update:
I actually somehow got it to run, but the screen just blinks and the script says, "Waiting up to 5 minutes for RS to load…"
When I press the disable smart, disable capture(which I've never seen before), and hide graphics buttons the screen blinking stops but it still doesn't recognized it has loaded.
From: Clarity
Guys, you should report all bugs here rather than posting on the thread: https://github.com/footballjds/AIO_Divination/issues?state=open
Thanks for bringing some CLARITY to the issue ;)
I'm wondering if I should change the instructions and force people to add the SPS files to the img folder under SPS. This would add a step to get the script to run but would eliminate the need to open it from the AIO_Div.SIMBA file each time(allowing you to just run it from recent scripts list).
Please discuss. I'm only available for 30 minutes on weekdays, if that, so please be patient guys!
uglygnome
2014-04-08 11:25:31
How long do you guys bot divination each day?
footballjds
2014-04-08 11:43:59
From: uglygnome
How long do you guys bot divination each day?
0-24hrs, depends on the day and the person botting.
From: uglygnome
How long do you guys bot divination each day?
5 hours, 43 minutes and 27 seconds
(why does it matter what other people are botting?)
PootisMann
2014-04-08 19:13:15
From: uglygnome
How long do you guys bot divination each day?
I've done 20 hours in 1 day when I was heading to 99
Clarity
2014-04-08 20:03:50
It's a general rule of thumb to keep your combined botting and legitting time humanly realistic, but obviously there are still people who get away with near 24/7.
The Mayor
2014-04-08 20:20:00
From: footballjds
0-24hrs, depends on the day and the person botting.
Cover all your bases :D
From: Clarity
It's a general rule of thumb to keep your combined botting and legitting time humanly realistic, but obviously there are still people who get away with near 24/7.
*cough*
@Ashaman88; *cough*
On my main I usually bot things for 4 hours at a time, when testing a script or just having fun I go 24h.
If really depends on the situation. :)
Ashaman88
2014-04-08 20:37:11
From: BMWxi
*cough* @Ashaman88; *cough*
On my main I usually bot things for 4 hours at a time, when testing a script or just having fun I go 24h.
If really depends on the situation. :)
I would never do such a risky thing :)
Clarity
2014-04-08 20:40:08
From: footballjds
0-24hrs, depends on the day and the person botting.
Lol most useless advice award goes to
badezy
2014-04-09 06:15:35
For me this script does everything except click the rifts… any help?
jayman19981
2014-04-09 18:22:57
Hey the problem i am having is that it harvests the memory but it doesn't convert it into energy and xp.
Choomah
2014-04-09 18:26:21
Has been working for me flawlessly up until radiant wisps. It harvests the memories, then goes to the rift, but doesn't do anything on the conversion window, just closes it eventually. Anyone have a fix?
footballjds
2014-04-10 10:52:25
From: Choomah
Has been working for me flawlessly up until radiant wisps. It harvests the memories, then goes to the rift, but doesn't do anything on the conversion window, just closes it eventually. Anyone have a fix?
reset your layout?
Choomah
2014-04-10 19:35:23
From: footballjds
reset your layout?
Thanks! I must have slightly changed the location of the center screen on accident.
footballjds
2014-04-14 08:57:16
From: Choomah
Thanks! I must have slightly changed the location of the center screen on accident.
READ THISquite often myself and other inadvertently change something and forget. As a general rule of thumb, just reset the layout before botting… Isn't that hard to do? :)
footballjds
2014-04-14 15:31:30
Script Updated
Hello all, I finally added the requested feature to quick-convert at the rift. This is a semi optional feature. If you right click the rift it will ALWAYS quick convert. You can override the left/right click chance so it always quick converts as well.
Happy botting!
Clarity
2014-04-14 15:32:07
From: footballjds
Script Updated
Hello all, I finally added the requested feature to quick-convert at the rift. This is a semi optional feature. If you right click the rift it will ALWAYS quick convert. You can override the left/right click chance so it always quick converts as well.
Happy botting!
Nice man, glad to see you're still around :D
Bravely Default
2014-04-14 15:34:38
Hey Football, I must say you have a really nice script but i having little trouble getting it to run, when I start the script nothing happens at the log in screen I even tried running with my character logged in but nothing is happening, i'm getting this message and my divi level is only 5. I have used Simba before but it have been a almost a year since I have botted.
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
—- 2 minute(s) have passed, client is not ready yet
Clarity
2014-04-14 15:43:34
From: Bravely Default
Hey Football, I must say you have a really nice script but i having little trouble getting it to run, when I start the script nothing happens at the log in screen I even tried running with my character logged in but nothing is happening, i'm getting this message and my divi level is only 5. I have used Simba before but it have been a almost a year since I have botted.
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
—- 2 minute(s) have passed, client is not ready yet
Running RS in DirectX while using the OpenGL plugin for SMART?
or
Running RS in OpenGL while using the DirectX plugin for SMART?
Bravely Default
2014-04-14 15:45:02
From: Clarity
Running RS in DirectX while using the OpenGL plugin for SMART?
or
Running RS in OpenGL while using the DirectX plugin for SMART?
Number 2
Clarity
2014-04-14 15:48:32
From: Bravely Default
Number 2
So depending on what mode you are using in RS (you are using OpenGL), edit your script settings accordingly.
USE_DirectX = false;
OpenGL is the default for SMART. Most scripts now have some kind of UseDirectX setting that is optional.
Bravely Default
2014-04-14 15:55:59
thanks for your response, I did that but now i'm getting this error.
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[4296]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Clarity
2014-04-14 15:57:27
From: Bravely Default
thanks for your response, I did that but now i'm getting this error.
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[4296]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Have you opened the script from inside its folder on your computer (NOT File->Open within Simba)?
Bravely Default
2014-04-14 16:05:04
From: Bravely Default
thanks for your response, I did that but now i'm getting this error.
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[4296]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
From: Clarity
Have you opened the script from inside its folder on your computer (NOT File->Open within Simba)?
It worked now, thanks for your excellent assistance Clarity, is there any reason why the bitmaps error would occur if I open it simba though?
Clarity
2014-04-14 16:08:43
From: Bravely Default
It worked now, thanks for your excellent assistance Clarity, is there any reason why the bitmaps error would occur if I open it simba though?
If you open it from within Simba, the script searches in the wrong place for the maps, can't find them, and thus has to terminate.
No problem :) the bitmaps error is unrelated, it's just a result of the script abruptly terminating.
Bravely Default
2014-04-14 16:15:42
I'm just having 1 more problem its not converting the memory when the inventory is full?
footballjds
2014-04-14 16:21:40
From: Bravely Default
I'm just having 1 more problem its not converting the memory when the inventory is full?
reset your layout!
Bravely Default
2014-04-14 16:32:57
From: footballjds
reset your layout!
I rested the layout but the problem is still there
footballjds
2014-04-14 18:02:57
From: Bravely Default
I rested the layout but the problem is still there
go through the whole setup for botting in rs3. the script works fine, i ran it for hours today…
badezy
2014-04-14 18:44:43
Fantastic, it's working again for me - thankyou =)
FYI, only working on Direct-X not OpenGL but who cares! :)
Bravely Default
2014-04-14 18:47:50
From: footballjds
go through the whole setup for botting in rs3. the script works fine, i ran it for hours today…
alright thanks, I'll delete my current Simba and re-installed it from scratch and let you know how it goes from there.
kaiola
2014-04-15 00:19:54
Edit: Works great.
Godless
2014-04-15 07:05:05
For anyone who has trouble getting it to convert at the wisp - after your character has a full inventory of memories and is trying to convert them at the rift - stop the script. Stop the script, leave the client open, and restart the script. Worked like a charm for me for the last 20m odd xp I have gained.
footballjds
2014-04-16 11:40:21
From: Desirousphere
For anyone who has trouble getting it to convert at the wisp - after your character has a full inventory of memories and is trying to convert them at the rift - stop the script. Stop the script, leave the client open, and restart the script. Worked like a charm for me for the last 20m odd xp I have gained.
Thank you for the advice, I should put some info together in the main post and have a FAQ section.
On a side noteI just wanted to extend a thank you to anyone who has donated no matter what amount. Donors will remain anonymous because I don't want donations to be a big deal. I believe two people have so far. I appreciate it!
Godless
2014-04-16 19:12:02
From: footballjds
Thank you for the advice, I should put some info together in the main post and have a FAQ section.
On a side note
I just wanted to extend a thank you to anyone who has donated no matter what amount. Donors will remain anonymous because I don't want donations to be a big deal. I believe two people have so far. I appreciate it!
I'd say it'd be a good idea, but do people even read the first post? :P
Two people seems a bit low for such a great script. :(
a ghetto boy
2014-04-17 11:44:00
Just a FYI to anyone who's running this script hard, I was just perm banned this morning. I got 99 about 3 weeks ago and had been running the script once or twice a week to gather energy and make some profit. Not sure when they got me or if this is related to the recent update (unlikely), but I wanted to let people know. Hopefully the appeal goes thru =P
Anyway, thanks for the script while it lasted. It did seem too good to be true!
footballjds
2014-04-17 12:50:27
From: a ghetto boy
Just a FYI to anyone who's running this script hard, I was just perm banned this morning. I got 99 about 3 weeks ago and had been running the script once or twice a week to gather energy and make some profit. Not sure when they got me or if this is related to the recent update (unlikely), but I wanted to let people know. Hopefully the appeal goes thru =P
Anyway, thanks for the script while it lasted. It did seem too good to be true!
You haven't used any other scripts or bots? I find it quite unlikely that this script got you banned.
a ghetto boy
2014-04-17 13:47:23
From: footballjds
You haven't used any other scripts or bots? I find it quite unlikely that this script got you banned.
Not for at least a month. I was surprised too, but in fairness I was running it extremely hard on my way to 99.
iP3RF3CT SA1NTS
2014-04-17 17:36:30
From: a ghetto boy
Not for at least a month. I was surprised too, but in fairness I was running it extremely hard on my way to 99.
How many hours per day you botted?
Do you took any breaks?
How much time it took you to get your 99?
I use it and I got my level 72 today (67-72, ran 9 hours)
Sometime, I stop it to play the minigame or I take another skill.
I hope this script is still safe.
Clarity
2014-04-17 17:54:20
From: a ghetto boy
Not for at least a month. I was surprised too, but in fairness I was running it extremely hard on my way to 99.
What other scripts did you use a month ago?
a nubs life
2014-04-17 19:09:23
Perm banned today. Recently got 90 Div from 6 hours a day.
Clarity
2014-04-17 19:46:24
If you have been banned you should give more of a background on your script usage than just saying you were banned when/after using this script.
It is very well known that Jagex bans accounts weeks after detection so that you can never be sure why you were banned specifically.
a nubs life
2014-04-17 21:30:39
From: Clarity
If you have been banned you should give more of a background on your script usage than just saying you were banned when/after using this script.
It is very well known that Jagex bans accounts weeks after detection so that you can never be sure why you were banned specifically.
I'm not trying to be rude, but I tried to give all info that I could. I was botting AIO Div. for a 6 hour period daily for 11 days during the morning hours while I was at work and then played for a few hours legit when I got home. This is the first script I've used in a couple of years as I just recently came back to RS.
Clarity
2014-04-17 21:39:12
From: a nubs life
I'm not trying to be rude, but I tried to give all info that I could. I was botting AIO Div. for a 6 hour period daily for 11 days during the morning hours while I was at work and then played for a few hours legit when I got home. This is the first script I've used in a couple of years as I just recently came back to RS.
That was way more helpful than your previous post :p But anyway, sorry to hear about that man :( Seems like we got some investigating to do if the recent reports are really true.
a nubs life
2014-04-17 21:44:10
From: Clarity
That was way more helpful than your previous post :p But anyway, sorry to hear about that man :( Seems like we got some investigating to do if the recent reports are really true.
I almost made it to 2400, too! Oh well. It's just a game and most of the skills were botted anyways. I wonder what is causing Jagex to finally start picking up on some things. Maybe that contest will pay off afterall.
Godless
2014-04-17 22:19:12
From: a ghetto boy
Just a FYI to anyone who's running this script hard, I was just perm banned this morning. I got 99 about 3 weeks ago and had been running the script once or twice a week to gather energy and make some profit. Not sure when they got me or if this is related to the recent update (unlikely), but I wanted to let people know. Hopefully the appeal goes thru =P
Anyway, thanks for the script while it lasted. It did seem too good to be true!
Sorry for your loss. Although I am skeptical. I gained 16m Divination exp on my main who already had a black mark for macroing and I still have that account.
a ghetto boy
2014-04-17 23:12:20
From: Clarity
What other scripts did you use a month ago?
Only other script I used was AshamanLividFarm, and I only ran it once ~14 hours (I'm highly skeptical that was what they detected). In regard to when I getting 99 div, I was botting ~ 10 hours overnight, Breaking for ~6 hrs in the morning, and then botting in the afternoon for ~6 hours typically with a break in there somewhere. Probably overdid it then.
Regardless, I'm not trying to point fingers. I just want to keep everyone informed. I knew the risks when I fired up the script on my account.
Godless
2014-04-18 00:21:47
From: a ghetto boy
Only other script I used was AshamanLividFarm, and I only ran it once ~14 hours (I'm highly skeptical that was what they detected). In regard to when I getting 99 div, I was botting ~ 10 hours overnight, Breaking for ~6 hrs in the morning, and then botting in the afternoon for ~6 hours typically with a break in there somewhere. Probably overdid it then.
Regardless, I'm not trying to point fingers. I just want to keep everyone informed. I knew the risks when I fired up the script on my account.
It's refreshing to see someone being mature and not hurling insults at the writer! Bit unfortunate that you got banned. I was botting near 24/7 for around two weeks straight. I guess that's the name of the game though! Best of luck rebuilding if you decide to!
footballjds
2014-04-18 11:07:43
From: Desirousphere
It's refreshing to see someone being mature and not hurling insults at the writer! Bit unfortunate that you got banned. I was botting near 24/7 for around two weeks straight. I guess that's the name of the game though! Best of luck rebuilding if you decide to!
My script isn't perfect, if anyone notices "bot-like" actions please report them as bugs!
PootisMann
2014-04-18 23:29:38
Proggy using Option 2 @ Incandescent
i havent used this script in over a week now, but when i was using it before I remember it would sometimes spend ages trying to collect from the memories that other people are converting at the rift.
like, instead of right clicking the wisps to harvest, it would hover over a person converting and try to right click all the bits of energy coming out of them.
I guess if that was happening a lot, it could have contributed to ghetto boy's ban?
not sure how this could be fixed though, if it's all the same colour.
otherwise, amazing script. look forward to getting 99 with it when I start up again :)
From: PootisMann
Proggy using Option 2 @ Incandescent
Is that with some bonus xp?
awesomenes4l
2014-04-19 10:44:43
Thanks alot! got me 99 :)
PootisMann
2014-04-19 13:08:22
From: stu
Is that with some bonus xp?
no bonus, just diviner outfit full set
From: PootisMann
no bonus, just diviner outfit full set
wow thats faster than the rs wiki says you can get without converting energy too. but their rates seemed kinda low anyway
Godless
2014-04-20 08:27:32
From: PootisMann
no bonus, just diviner outfit full set
So constant bonus exp… ;)
PootisMann
2014-04-20 19:00:35
From: Desirousphere
So constant bonus exp… ;)
eh, 6% extra exp, not much but hey
Clarity
2014-04-20 19:10:32
From: stu
wow thats faster than the rs wiki says you can get without converting energy too. but their rates seemed kinda low anyway
Yeah when I was going for 99 I was getting consistent above 70k/hr Option 2, no bxp
Thetruepatriot97
2014-04-20 20:12:33
Can anyone help, script ran like a charm, but now collects all the wisps, goes to rift and just hangs, wont click the rift to convert the wisps, strange, literally just walks to rift and does nothing. Tried both directX and openGL but still does it. Also reset my interface but not resolving itself. Also I hope Jagex really fix the minimap glitch, makes botting a right pain in the ass!
Clarity
2014-04-20 20:44:27
From: Thetruepatriot97
Can anyone help, script ran like a charm, but now collects all the wisps, goes to rift and just hangs, wont click the rift to convert the wisps, strange, literally just walks to rift and does nothing. Tried both directX and openGL but still does it. Also reset my interface but not resolving itself. Also I hope Jagex really fix the minimap glitch, makes botting a right pain in the ass!
Stop the script and start it again.
Thetruepatriot97
2014-04-20 22:47:36
I have tried restarting it loads too, dont know what the problem is :/
Bravely Default
2014-04-21 00:09:48
From: Thetruepatriot97
I have tried restarting it loads too, dont know what the problem is :/
Yea Im getting that problem at the level 40 location but i havent been on rs and used the script in days
footballjds
2014-04-21 08:33:47
From: Clarity
Stop the script and start it again.
screenshot when it hangs.
log in/out/switch worlds to resolve fagex's glitch
Bravely Default
2014-04-21 08:36:18
From: footballjds
screenshot when it hangs.
log in/out/switch worlds to resolve fagex's glitch
I was wondering does it work better in OpenGL or Direct X?
footballjds
2014-04-21 12:32:09
From: Bravely Default
I was wondering does it work better in OpenGL or Direct X?
i use Direct X
Moneymake
2014-04-22 05:37:01
Is this script still working for anyone? Having trouble with mine
footballjds
2014-04-22 09:18:59
From: Moneymake
Is this script still working for anyone? Having trouble with mine
yes it is working great, what is your issue?
iP3RF3CT SA1NTS
2014-04-22 15:18:31
From: footballjds
i use Direct X
Is Directx option on the web browser (I guess so but I just want to be sure)? And if so, does the ban rate is lower than openGL? (Saw someone getting banned right in my face. He randomly bured up..)
Moneymake
2014-04-22 18:25:30
From: footballjds
yes it is working great, what is your issue?
PMed regarding the problem
footballjds
2014-04-23 10:08:17
From: Moneymake
PMed regarding the problem
don't PM about my scripts, post publically…
kingob
2014-04-23 10:33:19
Hey footballjds, thanks very much for the script its running very solidly. Noticed it got stuck in an infinite loop when it could walk nearer to the rift. A screen came up about members or something like that which didnt get exited out of by clicking away on the minimap.
– .getPlayerPos(): result = {X = 250, Y = 208}, took 78 ms
– .getPlayerPos(): result = {X = 268, Y = 172}, took 93 ms
– .getPlayerPos(): result = {X = 268, Y = 172}, took 94 ms
– .getPlayerPos(): result = {X = 268, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 268, Y = 172}, took 62 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 93 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 93 ms
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 94 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 94 ms
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 78 ms
– .getPlayerPos(): result = {X = 304, Y = 172}, took 63 ms
– .walkPath(): result = False
– .blindWalk(): result = False
Thanks again.
Godless
2014-04-23 11:07:46
football, no luck getting the script to work again. Logs me in fine, but just stands there after that. I don't even get an error log like the guys above me have posted.
footballjds
2014-04-23 12:40:31
From: Desirousphere
football, no luck getting the script to work again. Logs me in fine, but just stands there after that. I don't even get an error log like the guys above me have posted.
PM me your TV info and i'll get you going.
Moneymake
2014-04-23 16:58:57
Hey man regarding the divination script. I followed all the instructions properly I believe, I downloaded the link and extracted the folder to my scripts folder. So I have a folder called AIO_Divination-master there. I entered the folder and opened the AIO_DIV file as instructed and simba opened fine. The script seems to be able to open SMART properly but when the login screen loads I hit this problem…
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[6080]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I am using openGL, I am assuming that I need to place my maps folder somewhere as it cannot seem to find it.
Edit: Tried it in DirectX and the same problem occurs.. any ideas anyone?
Thanks, Moneymake
Bravely Default
2014-04-24 00:09:35
From: Moneymake
Hey man regarding the divination script. I followed all the instructions properly I believe, I downloaded the link and extracted the folder to my scripts folder. So I have a folder called AIO_Divination-master there. I entered the folder and opened the AIO_DIV file as instructed and simba opened fine. The script seems to be able to open SMART properly but when the login screen loads I hit this problem…
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[6080]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I am using openGL, I am assuming that I need to place my maps folder somewhere as it cannot seem to find it.
Edit: Tried it in DirectX and the same problem occurs.. any ideas anyone?
Thanks, Moneymake
It seems to me that you open the script from Simba much of what I was going through when i first started, what you need to do is open the script from the "AIO_DIV" Simba script from the "AIO_Divination-master" folder that you extracted and make sure your settings from Runescape are configured to Direct X as OpenGL mini map have a glitch problem, also you need to set the wisp name found in line 62 to correspond with the location your going to train. I hope i helped :)
PootisMann
2014-04-25 16:46:06
I'm getting an "Error starting SMART, ensure the target page has an applet declaration" when I run the script. Was working fine yesterday, no idea what's happening now, any solutions?
EDIT: This has to do with Avast now detecting Runescape as a virus for some odd reason. To fix go into web shield settings and add these 2 URL's to be excluded: http://*.runescape.com and http://runescape.com/*
Moneymake
2014-04-25 19:32:32
From: Bravely Default
It seems to me that you open the script from Simba much of what I was going through when i first started, what you need to do is open the script from the "AIO_DIV" Simba script from the "AIO_Divination-master" folder that you extracted and make sure your settings from Runescape are configured to Direct X as OpenGL mini map have a glitch problem, also you need to set the wisp name found in line 62 to correspond with the location your going to train. I hope i helped :)
I tried this out and still seem to be encountering the same problem, super confused haha but thanks for trying
PootisMann
2014-04-25 21:23:35
From: Moneymake
I tried this out and still seem to be encountering the same problem, super confused haha but thanks for trying
Make sure the maps folder is in the same place as the AIO_DIV.simba file
badezy
2014-04-26 19:28:37
Hey guys - anyone that is having trouble with the script not click on the rift needs to do the following:
1) Stop the script.
2) Open game menu and select old school (yes i know you've probably done this already but just do it).
3) Hit start while game is open
4) 99 Div.
That will fix it.
footballjds
2014-04-28 08:19:28
From: badezy
Hey guys - anyone that is having trouble with the script not click on the rift needs to do the following:
1) Stop the script.
2) Open game menu and select old school (yes i know you've probably done this already but just do it).
3) Hit start while game is open
4) 99 Div.
That will fix it.
thanks, lol
TheMilkTree
2014-04-30 04:08:38
Fantastic script, I did notice that at the Seers wisps the bot would alternate between two set points NE and W of the rift, however due to the far away spawn distance of the wisps it periodically "missed out" on harvesting. This resulted in a loop of moving from the two points trying to locate a wisp and not succeeding.
Hope this helps! Your script is fantastic, thanks!. Had to do a few colour tweaks for the rifts each time but that's to be expected.
Bravely Default
2014-04-30 19:23:30
I have question, is there still a 6 hour timeout session for runescape? left script running today and was shock to come back with it still running over 9 hours
Clarity
2014-04-30 19:52:03
From: Bravely Default
I have question, is there still a 6 hour timeout session for runescape? left script running today and was shock to come back with it still running over 9 hours
The script bypasses it.
Bravely Default
2014-04-30 19:57:16
From: Clarity
The script bypasses it.
alright thanks bro, next time I leave it running I'll schedule an auto shutdown.
Few questions..
I have settings. But I don't know how to make it work. What is declareplayer? And some user said that it is necessary to define the location, my location is "SIPHON_GLEAMING_WISPS = 5", But I don't know how to set.
Bravely Default
2014-05-06 06:33:36
From: netz
Few questions..
I have settings. But I don't know how to make it work. What is declareplayer? And some user said that it is necessary to define the location, my location is "SIPHON_GLEAMING_WISPS = 5", But I don't know how to set.
Declareplayers is the section where you put in your user name and password so the script could log you in, when the script have a full inventory of memory go by the Rift stop the script and start it again that should fix the problem.
firevenge007
2014-05-07 17:34:46
I get this whenever I try to run it:
Unable to find file 'SRL-6/SRL.simba'…
I have checked for updates, but I'm not sure what seems to be the issue.
Dark_Flame
2014-05-09 21:53:21
Been messing around with this for an hour already and I can't seem to set it up correctly :/
I have already done the thing where you switch to Old School ingame even though I already have that layout, and then this error occurs.
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ email@gmail.com ()
------ Entering username...
------ Entering password...
-------- Saving screenshot: IP_address.png
------ Found lobby screen
---- TPlayer.loginToLobby(): True
------ TRSLobby.getCurrentTab(): Current tab: 0
---- TRSLobby.quickSelectWorld(): Tesseract found world 42
---- TRSLobby.quickSelectWorld(): Tesseract found world 25
------ TRSLobby.getCurrentTab(): Current tab: 0
------ TRSLobby.getCurrentTab(): Current tab: 0
------ TRSLobby.getCurrentTab(): Current tab: 1
---- TRSLobbyWorlds.selectWorld()
-------- TRSLobby.getCurrentTab(): Current tab: 1
-------- TRSLobbyWorlds.getCurrentWorld(): Current world is 77
-------- TRSLobby.getCurrentTab(): Current tab: 1
-------- TRSLobbyWorlds._findWorldNumber(): Found world 5
------ Scrolled to and found world 5
------ Selected world 5
---- TRSLobbyWorlds.selectWorld(): True
------ TRSLobby.findPlayButton(): result = True
------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 334}
------ TRSActionBar.__find(): result = true (height = 37)
------ Dynamic interfaces have been set.
---- Logged in:
-- TPlayer.login(): True
---- TRSMinimap.clickCompass(): Clicked compass
-- FATAL ERROR: UNABLE TO SET UP FIRST PLAYER
-- Succesfully freed SMART[90420]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
I'm doing Bright Wisps and I have ran this script from the folder with all the other .simba files in the zip.
firevenge007
2014-05-09 22:26:39
I have no idea what I'm doing wrong
I hold s at the beginning to set it into safe mode, then I have to quickly backspace so it doesn't mess up when it tries to input password. Then after it logs in and just idles at the play now screen for world select.
World select is default on -1 which I'm assuming is supposed to be for the play now button, but nothing is happening and nothing has been said about it in the original post.
Then when I stop and log in, and then resume, nothing happens. I've changed the GLEAMING wisp to BRIGHT wisp which is what I'm trying to get it to train on. For some reason It needs an array of 1 to do this so I'm a little confused on that, but what's the reason for having all of these numbers for each kind of wisp when it doesn't seem like there's anywhere to put them?
Dark_Flame
2014-05-10 11:36:38
Much fiddling around later, I managed to get it working, but the place where the xp/hour are, etc., there are black bars :P
Edit: never mind, im dumb, it appeared a few minutes later! ;D
Edit2: It tried to convert the memories but it got stuck to the right of it and this was in the log:
-- .getPlayerPos(): result = {X = 106, Y = 196}, took 16 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- so on and so forth
This was at Bright wisps
Nexus Crux
2014-05-10 16:11:04
This script worked perfectly a few days ago. Now it continuously clicks the compass. Has anyone else experienced this? Did an update to either Simba or Runescape itself break this?
---- TRSMinimap.clickCompass(): Clicked compass
---- TRSGameTab.__initTabs(): Setup gametab properties
-- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2219 ms
-- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2031 ms
-- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2328 ms
-- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
-- TRSChooseOption._select():
---- Options found: [Face North, Cancel]
---- Found option "Face North" in "Face North"
-- TRSChooseOption.select() result = true
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2735 ms
-- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2375 ms
-- .getPlayerPos(): Angle is at 338.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 2140 ms
-- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
-- TRSChooseOption._select():
---- Options found: [Face NoMh, Cancel]
---- Found option "Face" in "Face NoMh"
-- TRSChooseOption.select() result = true
---- TRSMinimap.clickCompass(): Clicked compass
-- WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
-- .getPlayerPos(): result = {X = -1, Y = -1}, took 3031 ms
-- .getPlayerPos(): Angle is at 248.962488974578, Setting angle to 0 degrees
---- TRSMinimap.clickCompass(): Clicked compass
brentdevent
2014-05-12 13:14:24
Thanks for the script :)
brentdevent
2014-05-12 13:40:53
From: Dark_Flame
Much fiddling around later, I managed to get it working, but the place where the xp/hour are, etc., there are black bars :P
Edit: never mind, im dumb, it appeared a few minutes later! ;D
Edit2: It tried to convert the memories but it got stuck to the right of it and this was in the log:
-- .getPlayerPos(): result = {X = 106, Y = 196}, took 16 ms
---- Waiting while the player is moving...
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 15 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 32 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 31 ms
-- .getPlayerPos(): result = {X = 118, Y = 220}, took 16 ms
-- so on and so forth
This was at Bright wisps
same issue at the sparkling wisps :\
LewisD
2014-05-13 11:07:32
Thanks for the great script. I'm currently 84 divination from running this since I got 70 myself.
footballjds
2014-05-13 11:41:09
NP guys, glad it's getting used. I should do an overhaul update to this script sometime… :p
Bravely Default
2014-05-14 19:45:13
From: footballjds
NP guys, glad it's getting used. I should do an overhaul update to this script sometime… :p
You have really undone yourself with this script Bro, I been running this script awhile and now i'm almost 99 divi :)
Cant get this to work, keeps saying its waiting for the client to load, when it has already loaded.
catsrback321
2014-05-19 14:31:19
From: bawz
Cant get this to work, keeps saying its waiting for the client to load, when it has already loaded.
make sure you have the correct setup, if you have open gl ticked make sure in the settings your not on directx ect
Next time SPS fails for someone (point = -1, -1) can someone please upload a image of their minimap? I want to try alternative to SPS.
Excel
2014-05-28 20:51:25
Is there a step I'm missing? All the bot does is log in and stays in Lobby.
Gruntzer
2014-06-02 06:00:05
thanks , i haven't used a bot in ages
got 55-82 for now botting safely taking long breaks and resting on days
going for 99 for now , very solid script , thanks :)
Dark_Flame
2014-06-03 21:12:35
Finally, I can post! Wouldn't let me post for some odd reason before…


Works pretty damn good! I would prefer it to pick up chronicles and using the enriched wisp when that pops up, but this works :)
UrbanV
2014-06-04 23:26:22
I have no idea what I am doing wrong here.
First it doesn't seem to want to log in.
Second when I'm using OpenGL I keep getting this:
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\sparkling_wisps.png
---- Succesfully freed SMART[3108]
Successfully executed.
This is always comes up when using this script.
There needs to be a more detailed setup guide since I can't get the declarePlayers to work, once logged in (if that happens) do I need to be at the place where the wisps are that I specified to get rid of the error of unable to find map.
I need some help to set this up.
that issue was fixed for me by actually opening the script from the windows explorer instead of from inside simba.
jochang2014
2014-06-06 01:57:16
I set up my declared procedure as well as making sure that every setting is correct, but when a client pulls up, it did not log me and the screen keep flashing.
Any suggestion?
I don't know if it's a bug or not, but on the first run at the canifis spot and the mobilizing armies spot it cant seem to find the well; however if i restart the script it runs really well past that. Got tons of levels so far, awesome script.
Nexus Crux
2014-06-06 11:21:59
From: J_R
I don't know if it's a bug or not, but on the first run at the canifis spot and the mobilizing armies spot it cant seem to find the well; however if i restart the script it runs really well past that. Got tons of levels so far, awesome script.
This happens to me as well. I think it's only when I spawn SMART. If I run while already in game, I think it's okay.
I set up my declared procedure as well as making sure that every setting is correct, but when a client pulls up, it did not log me and the screen keep flashing.
Any suggestion?
This happened to me when I first started. Mine was fixed with
Brandon's Plugin for DX.
UrbanV
2014-06-08 12:20:52
Ok I finally got this script to work. I kept getting the "Fatal Error: Can't find map" upon opening the script in OpenGL in Simba. Fixed this by navigating to the script in Windows not in Simba, and then running it from there. Then the script wouldn't select the well, just stop the script then restart it.
Works great, ran it for 5 hours went from level 40 to 52.
footballjds
2014-06-09 10:21:26
From: UrbanV
Ok I finally got this script to work. I kept getting the "Fatal Error: Can't find map" upon opening the script in OpenGL in Simba. Fixed this by navigating to the script in Windows not in Simba, and then running it from there. Then the script wouldn't select the well, just stop the script then restart it.
Works great, ran it for 5 hours went from level 40 to 52.
you did what everyone else does and what the OP says to do. grats
UrbanV
2014-06-09 13:12:21
It should be noted in the first post to navigate to the folder in Windows, because you can also navigate to the folder in Simba. This is where most of the confusion arises.
footballjds
2014-06-09 13:32:52
From: UrbanV
It should be noted in the first post to navigate to the folder in Windows, because you can also navigate to the folder in Simba. This is where most of the confusion arises.
I don't really care if people can run my script or not :P If you're so new at coding that you don't understand the error "Unable to find map, searched path maps\sparkling_wisps.png" then you can go to a tutorial section, learn, contribute and eventually leach back off the community.
Errors are one of the best ways to learn. It's just basic troubleshooting. Go to the line that prints out the error. Look right above it and see why it printed the error. Sometimes the error is descriptive enough. In our case it's obvious that the file doesn't exist where it thinks it should. If you look at the SPS setup procedure you'll see the default location it checks for the maps. Even if you don't know to open the script from the folder you downloaded it into(as are the instructions in the OP) you'll see in the SPS file the location where it by default loads SPS maps from. A split second of thinking tells the person of average or higher intellect that placing a file in that location will solve the problem.
Here is the SPS setup. I believe it'd take someone that has been around for 6 mos about 3 minutes to realize what is going on:
if (fileExists(SPS_IMG_PATH + imgFolder + imgName + SPS_IMG_FMT)) then
begin
print('Path exists ('+SPS_IMG_PATH + imgFolder + imgName + SPS_IMG_FMT+')');
self._accuracy := accuracy;
self._tolerance := tolerance;
self._minMatchPercent := minMatchPercent;
self.__mapPath := SPS_IMG_PATH + imgFolder + imgName + SPS_IMG_FMT;
if (spsAnyAngle) then
self._minMatchPercent := 0.10;
try
bmp.init(client.getMBitmaps());
bmp.loadFromFile(self.__mapPath);
SPS_BitmapToMap(bmp, self._accuracy, self.__areaMap);
except
print(self.getName()+'.setup(): Unable to load map or bitmap to map failed', TDebug.FATAL);
finally
bmp.free();
end;
self.isSetup := true;
end else
print(self.getName()+'.setup(): Unable to find map, searched path '+ SPS_IMG_PATH + imgFolder + imgName + SPS_IMG_FMT, TDebug.FATAL);
xxsbellmorexx
2014-06-09 23:15:32
Please be patient with me. I am new to botting/scripting and this is the first script I have tried to use. I have set up things accordingly after installing and updating simba. I loaded your script (divination level is 40) so I need to do sparkling wisps. I typed that in the corresponding location accordingly. put in username/password… also put in a 4 for the integer spot for which kind of wisps. a 2 in the memory conversion option.. idk lol im new.
footballjds
2014-06-11 11:05:32
From: xxsbellmorexx
Please be patient with me. I am new to botting/scripting and this is the first script I have tried to use. I have set up things accordingly after installing and updating simba. I loaded your script (divination level is 40) so I need to do sparkling wisps. I typed that in the corresponding location accordingly. put in username/password… also put in a 4 for the integer spot for which kind of wisps. a 2 in the memory conversion option.. idk lol im new.
care to tell us what issue you're having?
blaze20
2014-06-12 11:36:13
it doesnt click on the springs en wisps and the rift.
how can i solve this problem ?
PootisMann
2014-06-12 15:58:32
From: blaze20
it doesnt click on the springs en wisps and the rift.
how can i solve this problem ?
Re-read the OP until you get it to work
footballjds
2014-06-13 11:33:28
From: blaze20
it doesnt click on the springs en wisps and the rift.
how can i solve this problem ?
send me your TV info.
Nexus Crux
2014-06-14 12:38:46
Thanks for the script, footballjds! 99 achieved!
gmare
2014-06-15 09:51:58
From: blaze20
it doesnt click on the springs en wisps and the rift.
how can i solve this problem ?
I had this same issue, so first I was clicking the rift myself and while the scripts was gathering the memories, I was looking at the code.
On line
476 of AIO_DIV.simba (linked to source on GitHub), you have set the bounds which don't work well with all the rifts.
This is how I fixed it:
- Wait for script to get at the rift (this part should always work fine)
- Pause/stop the script
- In Simba, click on "Select a client" button (green crosshair one)
- Choose SMART client, it should turn red. To be sure that this step worked, check if the coordinates in bottom left part are relative to the SMART client
- Find top left and bottom right points of the rift (go a bit outside the greenish part of the rift, but watch out for any grass that might have similar color)
- You'll get 2 points, A = (Ax, Ay) and B = (Bx, By), for example: A = (203, 66) and B = (370, 84). Change the line mentioned before (476) to this:
// The patern is [Ax , Ay, Bx , By];
searchArea: TBox := [203, 66, 370, 84];
I also suggest setting _force_quick_convert = true; or the script might screw up and get stuck at rift for longer periods of time, although it will eventually correct itselfI hope this will help you resolve the issue. It might be some work for each new area but it's still much easier than doing the whole thing yourself :)
Edit: I have been running the script for about 10h now and after I've applied this fix, it works flawlessly. I'm not going to suicide it because I still have macroing minor on my account, but this will help me to get that 99 :)
Mantasx27
2014-06-19 14:56:13
This script is amazing. Got my level 99 and over 100m as well. Thank you so much for this!
enigiric
2014-06-21 14:19:13
Omg you are best, your bot is awesome!
wubbot
2014-06-23 06:03:33
Great script, couldn't get it working at first but that was my own error lol, had the issue with it not clicking on the rift but thanks to the 4 step guide to fixing that it's all working fine!
Now I just wait for step 4) 99 Div. :P.
I nearly forgot, how rude of me, thank you so much for this script!
footballjds
2014-06-23 10:39:08
From: Mantasx27
This script is amazing. Got my level 99 and over 100m as well. Thank you so much for this!
NP, consider changing your signature from "SLR" to "SRL" :p
redgiant61
2014-06-25 05:55:18
Hi, Returning to villavu after a while, so sorry if Im messing up somehow here
I set up SMART, it loads, and everything seems fine. Start your script,
Compiled successfully in 1312 ms.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found no free clients to pair to
—— smartPairToExistingClient(): result = false
—— Attempting to spawn a new client..
—— smartCreateClient():
———- smartGetParameters(): Succesfully grabbed paramters
——– getJavaPath():
———- Attempting to search for your Java path
———- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
——– getJavaPath()
——– Using parameters [http://world21.runescape.com/, f7642542232131133124]
——– Using plugins "d3d9.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[5992] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
Pic of the small command prompt that comes up
[ATTACH=CONFIG]23435[/ATTACH]
When smart loads, the screen keeps flashing, along with the "Loading, please wait" thing that comes on the top left.
Any help please?
EDIT: BEfore anyone asks, i do have graphic settings on OPENGL and fixed screen. And everything else recommended on the villau RS3 setup page.
footballjds
2014-06-25 10:36:01
From: redgiant61
Hi, Returning to villavu after a while, so sorry if Im messing up somehow here
I set up SMART, it loads, and everything seems fine. Start your script,
Pic of the small command prompt that comes up
[ATTACH=CONFIG]23435[/ATTACH]
When smart loads, the screen keeps flashing, along with the "Loading, please wait" thing that comes on the top left.
Any help please?
EDIT: BEfore anyone asks, i do have graphic settings on OPENGL and fixed screen. And everything else recommended on the villau RS3 setup page.
if you have graphics set to opengl did you change the script settings to use opengl instead of directX?
redgiant61
2014-06-25 10:59:57
From: footballjds
if you have graphics set to opengl did you change the script settings to use opengl instead of directX?
I installed the plugin for directx and it manages to log in and go past the lobby screen. Right now its just stuck, after entering the game. Its near vibrant energies, and i have changed everything under declareplayers. Im not sure, whats wrong. Its probably my own fault, but i cant find out what it is.
wubbot
2014-06-25 13:51:26
Anyone have issues in the Canifis spot? Doesn't last longer than 10 minutes, just ends up logging out.
I don't mind staying at the 60-70 spot till 80.
Have you considered adding the ability to collect chronicle fragments and destroying them once you have 10?
Just ran this at the level 80 spot for around 8 hours, I started it logged in, it looks like it didn't have the problem where I had to restart it since it couldn't find the rift. Is it possible to add looking for the enhanced wisp support? It spawns every 20 minutes give or take a little bit, idk what other improvements can actually be made lol.
fjnty5
2014-06-27 15:34:26
Hi there mate, love your scripts. Forgive me for probably an easy question.
I am at the level 40 spot now, it finds and siphons just fine but then when it gets full; it wont move to the rift to convert. I have used the suggestions on the OP and previously in this thread and couldnt make it work.
this is the error I keep getting
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 78 ms
– .blindWalk(): result = False
EDIT: I am blind; got it working!
Brandon
2014-06-27 18:17:34
Someone on pb using this script asked me to help them set it up so I did.. Apparently it is broken at the level 90 spot so I ended up fixing it. It was running far east and then back west in an infinite loop instead of converting with the rift..
The new coords are:
with self[10] do
begin
map_name := 'luminous_wisps';
wisp_name := 'Luminous';
rift_color := 0;
//rift_point := [195, 153];
//POIs := [[167, 172], [168, 131], [193, 123]];
rift_point := [226, 160];
POIs := [[198, 179], [199, 138], [224, 130]];
wisp_color := 0;
_mXP[1] := 1;
_mXP[2] := 42;
_mXP[3] := 52.5;
_eXP[1] := 4.8;
_eXP[2] := 84;
_eXP[3] := 105;
_wXP := 11;
_ewXP := 22;
end;
and the map I made them is (tried to crop it to the same coords and size as yours so I wouldn't have to change coords.. that was a fail; map works though):

Works now (flawlessly apparently). If anyone has the same problem, try that or wait until the OP gets around to checking it out.
Hi, just a little question, why is it answering for password in declarePlayers ?
Shouldn't Simba be secured with SRL ?
Edit : And, where the maps should be put in ?
Because i got
-- Start custom SPS setup.
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
---- Succesfully freed SMART[3512]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
EvilCabbage
2014-06-30 12:42:41
Now I can get that new 99 without having to understand how it works at all! Yay!
Thanks for the release, footballjds :)
From: superduperd
Hmmm, i keep having this fatal error when i start the script:
---- Client is ready.
---- Setup SRL in 234ms.
-- setupSRL(): True
-- .init()
---- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
---- Freeing the minimap mask
---- Succesfully freed SMART[1808]
Successfully executed.
i redownloaded and updated everything and i open AIO_DIV.simba to run the script, as said at the first page. Anyone else having these problems? the radiant_wisps file is in the /maps file as it should be.
Edit:
i copied the 'maps' map to the c:/simba/ folder and then it worked, while the script itself was still in c:/simba/scripts/AIOdivination/ folder. Strange, but it works now ;)
Did like that, and worked for me now, but got an another problem, after recolting all memories, my character doesn't convert them in the energy rift..
Edit : Stupid I am, i forgot to set wisp name I wanted to. Amazing work, amazing.
Truncheon
2014-07-01 16:26:57
Running this flawlessly, thank you.
jelle013
2014-07-02 12:33:41
WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
hello, anyone got a fix for this?
think its because of the black minimap
but no idea on how to fix this.
ty in advance
Truncheon
2014-07-02 12:55:58
From: jelle013
WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
hello, anyone got a fix for this?
think its because of the black minimap
but no idea on how to fix this.
ty in advance
Try moving the Maps folder into the Simba directory if you haven't already.
jelle013
2014-07-02 15:45:48
nah Its runescape's problem.. minimap glitches
figured out you have to run around the map and teleport a few times.
untill your minimap is normal again
Script works amazing!! I've been getting a lot of levels the last couple of days! Thanks a lot for a job well done :)
Rogue Sniper
2014-07-03 15:24:23
works amazingly well now that i have direct-x plug-ins placed right … got over 100k xp in 3.5 hrs … went from lvl 48 to 56
would you be willing to add support for the elder wisps … they are rumored to be fast exp at 85+ i think.
Rogue Sniper
2014-07-04 07:12:54
—- Client is ready.
—- Setup SRL in 35313ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[2196]
Successfully executed.
keep getting this error … not sure on how to fix it.
Truncheon
2014-07-04 07:36:09
From: Rogue Sniper
—- Client is ready.
—- Setup SRL in 35313ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\vibrant_wisps.png
—- Succesfully freed SMART[2196]
Successfully executed.
keep getting this error … not sure on how to fix it.
This may have been the same problem I had when I unpacked the scripts folder and tried running it out of the box.
Have you put the /maps directory in your Simba directory?
Rogue Sniper
2014-07-04 13:40:54
From: Truncheon
This may have been the same problem I had when I unpacked the scripts folder and tried running it out of the box.
Have you put the /maps directory in your Simba directory?
as in like the sps folder? cuz no i didnt i just unzipped it into simba/scripts
Truncheon
2014-07-05 00:14:47
Sorry I should have been more clear, try putting the Maps folder into the Simba directory and see if it works then. I did the same as you and I couldn't get it working.
Rogue Sniper
2014-07-05 06:08:43
From: Truncheon
Sorry I should have been more clear, try putting the Maps folder into the Simba directory and see if it works then. I did the same as you and I couldn't get it working.
Gonna try it now
Truncheon
2014-07-05 13:50:17
From: Rogue Sniper
Gonna try it now
Any luck with that?
PootisMann
2014-07-05 13:54:58
Make sure you guys are running the script while it's in the folder you downloaded (AIO_Divination-master) < something like that
sgtwalrusfur
2014-07-05 15:41:37
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
getting this error
i have no idea whats wrong, it was working fine yesterday
okay I fixed that error. Now it won't even convert @ the rifts
PootisMann
2014-07-05 20:25:09
From: sgtwalrusfur
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
getting this error
i have no idea whats wrong, it was working fine yesterday
okay I fixed that error. Now it won't even convert @ the rifts
Stop the script and start it again once it gets in the game.
Jeroen
2014-07-06 11:12:43
Flawless script. Thanks. ^^
footballjds
2014-07-08 14:41:59
special thanks to all the posters here assisting others (:
fjnty5
2014-07-08 21:43:27
From: footballjds
special thanks to all the posters here assisting others (:
Took me some time to figure it out but it was just me not paying attention, flawless script mate :P. Is it possible to add chronicle collecting and or enriched detection?
footballjds
2014-07-09 09:47:31
From: fjnty5
Took me some time to figure it out but it was just me not paying attention, flawless script mate :P. Is it possible to add chronicle collecting and or enriched detection?
yup, possible, really don't see the point though, :P
fjnty5
2014-07-10 00:19:57
From: footballjds
yup, possible, really don't see the point though, :P
Well the Chronicles I understand, but usually everyone goes for enriched. Makes it more "human" like I guess. Just figured its another step to make people think we are not botting :P
Haider
2014-07-10 02:25:40
I am coming back to runescape after 2 years and decided to start botting again. However, I cant get the script to start. I declared players and the SMART client loads after that it just blinks and nothing happens. I downloaded the DirectX plugin but it still is not working.
iWildman
2014-07-10 07:23:04
From: Haider
I am coming back to runescape after 2 years and decided to start botting again. However, I cant get the script to start. I declared players and the SMART client loads after that it just blinks and nothing happens. I downloaded the DirectX plugin but it still is not working.
Put the DirectX plugin into the "Plugins" folder in the Simba directory, and check to see if your graphics setting is on DirectX in RuneScape. Also, around line 36, make sure "USE_DirectX" is set to true.
Haider
2014-07-10 20:00:26
From: iWildman
Put the DirectX plugin into the "Plugins" folder in the Simba directory, and check to see if your graphics setting is on DirectX in RuneScape. Also, around line 36, make sure "USE_DirectX" is set to true.
I have done all of that, still nothing happens.
Ferhya
2014-07-11 05:13:33
From: Haider
I have done all of that, still nothing happens.
I have basically the same issue.
Downloaded the Plugin for DirectX.
Put in Plugin Folder
Set Script to DirectX
set game t DirectX
Still stays at:
Compiled successfully in 1685 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found 2 free client(s), attempting to pair to one...
-------- Failed to pair to SMART[1604]
---------- smartSetAsTarget(): Succesfully set SMART[2828] as Simba's target
-------- Succesfully paired to a existing client, SMART[2828]
------ smartPairToExistingClient(): result = true
------ Succesfully initialized via pairing to a previously spawned client
---- initSmart()
------ smartSetupDrawing(): Succesfully setup SMART drawing
---- Waiting up to 5 minutes for RS to load...
---- 1 minute(s) have passed, client is not ready yet
tried it 5 times before posting, reading all the support posts..
Cant get it to work…
all of a sudden, this popped up.
---- TRSMinimap.clickCompass(): Clicked compass
-- FATAL ERROR: UNABLE TO SET UP FIRST PLAYER
-- Succesfully freed SMART[2828]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Last Legend
2014-07-11 10:02:02
This script is a godsend!
The level 30 area seems to have some detection issues but a few tweaks and it all worked out :) Definitely taught me a lot of detection methods and general good standards.
chambo123
2014-07-11 11:49:01
Is it just me or does this script close SMART every few hours but the script carries on running within Simba itself?
Every wisp I go to it doesnt fill the inventory it leaves 5 slots and goes to the Rift and its kinda slow at clicking(but doesn't matter to me just the inventory bug)
Haider
2014-07-12 02:25:30
This is the error that I am getting. The script clicks the compass and terminates.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[1172] as Simba's target
——– Succesfully paired to a existing client, SMART[1172]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 398}
—— TRSActionBar.__find(): result = true (height = 75)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 156ms.
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- Path exists (maps\gleaming_wisps.png)
—- Setup area "gleaming_wisps" in 31ms
– .init()
– End custom SPS setup.
– TPlayer.login()
—- Already logged in
—- Logged in:
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
– FATAL ERROR: ALL PLAYERS INACTIVE
– Succesfully freed SMART[1172]
Successfully executed.
Exception TLPThread.Destroy: Access violation
The following bitmaps were not freed: [2, 3, 4]
bestplox
2014-07-12 02:37:36
From: Haider
This is the error that I am getting. The script clicks the compass and terminates.
Is your runescape properly configured? I had same problem but changed camera type from rs3 to legacy mode fixed the script.
Haider
2014-07-12 13:55:08
From: bestplox
Is your runescape properly configured? I had same problem but changed camera type from rs3 to legacy mode fixed the script.
Yes. I can run all the other scripts except this
Truncheon
2014-07-12 14:02:44
From: Haider
Yes. I can run all the other scripts except this
I'm no expert and I'm not trying to preach, but from looking at the log my best guess would be that your display name isn't being detected. (I'm not entirely sure why it would be trying to detect that anyway).
If I'm correct, I'd say you may have not entered the account name correctly when you initiate the script?
Although I think the above may be unlikely considering you've been a member here for two years, I'm sure you know how to execute a script properly, but worth a look at perhaps.
[Edit]: To further my opinion on this, I may be on the wrong page here altogether - However the script does seem to work for the majority so it's clearly a localized issue which could be a result of a bad input on the initialization form. Just hope it's that simple.
Anish
2014-07-12 21:25:07
IM getting this error
—— Found lobby screen
—- TPlayer.loginToLobby(): True
—— TRSLobby.findPlayButton(): result = True
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 397}
—- WARNING: TRSActionBar.__find(): Failed to find the bottom Y of the actionbar, most scripts should still function though
—— TRSActionBar.__find(): result = true (height = 389)
—— Dynamic interfaces have been set.
—- Logged in:
– TPlayer.login(): True
– chooseOption._select():
—- chooseOption.isOpen(): result = false
—- ERROR: chooseOption menu never appeared
– chooseOption.select() result = false
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– .getPlayerPos(): result = {X = 142, Y = 154}, took 109 ms
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– .getPlayerPos(): result = {X = 142, Y = 154}, took 110 ms
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– .getPlayerPos(): result = {X = 142, Y = 154}, took 94 ms
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– .getPlayerPos(): result = {X = 142, Y = 154}, took 93 ms
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
– TRSGameTabs.openTab(2): result = False
– TRSGameTabs.openTab(2)
—- Opening tab via gametab navigation bar
—- Succesfully freed SMART[3692]
—- Freeing gametabs bitmaps…
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
Haider
2014-07-12 21:32:31
From: Truncheon
I'm no expert and I'm not trying to preach, but from looking at the log my best guess would be that your display name isn't being detected. (I'm not entirely sure why it would be trying to detect that anyway).
If I'm correct, I'd say you may have not entered the account name correctly when you initiate the script?
Although I think the above may be unlikely considering you've been a member here for two years, I'm sure you know how to execute a script properly, but worth a look at perhaps.
[Edit]: To further my opinion on this, I may be on the wrong page here altogether - However the script does seem to work for the majority so it's clearly a localized issue which could be a result of a bad input on the initialization form. Just hope it's that simple.
I'm not sure myself what the problem is, seeing I could run all the other scripts. I have declared the players and the username is correct still nothing happens. Maybe take a look through teamviewer?
jelle013
2014-07-14 16:55:35
how many xp/hour is everyone getting at the lv95 spot?
im only getting 53k an hour, and im getting 57k/hour at the level 85 spot.
mathozz
2014-07-14 19:00:22
after 1hour i finaly managed to run it!! good script
hman4life
2014-07-14 22:34:10
having some issues my self as im pretty new to the new simba version i keep getting this error Exception in Script: File "div_include.simba" not found at line 5, column 5
jelle013
2014-07-15 09:37:23
From: hman4life
having some issues my self as im pretty new to the new simba version i keep getting this error Exception in Script: File "div_include.simba" not found at line 5, column 5
put the div_invlude file in the includes map :C/simba
footballjds
2014-07-15 10:07:19
From: jelle013
put the div_invlude file in the includes map :C/simba
i need to rethink the setup and make it easier for people to use this script. I can blame noobs or i can take away the 'element' of thought involved.
Solar
2014-07-15 13:25:01
I would keep it as it is as a sort of anti-leech. If you can't read and carry out the instructions in the OP then you don't deserve to use the script IMO.
Also, there is a search thread option so you don't have to trawl through all of the pages.
Anish
2014-07-15 14:14:20
I have used this script before but now when i try to use this script all it does it enables my inventory and disables it and repeats in a loop can someone help me?
footballjds
2014-07-15 14:16:15
From: Anish
I have used this script before but now when i try to use this script all it does it enables my inventory and disables it and repeats in a loop can someone help me?
reset your layout or pm me TV info.
Anish
2014-07-15 14:34:24
From: footballjds
reset your layout or pm me TV info.
i pmed you
Anish
2014-07-15 15:01:05
Great guy helped me with my problems and very respectful
footballjds
2014-07-15 15:15:57
From: Anish
Great guy helped me with my problems and very respectful
bahhaha, what do you mean? i'm an ass :p
Anish
2014-07-15 17:42:17
From: footballjds
bahhaha, what do you mean? i'm an ass :p
I just wanted to be nice D:
hman4life
2014-07-15 23:24:23
From: footballjds
i need to rethink the setup and make it easier for people to use this script. I can blame noobs or i can take away the 'element' of thought involved.
sorry I know it must be frustrating answering noob questions all the time i dont really know what im doing. yes ive read the beginners guide kidna got it kinda didnt thought id figure it out by trial and error. anyway if u have the time can u show me the basics of how to work your script?
footballjds
2014-07-16 10:35:56
From: hman4life
sorry I know it must be frustrating answering noob questions all the time i dont really know what im doing. yes ive read the beginners guide kidna got it kinda didnt thought id figure it out by trial and error. anyway if u have the time can u show me the basics of how to work your script?
no time to explain, if you send me your TV info I'll make it work in <2 minutes
i've probably helped 25-35 people over TV with this script…
Rogue Sniper
2014-07-19 21:03:33
Nice 7 Hour Proggy that took me to 70 Divination
[ATTACH=CONFIG]23597[/ATTACH]
Any Idea Why it Dumps Debug Along the Edge of the Screen?
hman4life
2014-07-19 22:02:41
From: footballjds
no time to explain, if you send me your TV info I'll make it work in <2 minutes
i've probably helped 25-35 people over TV with this script…
tv info?
footballjds
2014-07-20 22:19:37
From: hman4life
tv info?
baha, i don't need your help. So why would I give you my TV info?
*edit:
Unless you're asking me what "TV info" means. TV > TeamViewer
TV Info = ID and PW for teamviewer remote access
EATIN BABYZ
2014-07-21 13:06:52
Hi, I've had problems getting your script to run. If it doesn't give me this error, then it tells me that it can't find the pale_wisps image even though i have it set to gleaming
Here's my setup
http://i.imgur.com/BPVQJyk.pngThanks!
footballjds
2014-07-21 14:17:22
From: EATIN BABYZ
Hi, I've had problems getting your script to run. If it doesn't give me this error, then it tells me that it can't find the pale_wisps image even though i have it set to gleaming
Here's my setup
http://i.imgur.com/BPVQJyk.png
Thanks!
If you'd like help please do a fresh download of the script and then PM me your TV info. Promptly, like preferably when i'm online ;)
vinzter
2014-07-22 12:09:14
Hello, I am having some trouble with setting up your script, do you think you could team view me?
footballjds
2014-07-22 13:43:57
From: vinzter
Hello, I am having some trouble with setting up your script, do you think you could team view me?
send me your tv info in a pm promptly
vinzter
2014-07-22 13:55:21
From: footballjds
send me your tv info in a pm promptly
I do not have 10 posts yet so I am not able to pm you yet, is there any other way I can reach you?
vinzter
2014-07-22 15:48:17
From: footballjds
send me your tv info in a pm promptly
I don't have 10 posts yet is there any other way I can reach you?
Seohyun
2014-07-22 16:38:57
It spams
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
for me. No idea what is causing it. I had it working. Restarted my pc started script and got the above error.
Rogue Sniper
2014-07-23 04:44:41
From: Seohyun
It spams
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
for me. No idea what is causing it. I had it working. Restarted my pc started script and got the above error.
While Logged In try to stop and restart the Script … Hit the Red Square then the Green Triangle … Should be able to find the location then
Seohyun
2014-07-23 08:58:43
From: Rogue Sniper
While Logged In try to stop and restart the Script … Hit the Red Square then the Green Triangle … Should be able to find the location then
Found the issue actually and I want to slap myself.
I put in the wrong siphon type so it was trying to get coordinates on the wrong location I guess.
Everything going smooth now :).
footballjds
2014-07-23 09:15:21
From: vinzter
I don't have 10 posts yet is there any other way I can reach you?
you could join the unofficial SRL Skype. Otherwise, no.
vinzter
2014-07-23 10:46:05
From: footballjds
you could join the unofficial SRL Skype. Otherwise, no.
I'll pm you the details now.
hihow1488
2014-07-23 13:33:10
From: Seohyun
It spams
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
for me. No idea what is causing it. I had it working. Restarted my pc started script and got the above error.
have the same Problem. The bot does farm a inventory full of energy and whisps and then stuck and not walking anymore:(
Any help?
Seohyun
2014-07-23 13:46:05
From: hihow1488
have the same Problem. The bot does farm a inventory full of energy and whisps and then stuck and not walking anymore:(
Any help?
I put in the wrong siphon name so it thought it was at a different location but ye you can't start the script with a full inventory.
hihow1488
2014-07-23 15:18:36
so basically i need an emty inventar and that with the chance of the siphon worked for you?
footballjds
2014-07-23 15:41:15
From: vinzter
I'll pm you the details now.
it helps to keep TV open :P
teamemb99
2014-07-25 16:50:51
it does not even enter my username and password. It has been a while since i used simba, but i am pretty sure I did not mess up anything. can it be because im not member? (if it works il get membership)
Can you teamviewer and help me out a bit?
Thanks
Unfold
2014-07-25 16:58:32
From: teamemb99
it does not even enter my username and password. It has been a while since i used simba, but i am pretty sure I did not mess up anything. can it be because im not member? (if it works il get membership)
Can you teamviewer and help me out a bit?
Thanks
You have to enter your details in the script, then hit run.
teamemb99
2014-07-25 16:59:46
From: Unfold
You have to enter your details in the script, then hit run.
I did. if i did not i can not expect it to know my username/pass ;p
Efurious
2014-07-26 06:47:36
Many thanks, 99 divination reporting in!
jelle013
2014-07-26 14:18:38
thank got 99 in 10 days
Unfold
2014-07-26 15:36:00
From: teamemb99
I did. if i did not i can not expect it to know my username/pass ;p
Change your settings on runescape depending on which plugin you used. At default Directx, so go to settings on rs, and graphical settings, and select directx
vinzter
2014-07-26 15:59:06
I can't seem to get this bot working, anyone that could team view me and help out?
j n k4
2014-07-26 19:16:41
I start it up and everything and it it keeps saying "Loading - please wait" in the runescape window that pops up and keeps flashing black.
keeps saying "Waiting up to 5 minutes for RS to load…" and never loads please help!
EDIT: Got it to work somehow but just runs around randomly and gets stuck on left clicking on an object over and over again.
can someone just Team Viewer me?
From: j n k4
I start it up and everything and it it keeps saying "Loading - please wait" in the runescape window that pops up and keeps flashing black.
keeps saying "Waiting up to 5 minutes for RS to load…" and never loads please help!
EDIT: Got it to work somehow but just runs around randomly and gets stuck on left clicking on an object over and over again.
can someone just Team Viewer me?
get this
How did you fix the 5 minutes error? It's where I'm stuck. I installed the directx plugins from 6 billion pages back and switched my game to directx and still get this:
Compiled successfully in 1141 ms.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[5452] as Simba's target
——– Succesfully paired to a existing client, SMART[5452]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
—- 2 minute(s) have passed, client is not ready yet
—- 3 minute(s) have passed, client is not ready yet
—- 4 minute(s) have passed, client is not ready yet
—- Client is taking too long to load, terminating…
edit: all settings are correct including the classic controls. I've read the set-up threads pretty thoroughly.
j n k4
2014-07-27 01:43:38
Just go to Directx and set it to false and run the script with OpenGl on, thats how i got it running. but then my player just walks around randomly.
j n k4
2014-07-27 02:01:37
From: footballjds
it helps to keep TV open :P
Can you help me please, i got script running but my character runs all around.
teamemb99
2014-07-27 08:17:26
I get this when i press run and smart opens.
Compiled successfully in 1810 ms.
– setupSRL()
—- Setting up SRL…
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found no free clients to pair to
—— smartPairToExistingClient(): result = false
—— Attempting to spawn a new client..
—— smartCreateClient():
———- smartGetParameters(): Succesfully grabbed paramters
——– getJavaPath():
———- Attempting to search for your Java path
———- Found your java path @ C:\Program Files\Java\jre7\bin\java.exe
——– getJavaPath()
——– Using parameters [
http://world23.runescape.com/, f6967895406818111972]
——– Using plugins "d3d9.dll"
——– Succesfully spawned a client, attempting to target
———- smartSetAsTarget(): Succesfully set SMART[2820] as Simba's target
—— smartCreateClient(): result = true
—— Succesfully initialized via spawning a new client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
Seems like we're all getting the same error. Might be something wrong with the script?
Okay so following JNK4's advice of setting directx to false and changing the in game settings to use opengl it now collects the memories. However, now it doesn't deposit them. I'll keep looking into it to see if I have a setting wrong.
Also, I keep getting spammed with this error:
– .blindWalk(): result = False
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– .blindWalk(): result = False
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 15 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 16 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– .blindWalk(): result = False
Truncheon
2014-07-27 10:33:09
Nope, just confirming that it does in fact work fine - Try the plugins from the SRL repository.
HarithPotter
2014-07-28 12:53:05
– WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
—- TRSActionBar.__find(): result = false
how to repair this ? help me plis :)
footballjds
2014-07-28 13:34:07
From: HarithPotter
– WARNING: TRSActionBar.__findButton(): Failed to find any vaild bounds
—- TRSActionBar.__find(): result = false
how to repair this ? help me plis :)
SRL needs updated after the recent RS changes. Patience will do wonders here. I suspect you'll be able to use script again tomorrow
From: footballjds
SRL needs updated after the recent RS changes. Patience will do wonders here. I suspect you'll be able to use script again tomorrow
Awesome :) I was wondering if it was the update that caused this. BTW, don't want to be too specific but getting close to 100m exp in divi now thanks to your script :D It really is one of the most reliable scripts I've used, and it's very human. I take my hat off to you sir.
Bixby Sayz
2014-07-28 19:08:49
Did this latest update silently change the wisp colors? Script runs around fails to find the wisps since the update.
Seohyun
2014-07-28 20:32:55
Not sure if it needs SRL update or your script but I'll just put the information here
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
Images are in the folder, I've checked that
Bixby Sayz
2014-07-28 21:14:37
From: Seohyun
Not sure if it needs SRL update or your script but I'll just put the information here
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
Images are in the folder, I've checked that
I had this error with every version of the script I've tried. Never looked into it too deeply. I simply moved the images from the script's folder to Simba's maps folder. Then it seemed to find everything.
HarithPotter
2014-07-29 00:13:55
so the SRL will update by itself
or we need to download a new script for it ? just curious

The client loads up, but won't log in
Seohyun
2014-07-30 18:46:14
just a nice proggy I got :)
I like this script, 91 div atm
From: Seohyun
just a nice proggy I got :)
I like this script, 91 div atm
Nice almost a full day! What settings do you use? I currently have very low divination and planning to use this script after I finish a skill.
teamemb99
2014-07-31 00:01:10
I get this
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet
and smart loads but just starts blinking continuously
and i get this error log
Program exception!
Stacktrace:
Exception class: Exception
Message: Out of bounds.
$006AAA2B
$006AA1CF
$005685E1
$0054D3C7
$00567A1D
$0040C3C6
$0054041F
$0059FDAB
$005067FE
$0059761B
$760CC4E7
$760CC5E7
$760CCC19
$760CCC70
$00509475
$0041F5A3
$006A4995
Simba Version: 1004
Taste
2014-07-31 03:24:54
From: ubby
Nice almost a full day! What settings do you use? I currently have very low divination and planning to use this script after I finish a skill.
Sander you cheeky kid.
Seohyun
2014-07-31 04:23:41
From: ubby
Nice almost a full day! What settings do you use? I currently have very low divination and planning to use this script after I finish a skill.

I did buy energy though, I am a little impatient :)
teamemb99
2014-07-31 06:25:30
Can some1 please teamviewer me? i have read forums and i still have no idea what i have wrong. I would really like this, as it will help me train better with porters and other high level items.
Hi, is the script still working after the rs update ?
Mine was really well working before it, and now, it freezes just after clicking on compass…
nutta124
2014-07-31 17:31:25
it couldnt find glowing wisp in seer village
tried directx and still didnt work
Seohyun
2014-07-31 18:52:45
From: Xlr
Hi, is the script still working after the rs update ?
Mine was really well working before it, and now, it freezes just after clicking on compass…
It works fine, just ran it for 15+ hours
jonarooni
2014-08-01 02:40:34
I'm getting the error:
"The following bitmaps were not freed: [2, 3, 4]"
I've tried running Simba as admin and it still gives the same result.
Please help me out.
Seohyun
2014-08-01 05:12:38
From: jonarooni
I'm getting the error:
"The following bitmaps were not freed: [2, 3, 4]"
I've tried running Simba as admin and it still gives the same result.
Please help me out.
Can you take a screenshot of your settings?
Did you run any other scripts fine before?
Jeroen
2014-08-01 18:10:08
The client seems detectable for me. Logged in with this script and got instaban. klol.
http://i.imgur.com/EMiOA7H.png
gmare
2014-08-01 18:27:15
Thank you for this script, it got me most of the way to 99 Divination! It needed some small tweaking to always detect rift, but other than this, it worked perfectly. It also got me 99 hunter with catching the chronicles :D
From: Jeroen
The client seems detectable for me. Logged in with this script and got instaban. klol.
http://i.imgur.com/EMiOA7H.png
Damn foreal? That is scary
Jeroen
2014-08-01 18:48:32
Ashaman88
2014-08-02 09:49:14
From: Jeroen
The client seems detectable for me. Logged in with this script and got instaban. klol.
http://i.imgur.com/EMiOA7H.png
4sho detectable
From: Jeroen
The client seems detectable for me. Logged in with this script and got instaban. klol.
http://i.imgur.com/EMiOA7H.png
Keep in mind that Jagex have stated that they sometimes delay the ban by up to a week so that you don't know what got you banned. So unless this was the first time you botted on that account they may have found you earlier but only had you banned now.
Jeroen
2014-08-02 16:22:16
From: BMWxi
Keep in mind that Jagex have stated that they sometimes delay the ban by up to a week so that you don't know what got you banned. So unless this was the first time you botted on that account they may have found you earlier but only had you banned now.
I literally started AIO Divination and entered my details (without starting a script) and was banned after 1 min. Never botted on that account. I am so freaking furious about that ban since Im always very cautious. I agree my previous comment sounded really
dumb, but I experienced it myself.
From: Jeroen
I literally started AIO Divination and entered my details (without starting a script) and was banned after 1 min. Never botted on that account. I am so freaking furious about that ban since Im always very cautious. I agree my previous comment sounded really dumb, but I experienced it myself.
That's bad luck then, hopefully you won't have that again. Odd how that happens though with Jagex leaving alone my account that has done nothing but craft jewellery and 2 quests since I made it but bans yours after such a short amount of time.
jonarooni
2014-08-03 01:12:29
From: Seohyun
Can you take a screenshot of your settings?
Did you run any other scripts fine before?
Sorry, Which settings do you mean? Thanks for offering to help though.
Seohyun
2014-08-03 06:21:24
From: jonarooni
Sorry, Which settings do you mean? Thanks for offering to help though.
jonarooni
2014-08-03 16:18:04
From: Seohyun
setLength(players, 1);
//inventory slot numbers to ignore. if you have items you don't want to drop
//Energy and memories will never be dropped for you level
//Example: _ignore_slots := [27, 28]; <– saves items in the last two slots
_ignore_slots := [27, 28];//
with players[0] do
begin
integers[0] := 2;//1, 2 or 3 memory conversion options
integers[1] := SIPHON_RADIANT_WISPS;//wisp name
booleans[0] := true;//Are you gaining %10 extra exp because of boon?
loginName := 'my username';
password := 'my password';
isActive := true;
isMember := true;
world := -1;
integers[2] := _left_click_chance;
booleans[1] := _drop_misc;
end;
currentPlayer := 0;
end;
Hope you can help
How come my character never deposits the stuff. It runs to the whole but never deposits the shit
I have no clue what to do with the other simba stuff in the folder..
Edit: it does the raft now. It was pretty hard to redo oldschool mode when paint is hiding the settings
KeepBotting
2014-08-04 08:35:29
From: ubby
How come my character never deposits the stuff. It runs to the whole but never deposits the shit
I have no clue what to do with the other simba stuff in the folder..
Edit: it does the raft now. It was pretty hard to redo oldschool mode when paint is hiding the settings

Clicking that would have turned off the paint.
destinyxx
2014-08-04 10:41:39
My player keeps getting stuck at
Logged in:
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
Adieux
2014-08-04 17:01:03
Awesome script thanks so much for it
A quick proggie, I had it going for like 4 hours last night but didnt screen shot. Works flawlessly once you set it up correctly!
Thank you again.
[ATTACH=CONFIG]23729[/ATTACH]
Seohyun
2014-08-05 04:08:38

reached 99 :D
Thank you, amazing script!
paskalakki
2014-08-06 04:31:44
The script doesn't respect my decisions? I set the left click % to over 80 yet it always right clicks. I also set it to not right click the deposit place each time yet it does that. It also seems to be quite slow, can't click the springs most of the time when they are moving. Then my "mouse" follows it 1 square at a time like a bot. It also restarts the sucking of a spring in the middle of sucking. It sucks that the bot always runs next to the deposit place therefore makes it look like a bot.
Nicodemus
2014-08-06 10:37:06
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
i always get this spam… o:
KeepBotting
2014-08-06 12:14:52

I'm coming for you,
@Seohyun;!
Seohyun
2014-08-06 16:08:41
From: KeepBotting

I'm coming for you, @Seohyun;!
M8, you got nothing on me
From: Nicodemus
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 32 ms
– WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 31 ms
i always get this spam… o:
hey what operating system are you using?
Nicodemus
2014-08-07 02:26:04
From: No Lifer
hey what operating system are you using?
i use windows 7
increaseblu
2014-08-09 00:27:26
So I got perma ban on 2 accounts botting div while I was out of town :( Unfortunately 2nd account was my friends. I only ran him for about 10 hours to hit 77, I was in the 93-94 range. Im sure I was asking for it on my char…ran for like 2 days completely afk. So butthurt, but I knew it could happen, dont bots mains etc etc.
So Im going to make a few suggestions so we all dont suffer the same fate and my new plan is to bot 99 div first then build a new main :)
I think we get the player finger pointed over Enriched springs. This script needs to handle/prioritize enriched and notify other players when the enr is found. All enr look about the same color so I dont think it will be a problem.
I havent logged in since the ban so if someone can knock this out and update that would be awesome…Otherwise I will make adjustments once I get a few accounts going. I have to make a gold bot army and some other things because Im going to come back with a f$@king vengeance. Bastards.
Rip MajinBlu lv128, Ramikael lv125 :( if anyone has a range pure they would like to donate to my friend that would be cool also :p
paskalakki
2014-08-09 16:26:17
No offence but you are basically asking to get banned if you use this script. Sure it gets you exp but it acts like a bot.
twirap
2014-08-16 02:38:07
This seriously has pissed me off more than any other script I have tried. As soon as I manually login and let the script in control by enabling SMART, my SMART screen flickers 10 times per second. It makes me so dizzy and sick and I am glad I am not epileptic other wise I would be foaming on the ground…Could get this to work because it just flickers and says waiting for RS to load…I have it set on OpenGL and have the right settings and other scripts work just not this one…
From: twirap
This seriously has pissed me off more than any other script I have tried. As soon as I manually login and let the script in control by enabling SMART, my SMART screen flickers 10 times per second. It makes me so dizzy and sick and I am glad I am not epileptic other wise I would be foaming on the ground…Could get this to work because it just flickers and says waiting for RS to load…I have it set on OpenGL and have the right settings and other scripts work just not this one…
Use direct x
twirap
2014-08-16 18:42:23
I did try it with direct x and got the same waiting for RS to load issue..
Swiftux
2014-08-17 06:57:04
Just got 99, fast and fluid, definitely the definitive Divination script. Thanks.
From: twirap
I did try it with direct x and got the same waiting for RS to load issue..
Have you tried setting it to direct x in game mode first then loading the script?
twirap
2014-08-17 07:58:21
Yes.
Zaros
2014-08-18 06:46:16
If nothing else, "tabBackpack.count" is severely broken. To observe this, simply watch the status (not the print/debug area) and you'll notice it's off by 3-5 spaces.
hey there can someone explain to me how to fix this?
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 16 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- WARNING: getItemAmount(): Didn't find any text color, result = -1
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 15 ms
The OP suggests to stop and reset to OS mode in RS3 which i have done but it still does the same thing?
any advice will be great! thank you
EDITSeems that problem only occoured in the glowing wisp area..
Works fine in Sparkling area :)
btw should i start collecting the energies now ? or at a later level?
From: big man 1
hey there can someone explain to me how to fix this?
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 16 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- WARNING: getItemAmount(): Didn't find any text color, result = -1
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 31 ms
-- .getPlayerPos(): result = {X = 178, Y = 172}, took 15 ms
The OP suggests to stop and reset to OS mode in RS3 which i have done but it still does the same thing?
any advice will be great! thank you
Which wisp location you having this problem?
From: uhit
Which wisp location you having this problem?
Glowing :) but it's working fine so far at sparkling
footballjds
2014-08-25 16:09:53
I'm glad to see this thing is till kicking after almost a year and not much done on my end.
If anyone wants my scripts updated send a pull request or bug @ashaman as I gave him contributor access to everything.
I'm too busy in college full time and working full time.
Ryuzaki
2014-08-27 22:32:15
Seem to be getting this error for no apparent reason. I've moved the PNG files to Img's, RuneScape_surface, and that other folder. None of which have worked.
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[9864]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
footballjds
2014-08-28 09:39:37
From: Ryuzaki
Seem to be getting this error for no apparent reason. I've moved the PNG files to Img's, RuneScape_surface, and that other folder. None of which have worked.
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[9864]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]
it is unable to find the pale_wisps.png because you didn't accurately follow instructions in OP. If you just want to put the pictures in the SPS folder feel free, but make sure the path is correct.
nero_dante
2014-08-28 12:01:06
Whats is the ban rate saying for this bot?
Mantasx27
2014-08-28 13:33:09
This bot is fantastic, but while at radiant whips the bot sometimes chops down the trees. Like 6 logs per 10 hours, not a problem, but a tiny bit annoying.
Ryuzaki
2014-08-28 18:38:35
From: footballjds
it is unable to find the pale_wisps.png because you didn't accurately follow instructions in OP. If you just want to put the pictures in the SPS folder feel free, but make sure the path is correct.
Not sure I understand?
In OP, these instructions were given.
•Download the LATEST zip from github
•Extract the zip to a folder
•Navigate to the folder
•Open the script(AIO_DIV.simba) from the folder
•Be sure to setup the declarePayer procedure
•Start the script
Oh, and I tried putting it in my SPS folder, and still had no luck. :/
Edit: Also, I'll be honest, I'm not exactly sure where everything goes… Is there anyway you could provide me with a more vivid guide to installing it?
Great script @footballjds!
I tweaked the mouse speed so that it isn't really slow anymore, after that tweak it works amazingly.
Ryuzaki
2014-08-30 20:22:14
Still having issues with this, is there a fix?
Hayhurst
2014-09-02 11:07:22
Used this to get from 95-99 Divination, took around 2-3 days. Thanks a ton man, fantastic script no issues what so ever.
godzassassin
2014-09-03 20:28:15
I get a problem where I at glowing wisps the bot doesnt click the rift to convert the memories into xp or wateva it does…. I just cant click on the rift
Syntax
2014-09-06 05:26:17
Been a great script, went from 1-62 divination. However, after the game update on the 2nd of august. The bot spam clicks on the wisps until it has a full inventory and then idles until it logs out ;(
Hopefully we can get this fixed.
footballjds
2014-09-07 18:32:10
From: Syntax
Been a great script, went from 1-62 divination. However, after the game update on the 2nd of august. The bot spam clicks on the wisps until it has a full inventory and then idles until it logs out ;(
Hopefully we can get this fixed.
anyone else experiencing this?
Syntax
2014-09-08 05:14:52
From: footballjds
anyone else experiencing this?
Still doing it for me, by spam clicking I guess I was wrong but it clicks the wisp every 3 or so seconds without needing to.
By the 2nd of august I meant September, I am getting my months mixed up lol.
GodBot
2014-09-08 07:45:38
Tried varrock, falador, seers village spots but bot just click on compass and random walk and stuck, did all istructions step by step many times.
Here what i get
—- Waiting while the player is moving…
– .walkPath(): result = True
– .blindWalk(): result = True
– .getPlayerPos(): result = {X = 202, Y = 160}, took 16 ms
– .getPlayerPos(): result = {X = 202, Y = 160}, took 31 ms
—- Waiting while the player is moving…
And then repeat and that's what he doing all the time just walks around. (this problem same in directx mode or opengl)
Ryuzaki
2014-09-10 18:33:46
Righteo!
Took another crack at this, yet now it's telling me it's failing to open a SMART client.
Compiled successfully in 1342 ms.
-- setupSRL()
---- Setting up SRL...
---- initSmart():
------ Attempting to pair to a previously spawned client
------ smartPairToExistingClient():
-------- Found no free clients to pair to
------ smartPairToExistingClient(): result = false
------ Attempting to spawn a new client..
------ smartCreateClient():
---------- smartGetParameters(): Succesfully grabbed paramters
-------- getJavaPath():
---------- Attempting to search for your Java path
---------- Found your java path @ C:\Program Files (x86)\Java\jre7\bin\java.exe
-------- getJavaPath()
-------- Using parameters [http://world46a.runescape.com/, f609976830717911013]
-------- Using plugins "d3d9.dll"
-------- FATAL ERROR: Failed to spawn a SMART client
Successfully executed.
godzassassin
2014-09-18 22:18:03
Anyonne got some sort of fix?
I get a problem where I at glowing wisps the bot doesnt click the rift to convert the memories into xp or wateva it does…. I just cant click on the rift
Now it does this at radiant wisps. Used the other Divination script up to now
Cyanempire
2014-09-20 19:55:47
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\flickering_wisps.png
redownloaded two times double checked folder it was in maps folder..
Clarity
2014-09-23 08:05:32
From: Cyanempire
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\flickering_wisps.png
redownloaded two times double checked folder it was in maps folder..
Did you open the script by double clicking AIO_DIV.simba from within its own directory, rather than File -> Open within Simba?
Cyanempire
2014-09-23 08:29:16
From: Clarity
Did you open the script by double clicking AIO_DIV.simba from within its own directory, rather than File -> Open within Simba?
i tried opening it withing simba>open now it gives the same error but with radiant wisps
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
Clarity
2014-09-23 08:38:41
From: Cyanempire
i tried opening it withing simba>open now it gives the same error but with radiant wisps
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
I wasn't clear. Opening the file using File -> Open is the wrong way. You need to open it from its own directory.
Bixby Sayz
2014-09-25 11:38:51
Anyone else having issues getting this script to compile suddenly?
Just updated to the latest SRL (928) and this script suddenly no longer compiles. Grabbed the latest and spent a bit of time dicking with it but no joy.
With Simba 1004 players.simba fails with a bunch of duplicate identifiers. For the heck of it tried Simba 1100 but that has plugin issues (not related to this script).
solox12
2014-09-26 15:18:52
Simba updates Breaks scripts, and instead of reverting to older Simba we cant bot this is cool. Nice community ; every script is broken from duplication errors.
Cyanempire
2014-09-26 19:27:00
From: solox12
Simba updates Breaks scripts, and instead of reverting to older Simba we cant bot this is cool. Nice community ; every script is broken from duplication errors.
use the old simba, it will work, only problem here is it has trouble detecting the wisps. most script dont work with the new simba. and
you wont get anywhere with that attitude.
Clarity
2014-09-26 19:31:12
From: solox12
Simba updates Breaks scripts, and instead of reverting to older Simba we cant bot this is cool. Nice community ; every script is broken from duplication errors.
:\
You simply need the new SRL-6 when using the new simba. If you are too impatient to download that, then just use the old simba and this script runs flawlessly.
Like Cyan said, getting fed up immediately like that isn't helping yourself.
Link to New Simba and New SRL-6 all-in-one ZIP:
https://villavu.com/forum/showthread.php?t=110246&p=1308820#post1308820
solox12
2014-09-27 01:16:03
From: Clarity
:\
You simply need the new SRL-6 when using the new simba. If you are too impatient to download that, then just use the old simba and this script runs flawlessly.
Like Cyan said, getting fed up immediately like that isn't helping yourself.
Link to New Simba and New SRL-6 all-in-one ZIP: https://villavu.com/forum/showthread.php?t=110246&p=1308820#post1308820
What do you mean use old simba? ive unistalled simba, and downloaded old one and it re updates itself and gets same dupe error;
atm im downloading srl-6 and seeing if that works.
Cyanempire
2014-09-27 01:18:23
if it re-updated and breaks your simba open all extention menu and disable auto update.
solox12
2014-09-27 12:23:26
From: Cyanempire
if it re-updated and breaks your simba open all extention menu and disable auto update.
No matter what i do i cant use the older simba, because it has to update to use the script;
if i just install it and disable updates the script don't run. so im stuck and cant bot until simba gets fixed
Cyanempire
2014-09-27 21:12:23
From: solox12
No matter what i do i cant use the older simba, because it has to update to use the script;
if i just install it and disable updates the script don't run. so im stuck and cant bot until simba gets fixed
i just re-installed my whole simba folder to try. it works for me. follow the setup procedures for simba/srl properly?.
solox12
2014-09-27 21:39:45
From: Cyanempire
i just re-installed my whole simba folder to try. it works for me. follow the setup procedures for simba/srl properly?.
When i install simba on a clean install it gives me the dupe errors cause it has to go through the updates to work
Link me what you did Please. id really appreciate it.
Cyanempire
2014-09-27 22:14:14
From: solox12
When i install simba on a clean install it gives me the dupe errors cause it has to go through the updates to work
Link me what you did Please. id really appreciate it.
https://villavu.com/forum/showthread.php?t=47714 i just followed this up. i have windows 8 os everything is fine. (even if i update)
ipie101
2014-09-29 18:35:49
It clicks on the wisps but does not click on the rift. I tried the method of changing it back to Old school. But it still doesn't click on the rift. Heres what it says.
WARNING: .getPlayerPos(): Didn't find enough matches accurately calc your postion
– .getPlayerPos(): result = {X = -1, Y = -1}, took 3313 ms
– .getPlayerPos(): Angle is at 21.0375110254218, Setting angle to 0 degrees
– TRSChooseOption._select():
—- ERROR: ChooseOption menu never appeared
– TRSChooseOption.select() result = false
—- TRSMinimap.clickCompass(): Clicked compass
– W—- TRSMinimap.clickCompass(): Clicked compass
Cyanempire
2014-09-29 20:52:40
When this happens i just stop and restart the script and it works just fine.
cbrems
2014-09-30 20:20:40
bot works great!! went from 60-99 easy!
Moneymake
2014-10-02 02:23:30
From: Clarity
I wasn't clear. Opening the file using File -> Open is the wrong way. You need to open it from its own directory.
Sorry Clarity, I am still unclear what you mean by this, do you mean as in where you saved the folder, right click the AIO DIV and then open with simba, cause I have done this several times and am getting this same error
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
ceh430
2014-10-02 02:46:22
From: Moneymake
Sorry Clarity, I am still unclear what you mean by this, do you mean as in where you saved the folder, right click the AIO DIV and then open with simba, cause I have done this several times and am getting this same error
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
lets try:
close simba completly
close all rs client windows if you have any running
double click "AIO_DIV.simba"
and now it should work without problem
at least for me it was working, this problem can only occur if you try to open it from running simba "file->open"
johnjoseph09
2014-10-02 02:47:19
From: Moneymake
Sorry Clarity, I am still unclear what you mean by this, do you mean as in where you saved the folder, right click the AIO DIV and then open with simba, cause I have done this several times and am getting this same error
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\radiant_wisps.png
I had the exact same problem, just double click the AIO DIV in the downloaded file and run script and make sure all the files downloaded are in the same folder, thats pretty much it ! Opening a new simba application and open–> AIO DIV wont work.
Moneymake
2014-10-02 07:14:06
From: ceh430
lets try:
close simba completly
close all rs client windows if you have any running
double click "AIO_DIV.simba"
and now it should work without problem
at least for me it was working, this problem can only occur if you try to open it from running simba "file->open"
From: johnjoseph09
I had the exact same problem, just double click the AIO DIV in the downloaded file and run script and make sure all the files downloaded are in the same folder, thats pretty much it ! Opening a new simba application and open–> AIO DIV wont work.
Cool thanks guys, I tried exactly what you did and it still didn't work, but i played with it, and turns out to make it work, you have to set the default program as simba so that instead of right clicking and pressing open with simba, you can just double click. Im not sure why but atleast its working haha.
EvilCabbage
2014-10-04 06:31:04
Do you guys would think getting 99 Div with this script is to be considered safe? I want 99 Divination on my near maxed main but I heard a lot about high banrates with Divination a while back on other botting communities.
Anyone succesfully got 99 with this script on a main and does anyone have any tips for me?
Thank you in advance,
EvilCabbage
Cyanempire
2014-10-04 09:04:38
Bot safe, take long breaks, do different skill from time to time, and antibans.
MMNNMM
2014-10-06 10:09:23
Script stoped working. It throws an error.
Error: Unknown declaration "TPAPartitionWrap" at line 227
When I delete this line - script starts to work, but dosn't uses the rift. What to do ? After this error was everything fine.
footballjds
2014-10-06 11:27:55
From: MMNNMM
Script stoped working. It throws an error.
Error: Unknown declaration "TPAPartitionWrap" at line 227
When I delete this line - script starts to work, but dosn't uses the rift. What to do ? After this error was everything fine.
that procedure has been deprecated.
MMNNMM
2014-10-06 12:30:26
Have any idea how to fix this issue?
lendaz
2014-10-06 19:09:16
What happened after the update ? The script do not recognize the rift anymore …
From: footballjds
that procedure has been deprecated.
And has been added to Simba as PartitionTPA !
footballjds
2014-10-07 14:09:28
From: Olly
And has been added to Simba as PartitionTPA !
and your beautiful pull request has been merged. Thank you!
I'm far to busy right now to be active here guys. I apologize. Please send pull requests and I'll just merge them if they're simple like this.
Assassinranger
2014-10-07 15:28:18
Error: Too many parameters found at line 227
Compiling failed.
What does that mean?
Benny
2014-10-07 18:55:49
From: Assassinranger
Error: Too many parameters found at line 227
Compiling failed.
What does that mean?
Search function: plug that in…..
https://villavu.com/forum/showthread.php?t=68398&highlight=Error%3A+Too+many+parameters+found+at+line+227+Compiling+failed.
You might be able to find out if you take a look here.
Lol, you should be joking Benny.. Why don't tell him to go on Google, that would be even more helpfull !
Assassinranger, parameters are the things written under "()" in the "PartitionTPA(rifty, 20, 15, result);" line, I tried to delete result parameter but didn't work at all, I'll tell you if I find out how to do.
footballjds
2014-10-08 10:05:44
From: Xlr
Lol, you should be joking Benny.. Why don't tell him to go on Google, that would be even more helpfull !
Assassinranger, parameters are the things written under "()" in the "PartitionTPA(rifty, 20, 15, result);" line, I tried to delete result parameter but didn't work at all, I'll tell you if I find out how to do.
Xlr,
Change line 227 to: result := PartitionTPA(rifty, 20, 15);
I'll update the script on git as soon as I finish writing this comment. Basically the old procedure was a wrapper where you passed a variable instead of it returning a result. Now, PartitionTPA returns something (it is a function instead of a procedure).
This should have been simple for anyone to figure out if they've done anything at villavu except leach scripts.
Script has been updated to compile
TomTuff
2014-10-09 07:08:20
Hey guys! Has anyone been banned using this script? Thanks, and nice script footballjds!
Praizey
2014-10-10 20:24:50
Worked at every place upto the level 80 one. For some reason it wont click on the energy rift. Anyone have a solution?
EDIT: zoomed in a bit more and it fixed the problem thanks
madmaxman3
2014-10-14 22:32:01
it logs in and it says
—— Entering username…
—— Entering password…
—— WARNING: Unknown login string: ""
—— HINT: Please report this issue in the SRL bugs section of the forum
——– Saving screenshot: unknown_login_count.png
—— Login response: One minute as passed…
——– All players inactive…
—- TPlayer.loginToLobby(): False
– TPlayer.login(): False
blazin247
2014-10-17 02:42:34
does script not go after enriched?
blazin247
2014-10-17 02:52:55
From: Bravely Default
Declareplayers is the section where you put in your user name and password so the script could log you in, when the script have a full inventory of memory go by the Rift stop the script and start it again that should fix the problem.
how do we do this declareplayer option thing?
footballjds
2014-10-17 08:48:33
From: blazin247
how do we do this declareplayer option thing?
Quote from OP:
Script Setup:
Download the LATEST zip from github
Extract the zip to a folder
Navigate to the folder
Open the script(AIO_DIV.simba) from the folder
Be sure to setup the declarePayer procedure
Start the script
DeclarePlayers needs set up. You'll find this in the script if you look. If you don't want to take 2 minutes to do it then feel free to go back to powerban :)
Matt B
2014-10-17 09:25:12
Sorry, im new to this site but has anyone actually been banned from this script?
Thanks in advance
footballjds
2014-10-17 09:33:33
From: Matt B
Sorry, im new to this site but has anyone actually been banned from this script?
Thanks in advance
generally 10-20 people get banned a day since we have a detectable client and we all bot 24/7
Matt B
2014-10-17 09:41:45
You being serious?
footballjds
2014-10-17 09:49:31
From: Matt B
You being serious?
Nope, :)
Matt B
2014-10-17 10:24:04
From: footballjds
Nope, :)
Phew
So being serious, the client is undetectable and running the script on my main whilst babysitting shouldnt be a problem?
Camel
2014-10-17 10:33:51
From: Matt B
Phew
So being serious, the client is undetectable and running the script on my main whilst babysitting shouldnt be a problem?
It's never 100% safe to bot. You need to understand that before you bot your main. But, if you bot in moderation I'm sure you'll be fine.
blazin247
2014-10-17 10:39:06
From: footballjds
Quote from OP:
DeclarePlayers needs set up. You'll find this in the script if you look. If you don't want to take 2 minutes to do it then feel free to go back to powerban :)
Who says I was from there? Can you include a time counter til next level please?
footballjds
2014-10-17 11:14:22
From: Matt B
Phew
So being serious, the client is undetectable and running the script on my main whilst babysitting shouldnt be a problem?
if you babysit you'll be fine, unless you babysit 24/7 hahaha
From: blazin247
Who says I was from there? Can you include a time counter til next level please?
me
blazin247
2014-10-17 13:31:11
From: footballjds
if you babysit you'll be fine, unless you babysit 24/7 hahaha
me
got up to 2hrs and then it kept saying
– .walkPath(): result = false
– .blindWalk(): result = false
and just keep trying to click the compass. So I had to restart it worked just like normal.
EDIT:
got this at 1hr 27mins.
– .getPlayerPos(): result = {X = 244, Y = 166}, took 63 ms
– .walkPath(): result = False
– .blindWalk(): result = False
– .getPlayerPos(): result = {X = 244, Y = 166}, took 63 ms
– .walkPath(): result = False
– .blindWalk(): result = False
error keeps repeating itself and character just stands there. hovers over wisp and takes a few mins to click on it. happens everytime when inv gets full and doesnt click on rift.
blazin247
2014-10-18 10:56:32
is there any clue why it runs so far from LUSTROUS wisps and go very south from the rift to harvest them all the time? instead of going to the wisp thats right next to it? it repeats this motion time and time again and it does look bot like. And why does it not got for enriched? I have to click on it myself and when I enable "SMART" it wants to harvest the normal ones.
footballjds
2014-10-20 12:05:33
From: blazin247
is there any clue why it runs so far from LUSTROUS wisps and go very south from the rift to harvest them all the time? instead of going to the wisp thats right next to it? it repeats this motion time and time again and it does look bot like. And why does it not got for enriched? I have to click on it myself and when I enable "SMART" it wants to harvest the normal ones.
the "points of interest" control where it will run to, but there should be three and a human picked them :p
Try learning a bit and looking into it :)
blazin247
2014-10-20 12:36:00
From: footballjds
the "points of interest" control where it will run to, but there should be three and a human picked them :p
Try learning a bit and looking into it :)
Fix it to where it keeps running far south of the rift to find wisp. It runs back and forth from the west and east side will there is one right next to it. Its like you made it to where you want us to get caught.
It harvests one wisp and midway it runs back southeast waits for a few and then goes southwest and repeats til it finds a wisp that is not moving then clicks on it. exp/hr went from 38k to 22k..
blazin247
2014-10-20 12:52:58
From: Sin
Great script @footballjds!
I tweaked the mouse speed so that it isn't really slow anymore, after that tweak it works amazingly.
how did you do this?
Halp :(

Successfully saved: E:\Simba\Scripts\AIO_Divination-master\AIO_DIV.simba
Compiled successfully in 3011 ms.
SRL: Logfile = E:\Simba\Includes\SRL-6/logs/SRL log (25-10-14 at 01.37.10 PM).txt
– setupSRL()
—- Setting up SRL…
—- attempting to spawn smart, attempt #: 1
—- initSmart():
—— Attempting to pair to a previously spawned client
—— smartPairToExistingClient():
——– Found 1 free client(s), attempting to pair to one…
———- smartSetAsTarget(): Succesfully set SMART[11516] as Simba's target
——– Succesfully paired to a existing client, SMART[11516]
—— smartPairToExistingClient(): result = true
—— Succesfully initialized via pairing to a previously spawned client
—- initSmart()
—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—— TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 410}
—— TRSActionBar.__find(): result = true (height = 37)
—— Dynamic interfaces have been set.
—- Client is ready.
—- Setup SRL in 0 Seconds
– setupSRL(): True
– Start custom SPS setup.
– .init()
—- FATAL ERROR: .setup(): Unable to find map, searched path maps\pale_wisps.png
—- Succesfully freed SMART[11516]
Successfully executed.
The following bitmaps were not freed: [2, 3, 4]

I have everything in the folder…
Just kidding.
Had a bug, but it was me not opening it from folder.
I do however get this:

No idea what that is. Appears over the graphics as well.
bdby62590
2014-10-28 21:29:43
hey guys im new to this website but familiar with this type of programming. I am getting this error message
"– WARNING: getItemAmount(): Didn't find any text color, result = -1
– WARNING: getItemAmount(): Didn't find any text color, result = -1
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 32 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 16 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 32 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 15 ms
can anyone help?
From: bdby62590
hey guys im new to this website but familiar with this type of programming. I am getting this error message
"– WARNING: getItemAmount(): Didn't find any text color, result = -1
– WARNING: getItemAmount(): Didn't find any text color, result = -1
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 32 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 16 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 32 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 31 ms
– .getPlayerPos(): result = {X = 142, Y = 142}, took 15 ms
can anyone help?
The first two messages mean that it tried to find the amount of a stack of items (probably those divination circles) but it couldn't find the colour of the text that says how many there are.
All the getPlayerPos messages aren't errors, they're just debug showing you where it has located you on the map. They are unrelated to the the other two messages.
TomTuff
2014-10-29 04:36:42
This script needs new SPS maps.
footballjds
2014-10-29 08:49:26
From: TomTuff
This script needs new SPS maps.
sigh, :/
bdby62590
2014-10-29 12:21:00
From: BMWxi
The first two messages mean that it tried to find the amount of a stack of items (probably those divination circles) but it couldn't find the colour of the text that says how many there are.
All the getPlayerPos messages aren't errors, they're just debug showing you where it has located you on the map. They are unrelated to the the other two messages.
So does anyone know a fix for this issue? I've put all the data into the script that I think it would need to run.
TomTuff
2014-10-29 16:04:29
From: bdby62590
So does anyone know a fix for this issue? I've put all the data into the script that I think it would need to run.
As I said, you need to make an SPS map and set your points. I'm going to be releasing my own divination script soon so you can either steal those maps/points to use with this script or just use mine :whistling:
From: footballjds
sigh, :/
Sorry man, stuff breaks! You can steal my maps later if you want when I put up my script. :spot:
blazin247
2014-10-30 01:25:05
From: TomTuff
As I said, you need to make an SPS map and set your points. I'm going to be releasing my own divination script soon so you can either steal those maps/points to use with this script or just use mine :whistling:
Sorry man, stuff breaks! You can steal my maps later if you want when I put up my script. :spot:
when is your script going up?
Proggie:
[ATTACH=CONFIG]24295[/ATTACH]
footballjds
2014-10-30 13:12:11
From: TomTuff
Sorry man, stuff breaks! You can steal my maps later if you want when I put up my script. :spot:
Maybe I'll update my script at that point. ;)
xSorrels
2014-10-30 20:08:42
Seemed to work pretty good for me from 1-24.
Was at BRIGHT_WISP for about 20 minutes until I noticed this…
[ATTACH=CONFIG]24312[/ATTACH]
– TPlayer.login(): True
—- TRSMinimap.clickCompass(): Clicked compass
—- TRSGameTab.__initTabs(): Setup gametab properties
– .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 32 ms
– TRSChooseOption._select():
—- Options found: [Walk here, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– TRSChooseOption._select():
—- Options found: [ConveM memories Energy RiM, Enter cache Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, Walk here, ConveM to enhanced experience Energy RiM, Examine Energy RiM, Cancel]
—— TRSChooseOption.close(): result = true
—- Failed to find any text matches
– TRSChooseOption._select() result = false
– .getPlayerPos(): result = {X = 118, Y = 226}, took 15 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– .getPlayerPos(): result = {X = 118, Y = 226}, took 31 ms
– Succesfully freed SMART[7520]
– Freeing gametabs bitmaps…
Successfully executed.
Not too sure what to do from here..
Any help or direction appreciated.
Thanks in advance.
TomTuff
2014-10-30 23:53:00
It's the new Guthix Cache D&D. It sometimes will make the rift a different color. Which is messing up object finding.
klae17
2014-10-31 03:51:46
Script just sits there. I will post debug when I get home.
footballjds
2014-10-31 08:00:49
From: TomTuff
It's the new Guthix Cache D&D. It sometimes will make the rift a different color. Which is messing up object finding.
from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.
blazin247
2014-10-31 09:49:46
From: footballjds
from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.
How long til update for the new d&d rift? I been babysitting mine and i just manual click the rift when the cache opens up, but the script sometimes will find it and convert the memories if it stands at a certain spot. Quick question, Did anything happen to script from last night to the Double Xp update? The script wants to click a new wisp way before it finishes siphoning the one its currently on. Never saw the script do this before.
TomTuff
2014-10-31 13:14:39
From: footballjds
from his woahDiv.png it appears that the rift is being mistaken as hundreds of wisps. This script needs a good update.
Yeah the cache turns a white-blue when the D&D appears, very similar to the color of wisps.
xSorrels
2014-10-31 14:52:52
Thanks for the input guys.
Hopefully this will be resolved soon.
Again, that was an issue siphonging
Bright Wisp.
However, I am getting,
– TRSChooseOption._select():
—- Options found: [Harvest Vibrant wisp, Walk here, Examine Vibrant wisp, Cancel]
—- Found option "Harvest " in "Harvest Vibrant wisp"
– TRSChooseOption.select() result = true
– .getPlayerPos(): result = {X = 274, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 274, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
– .walkPath(): result = False
– .blindWalk(): result = False
– .getPlayerPos(): result = {X = 256, Y = 172}, took 46 ms
– .walkPath(): result = False
– .blindWalk(): result = False
– .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
– .walkPath(): result = False
– .blindWalk(): result = False
– .getPlayerPos(): result = {X = 256, Y = 172}, took 31 ms
– .walkPath(): result = False
^^LAST THREE LINES REPEAT OVER AND OVER AND OVER…^^
every 10 full inventories or so…Siphoning @
Vibrant WispNot too sure if this is the same issue, although direction accepted. :D
Thanks!
blazin247
2014-10-31 15:51:27
From: xSorrels
Thanks for the input guys.
Hopefully this will be resolved soon.
Again, that was an issue siphonging Bright Wisp.
However, I am getting,
every 10 full inventories or so…Siphoning @ Vibrant Wisp
Not too sure if this is the same issue, although direction accepted. :D
Thanks!
With this script you have to babysit it even in the high levels. When that happens disable smart and just click on the compass for default position to face north siphon a wisp and enable smart back. Then it will go back to normal from my experience as i used it from 50-93 div.
xSorrels
2014-10-31 16:03:58
From: blazin247
With this script you have to babysit it even in the high levels. When that happens disable smart and just click on the compass for default position to face north siphon a wisp and enable smart back. Then it will go back to normal from my experience as i used it from 50-93 div.
So, everytime it goes to convert the memory, I need to manually do it? -.-
blazin247
2014-10-31 16:42:55
From: xSorrels
So, everytime it goes to convert the memory, I need to manually do it? -.-
only if it says false pos or whatever you just need to put camera back to north like how it does when the script first starts
xSorrels
2014-10-31 20:50:07
From: blazin247
only if it says false pos or whatever you just need to put camera back to north like how it does when the script first starts
Thanks for the input.
Currently using
Solairs AIO Divination scriptHas been working pretty flawlessly sense my last post.
Almost 5 hours now.
blazin247
2014-11-01 11:18:45
From: xSorrels
Thanks for the input.
Currently using Solairs AIO Divination script
Has been working pretty flawlessly sense my last post.
Almost 5 hours now.
does it support guthix caches when they spawn? so it just doesnt hover over them like this script?
xSorrels
2014-11-01 12:03:27
From: blazin247
does it support guthix caches when they spawn? so it just doesnt hover over them like this script?
Not too sure what you mean by that.
Sorry.
Previous mentioned script runs for hours on end, without any problems. Fast and efficient. (For me)
blazin247
2014-11-01 13:34:07
From: xSorrels
Not too sure what you mean by that.
Sorry.
Previous mentioned script runs for hours on end, without any problems. Fast and efficient. (For me)
Every 3 hours the rift changes to the color of the wisps for the new divination d&d, does that Solaris script still convert the wisps when the rift changes every 3hours?
xSorrels
2014-11-01 19:25:41
From: blazin247
Every 3 hours the rift changes to the color of the wisps for the new divination d&d, does that Solaris script still convert the wisps when the rift changes every 3hours?
It must. Lol…
Otherwise it wouldnt work for hours, atleast I dont think it would.
blazin247
2014-11-01 19:44:06
From: xSorrels
It must. Lol…
Otherwise it wouldnt work for hours, atleast I dont think it would.
would you say the mouse speed to click on wisps are fast and human like?
xSorrels
2014-11-01 20:06:21
From: blazin247
would you say the mouse speed to click on wisps are fast and human like?
Havent really payed attention to that.
Why not just check it out yourself?
Nothing I do ever seems to work.
It logs in, finds the area perfectly fine. Clicks the wisps, etcs.
Runs over to the Rift and then just spams this:
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 32 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 46 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 31 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
– .getPlayerPos(): result = {X = 196, Y = 160}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 32 ms
– .getPlayerPos(): result = {X = 196, Y = 154}, took 47 ms
– .getPlayerPos(): result = {X = 94, Y = 82}, took 31 ms
– .getPlayerPos(): result = {X = 226, Y = 172}, took 47 ms
Does absolutely nothing. I have the latest version. The graphics also continue to be a problem to where it shows black boxes over the numbers.
TimeRiders
2014-11-13 02:53:03
This script works like a charm thanks a lot ! :D
footballjds
2014-11-13 13:47:16
From: TimeRiders
This script works like a charm thanks a lot ! :D
glad it works for some people still. :p
rudeboy99999
2014-11-15 14:25:27
Got 99 Divination with this script, thanks a lot :) !!
Syntax
2014-12-03 05:11:55
Please update this script Football :P
Clarity
2014-12-03 05:42:22
From: Syntax
Please update this script Football :P
I think footballjds is pretty busy IRL at the moment. In the meantime, this script is quite up to date, including support for all the latest familiars:
https://villavu.com/forum/showthread.php?t=110761
Syntax
2014-12-04 02:21:35
From: Clarity
I think footballjds is pretty busy IRL at the moment. In the meantime, this script is quite up to date, including support for all the latest familiars: https://villavu.com/forum/showthread.php?t=110761
So basically what you are saying is footballjds died?
footballjds
2014-12-04 16:05:04
From: Syntax
So basically what you are saying is footballjds died?
Yup, I had a Syntax error :'(
TimeRiders
2014-12-06 01:06:12
When the guthix cache comes around and the rift changes color the script gets stuck in a loop of right clicking it when inv is full or if you manual click it it will go siphon a wisp then right click the rift over and over again until the rift is back to normal colors :P
FANDANGO1
2015-01-06 18:36:01
Does this support guthixian caches?
footballjds
2015-01-07 11:56:25
From: FANDANGO1
Does this support guthixian caches?
nope
Lescker
2015-01-08 18:51:36
[ATTACH=CONFIG]24746[/ATTACH]
What is the problem here ?
Edit: Just found the problem. It's cool.
footballjds
2015-01-09 12:45:25
From: Lescker
[ATTACH=CONFIG]24746[/ATTACH]
What is the problem here ?
Edit: Just found the problem. It's cool.
My script isn't finding the map in the expected path. Copy the map into the path that it says it is not at and this issue will be resolved.
cbrems
2015-01-10 14:51:20
– .getPlayerPos(): result = {X = 168, Y = 156}, took 16 ms
– .walkPath(): result = False
– .blindWalk(): result = False
– .getPlayerPos(): result = {X = 168, Y = 156}, took 32 ms
– .walkPath(): result = False
This is what debug shows for me sometimes, it constantly repeats that a least every second. It ONLY occurs when I am full inventory and need to go to the rift. In game, my character will sit there and do nothing until log out, at which point I believe it fixes itself. I am at the lustrous divination spot, and that is where it seems to happen most frequently for me but it does happen at other spots. Any ideas to fix?
We still in this biatch <3
Skyotic
2015-01-24 05:46:50
this script worked amazing @ sparkling wisps for awhile; just when i needed a lil extra geepeez id just collect energys for a few hrs and it was reliable enough to not have to constantly watch it.
TimeRiders
2015-01-25 01:11:07
Gotta babysit it alot still trying to tweak with he settings so i won't have to constantly watch it or have it fail and stand in one place
ckbbe
2015-01-26 21:45:56
It logs in and then just runs around occasionaly training div for 100 xp and then idle again .. that goes to all div.scripts here -.-
Enigmatic
2015-01-28 18:50:14
Doesn't work, at, all…
Stands still and lurks.
footballjds
2015-01-29 14:23:56
From: ENIIIGMA
Doesn't work, at, all…
Stands still and lurks.
This script is outdated.