bonsai
2013-11-07 07:26:47
I was curious if anyone had tips to share on methods for debugging and playing with things while developing new logic. I'm primarily thinking about color finding and boxing. For example, is it better to use dist or w/h for a given purpose. Would split/cluster work better than tpa2atpa? What is the result if more than one color is used? etc.
I've been mostly running little hack scripts against a live runescape session and using smartImage.draw type functions to display the results. It's very clumsy since you have to keep poking the client to stay logged in. And I would rather not be logged in (or worse logging in over and over).
I've seen some posts using a debug window but I haven't spent time figuring out it's use and value. I haven't noticed documentation on it.
It would be useful to capture a bitmap/screenshot and be able to run many scenarios against it to see what works best. With the ability to draw on it so you can check out the benefits of one approach over another.
What do you folks who have been around the block do during the development cycle?
TIA for the input.
I've been mostly running little hack scripts against a live runescape session and using smartImage.draw type functions to display the results. It's very clumsy since you have to keep poking the client to stay logged in. And I would rather not be logged in (or worse logging in over and over).
I've seen some posts using a debug window but I haven't spent time figuring out it's use and value. I haven't noticed documentation on it.
It would be useful to capture a bitmap/screenshot and be able to run many scenarios against it to see what works best. With the ability to draw on it so you can check out the benefits of one approach over another.
What do you folks who have been around the block do during the development cycle?
TIA for the input.