Muro
2013-09-30 10:30:47
I have some experience with game development with OpenGL and with DirectX, and the runescape client seems to rely on either of those things. My target it for the Windows Platform (98+) and the language of choice in C++. I've also brushed up on some of my old books and re-learned function interception/injection on the assembly level, so I'm ready to go.
But here's the problem. I can't quite find the dependency for the 07scape client. My goal is to hook the graphic's API and via DLL injection and intercept target functions's calls to derive information on the models/calls. It's easy enough to do on RS3, because the dependencies are obvious. It's in the %USERPROFILE%\jagexcache\runescape\LIVE directory. The oldschool client… not so much. I've fired up DisplayLoadedModules and again found no such luck on finding the dependent API.
I know it's possible, however, because I've seen TriLeZ managed to do it in his TriBot. Does anyone have any advice?
But here's the problem. I can't quite find the dependency for the 07scape client. My goal is to hook the graphic's API and via DLL injection and intercept target functions's calls to derive information on the models/calls. It's easy enough to do on RS3, because the dependencies are obvious. It's in the %USERPROFILE%\jagexcache\runescape\LIVE directory. The oldschool client… not so much. I've fired up DisplayLoadedModules and again found no such luck on finding the dependent API.
I know it's possible, however, because I've seen TriLeZ managed to do it in his TriBot. Does anyone have any advice?