SRL Archive - Non-RuneScape Scripts

PokeMMO Slot Machine Gambler


x[Warrior]x3500

2013-05-28 12:21:24

This script is for PokeMMO and does the Slot Machines for you, so that you don't waste your precious time, but still can get that porygon!




My Experiences:


1. I use a 1440x900 screen. I do not know if other resolution will affect script.
2. I change the size of the PokeMMO screen often, and made it compatible with different sized screens.
3. I have won a porygon (9999 credits), rocket suit(9999 credits), 4 eevees (6666 credits), 2 starters (1500 credits). This is around 50000 credits. At an average of 3000 credits per hr, this is about 16.5 hrs of testing done on this script.




How to use:


1. Open up the slot machine screen.
2. Select client.
3. Start.
4. Press F5 if you wish to stop it.



Basic Info:


1. This is human-like… no 100% win rate insta-ban BS.
2. These admins are very strict about bots and so its easier to get banned on this start-up than it is RS…
3. Over time, you will win ~33% of your spins, and ~3000 credits per hr.



Last Note:


Change SetupSRL in SRL-6 to:

function setupSRL(): boolean;
var
t := getSystemTime();
begin
writeln('Set up SRL in ', (getSystemTime() - t), 'ms.');

{$IFNDEF SMART}
activateClient();
{$ENDIF}

result := true;
end;


.

xtrapsp

2013-05-28 12:27:36

I love you so much

Olly

2013-05-28 12:28:32

Why on earth are you using SRL6? you don't use anything in it.

x[Warrior]x3500

2013-05-28 12:41:30

From: Ollybest
Why on earth are you using SRL6? you don't use anything in it.


Almost nothing ;). I realized that i needed srl when i first started for the function "timerunning". And about a day ago, i decided i wanted to migrate this over to lape rather than ps simply because i prefer lape. initially i remembered having the whole normal srl having that offset y value, so i decided that i didnt want an offset for my script (just in case i decided to use static coords anywhere - and i forgot what to call to get rid of it XD) so i used the srl-osr initially, then once i decided to move to simba 1000 (for lape), i moved to srl-6.

i can always change it back to standard if u guys want, should only take a minute. this version will just be compatible in the future with srl-6, simba 1000 and lape.

edit: i could always just get rid of srl all together and use msToTime(GetTimeRunning, TIME_FORMAL); for the time.

edit2: done. no more srl. gunna update this for u guys. should work in all versions of simba and either ps or lape.

Olly

2013-05-28 12:44:14

No lol, it just seems weird when you don't use anything what so ever, if you really need timeRunning you can just mark the time at the start lol :p

Just seems alot of effort for people to go though dling srl6 + editing srl.simba only for that. :p

x[Warrior]x3500

2013-05-28 12:51:04

From: Ollybest
No lol, it just seems weird when you don't use anything what so ever, if you really need timeRunning you can just mark the time at the start lol :p

Just seems alot of effort for people to go though dling srl6 + editing srl.simba only for that. :p


yah ur absolutely right. this was a personal thing, and i randomly decided to share it, so i forgot that not everyone goes on github regularly XD. anyway, i got rid of srl all together.

JPHamlett

2013-05-28 13:03:58

Why would you wanna do something that you lose 33% an hour?

x[Warrior]x3500

2013-05-28 13:14:53

From: JPHamlett
Why would you wanna do something that you lose 33% an hour?


you win ~33%. the money u win > the money u lose. if you win 1 out of 3, and that 1 time u win, u get 12 or 16 coins (very common winnings). you will spend 3 coins per game, so that means u will have a profit of either 3 or 7 coins. then the real coins come in when u get a 777 or RRR. if you theoretically never got a 777 or RRR, then u would only make about 1300 coins an hr. but, after hours of testing, i averaged 3000 an hr simply because RRR and 777 aren't that rare.


edit: da fak? why does a tilde look like a minus sign
edit2: changed tildes to Arial font.

JPHamlett

2013-05-28 15:18:45

From: x[Warrior]x3500
you win ~33%. the money u win > the money u lose. if you win 1 out of 3, and that 1 time u win, u get 12 or 16 coins (very common winnings). you will spend 3 coins per game, so that means u will have a profit of either 3 or 7 coins. then the real coins come in when u get a 777 or RRR. if you theoretically never got a 777 or RRR, then u would only make about 1300 coins an hr. but, after hours of testing, i averaged 3000 an hr simply because RRR and 777 aren't that rare.


edit: da fak? why does a tilde look like a minus sign
edit2: changed tildes to Arial font.



Much better, it was very misleading in the previous font

Alieth

2013-06-17 20:39:54

I do not understand how it works. In theory it should do? What should change?

x[Warrior]x3500

2013-06-18 02:07:07

From: Alieth
I do not understand how it works. In theory it should do? What should change?


If you follow the instructions, it should do the gambling for u. This will prevent u wasting 16 hrs of your time getting all the good stuff from there.

m3gaman3g3nd

2013-08-10 19:45:38

Glad This Game Is Finally Up, I Remember When The Last Version Was ShutDown Due To Copyright Infringement… LOL This One Seems Completely Free And Is Deemed Worthy For Infringement!

mason823

2013-11-28 13:31:26

wheres download link?

rj

2013-11-28 21:59:12

From: mason823
wheres download link?


at the bottom of the first post


physdude123

2013-12-31 11:54:33

Hi, I'm new to using Simba so it could be a user issue, or the update of pokemmo, or the fact I can't have my resolution the same as yours, but I have ran the script you put. Then followed the instructions but all it seems to do is start all 3 reels spinning and then not stop, any suggestions? Thanks :)

robban_28n

2015-03-23 15:10:48

Hello!
I dont really know where to find the thing I need to change. Anyone who can explain bit for bit. Would be really grateful.