Sjoe
2013-08-06 21:28:27
@Flight
I am using Flight's C_AntiRandoms if this matter, didn't really have this problem with the normal findnormalrandoms;
I've set playernick: Players[0].Nick :='rot';
DeclarePlayers; before SetupSRL; in the mainloop.
Still I get error.
where it highlights this in C_AntiRandoms;
Help is appreciated :)
I am using Flight's C_AntiRandoms if this matter, didn't really have this problem with the normal findnormalrandoms;
I've set playernick: Players[0].Nick :='rot';
DeclarePlayers; before SetupSRL; in the mainloop.
Still I get error.
Error: Exception: Mask is invalid. Width/Height: (518,138). WhiteHi/BlackHi: (-1,71483) at line 298where it highlights this in C_AntiRandoms;
if FindBitmapMaskTolerance(EC_ScreenText, x, y, MSX1, MSY1, MSX2, MSY2, 0, 40) thenHelp is appreciated :)