SRL Archive - RS3 Outdated / Broken Scripts

Bud's Ultimate Castle Wars


bud_wis_er_420

2013-05-21 16:08:37

Bud's Ultimate Castle Wars



* Plays Castle Wars *
Will AFK in two random spots. Will Guard 2nd Floor and attack any enemy player who dares enters.
Uses Abilities to fight. Loads more to come, stay tuned.

* Easy Setup *
Just choose what portal to enter. Start at any stage. Inside game, in waiting room, at bank, etc.

* Random and Antiban *
Random movements types. Will take random paths. Very human like.
Turn Chat Detection on to search for either common phrases and all chat text.
Will play sound upon detection. Random mouse movements and mouse clicks
of course has to be added to any script. Plus much more!

* 6 hr restart and Breaking *
Set up breaking for added protection against bans. Check for break
after a game, not during. Choose braking ranges and the
randomness is automatic. Or suicide all the way to 5000
games using the SRL built in client restarting system.

* *

* Soon to Come *


If you would like me to add something to this script, just post here and request it.
* Guard Castle: each floor, walls, and more
* Capture the Flag *
* Go Fight Random Places *
* Summon Support *
* Ticket banking *


This script relies on seeing text for many things, finding UpText can sometimes fail. So for perfect accuracy turn MouseOverText on.

Instructions:
  1. Start at CW
  2. Default Ability Key Binds.
  3. Set abilities from lowest to greatest in first 10 Slots. Example: Slice = Slot 1, Overpower = Slot 10
  4. Have Wrath or Retribution in action slot 12 if using prayer
  5. Have SPS Installed.
  6. Have MouseOverText Turned On.


Troubleshooting Faq: If you get an error or having problems running script, read this first before you post.


Updates
5/22/2013 - ver 1.1
  • Fixed a few bugs
  • Tweaked a few things
  • [*} Made response time faster in some areas
  • Add more to Progress report
5/23/2013 - ver 1.3
  • Fixed more bugs
5/30/2013 - ver 1.4
  • Tweaked some things
  • Added Guard 2nd floor from enemy players
5/30/2013 - ver 1.5
  • Tweaked some things and fixed some bugs
  • Added simi food and prayer support


Download Include —>BudsInclude.simba— Download and put in Simba\Includes\
Download and put Imgs in Simba\Includes\SPS\img\runescape_other folder

The Mayor

2013-05-21 16:14:25

Nice release! Can you believe I've never once played Castle Wars in my 10 years of scaping. Maybe this can show me how it's done :p

rj

2013-05-21 16:15:23

Gratz on release! You could always use MMtoMS to attack players too

bud_wis_er_420

2013-05-21 16:18:33

From: The Mayor
Nice release! Can you believe I've never once played Castle Wars in my 10 years of scaping. Maybe this can show me how it's done :p

Just AFKs for now, though

From: Officer Barbrady
Gratz on release! You could always use MMtoMS to attack players too

Yea that stuff is soon to come, just wanted to get a working release first.

Got to go to work now b4 I'm late see you guys later.

Edit:
Oh Crap forgot the imgs

Ok imgs added… I'm late, I'm late. Ahhhh.

bud_wis_er_420

2013-05-22 14:17:36

Updated to ver 1.1 Yall do know, you need the custom map imgs to make this work. I see 3 downloads of the script and include, but 0 of the imgs.


I need an img of the hybrid amour msg box. If anyone can help me out. If you do, please get me the middle pts of each selection box too. Got bunches of them while building script. Can't seem to find one now. So I think script is skipping passed it.

Silentcore

2013-05-22 16:11:04

Nice Script realease, it will sure save some people some time. I have not tried it out so does your script have an on-screen signature. A colorful screen proggy will be nice, in fact, I can give it a shot at a paint.

bud_wis_er_420

2013-05-22 16:39:04

From: Silentcore
Nice Script realease, it will sure save some people some time. I have not tried it out so does your script have an on-screen signature. A colorful screen proggy will be nice, in fact, I can give it a shot at a paint.


Thx and I don't know anything about graphics. I would love to learn though.

Heres what the proggy looks like now though:
========= Bud's Ultimate Castel Wars ver 1.2 =========
Time Running: 1 Seconds
Games played: 0 --- Task: AFK
Games Won: 0 ------ Games Lost: 0
Games Draw: 0 ----- Gold/Sliver: 0/0
Breaking is off
======================================================

Updated to vers 1.2 fixed hybrid bug. Script should now be fully operational. Use autoupdate to get ver 1.2. Don't have time to upload here. Will tonight

GL all off to work.

Edit: Not going to work after all.

Also if you look around in the scrip you'll see I've already started adding support for capture the flag.

Heres all the paths I plan on adding: It will randomly take these paths to get and return with the flag;

bud_wis_er_420

2013-05-22 21:30:15

========= Bud's Ultimate Castel Wars ver 1.2 =========
Time Running: 1 Hours, 28 Minutes and 12 Seconds
Games played: 4 — Task: AFK
Games Won: 1 —— Games Lost: 2
Games Draw: 1 —– Gold/Sliver: 3/4
Breaking is off
======================================================

I'm gonna let it keep going this time. See if it get's passed the 6 hr restart ok.

Silentcore

2013-05-22 23:29:24

From: bud_wis_er_420
========= Bud's Ultimate Castel Wars ver 1.2 =========
Time Running: 1 Hours, 28 Minutes and 12 Seconds
Games played: 4 — Task: AFK
Games Won: 1 —— Games Lost: 2
Games Draw: 1 —– Gold/Sliver: 3/4
Breaking is off
======================================================

I'm gonna let it keep going this time. See if it get's passed the 6 hr restart ok.


Goodluck with the 6 hour reset. Here are some basic examples:



Jake

2013-05-22 23:53:24

Nice release

2 things though

Why do you have a '99s achieved' on the OP?
and the trim req isn't 5k games anymore, its only to unlock full profound armour.
To buy this full set, it would cost 4,150 gold tickets, which, assuming every game is won, would take 2,075 matches and 760.8 hours.

bud_wis_er_420

2013-05-23 01:18:41

From: Silentcore
Goodluck with the 6 hour reset. Here are some basic examples:



Very cool. I like this one. Will try adding it.


From: Four
Nice release

2 things though

Why do you have a '99s achieved' on the OP?
and the trim req isn't 5k games anymore, its only to unlock full profound armour.


LOL about the 99. I copied alot of the first post from my smelting post. Forgot to remove that.

About the other I didn't know that thx for the tip. I though you had to get 5000 games to get the cape that dose the dragon emote? Which is the main reason I decided to make this script. I'll do some more research on that.

Thief

2013-05-29 09:32:08

Nice release man, I'm surprised more people haven't tried it out :). I'm keen to use this for that hybrid armor :D

bud_wis_er_420

2013-05-29 18:55:01

From: pure_thief
Nice release man, I'm surprised more people haven't tried it out :). I'm keen to use this for that hybrid armor :D


ikr. Maybe when I add fighting more ppl will be interested. Now that I updated my Smelter script I'm gonna work on this one now.


Edit:
Updated to ver 1.4 Tweaked some things and added Guard 2nd floor from enemy players.

bud_wis_er_420

2013-05-30 22:33:51

Updated to ver 1.5 Added simi prayer and food support. Fixed some bugs I found. Much more to come, but tonight I'm done. Brain is fried.

zunkill

2013-05-31 02:39:06

good script but when afk'in it clicks the quests tab and keep saying cant login then again i didnt enter my login details but still it doesnt like closing quest tabs :P

happy hippo

2013-05-31 02:50:44

Dose this attack people in your castle/build barricades and such, or dose it capture enemy the flag for you ?

bud_wis_er_420

2013-05-31 03:20:49

From: zunkill
good script but when afk'in it clicks the quests tab and keep saying cant login then again i didnt enter my login details but still it doesnt like closing quest tabs :P


Yea I noticed that too but I thought my failsafe was working 100%. I'm just gonna remove the code that's causing it. In the Amtiban procedure remove the code below

Not sure which one is opening the quest tab, so just remove them both. You see my failsafe 'CheckNoticeBoard'

110:
begin
RandomFKeys(True);
wait(RandomRange(2000, 2500));
CheckNoticeBoard;
end;
150:
begin
RandomTab(True);
wait(RandomRange(2000, 2500));
CheckNoticeBoard;
end;
This will be applied in the next update.

From: happy hippo
Dose this attack people in your castle/build barricades and such, or dose it capture enemy the flag for you ?

For now it will randomly AFK in two different locations and will guard 2nd Floor(Spawn Floor) by attacking any enemy player that comes on the floor. It will use abilities 1-10 for attacking. Slot 11 for using Food to heal one self. Slot 12 for those who can use Wrath or Retribution. When out of food and about to die it turns on Wrath or Retribution.

I'm adding things as fast as I can, but I plan on adding most of all of the things you mentioned, plus more in the weeks to come. The way I'm creating everything is in a way where Iit will be used with other things.

Example: Start the script some where on the main battle field and you will see your char hunt other players down when they come in view on the minimap. So expanding this script to hunt and/or guard other areas is a mere act of adding paths and location detection info. One thing at a time though. Still got to finish custom food and Smart Prayers. The ladder is gonna be a hard one.

Note to All
Because this is not a commonly played game anymore. The chance at being notice as a botter is greatly increase. That is why my main focus is making my chars actions a human as possible. There are areas on my agenda list I think need improvement. They work but are not completed completely like a human would. Also help me find these areas and report them to me. But so far I think I've done a pretty good job of making it very human like. Ran all day and I even caught a conversation about me. Only caught the tail end of it but a guy was defending me for not talking back to some other guy. He was saying just because I didn't talk doesn't mean I'm botting. So my conclusion is, I was only assumed at being a botter because of my failed response to some inquiry, not my actions within the game. Good news! LOL!

Still surprise a proper auto responder hasn't been built yet by some talented programmer.

happy hippo

2013-05-31 04:10:41

From: bud_wis_er_420
Yea I noticed that too but I thought my failsafe was working 100%. I'm just gonna remove the code that's causing it. In the Amtiban procedure remove the code below

Not sure which one is opening the quest tab, so just remove them both. You see my failsafe 'CheckNoticeBoard'

110:
begin
RandomFKeys(True);
wait(RandomRange(2000, 2500));
CheckNoticeBoard;
end;
150:
begin
RandomTab(True);
wait(RandomRange(2000, 2500));
CheckNoticeBoard;
end;
This will be applied in the next update.


For now it will randomly AFK in two different locations and will guard 2nd Floor(Spawn Floor) by attacking any enemy player that comes on the floor. It will use abilities 1-10 for attacking. Slot 11 for using Food to heal one self. Slot 12 for those who can use Wrath or Retribution. When out of food and about to die it turns on Wrath or Retribution.

I'm adding things as fast as I can, but I plan on adding most of all of the things you mentioned, plus more in the weeks to come. The way I'm creating everything is in a way where Iit will be used with other things.

Example: Start the script some where on the main battle field and you will see your char hunt other players down when they come in view on the minimap. So expanding this script to hunt and/or guard other areas is a mere act of adding paths and location detection info. One thing at a time though. Still got to finish custom food and Smart Prayers. The ladder is gonna be a hard one.

Note to All
Because this is not a commonly played game anymore. The chance at being notice as a botter is greatly increase. That is why my main focus is making my chars actions a human as possible. There are areas on my agenda list I think need improvement. They work but are not completed completely like a human would. Also help me find these areas and report them to me. But so far I think I've done a pretty good job of making it very human like. Ran all day and I even caught a conversation about me. Only caught the tail end of it but a guy was defending me for not talking back to some other guy. He was saying just because I didn't talk doesn't mean I'm botting. So my conclusion is, I was only assumed at being a botter because of my failed response to some inquiry, not my actions within the game. Good news! LOL!

Still surprise a proper auto responder hasn't been built yet by some talented programmer.

although there are not quite a lot of people who play CW, You do run the risk of being reported Well its still a good idea AFK'ing, looking forward to Later updates and goodlook with this project as it is a much needed addition to the community. :)

bud_wis_er_420

2013-05-31 04:40:59

From: happy hippo
although there are not quite a lot of people who play CW, You do run the risk of being reported Well its still a good idea AFK'ing, looking forward to Later updates and goodlook with this project as it is a much needed addition to the community. :)


Imagine in 4 months you visit CW and find over 200 bots all competing against each other. Some guarding, some attacking, some going for flag, etc. It will be like…like… well Soul wars. LOL

happy hippo

2013-05-31 08:06:04

From: bud_wis_er_420
Imagine in 4 months you visit CW and find over 200 bots all competing against each other. Some guarding, some attacking, some going for flag, etc. It will be like…like… well Soul wars. LOL

Yeah man That would be funny as hell, id imagine they'd would all be using this script Trlolol. Soul wars Is A thing I havent played in awhile hmmm.

zunkill

2013-05-31 11:14:28

well you idea of removing that code worked :)

and i got someone talking about me to but i was watching on my second screen :P so i responded after they were arguing and said sorry am on FB XD works a charm :P