From: tulpiuka
What zyt3x said, your bias is obvious. Just say that dota is superior in every way. lol is played by many because of it's simplicity, there's no variables there. Just pick the best champs and play. Dota theres countless team compositions that attribute to the win. And those 1v5 carries you speak of, have a difficult time getting there. If u can't shut them down, well then, you suck. I tried lol, i really did, the hype got me. Every game seemed the same and it felt like a hard downgrade from dota. Cheap lol tactics to get more playerbase. I've met some hard core lol players who once tried dota stayed with dote complimenting on how much more better it is, but being sad about how their friends still playing lol because apparently it's "popular"
Well, I think he was calling his own comment biased, but I am willing to admit that I am influenced in my own. But likewise… You are biased in yours as well. It's the simple nature of the situation for each of us to be biased towards our own, so simply attacking me for my admitted bias does nothing.
While I point out very specific scenarios, you just throw out generic terms and leave it at that. So let's go into some more detail:
Just say that dota is superior in every way.
It is absolutely ridiculous to say that anything is superior to anything else in 'every way,' especially when you comment on the larger community.
Just pick the best champs and play
You mean like Necrophos, with his ridiculous 58+% win rate? or OmniKnight with his crazy 56+% win rate? Or Tusk or Shadow Demon with their 40-% win rates? Or even Io 39% or Earth Spirit 36-%? League is at least balanced enough that at NO tier of play is ANY champion that high, OR that low. When you can take literally millions of games, and have no champion actually being a dominating force (or such a team drag), I think it's fair to go ahead and say there's a higher level of variability in League. And in Dota, there's definitely a more concrete concept of 'best champ.'
Dota theres countless team compositions that attribute to the win.
Are you comparing level 1 league with professional Dota play? Because honestly, in both low levels and professional play of league, team compositions change all the time. Hell, that one's even true in Dota as well a little. To say that any individual game is unique in this would be asinine. Although, in League, while a few specific champs may retain their high pick power due to their flexibility of play styles (again, a true statement in Dota as well, kinda), even those champions never see the almost instant-win caliber status in professional play that some heroes see in Dota. League relies more heavily on an actual team composition (siege, poke, hard-engage, early game roam, late game scaling), whereas Dota relies more heavily on heroes and dedicating your team to getting that one guy fed. League is a team game oriented around strategy and planning from the select screen, and while Dota definitely requires it, it's only to the extent of "Pick and protect the Flavor of the month OP champ!"
And then there's the toxicity of the game, and while I think Smite wins overall compared to any Moba, Dota has more of it than League.