SRL Archive - Jr. Member RS3 Outdated Scripts

Headless Arrow Fletcher


Foundry

2013-10-12 20:06:12

Hardcore Fletcher
Features
Proggy with amount crafted per hour and the antiban stats
SOME failsafes that should prevent major mishaps
Randomized order of clicking and many antiban procedures
Input for how long you want to craft
Logs in :o
Can now make shafts w/ a proggy!

In Progress
Add the ability to switch to making shafts when out and then switch back to headless arrows and finish.
SRL six hour fix and break manager
Suggestions?

Future Plans
Have an option to enable the script to gather feathers when the character runs out but still has shafts
Actual feather gathering procedure
Bow fletching and whatever else with different types of logs

Instructions
Making Headless Arrows
1. Have shafts and feathers in inventory.
2. Fill out options like antiban level and how long to run.
Making Shafts
1. Have inventory empty and stand next to any bank booth (west varrock bank is where the script was tested).
2. Fill out options like antiban level, how long to run, and in what way you want to deposit the shafts.

Currently being rewritten.

I have learned a lot recently and wish to clean up most of the code in the script.

CHANGELOG
V01.32 (11/16/13)
-Detects log slot now.
-Rewrote parts of script (looks nicer / more efficient) to use less static coords.
-MUCH more stability. For example, if it doesn't find the shafts in the beginning it will get rid of mouse over text and try again.
-More Antiban, like chance to hit cancel button while waiting and different withdraw methods.
-Proggy reflect accurate values now and is much more precise and less noobish.
V01.31 (10/28/13)
-Increased stability with added failsafes
-Rewrote proggy procedure to work with shaft making and headless arrows (also reflects accurate values now) :o
-Shouldn't fail to find the shaft bitmap anymore with the new tolerance.
-Completion time is fixed in proggy.
-SMART PROGGY!!! It's beautiful…

Sjoe

2013-10-12 20:32:48

would be nice :)

rj

2013-10-12 20:41:12

Might aswell release it :d

Hoodz

2013-10-13 03:54:28

Just release it!

Foundry

2013-10-14 23:03:19

Released it :P

Sjoe

2013-10-14 23:16:57

From: HardcorBoter
Released it :P


Sweet :)

Cage

2013-10-15 14:19:32

Grats on release!

Foundry

2013-10-17 21:20:12

From: Cage
Grats on release!


From: Sjoe
Sweet :)


Thanks guys. I updated it so its not (as) crappy :)

Foundry

2013-10-19 17:50:24

Updated again. There is now an option to make shafts (although without a proggy :().

Foundry

2013-10-28 21:49:25

Released new version. Have a smart proggy for both making shafts and arrows. Next up is the procedure that determines what to do based on the materials a player has. Then feather collecting :)

Foundry

2013-11-16 12:08:23

Updated yet again. Focused on making it more reliable and have achieved at least a 2-3 hour run time each go, with most of the tests getting stopped by the six hour limit. Since I restructured it, it will be easy to implement the portion of the script that reads the current resources a player has and makes decisions from there. If anyone has any ideas on how to improve it, please let me know.

IROC-Z

2013-12-17 16:15:32

When attempting the script it logs in and pulls out the logs, but then the script shuts down. The debug box says

"Warning! You passed a wrong xe to a finder function: 870. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
You probably input the wrong bank slot for your logs.
Successfully executed."

Foundry

2013-12-19 14:41:51

From: fortier4
When attempting the script it logs in and pulls out the logs, but then the script shuts down. The debug box says

"Warning! You passed a wrong xe to a finder function: 870. The client has a width of 800, thus the xe is out of bounds. Setting the value to 799 (w-1) for now.
You probably input the wrong bank slot for your logs.
Successfully executed."


Yeah, I haven't updated this script in a while as I've been working on my own include for another game. I'll make a few fixes on it this weekend and release a working version again.

EDIT: Looked at it today and saw how ugly it is. Gonna rewrite it so it might take more time than expected.

IROC-Z

2013-12-19 18:26:29

From: Foundry
Yeah, I haven't updated this script in a while as I've been working on my own include for another game. I'll make a few fixes on it this weekend and release a working version again.


Thanks man, that would be sweet!

whitevans1

2014-01-16 21:51:05

Anyone have a idea of how much xp per hour you are earning with this script?

Foundry

2014-01-19 01:47:46

From: whitevans1
Anyone have a idea of how much xp per hour you are earning with this script?


It was around 1m/hr after a few days of buying. Not aware of the price now, however.