Jake
2013-11-03 13:11:55
RuneFest 2013 took place yesterday in UK.
ALL BROADCASTS OF RUNEFEST -> http://www.twitch.tv/runescape/profile/pastBroadcasts
Recap of what happened, and some pics.
http://www.reddit.com/r/runescape/comments/1prmou/runefest_3_2013_summary_what_we_know/
• Three pillar storylines that some quests will revolve around:
Stone of Jas (Missed, Presumed Death was the first in the storyline). Will be comprised of world events and quests. Decisions in the quests and world events will mix. Players will help decide who gets the Stone of Jas.
(Missed this one, but I think it's Zaros or the Elder Gods)
The Dragonkin
• God Hierarchy - 7 Tiers
Tier 7 - Avatars and Aspects (Avatar of Bandos, Apmeken, etc). Not affected by the edicts.
Tier 6 - Demigods (Itchlarin, Amascut). Not affected by the edicts, but can open small portals.
Tier 5 - Inexperienced Gods (Brassica Prime, Marimbo, etc). Largely affected by the edicts, but some expections. Includes Zamorak post-BOL.
Tier 4 - Experienced Gods (Bandos, Armadyl, Tuska, Sara/Zam pre-BOL, etc). Affected by the edicts. Tuska will be seen in future content. Zamorak went down a tier, Saradomin went up after BOL.
Tier 3 - Not mentioned, but I assume Saradomin post-BOL.
Tier 2 - Transcendent Gods (Guthix, Zaros, Seren). Can manipulate and mutate life, but can't create it. Guthix is dead.
Tier 1 - Elder Gods (Jas, Ful, Freneskae Creator God). Can create life. Cannot be killed, ever.
• Elven quests not forgotten about.
• Mod Ana would like 2 more Vampyre quests to finish the storyline, but nothing in development. More history about Vanstrom. Will be 6th age quests, but will not feature gods. Werewolves could feature their own questline.
• Choices from old quests (such as The Blood Pact) are also tracked.
• Elder Gods are still here and players have interacted with them. First one will be seen in first quarter 2014. Lots of concept art.
• Zaros will not feature in any world events, but will feature in quests.
The BIG Questions
• 25k bonds gifted between players
• 12k long-term f2p players became members via bonds
• ?? years of membership redeemed - 60% of bonds used
• 8m runecoins redeemed - 30~35% of bonds used
• Mod MMG mentions that Jagex tries suing when they can, but most of the time they can't due to most goldsellers being based out of China/Korea.
• Mod Jacmob mentions that Jagex has an advance tracking system that isn't really being used right now. Says it can track the differences of each player and when two separate people are on one account, and that he doubts botting will ever come back.
Ideas for the Future
• Construction rework.
Custom sized rooms, hallways, etc. Place furniture wherever you want.
20 or so plots around the world to build houses on. Will be instanced, so you'll always see yours. Can see friends or random players as well.
New training method to avoid it being a "furniture making skill". Players will buy a plot and NPCs could commission houses.
• Summoning
Wanted it to be fixed along with EOC, but not enough time.
Wants it to be leveling summoning by using NPCs, rather than making pouches.
Familiars could level up as well.
• Agility
Dislikes run energy as a mechanic, but can't get rid of it yet.
Could speed up doing events (such as, fletching)
More useful teleports.
Cross between shortcuts and dungeoneering skill dungeons, kind of like a pile of money up a tree or something.
Make training more varied.
• Mining and Smithing
Fixing the level system. Redo the entire smithing bracket, making rune level 50.
Add new tiers of metal. Not adding dragon ore, but could manipulate dragon metal that already exists.
Armour and stuff left from Third-Age Wars that was left behind has fused into some kind of metal (missed the name) that can be gathered and manipulated.
Level up smithing by combining weapons together.
Redo mining, add deposit areas by mining spots to avoid drop-mining.
New high level rewards.
• If Mining/Smithing rework goes well, could be used as a template for other skills, like crafting.
• The 200th Quest: The Elven Quest
Really wants Priffindas to be released. Instead of being released all at once, open it up over time. One week, crystal crafting. Another week, crystal construction and combat. (shows concept art). Says Seren is the city, that she pulses through it.
Wants Priffindas to be the Varrock for high levels.
Idea was a Mourning's End Part 3 kind of thing, but changed now. Could be a world event around Seren maybe, where everyone is working together to get shards of Seren to reassemble her.
At around 185 quests right now. However, if it can be done earlier, will be done earlier. Grandmaster quest about the elves, but could also be an additional low level quest about the elves.
How will Seren react to being reassembled? Any relations with Guthix?
Shows Seren concept art, says it'll be used sometime next year. (will post image later)
• RuneScape on the Tablet and Mobile
Being actively looked at, but no confirm date.
(Shows concept art) interfaces and menus for the mobile version already being thought of.
New product in development: The Runescape Community App. Includes lots of things: in-game chat, Grand Exchange, clan tools, news posts, etc. Should work for Android, iPhone, tablets, etc. Looking for player feedback and ideas for it. Looking for release before Christmas. Maybe have some parts of the game in it, like Fletching, Woodcutting, etc.
Maybe a mobile version focusing on lore and story. Lots of ideas.
• PC Expansions
HTML5 limited at this point due to browser limitation.
Jagex team working on bringing HTLM5 out of browser and moving away from java. "Improved performance over Java, with the graphics of HTML5."
• Other possible games
"What if there was another game like RuneScape, but everything is hostile towards you and it's based on survival?"
"What if there was another game like RuneScape, but it had a clean slate and the community built the world? Discovering new places, everything is built by players."
Really like the ideas, but won't work with RuneScape. Could be seen as a complimentary game to go with it.
Just a starting point, really want player input over the next year.
• They didn't stream the Evolution of PvP talk, but I caught a few things:
Making shields way, way, way more useful during PvP.
Bringing life back into PvP by slowing the fights down, probably by lowered damage or increased health.
Ranged thresholds will be buffed to match melee's assault.
ALL BROADCASTS OF RUNEFEST -> http://www.twitch.tv/runescape/profile/pastBroadcasts
Recap of what happened, and some pics.
http://www.reddit.com/r/runescape/comments/1prmou/runefest_3_2013_summary_what_we_know/
• Three pillar storylines that some quests will revolve around:
Stone of Jas (Missed, Presumed Death was the first in the storyline). Will be comprised of world events and quests. Decisions in the quests and world events will mix. Players will help decide who gets the Stone of Jas.
(Missed this one, but I think it's Zaros or the Elder Gods)
The Dragonkin
• God Hierarchy - 7 Tiers
Tier 7 - Avatars and Aspects (Avatar of Bandos, Apmeken, etc). Not affected by the edicts.
Tier 6 - Demigods (Itchlarin, Amascut). Not affected by the edicts, but can open small portals.
Tier 5 - Inexperienced Gods (Brassica Prime, Marimbo, etc). Largely affected by the edicts, but some expections. Includes Zamorak post-BOL.
Tier 4 - Experienced Gods (Bandos, Armadyl, Tuska, Sara/Zam pre-BOL, etc). Affected by the edicts. Tuska will be seen in future content. Zamorak went down a tier, Saradomin went up after BOL.
Tier 3 - Not mentioned, but I assume Saradomin post-BOL.
Tier 2 - Transcendent Gods (Guthix, Zaros, Seren). Can manipulate and mutate life, but can't create it. Guthix is dead.
Tier 1 - Elder Gods (Jas, Ful, Freneskae Creator God). Can create life. Cannot be killed, ever.
• Elven quests not forgotten about.
• Mod Ana would like 2 more Vampyre quests to finish the storyline, but nothing in development. More history about Vanstrom. Will be 6th age quests, but will not feature gods. Werewolves could feature their own questline.
• Choices from old quests (such as The Blood Pact) are also tracked.
• Elder Gods are still here and players have interacted with them. First one will be seen in first quarter 2014. Lots of concept art.
• Zaros will not feature in any world events, but will feature in quests.
The BIG Questions
• 25k bonds gifted between players
• 12k long-term f2p players became members via bonds
• ?? years of membership redeemed - 60% of bonds used
• 8m runecoins redeemed - 30~35% of bonds used
• Mod MMG mentions that Jagex tries suing when they can, but most of the time they can't due to most goldsellers being based out of China/Korea.
• Mod Jacmob mentions that Jagex has an advance tracking system that isn't really being used right now. Says it can track the differences of each player and when two separate people are on one account, and that he doubts botting will ever come back.
Ideas for the Future
• Construction rework.
Custom sized rooms, hallways, etc. Place furniture wherever you want.
20 or so plots around the world to build houses on. Will be instanced, so you'll always see yours. Can see friends or random players as well.
New training method to avoid it being a "furniture making skill". Players will buy a plot and NPCs could commission houses.
• Summoning
Wanted it to be fixed along with EOC, but not enough time.
Wants it to be leveling summoning by using NPCs, rather than making pouches.
Familiars could level up as well.
• Agility
Dislikes run energy as a mechanic, but can't get rid of it yet.
Could speed up doing events (such as, fletching)
More useful teleports.
Cross between shortcuts and dungeoneering skill dungeons, kind of like a pile of money up a tree or something.
Make training more varied.
• Mining and Smithing
Fixing the level system. Redo the entire smithing bracket, making rune level 50.
Add new tiers of metal. Not adding dragon ore, but could manipulate dragon metal that already exists.
Armour and stuff left from Third-Age Wars that was left behind has fused into some kind of metal (missed the name) that can be gathered and manipulated.
Level up smithing by combining weapons together.
Redo mining, add deposit areas by mining spots to avoid drop-mining.
New high level rewards.
• If Mining/Smithing rework goes well, could be used as a template for other skills, like crafting.
• The 200th Quest: The Elven Quest
Really wants Priffindas to be released. Instead of being released all at once, open it up over time. One week, crystal crafting. Another week, crystal construction and combat. (shows concept art). Says Seren is the city, that she pulses through it.
Wants Priffindas to be the Varrock for high levels.
Idea was a Mourning's End Part 3 kind of thing, but changed now. Could be a world event around Seren maybe, where everyone is working together to get shards of Seren to reassemble her.
At around 185 quests right now. However, if it can be done earlier, will be done earlier. Grandmaster quest about the elves, but could also be an additional low level quest about the elves.
How will Seren react to being reassembled? Any relations with Guthix?
Shows Seren concept art, says it'll be used sometime next year. (will post image later)
• RuneScape on the Tablet and Mobile
Being actively looked at, but no confirm date.
(Shows concept art) interfaces and menus for the mobile version already being thought of.
New product in development: The Runescape Community App. Includes lots of things: in-game chat, Grand Exchange, clan tools, news posts, etc. Should work for Android, iPhone, tablets, etc. Looking for player feedback and ideas for it. Looking for release before Christmas. Maybe have some parts of the game in it, like Fletching, Woodcutting, etc.
Maybe a mobile version focusing on lore and story. Lots of ideas.
• PC Expansions
HTML5 limited at this point due to browser limitation.
Jagex team working on bringing HTLM5 out of browser and moving away from java. "Improved performance over Java, with the graphics of HTML5."
• Other possible games
"What if there was another game like RuneScape, but everything is hostile towards you and it's based on survival?"
"What if there was another game like RuneScape, but it had a clean slate and the community built the world? Discovering new places, everything is built by players."
Really like the ideas, but won't work with RuneScape. Could be seen as a complimentary game to go with it.
Just a starting point, really want player input over the next year.
• They didn't stream the Evolution of PvP talk, but I caught a few things:
Making shields way, way, way more useful during PvP.
Bringing life back into PvP by slowing the fights down, probably by lowered damage or increased health.
Ranged thresholds will be buffed to match melee's assault.