gaspola
2013-10-11 10:52:34
This is post is directed to @Brandon and all the developpers of the OpenGL plugin. Is there an estimated time when OpenGL can be used?
ty for your work :P
ty for your work :P
2013-10-11 10:52:34
2013-10-11 12:36:12
From: gaspola
This is post is directed to @Brandon and all the developpers of the OpenGL plugin. Is there an estimated time when OpenGL can be used?
ty for your work :P
2013-10-11 13:10:03
2013-10-11 14:29:01
{$define smart}
{$i srl-6/srl.simba}
{$i glxcore.simba}
begin
setupSRL();
SetupGLX(__smartCurrentTarget, 1000, 2000); // I dont even know if this even possible nor if it even takes amart pid/target
tabBackpack.open();
glx_getmodel(some params);
end.
2013-10-11 17:48:23
From: Olly
@Brandon
Ever thought of releasing a way for people to use your plugin without needing your include (there is nothing wrong with it) but it could be used something like sps or object DTM is, ((a plugin(obj dtm a extension), and a single "include" file).
2013-10-11 20:00:09
From: Brandon
This is NOT a rant but..
I plan to let the include die really.. OP can use SRL-6. I'm the only maintainer for that include and I'm being asked a lot lately. Removing parts of it in favour of colour because it makes things too easy.. I'd rather let it die before I do something like that.
Not 100% sure why I have to be the one to do compatibility when it was built long before SRL-6. I doubt I want to make an extension and a single file include. It's far too big and a lot of work. That's like changing the reflection include into an extension in favour of colour.. It is asking a lot.. It is open source though so it should not be a problem for anyone at all. They just have to know Lape to make changes.
However, I did include compatibility and it sucked.. So many IFDEF's everywhere.. It's like a patch.. So many changes for compatibility: https://github.com/Brandon-T/SRL-GLX <– Latest commit.
Even with the changes, I still don't use that include. I use the one without SRL-6 compatibility. Having to remove all of Smart, and almost all of the graphics and everything else to use SRL-6's is pretty difficult for me to personally accept. However, the public include has the options for that. If OP needs compatibility, then he will need to {$DEFINE SRLCompatibility} at the top of his script. He will still need to use the plugin with hooks though.
Yeah there's a setup function just like that one: https://github.com/Brandon-T/SRL-GLX/blob/master/Setup.simba
Still.. Not sure that I want to maintain an include that no one uses except demise and myself.. From a dev point of view, it doesn't make much sense. I will be maintaining the plugins though..
It will become like the OSR-Reflection include eventually.. It sounds harsh but everyone was working on OSR-Reflection but the second they were asked to "remove" some parts of it and only include the basics/essentials for walking and other things, it died. Only the a few maintains it now with some hooks provided by n3ss3s.