[C]Agile Ape (Agility pro)
Flight
2013-10-25 12:41:07
Current version: 1.0Current revision: 0 Core features:- Runs the Ape Atoll agility course
- XP rates up to 40k Agility XP/Hour
- Eats player-defined fish if low health (70% <)
- Intelligent location-based stage system
- On-screen obstacle listing (display the next obstacle)
- Ability to hop worlds if another player is detected nearby (optional)
- Updated to run with Simba 1.0, SMART 8.3, and Lape
- Solid break system (By Echo_)
- 100% color
Requirements to run: In-game requirements to run:- 48+ Agility
- Start already anywhere within the Agility course
- If under 75 Agility have cooked fish in your inventory!
[======================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[======================================]
[ Total Run Time : 8 Hr 29 Min 24 Sec ]
[ Agility XP : 272,960 (32,150/Hr) ]
[ Breaks : 2 ]
[ Hopped : 3 ]
[======================================]
[ Agile Ape V 1 Rev 0 ]
[======================================]
Time until break: 03:00:01
[End Note]:
First off I'd like to apologize for having taken so long to complete this script. It was slow to create due to fabricating an accurate location system. Even to this day of the release I've been making little tweaks here and there, so don't be surprised if something goes wrong! Just report it here if it does and I'll get on it ASAP. The coolest thing about this script is the theoretical ability to run for days and days because this is a no-randoms zone. It's also quite safe for the player as the optional world-hopping (upon player detection) will keep you from getting reported. This feature is also implanted in Monkfishies.
Hoodz
2013-10-25 12:43:20
this looks really great, thanks flight!
Solar
2013-10-25 14:43:28
Amazing script release, congrats Flight!
One thing though, no need to apologize for taking your time making it. :p
Might try it out soon, will download and report if I do use it. Thanks.
Syntax
2013-10-26 07:48:23
Looks nice, I might try it out later.
Good job Flight.
Justin
2013-10-26 08:21:36
Nice work Flight!
Hoodz
2013-10-28 15:16:58
hey flight is it okay if i make a preview video of this script?
Solar
2013-10-28 17:39:52
Trying this now, and it seems to be running great but one thing I noticed is that I think it eats as soon as you get to 70% or less HP.
IIRC you take less damage the lower current HP you have, so it would be more beneficial to eat at a lower percentage.
Another thing, that might just be me being slightly paranoid, is that the mouse seems to move very quickly after the script clicks the obstacle to proceed. Watching it makes it seem robotic.
Flight
2013-10-28 23:12:35
From: hoodz
hey flight is it okay if i make a preview video of this script?
Absolutely mate, go for it.
From: Solar
Trying this now, and it seems to be running great but one thing I noticed is that I think it eats as soon as you get to 70% or less HP.
IIRC you take less damage the lower current HP you have, so it would be more beneficial to eat at a lower percentage.
Another thing, that might just be me being slightly paranoid, is that the mouse seems to move very quickly after the script clicks the obstacle to proceed. Watching it makes it seem robotic.
Yes you are indeed correct about the 70% health part. If you'd like you may change this at (I believe) line 368.
The faster mouse movement is actually not any faster than the normal speed. After completing some obstacles the script will move the mouse to the general position assumed to be the location of the next obstacle. For example, after clicking on the map point where the Rope Swing is located the mouse will be moved to the right of your character, as this will be the general area where the rope will be on-screen when you've already arrived at the Rope Swing. So the speed remains the same, it just acts human to anticipate where the next mouse movement will be; this is also a small speed optimization.
Solar
2013-10-29 04:05:49
I understand it moves the cursor to a position close to the next obstacle, but, I can't really explain it, it just looked robotic to me.
Maybe I just used to play in a non-human way. :p lol
I'm not in doubt that it is safe though, just thought I'd give my opinion.
Thanks for the tip about changing the HP percentage too.
Edit:
Sorry that I forgot to submit a proggy on my first run. This is the second run proggy though:
[SHUTDOWN] Failed to find obstacles
Location:
[=====================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[=====================================]
[ Total Run Time : 1 Hr 50 Min 2 Sec ]
[ Agility XP : 27,640 (15,071/Hr) ]
[ Breaks : 0 ]
[ Hopped : 1 ]
[=====================================]
[ Agile Ape V 1 Rev 0 ]
[=====================================]
Time until break: 01:34:10
Successfully executed.
This was at the skull ramp.
Hi. I've updated Simba, installed your updates SRL-OSR into the includes folder and it's not working for me.
I keep getting this error:
Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"
Not sure what I'm doing wrong…
Solar
2013-10-29 15:43:24
From: skree
Hi. I've updated Simba, installed your updates SRL-OSR into the includes folder and it's not working for me.
I keep getting this error:
Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"
Not sure what I'm doing wrong…
I think I was getting this error when I wrongly thought that the newest version of SMART was included in the Simba or SRL update. Try getting SMARTv8.3.
Ashaman88
2013-10-29 17:11:05
Awesome job Flight, gotta love that Ape Atoll!
Flight
2013-10-29 21:59:12
From: Solar
Edit:
Sorry that I forgot to submit a proggy on my first run. This is the second run proggy though:
[SHUTDOWN] Failed to find obstacles
Location:
[=====================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[=====================================]
[ Total Run Time : 1 Hr 50 Min 2 Sec ]
[ Agility XP : 27,640 (15,071/Hr) ]
[ Breaks : 0 ]
[ Hopped : 1 ]
[=====================================]
[ Agile Ape V 1 Rev 0 ]
[=====================================]
Time until break: 01:34:10
Successfully executed.
This was at the skull ramp.
Hm hm… sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?… Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.
Hoodz
2013-10-30 02:27:02
From: Flight
Hm hm… sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?… Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.
what about the laggy servers? i keep dcing every 5 minutes.
Solar
2013-10-30 04:40:01
From: Flight
Hm hm… sometimes the colors in the client are so radical all of my DTMs and on-screen objects are broken and if this happens you just need to close out that SMART and re-load. But my gosh, 15k XP/Hr?… Was your player failing multiple times per object? I started developing the script at level 64 Agility and I don't think I ever dropped below 20k/Hr.
TBH I wasn't watching it that much although I did see that at the skull ramp the mouse was jumping from skull to skull, the ones up the ramp that you can't click on.
I'm above 65 agility, so I don't fail that often, and I don't think I was DC'ing much either.
I've just changed the script settings to change world after breaks instead of when another player is seen because I thought it was hopping too much.
Will try running today and see what happens.
Edit: Forgot to say, it sometimes doesn't walk to the rope swing, or tried to do so too quickly, after climbing the skull ramp. This makes it keep checking for the rope swing by changing camera angle and mouse movement when in the wrong position.
Flight
2013-10-30 06:53:41
From: Solar
TBH I wasn't watching it that much although I did see that at the skull ramp the mouse was jumping from skull to skull, the ones up the ramp that you can't click on.
I'm above 65 agility, so I don't fail that often, and I don't think I was DC'ing much either.
I've just changed the script settings to change world after breaks instead of when another player is seen because I thought it was hopping too much.
Will try running today and see what happens.
Edit: Forgot to say, it sometimes doesn't walk to the rope swing, or tried to do so too quickly, after climbing the skull ramp. This makes it keep checking for the rope swing by changing camera angle and mouse movement when in the wrong position.
Ok so it tries looking for the Rope Swing while your player is still above the Skull Slope?
Solar
2013-10-30 08:27:55
From: Flight
Ok so it tries looking for the Rope Swing while your player is still above the Skull Slope?
Correct. Maybe it uses the colours from the two trees that are visible to the north on the lower level terrain, and identifies one of those as the tree that has the swing rope? I haven't looked at that part of the script yet, sorry if I'm mistaken.
Good news though, I went to the gym and came back to it still running. Almost at 3 and half hours with 35k+ xp/hr.
I will edit or post again with a proggy when either the script ends for some reason (probably will be out of food), or if I end it to turn my laptop off.
Edit: Or at least I would post a proggy if there was one.
This happened:
Breaktime left: 0:0:-18
Logging in...
Exception in Script: Runtime error: "ActivateClient not available for this target" at line 302, column 3 in file "C:\Simba\Includes\SRL-OSR\SRL\core\login.simba"
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5, 6, 7, 8]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
Sorry to sound like an uninformed lazy kid, but I can't seem to find a link/thread to update to SMARTv8.3 - would you happen to know where I can find this?
Solar
2013-10-30 14:52:53
From: skree
Sorry to sound like an uninformed lazy kid, but I can't seem to find a link/thread to update to SMARTv8.3 - would you happen to know where I can find this?
Here;
http://villavu.com/forum/showthread.php?t=105548I sometimes have trouble finding things too. :p
Hoodz
2013-10-30 14:54:38
From: Solar
Here; http://villavu.com/forum/showthread.php?t=105548
I sometimes have trouble finding things too. :p
just go to the smart section, thats what i remember :)
Solar
2013-10-30 14:59:40
From: hoodz
just go to the smart section, thats what i remember :)
I mean other things. Like just now it took me a few mins to find Olly's thread on SRL-OSR.
Thanks! Really appreciate it.
Unfortunately I haven't been able to use this script yet… mostly because of installation issues with SMART, but now Hoodz was awesome enough to post a recent install guide, and Simba is working properly, but I'm getting this error:
[Error] C:\Users\JM\Downloads\AgileApe(V1.0) (2).simba(44:22): Semicolon (';') expected at line 44
Compiling failed.
Flight
2013-11-11 22:43:17
From: skree
Unfortunately I haven't been able to use this script yet… mostly because of installation issues with SMART, but now Hoodz was awesome enough to post a recent install guide, and Simba is working properly, but I'm getting this error:
[Error] C:\Users\JM\Downloads\AgileApe(V1.0) (2).simba(44:22): Semicolon (';') expected at line 44
Compiling failed.
This script, as well as the custom SRL-OSR, requires
Lape. Don't forget to set your Simba interpreter to Lape.
Thanks. It compiled now, but once SMART opened rs the script ended.
Failed to pair to any smart previously spawned smart clients
Attempting to spawn a client
Grabbing your best world...
Succesfully spawned a client, attempting to target...
Set SMART[30636] as Simba's target
Succesfully freed SMART[30636]
Successfully executed.
I've downloaded 8.3 today
Flight
2013-11-12 03:41:50
Ok that might be my fault, I'm used to logging in first then running the script so I never test if the script will start from the very beginning, including spawning a new SMART client.
Try swapping line 902 and 904 so the "loginPlayer();" is called first, like so:
loginPlayer();
setRun(True);
fixGraphics();
Still the same error - as soon as Rs finishes loading the script stops. I also tried logging into SMART then starting the script and it ended immediately.
If it helps:
SRL Compiled in 0 msec
Attempting to pair to a smart client..
Found 1 free client(s), attempting to pair to one...
Set SMART[4884] as Simba's target
Succesfully paired to a existing client, SMART[4884]
Succesfully freed SMART[4884]
Successfully executed.
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[====================================]
[ Total Run Time : 30 Min 00 Sec ]
[ Agility XP : 17,440 (34,880/Hr)]
[ Breaks : 0 ]
[ Hopped : 0 ]
[====================================]
[ Agile Ape V 1 Rev 0 ]
[====================================]
Awesome so far. However if you fall during the handle bars it sometimes walks to the other side of river, attempts to click the skull slope and eventually logs out.
http://postimg.org/image/6wsrfctcf/
Flight
2013-11-13 01:29:58
From: skree
Awesome so far. However if you fall during the handle bars it sometimes walks to the other side of river, attempts to click the skull slope and eventually logs out.
http://postimg.org/image/6wsrfctcf/
Ok thanks very much for the feedback and detailed report. With that screenshot I can visually see why that happened and make a patch for it.
Anytime. I'll be using this quite a bit - going for 90+, currently I've gotten 64-70 from the script. The break system works flawlessly so far; so does logging out when another player is seen.
As for the problem I reported, it may have been because I was using sharks. I noticed sharks are not in the food index. Now I have lobsters and when it fails the handle bars, it runs across the river and tries to click the skull slope a few times, but then runs back to the first obstacle and continues just fine.
Ongoing:
[ Total Run Time : 2 Hr 28 Min 21 Sec ]
[ Agility XP : 79,700 (32,234/Hr) ]
[ Breaks : 0 ]
[ Hopped : 0 ]
[=====================================]
[ Agile Ape V 1 Rev 0 ]
[=====================================]
I'll stop posting and let others contribute for a while. :o
Edit: I was pleasantly surprised when I got home from work and saw that it was still running perfectly.
[ Total Run Time : 8 Hr 1 Min 37 Sec ]
[ Agility XP : 258,340 (32,184/Hr) ]
[ Breaks : 1 ]
[ Hopped : 0 ]
[======================================]
[ Agile Ape V 1 Rev 0 ]
[======================================]
Lisida19
2013-11-26 22:52:32
getting this error:
Exception in Script: Unknown declaration "Timer" at line 54, column 24
when trying to start script
Flight
2013-11-27 01:34:16
From: Lisida19
getting this error:
Exception in Script: Unknown declaration "Timer" at line 54, column 24
when trying to start script
You're not using my Lape version of SRL-OSR. You'll need this to run the Agile Ape script. The download link (and installation instructions) can be found on the first post.
Solar
2013-11-27 03:35:51
Just thought I'd give you an update since I've been using this fairly recently. Got me to over 95 agility, hopefully will get 99 in a week or two. :)
Thank you @Flight;.
manoonyjpv
2013-12-01 11:35:52
I keep getting
Exception in Script: Unknown declaration "CharsNPC" at line 449, column 14 in file "C:\Simba\Includes\SRL-OSR\SRL\core\simba.simba"
I don't know what to do I'm a noob at this stuffs
rain1008
2013-12-02 00:38:49
i got this error after 3 mintues of running Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 177, column 10
Dat Turtle
2013-12-23 15:06:21
Please Help, Need 70 Agility :)
Flight
2013-12-23 20:06:28
From: Dat Turtle
Please Help
You didn't install my version of SRL-OSR correctly. Go to
this page and follow the instructions precisely.
Dat Turtle
2013-12-23 22:05:36
From: Flight
You didn't install my version of SRL-OSR correctly. Go to this page and follow the instructions precisely.
Will Do, It's Just confusing all the things, I know how to do it quickly.. Just complicated trying to process everything. Would you mind skyping me? My skype Is "gayl0rdfockr", Its from a movie if wondering .
Does your Version of "SRL - OSR" Work with other scripts too?
Flight
2013-12-23 23:58:21
From: Dat Turtle
Will Do, It's Just confusing all the things, I know how to do it quickly.. Just complicated trying to process everything. Would you mind skyping me? My skype Is "gayl0rdfockr", Its from a movie if wondering .
Does your Version of "SRL - OSR" Work with other scripts too?
From Meet the Parents, right? Anyways, I don't use Skype but you can send me a PM here if you have any more questions. Your last question is backwards, the real question is "Do other scripts work with your SRL-OSR?". As far as I know only
my OSRS script are using my Lape version of SRL-OSR but converting a script to run in Lape is very simple.
Solar
2013-12-24 03:11:39
I wasn't able to get your nature crafter to work since I tried a couple of weeks ago.
If I try again I'll let you know.
Flight
2013-12-24 05:20:37
From: Solar
I wasn't able to get your nature crafter to work since I tried a couple of weeks ago.
If I try again I'll let you know.
Yes those hooks are definitely outdated. As far as I know you'll just need to update those and it should run smoothly again.
Hoodz
2013-12-24 05:51:48
From: Flight
Yes those hooks are definitely outdated. As far as I know you'll just need to update those and it should run smoothly again.
The hooks in minireflection are still working. But since i dont play osr anymore elfyyy is going to update them for now.
Sk1nyNerd
2014-01-18 10:28:27
how do u get back to ape atol if your a pure thats done monkey madness and already have mith gloves? i cant figure it out and now am upset.. lol
Flight
2014-01-18 11:07:08
From: ibot_dung11
how do u get back to ape atol if your a pure thats done monkey madness and already have mith gloves? i cant figure it out and now am upset.. lol
After you've completed Monkey Madness you cannot return without receiving the XP reward. It was polled in an early poll to keep it original like that; bad news for pures.
Sk1nyNerd
2014-01-18 11:11:28
From: Flight
After you've completed Monkey Madness you cannot return without receiving the XP reward. It was polled in an early poll to keep it original like that; bad news for pures.
ughhhhhhhhhhhhhh :duh: alright thanks for reply
tame impala
2014-01-23 16:21:38
yeah being a pure has it down sides sometimes lol
Sk1nyNerd
2014-01-23 16:27:06
the only thing i can recomend so far is havin it keep the skills tab open rather then the settins tab. theres A LOT of switching back and forth between settings, skills, and inv after taking damage.
also if you fail the rope swing, it doesnt find the tropical tree to climb back up (edit sometimes it does find it) it appears when the flag stays on the map the script it waiting for it to dissappear so it does nothing
nice work :) <3
Flight
2014-01-23 18:50:29
From: ibot_dung11
the only thing i can recomend so far is havin it keep the skills tab open rather then the settins tab. theres A LOT of switching back and forth between settings, skills, and inv after taking damage.
also if you fail the rope swing, it doesnt find the tropical tree to climb back up (edit sometimes it does find it) it appears when the flag stays on the map the script it waiting for it to dissappear so it does nothing
nice work :) <3
Yes it keeps the Settings tab open to check, before doing the next obstacle, if our player has enough run energy to begin running. I realize a few things can be updated in the script since OSRS now has the data orbs near the minimap but since AeroLib is working on a basic level I'll wait until it's publicly ready and just start updating scripts to run on it instead, Agile Ape included.
Hoodz
2014-01-23 19:01:33
From: Flight
Yes it keeps the Settings tab open to check, before doing the next obstacle, if our player has enough run energy to begin running. I realize a few things can be updated in the script since OSRS now has the data orbs near the minimap but since AeroLib is working on a basic level I'll wait until it's publicly ready and just start updating scripts to run on it instead, Agile Ape included.
I can't wait!
Sk1nyNerd
2014-01-24 00:49:17
From: Flight
Yes it keeps the Settings tab open to check, before doing the next obstacle, if our player has enough run energy to begin running. I realize a few things can be updated in the script since OSRS now has the data orbs near the minimap but since AeroLib is working on a basic level I'll wait until it's publicly ready and just start updating scripts to run on it instead, Agile Ape included.
awesome! cant wait!
bot under radar
2014-01-26 21:38:22
I'm trying to use your script. but it keeps saying "Exception in Script: Unknown declaration "Timer" at line 54, column 24"
Help?
Flight
2014-01-26 22:32:09
From: bot under radar
I'm trying to use your script. but it keeps saying "Exception in Script: Unknown declaration "Timer" at line 54, column 24"
Help?
You need
my updated SRL-OSR which I
clearly stated as a requirement, on the OP, to run this script…
coolblue42
2014-02-03 18:22:29
I saw someone with this same problem but no one answered him. When I attempt to run the script it says executed but instantly shuts off. This error.
SRL Compiled in 0 msec
Attempting to pair to a smart client..
Found 1 free client(s), attempting to pair to one…
Set SMART[4792] as Simba's target
Succesfully paired to a existing client, SMART[4792]
Succesfully freed SMART[4792]
Successfully executed.
I followed all your instructions. Have slr-osr and it is set to lape. Not sure what is wrong.
Also a little more info: On the black java box it says: socket disconnected; unpairing, Remote TID:5952.
EDIT: After re-installing your spl-osr it now works somehow even though I had already done it before. Not sure what happened but as of now script is working.
FINAL EDIT: script is flawless if and only if you have the agility level to never fall off an obstacle. If you fall on the rope swing obstacle you get stuck every time because the script instantly clicks on the tree to climb even before you are done swimming to the island. If you slowed that click down this script is flawless. Here is a pic of the spot im talking about.
[ATTACH=CONFIG]22865[/ATTACH]
Other than having to manually climb that tree every once in a while awesome script!
FINAL FINAL EDIT: Upon further use another small issue is that the script can't find and turn on the run button. I think since the orb update the run button has moved and the script it a little outdated. It still walks around and does the course but would be greatly improved if the script turned on run on its own.
FINAL FINAL FINAL EDIT:Another issue… Sometimes when climbing the skull slope the script thinks it is already standing next to the rope swing. It stops at the top of the slope and looks around for the rope swing but obviously it still needs to run over to it. It then logs out and is not usable. This is a strange bug because it doesn't always occur and I have been able to successfully run the script for long periods of time without it occurring.
farkid
2014-02-06 11:45:22
This is my problem. When climbing the skull slope the script thinks it is already standing next to the rope swing. It stops at the top of the slope and looks around for the rope swing but obviously it still needs to run over to it. It then logs out and is not usable. I can't figure out where to add a wait at either.
Flight
2014-02-06 20:23:10
Alright, perhaps today I'll look at this script and see if I can't come up with some better location detection. It's been a while since I ran the SRL-OSR version of it, I'm not sure what condition it's in.
fireman008
2014-02-07 05:44:27
where is the script ?
coolblue42
2014-02-09 15:20:59
Came back to post a little in-progress proggy of mine! Just got 84 agility!
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[=======================================]
[ Total Run Time : 36 Hr 7 Min 11 Sec ]
[ Agility XP : 1,275,700 (35,436/Hr) ]
[ Breaks : 6 ]
[ Hopped : 1 ]
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[=======================================]
Flight
2014-02-09 20:16:06
From: coolblue42
Came back to post a little in-progress proggy of mine! Just got 84 agility!
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[=======================================]
[ Total Run Time : 36 Hr 7 Min 11 Sec ]
[ Agility XP : 1,275,700 (35,436/Hr) ]
[ Breaks : 6 ]
[ Hopped : 1 ]
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[=======================================]
Very nice indeed!
Also everyone, I don't think I'll be working to update this script in it's current form as it will require too much work to my SRL-OSR Lape include which I've
not been maintaining. I'm currently working on AeroLib which will replace it and you can expect this script (and others) to already be converted and running with AL. I apologize that it's taking so long but I believe the majority of the basic include is completed, I'm in the stage of making random-solvers at the moment.
Sk1nyNerd
2014-02-09 21:18:35
From: coolblue42
Came back to post a little in-progress proggy of mine! Just got 84 agility!
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[=======================================]
[ Total Run Time : 36 Hr 7 Min 11 Sec ]
[ Agility XP : 1,275,700 (35,436/Hr) ]
[ Breaks : 6 ]
[ Hopped : 1 ]
[=======================================]
[ Agile Ape V 1 Rev 0 ]
[=======================================]
impressive! i got too scared and always stopped between 14-16 hours haha. is jagex looking at how long youve been on or is it safe to bot long hours like this?
Flight
2014-02-09 21:31:21
From: Sk1nyNerd
impressive! i got too scared and always stopped between 14-16 hours haha. is jagex looking at how long youve been on or is it safe to bot long hours like this?
The only way this particular script would be unsafe is if Jagex themselves noticed he was online for so long, player-reporting is impossible as this script will hop worlds when another player is found (I'm sure you already know this :tongue:). Although he did take 6 breaks it cannot account for long breaks, like the user sleeping, and that may or may not be a red flag for Jagex. This is something I want to include in AL, realistic breaking.
DangerDan
2014-02-11 05:25:58
Get a couple bugs when failing, but overall this is a masterpiece o.0. Thanks for sharing.
coolblue42
2014-04-13 20:55:27
Came back to say amazing script and got me from 55-99. Actually got 99 couple of weeks ago but just now remembered to come say thanks. Awesome script that helped me a ton!
Flight
2014-04-13 21:56:36
From: coolblue42
Came back to say amazing script and got me from 55-99. Actually got 99 couple of weeks ago but just now remembered to come say thanks. Awesome script that helped me a ton!
Wow, congratulations buddy! So later on you wouldn't be interested in using a Rooftop Agility script if I released one?
coolblue42
2014-04-15 00:14:48
From: Flight
Wow, congratulations buddy! So later on you wouldn't be interested in using a Rooftop Agility script if I released one?
I'm sure it would be a good script for many people that prefer to train agility that way. For me maybe i'll get bored and want 200m agility EXP =P. Currently I am working on combat stats though. Definitely release the script though!
tomthejoe
2014-04-18 14:16:54
This looks great, I would love a rooftop script though!
Great script. I had to change a few object colors and change eating to >20, but other than that flawless.
Will be posting proggies!!
PS. would love to see a rooftop agility script.
Flight
2014-04-18 22:33:23
From: tomthejoe
This looks great, I would love a rooftop script though!
From: Ilya
Great script. I had to change a few object colors and change eating to >20, but other than that flawless.
Will be posting proggies!!
PS. would love to see a rooftop agility script.
Good stuff, then after AL has been released I'll go ahead and work on updating my Ardougne Rooftop script. Even if you're 99 Agility it's still good for collecting Marks of Grace.
Harrier
2014-04-19 17:09:34
Seems to glitch out on the rope swing. Am I doing something?
Awesome, Awesome, Awesome.
Ever since I've been on Villavu, the most reliable, independent script ever.
[======================================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[======================================]
[ Total Run Time : 12 Hr 34 Min 32 Sec ]
[ Agility XP : 381,900 (30,368/Hr) ]
[ Breaks : 3 ]
[ Hopped : 0 ]
[======================================]
P.S.
Flight….Rooftop script is a must-release to those who are addicted to AgileApe.(like me)
From: arm2
Seems to glitch out on the rope swing. Am I doing something?
Did the same thing to me.
After failing the rope swing it swims down to the tree climb and sits there and does nothing.
Only option is to babysit or have 75+ agility where you don't fail any obstacles.
I've used this exact script with extremely minor adjustments from 50 agility to 80 within several days.
You're not doing anything wrong, but this is not injection, you won't get banned, so just wait it out, it's worth it.
kieran064
2014-06-05 14:39:08
Please help if you can, i have all the requirements
Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"
Flight
2014-06-05 21:34:55
From: kieran064
Please help if you can, i have all the requirements
Exception in Script: Unknown declaration "SmartGetClientPID" at line 82, column 21 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\Smart.Simba"
Do you have the newest SMART plugins? (8.3)
goswag
2014-06-16 04:05:41
From: Flight
Do you have the newest SMART plugins? (8.3)
hey
From: farkid
This is my problem. When climbing the skull slope the script thinks it is already standing next to the rope swing. It stops at the top of the slope and looks around for the rope swing but obviously it still needs to run over to it. It then logs out and is not usable. I can't figure out where to add a wait at either.
i still have this problem, and if i dont do it manually the script aint working :(
can anyone help?
Flight
2014-06-16 04:21:00
From: goswag
i still have this problem, and if i dont do it manually the script aint working :(
can anyone help?
Ok well, this script wasn't on my priority to complete as I'm currently test-running Monkfishies 2.0, but I suppose while it's running I can begin converting this script to run in AL and by the time Monkfishies is ready to roll out I'll have this script at the testing stage. I'll start working on it today.
goswag
2014-06-16 04:49:51
From: Flight
Ok well, this script wasn't on my priority to complete as I'm currently test-running Monkfishies 2.0, but I suppose while it's running I can begin converting this script to run in AL and by the time Monkfishies is ready to roll out I'll have this script at the testing stage. I'll start working on it today.
THanks for the support!
Flight
2014-06-22 00:40:38
Ok just a quick update I've been working on this script some recently but it's taking a long time because I've written this from scratch. Some of the old code I can salvage to use in the new, updated version but this excludes the majority of the script, including everything complex. Now, I have finished the location system, the obstacle-finding system and the walking system (from end to beginning and skull slope to swing); next is handling interacting with the obstacles and how the script will know if it was a successful attempt. I'm hoping I can borrow code here from the old version.
A problem I'll run into here is detecting if the player has failed an obstacle. I can probably write this up accurately but I've no real way to test it seeing as my own Agility level is higher than 75 so I don't fail on this course.
Solar
2014-06-22 04:20:38
From: Flight
Ok just a quick update I've been working on this script some recently but it's taking a long time because I've written this from scratch. Some of the old code I can salvage to use in the new, updated version but this excludes the majority of the script, including everything complex. Now, I have finished the location system, the obstacle-finding system and the walking system (from end to beginning and skull slope to swing); next is handling interacting with the obstacles and how the script will know if it was a successful attempt. I'm hoping I can borrow code here from the old version.
A problem I'll run into here is detecting if the player has failed an obstacle. I can probably write this up accurately but I've no real way to test it seeing as my own Agility level is higher than 75 so I don't fail on this course.
Might be able to check on my account if you like. I'll have a look and see what agility level I am and which quests I have completed, then think about letting you have the account info so that you can test for failing.
Flight
2014-06-22 04:30:39
From: Solar
Might be able to check on my account if you like. I'll have a look and see what agility level I am and which quests I have completed, then think about letting you have the account info so that you can test for failing.
That's a very kind offer my friend. If you'd like I could just pass the beta version of this script along to you and just send some feedback my way. This is assuming you already have AeroLib setup and ready to go.
Also, the script is already to a solid running point, fail safes and all. I just need to implement health-checking and food eating.
Solar
2014-06-22 04:52:53
From: Flight
That's a very kind offer my friend. If you'd like I could just pass the beta version of this script along to you and just send some feedback my way. This is assuming you already have AeroLib setup and ready to go.
Also, the script is already to a solid running point, fail safes and all. I just need to implement health-checking and food eating.
I have monkey madness completed but not the recipe for disaster miniquest part to save the monkey and get the teleport. I also have level 60 agility.
I assume I can trust you not to take/lose any items, and just use what you need, replacing anything if you do lose it, but do you have any vouches or something like that?
The Mayor
2014-06-22 05:14:03
From: Solar
do you have any vouches or something like that?
I'd trust flight with my bank.
Solar
2014-06-22 05:20:57
From: The Mayor
I'd trust flight with my bank.
What's your bank worth though? :p
Hoodz
2014-06-22 05:51:56
Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?
Solar
2014-06-22 06:01:08
From: hoodz
Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?
But if you only have a small number of hitpoints and fail, then you only lose a small amount of hitpoints, which might be 1. If you then heal that 1 hitpoint almost immediately, wouldn't this give a false positive? (This is assuming that health heals according to the game time, not time since you last healed or something similar.)
Flight
2014-06-22 06:10:29
From: hoodz
Flight, dont you lose hp if you fail an obstacle? If so check your hp before doing an obstacle, and if its lower after interacting it will be failed. Right?
I'll be detecting it through AL's default combat checker.
Solar it's probably better for everyone if I just send you a copy. Do you already have AL? And thanks The Mayor. :smile:
Solar
2014-06-22 06:21:00
From: Flight
I'll be detecting it through AL's default combat checker.
Solar it's probably better for everyone if I just send you a copy. Do you already have AL? And thanks The Mayor. :smile:
I'll PM you my details and be in contact soon, off out in a few mins.
I don't have AL setup and not sure if it would mess up with the SRL_OSR stuff or SRL_6 stuff.
Flight
2014-06-22 06:58:21
From: Solar
I'll PM you my details and be in contact soon, off out in a few mins.
I don't have AL setup and not sure if it would mess up with the SRL_OSR stuff or SRL_6 stuff.
It's really simple mate, I have a short tutorial on how to set it up. You can get the link from my signature logo.
Solar
2014-06-22 09:08:20
Installed AL and it didn't mess up OSR with pascal so I'm happy about that. :)
PM the beta and I'll see if I can give some feedback.
@Flight; Did you want my acc. details or just to send over the beta?
Flight
2014-06-24 06:41:40
From: Solar
Installed AL and it didn't mess up OSR with pascal so I'm happy about that. :)
PM the beta and I'll see if I can give some feedback.
@Flight; Did you want my acc. details or just to send over the beta?
No need to yet as I'm still working out kinks and adjusting very often. I'll surely let you know when it's ready for a test run on a low-level Agility account.
Krazy_Meerkat
2014-06-24 08:04:47
Hey flight, I downloaded v1.0 and made some edits to get it working again. Just wanted to say great job on the script :)
I went from 50 -> 75 agility in a few days, very impressed that most of it was still working well and only some minor co-ords needed to be changed as well as some gametab/run-energy/hp stuff from your old lape include.
Looking forward to the AeroLib version!
Flight
2014-06-24 11:37:52
From: Krazy_Meerkat
Hey flight, I downloaded v1.0 and made some edits to get it working again. Just wanted to say great job on the script :)
I went from 50 -> 75 agility in a few days, very impressed that most of it was still working well and only some minor co-ords needed to be changed as well as some gametab/run-energy/hp stuff from your old lape include.
Looking forward to the AeroLib version!
Well thank you very much for the kind words. :smile:
ohegabe
2014-06-24 17:24:30
Anybody help me out? getting this error message. I'm a nooby to this stuff..
Exception in Script: Unable to find file 'SRL-OSR/SRL/misc/AL_Functions.simba' used from 'C:\Simba\Scripts\ApetollAGIL.simba'
EDIT: nevermind, new problem, made a new reply.
ohegabe
2014-06-24 18:21:10
So, i'm very new to scripting, and not sure what i'm talking about, but might there be an error in code?
I downloaded Your script, and put in my information (username, password etc..) and when i try to start
the script i get this error message;
[Error] C:\Simba\Scripts\AgileApe(V1.0).simba(44:22): Semicolon (';') expected at line 45
Compiling failed.
Here's a screenshot of what it looks like:
http://gyazo.com/2fc3783f96b55458638833faa3fcd82eany help i could get in getting this baby working would be cool man.
So, when i try to run the scrip i get this error;
http://gyazo.com/959daccb9310f6b4cd2215ec46ab0e5bsorry if im reposting, it isn't saying that i posted a reply yet, when i tried to.
If you could help me fix this, that would be pretty rad.
Flight
2014-06-24 20:49:46
From: ohegabe
Anybody help me out? getting this error message. I'm a nooby to this stuff..
Exception in Script: Unable to find file 'SRL-OSR/SRL/misc/AL_Functions.simba' used from 'C:\Simba\Scripts\ApetollAGIL.simba'
EDIT: nevermind, new problem, made a new reply.
This version of the script may be a bit outdated, especially since it uses my Lape version of SRL-OSR which is very far outdated. I'm currently working on the next version of this script which will run on AeroLib but I still need some more time put into it to to make sure it will work correctly and quickly. If you'd like to just wait for that version I'll make a post on this thread when it's already released. I apologize to make you wait but it'll be worth it in the end.
Spoola
2014-06-26 12:45:08
From: Flight
This version of the script may be a bit outdated, especially since it uses my Lape version of SRL-OSR which is very far outdated. I'm currently working on the next version of this script which will run on AeroLib but I still need some more time put into it to to make sure it will work correctly and quickly. If you'd like to just wait for that version I'll make a post on this thread when it's already released. I apologize to make you wait but it'll be worth it in the end.
Really excited for this, thanks a bunch!
Basic
2014-07-04 15:56:46
cant wait to try this out. May or may not get grace marks while I wait…
Truncheon
2014-07-07 03:17:01
Can't wait! Looking forward to this :) Meanwhile getting my 99 cape on EOC. :P
tado337
2014-07-09 17:19:42
good script but only has one problem. when you fall down from the rope and you get flushed down the river the bot gets stuck. everything else works fine.
tado337
2014-07-11 10:48:17
hey if you are still updating the script. i acutally know whats the problem now. when the bot marks the flag where he wants to walk and the flag get stuck on the minimap but you actually don't walk anywhere, then the bot get stuck.
guifrz
2014-07-28 11:49:01
hello
i'm getting SMART Disabled message, along with internal color data capture disabled
Flight
2014-07-30 12:15:59
From: tado337
hey if you are still updating the script. i acutally know whats the problem now. when the bot marks the flag where he wants to walk and the flag get stuck on the minimap but you actually don't walk anywhere, then the bot get stuck.
Ok thank you for that input, the more details the better. This script is indeed in development and now with the latest revision of AeroLib (0.3) I can have it running perfectly. I've fixed the combat detection (I believe) and using SEWalker as a precise positioning system there shouldn't be any issues anymore. My day is busy tomorrow but I believe tomorrow night I can get around to working a bit on this script, as well as updating the others.
halodon123
2014-08-04 19:38:11
Good job
nixter243
2014-08-30 16:50:19
I cannot seem to get this script to work in anyway,
by that I mean to say no matter where I start the script on the course (I have tryed every area) the scripts proggy does this,
[SHUTDOWN] Failed to find obstacles
Location:
[===========================]
[ Agile Ape V 1 Rev 0 ]
[ by Flight ]
[===========================]
[ Total Run Time : 26 Sec ]
[ Agility XP : 0 (0/Hr) ]
[ Breaks : 0 ]
[ Hopped : 0 ]
[===========================]
[ Agile Ape V 1 Rev 0 ]
[===========================]
Time until break: 03:28:40
Successfully executed.
it logs me out and the successfully executes, any help on getting this to work is massively appreciated,
Thanks,
-Nixter243
———EDIT———-
I MAXED my brightness settings and it works like a charm now
———EDIT———-
when I fail the rope swing occasionally at the bottom when im suppose to clime the tree it does not, it sits there doing nothing and I have to reset the script
also
when I fail the starting rock 3 times in a row or more, sometimes the eating system will break
and the last one
very rarely when I head to the rope swing after finishing the rock clime the script will not click on the mini map for a destination to the tree, the mouse will click on the 2 palm trees in front of me and switch to rope clime
cbrems
2014-09-21 00:20:52
script works pretty well for me! sometimes stops at rope swing, just need to check in every 30 mins or so
Shout
2014-10-13 13:26:18
Flight can you post your revised version that uses your Aerolib include? Would be excellent for use and also would be good for people to have a solid walking/interacting script that uses Aerolib to learn from. I know I've tried to make scripts with Aerolib before but right now the only ones that are public are fletching/alching/cooking.
darkspell
2014-10-18 02:32:24
Is this still working? I'm trying to run in lape etc. not working :/
Harrier
2014-10-18 02:57:49
From: darkspell
Is this still working? I'm trying to run in lape etc. not working :/
This is a VERY old script. Most likely it's been outdated :/
TomTuff
2014-10-18 04:21:12
From: darkspell
Is this still working? I'm trying to run in lape etc. not working :/
I'd be willing to fix it up for you if I had an account to test with.
mikeyme1233
2014-10-29 14:13:48
Error: Duplicate declaration "AddDTM" at line 164
Hoodz
2014-10-29 17:34:28
From: mikeyme1233
Error: Duplicate declaration "AddDTM" at line 164
set your script interpreter to lape and follow the installation guide of aerolib.
From: hoodz
set your script interpreter to lape and follow the installation guide of aerolib.
This uses Flight's modified version of srl-osr. I assume he has the normal ps version of it and he is set to lape, which is why it shows the error
Hoodz
2014-10-30 02:13:25
From: elfyyy
This uses Flight's modified version of srl-osr. I assume he has the normal ps version of it and he is set to lape, which is why it shows the error
I thought he updated it to aerolib
Harrier
2014-10-30 03:48:11
From: hoodz
I thought he updated it to aerolib
He didn't release it tho
icode
2014-11-18 18:15:17
Error: Duplicate declaration "DrawText" at line 235
Compiling failed.
can someone please update :)
vonFumatore
2015-04-30 12:18:19
Script doesnt work anymore ?
dutchp0wner
2015-05-20 11:02:36
Does someone have an updated version of this script ^^?
Maligkno
2015-06-18 04:28:17
Anyone update it?
hectortje3
2015-06-18 09:28:11
if someone could update this that'd be great