toxjq
2013-06-27 04:08:45
So can someone explain me the difference
advantage
&
disadvantage
thanks
advantage
&
disadvantage
thanks
2013-06-27 04:08:45
2013-06-27 04:27:02
2013-06-27 06:23:52
2013-06-27 06:41:08
2013-06-27 08:27:55
From: double codes
Off-Topic:
Do we even have an injection for RS on SRL ?
2013-06-27 09:27:26
From: J J
No, before the first botnuke there was some reflection though, similar to injection.
With injection you inject code into the RuneScape gamepack and read the values straight away. You want to know your position? You can just calculate it straight away with 100% accuracy.
Why isn't every bot using injection then? Every time RuneScape updates you have to update the patterns you use to find the values you want to read. But the main reason is that it's illegal to modify the gamepack. You can get sued for injection.
Simba does just get the values from the screen like a human would and we can not get sued as far as I know.
2013-06-27 10:25:41
From: double codes
I didn't expect such a response, and i have to say thanks for replying to me in such a manner.
2013-06-27 11:58:34
From: Kevin
Also left out of our discussions so far are two entirely other popular botting methods:
Reflection: Essentially this is comparably similar to injection in most respects - however it is legal. As opposed to requiring an edit of the original game application, this uses a common technique called 'reflection' to call the existing code in place on the game in a manner similar to injection without having editted any of the game's code.
OpenGL/DirectX: This is similar to color in a way. Basically when OpenGL or DirectX is drawn, it sends information to your graphics card in order to be drawn on your screen. Using this technique, we can read what the graphics card is being told and thus 'see' every model/texture/font in the entire drawn area with 100% perfect accuracy. (the drawn area in Runescape's case for some inefficient reason includes the entire loaded section and not just what is currently on screen - so it can be used to 'see' stuff far off screen even beyond the minimap with that complete accuracy).
2013-06-27 12:09:03
From: double codes
But can you see other people "Far beyond" the minimap ?
I've heard it's server side-ed but haven't got any conformation.
2013-06-27 12:10:28
From: double codes
But can you see other people "Far beyond" the minimap ?
I've heard it's server side-ed but haven't got any conformation.
2013-06-27 12:20:22
From: Kevin
Which are you referring to with "I've heard it's server side-ed"? Either way it's not. None of the public botting techniques of ANY community are server side. That would be hacking and would be very much so highly illegal with likely jail-time (not to mention extremely easily detected by most industrial firewalls and networking monitors).
Yes, you can see anything within the loaded chunk of the game - the loaded chunk being the actual main screen area type graphics and roughly 2-4 times the size of the minimap.
2013-06-27 12:30:38
From: double codes
So basically what you're saying PKers can "use a new" minimap that shows roughly 2-4 times the normal minimap to see where the players are at ?
2013-06-27 13:14:31
From: Kevin
They could. There's no reason they can't with a little bit of coding and the smart client (using OpenGL). There's also no reason they can't see your actual character and the items you're wearing from 2-4 times the minimap away.
2013-06-27 13:30:38
From: double codes
Hmm, would be cool with something like a hack pack for RuneScape like in other games as for example MapleStory where you can NoClip and change your attack speed and such(And yes i know those things are server side-ed on RuneScape).
2013-06-27 13:50:40
From: Officer Barbrady
Well truth be told nobody really pks anymore. Rsbuddy used to have a script called "pkbuddy" it showed opponents stats, when their next veng was, their hp, when your next veng was, your spec bar and abunch of other stuff
2013-06-27 14:46:01
From: Kevin
Also left out of our discussions so far are two entirely other popular botting methods:
Reflection: Essentially this is comparably similar to injection in most respects - however it is legal. As opposed to requiring an edit of the original game application, this uses a common technique called 'reflection' to call the existing code in place on the game in a manner similar to injection without having editted any of the game's code.
OpenGL/DirectX: This is similar to color in a way. Basically when OpenGL or DirectX is drawn, it sends information to your graphics card in order to be drawn on your screen. Using this technique, we can read what the graphics card is being told and thus 'see' every model/texture/font in the entire drawn area with 100% perfect accuracy. (the drawn area in Runescape's case for some inefficient reason includes the entire loaded section and not just what is currently on screen - so it can be used to 'see' stuff far off screen even beyond the minimap with that complete accuracy).
2013-06-27 16:49:18
From: Officer Barbrady
Anything within the current "chunk" of the minimap

2013-06-27 16:52:40
From: J J
I'm not exactly sure how far you can actually request data.. AKA the viewport of the game. You can't just get all the Players in that full area. Pretty sure that is more limited. But the minimap image is quite large as you can see.
2013-06-27 19:39:01
2013-06-27 20:10:38
From: Method
The client only knows about players and npcs in a 32x32 square area surrounding your player. It's a much smaller area than the loaded map area.

2013-06-27 20:15:03
2013-06-27 20:20:26
From: Method
It's obvious you can view more of the map area if you mess with the drawing functions. You still can't view players and npcs outside of your 32x32 area, though. It's a fundamental limitation in the game's protocol, not its drawing capabilities.
2013-06-28 05:54:45
2013-06-29 16:47:15
2013-06-30 22:04:04
2013-06-30 22:15:50
From: Rincewind
Why is there no more reflection on here anymore then? If its legal and whatnot.