SRL Archive - RS3 Outdated / Broken Scripts

[SRL-6] Gelatinous Abomination Obliterator


The Mayor

2013-05-20 21:48:49

Live stats since 7th July 2014

Current Revision: 10

Updated: 16th January 2015

New in revision 8:

Fixed bug when trying to paint > 1000 loot to SMART. Full code difference can be found here


Remember to post progress reports! Don't be an ungrateful leecher!





What this script does:
[INDENT]
  • This script kills Gelatinous Abominations in the Taverley dungeon.
  • Trains 6 skills at once, so is great for preparing brand new accounts.
  • Support for unlimited players.
[/INDENT]




Main Features:
[INDENT]
  • 100% Colour
  • You can train Attack, Strength, Defense, Ranged, Magic and Hitpoints at the same time.
  • Loots herbs and charms (charms p2p only).
  • Lodestone teleports and banks loot at Taverley bank.
  • Banks if HP is less than 40%. You will never die.
  • Intelligent weapon switching and experience toggling.

[SPOILER=Full list of features]
  • Unlimited multiplayer with custom player switching.
  • Automatic mini-breaks every hour.
  • Intelligently toggles the XP type (i.e. balanced, strength only, magic & defense) based on current levels relative to desired levels.
  • Intelligently switches weapons based on desired levels.
  • Can use Momentum or Full manual Combat Mode.
  • Sets up your action bar automatically and uses basic abilities during combat (if momentum is not active).
  • Finishes once all of your desired levels are achieved.
  • Lodestone teleports and resets if it gets lost or stuck for any reason (but it shouldn't).
  • Automatic profit calculation based on real-time herb prices.
  • Live status updates on SMART.
  • Automatically downloads SPS map.
  • Automatically downloads latest version.
[/SPOILER]
[/INDENT]




Requirements:
[INDENT]
  • You must have SPIKED GAUNTLETS equipped.
  • Taverley lodestone must be unlocked.
  • You must have opened the 'Powers Screen' before to get rid of the revolution tutorial popups.
[/INDENT]




How to setup this script:
[INDENT]
  1. Make sure interfaces are default SRL style (Use directX if possible - see spoiler below).
  2. Have your players setup in the Rafiki Player Manager (see spoiler below).
  3. Press play and fill out the SRL Player Form (see spoiler below).
  4. Have your primary weapon wielded. If using 2 or 3 combat styles have the other weapons in the first 1-2 slots. Good weapon choices are:
  5. [INDENT] - Range: Charge bow (no need for arrows). - Magic: Air staff (make sure Auto-Cast is set). - Melee: Any you can wield.[/INDENT]

[SPOILER=1. Rafiki Player Manager]
[/SPOILER]

[SPOILER=2. SRL Player Form]
Coming soon!
[/SPOILER]

[SPOILER=3. Interface Layout]
[/SPOILER][/INDENT]




Example progress Reports:

[INDENT]Latest Version:

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] TotallyNotABot ||
|| Total Time: 80 hr 8 min 7 sec ||
|| Kills: 11,133 (142 PH) ||
|| XP Gained: 445,320 (5,669 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 863 times ||
|| Banked: 13 times ||
|| Taking a break in: 0h 0m 0s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 73 (6 h & 24 m) ||
\=========================================/

[SPOILER=Top Progress Reports]
[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 66h 43m 02s ||
|| XP Gained: 531973 (7974 P/H) ||
|| Herbs collected: 3548 (53 P/H) ||
|| Profit Made: 874889 (13113 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 13299 (199 P/H) ||
[|------------------------------------|]
[/SPOILER][/INDENT]

Ian

2013-05-20 21:56:37

Grats on the release Mr. Mayor! The version I tested worked well, I'll train some magic on my testing account with this later :)

The Mayor

2013-05-22 15:56:03

Here is a proggy that just finished. Player went from level 1 att/str/def to all 45+ using a bronze sword.

[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 40h 32m 32s ||
|| XP Gained: 291847 (7199 P/H) ||
|| Herbs collected: 1811 (45 P/H) ||
|| Profit Made: 454024 (11199 P/H) ||
|| Charms collected: 1989 (49 P/H) ||
|| Monsters Killed: 7296 (180 P/H) ||
[|------------------------------------|]

SMART didn't manage to pass the 6h fix which is why it stopped :(.

Kevin

2013-05-22 17:37:14

+1 to this script. Definite belief that this is an EXTREMELY solid script to start yourself at level 1 and run till you're ready for whatever next goal.
I will be using this to level up my combat on ALL my low levels now :)

The Mayor

2013-05-22 17:54:42

From: Kevin
+1 to this script. Definite belief that this is an EXTREMELY solid script to start yourself at level 1 and run till you're ready for whatever next goal.
I will be using this to level up my combat on ALL my low levels now :)


Cheers Kevin :)

Kevin

2013-05-25 19:01:33

Congratulations on the fairly long proggy from your script :P

[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 66h 43m 02s ||
|| XP Gained: 531973 (7974 P/H) ||
|| Herbs collected: 3548 (53 P/H) ||
|| Profit Made: 874889 (13113 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 13299 (199 P/H) ||
[|------------------------------------|]

Smart spawn failure destroyed it, at least that means it's not your fault :(

The Mayor

2013-05-25 19:06:27

From: Kevin
Congratulations on the fairly long proggy from your script :P

[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 66h 43m 02s ||
|| XP Gained: 531973 (7974 P/H) ||
|| Herbs collected: 3548 (53 P/H) ||
|| Profit Made: 874889 (13113 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 13299 (199 P/H) ||
[|------------------------------------|]


Nice! Added that big boy to the OP :D

It's a pitty SMART bugged out, you may have got 100h+ :p

Sjoe

2013-06-01 15:57:04

smalls proggy :)


[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 02h 33m 37s ||
|| XP Gained: 22814 (8911 P/H) ||
|| Herbs collected: 1 (0 P/H) ||
|| Profit Made: 201 (79 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 570 (223 P/H) ||
[|------------------------------------|]

The Mayor

2013-06-01 18:16:20

From: Sjoe
smalls proggy :)


[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 02h 33m 37s ||
|| XP Gained: 22814 (8911 P/H) ||
|| Herbs collected: 1 (0 P/H) ||
|| Profit Made: 201 (79 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 570 (223 P/H) ||
[|------------------------------------|]


Oh it's tiny :p

I have made quite a few changes since the first release. It's got some snazzy mouse movements and things. There are a few minor bugs that I plan on fixing before the next release though, maybe in a few weeks :)

denart5

2013-06-06 13:48:28

"status: in combat" for like 10 seconds after the target died
EDIT: nevermind, I had to re-enter the cave after killing the guy. weird :/

The Mayor

2013-06-07 00:33:16

From: denart5
"status: in combat" for like 10 seconds after the target died
EDIT: nevermind, I had to re-enter the cave after killing the guy. weird :/


Yea, people never like to read the instructions :p

CruDe SteeLz

2013-06-11 21:59:52

it wont login for me.

CruDe SteeLz

2013-06-12 15:12:16

could you please get it to bank when inventory is full, thanks :D

Kevin

2013-06-12 15:13:23

From: CruDe SteeLz
could you please get it to bank when inventory is full, thanks :D


It does bank when full for me. Did you follow all instructions? (Like having the lodestone unlocked)

Zeds

2013-06-13 15:02:31

|| v.0.01 ||
|| Time Running: 21h 36m 12s ||
|| XP Gained: 176556 (8173 P/H) ||
|| Herbs collected: 1102 (51 P/H) ||
|| Profit Made: 248281 (11493 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 4413 (204 P/H) ||
[|————————————|]

Was not expecting this ;P hahaha amazing script

The Mayor

2013-06-15 05:35:34

From: Zeds
||              v.0.01                ||
|| Time Running: 21h 36m 12s ||
|| XP Gained: 176556 (8173 P/H) ||
|| Herbs collected: 1102 (51 P/H) ||
|| Profit Made: 248281 (11493 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 4413 (204 P/H) ||
[|------------------------------------|]

Was not expecting this ;P hahaha amazing script


Nice proggy! New version is much better but it's not ready for release; I've been really busy :(

The Mayor

2013-06-25 06:40:53

Excuse double post :o

Script has been updated to version 1.20

See first post for details.

[|-Gelatinous Abomination Obliterator-|]
|| v.1.20 ||
|| Time Running: 03h 09m 18s ||
|| XP Gained: 25154 (7973 P/H) ||
|| Herbs Collected: 152 (48 P/H) ||
|| Profit Made: 23131 (7332 P/H) ||
|| Charms Collected: 219 (69 P/H) ||
|| Monsters Killed: 628 (199 P/H) ||
|| Times Banked: 6 ||
|| Levels Gained: 36 ||
[|------------------------------------|]

denart5

2013-06-25 08:18:02

It runs flawless for 25 hours for me. I don't see why you updated it but whatever :D
I will give you a proggy of the new one IF it ever stops running

The Mayor

2013-06-25 15:45:59

From: denart5
It runs flawless for 25 hours for me. I don't see why you updated it but whatever :D
I will give you a proggy of the new one IF it ever stops running


There were a few issues that were bugging me so I fixed them ;) See if you notice any difference with the new version :D

monkeyslapa

2013-06-26 10:07:56

this script is sick! im an nooby at srl and this was the very firts script i was able to run successfully! im a low level in summoning and i hate looking for freaking charms, it takes for ever. this should fix the problem! :-)

denart5

2013-06-26 13:08:40

[|-Gelatinous Abomination Obliterator-|]
|| v.1.20 ||
|| Time Running: 27h 19m 11s ||
|| XP Gained: 274831 (10060 P/H) ||
|| Herbs Collected: 12 (0 P/H) ||
|| Profit Made: 1410 (52 P/H) ||
|| Charms Collected: 2235 (82 P/H) ||
|| Monsters Killed: 6870 (251 P/H) ||
|| Times Banked: 9 ||
|| Levels Gained: 5 ||
[|————————————|]

It collects a very few herbs even though I set it to false but no big deal. Compared to the previous version I had around 74 charms/h, it might aswell be a coincidence though.

The Mayor

2013-06-26 15:59:42

From: monkeyslapa
this script is sick! im an nooby at srl and this was the very firts script i was able to run successfully! im a low level in summoning and i hate looking for freaking charms, it takes for ever. this should fix the problem! :-)


Glad you like it :)

From: denart5
[|-Gelatinous Abomination Obliterator-|]
|| v.1.20 ||
|| Time Running: 27h 19m 11s ||
|| XP Gained: 274831 (10060 P/H) ||
|| Herbs Collected: 12 (0 P/H) ||
|| Profit Made: 1410 (52 P/H) ||
|| Charms Collected: 2235 (82 P/H) ||
|| Monsters Killed: 6870 (251 P/H) ||
|| Times Banked: 9 ||
|| Levels Gained: 5 ||
[|————————————|]

It collects a very few herbs even though I set it to false but no big deal. Compared to the previous version I had around 74 charms/h, it might aswell be a coincidence though.


Yea I know about that herb issue. It's because I use the same colour finding function for herbs, the bank, and finding the cave, so sometimes it confuses the UpText. I could put herb finding in a separate function but I was trying to reduce lines ;)

That is an awesome proggy! I've never had kills/charms that high before. Were you using melee? And did you stop manually?

denart5

2013-06-26 16:56:28

From: The Mayor
Glad you like it :)



Yea I know about that herb issue. It's because I use the same colour finding function for herbs, the bank, and finding the cave, so sometimes it confuses the UpText. I could put herb finding in a separate function but I was trying to reduce lines ;)

That is an awesome proggy! I've never had kills/charms that high before. Were you using melee? And did you stop manually?

Yes I was using melee (with my main using 2 rune scimi) and yes I stopped it manually because I had enough charms already :D

lolk556

2013-06-29 11:46:12

[|-Gelatinous Abomination Obliterator-|]
|| v.1.20 ||
|| Time Running: 06h 02m 16s ||
|| XP Gained: 39447 (6533 P/H) ||
|| Herbs Collected: 276 (46 P/H) ||
|| Profit Made: 73060 (12100 P/H) ||
|| Charms Collected: 0 (0 P/H) ||
|| Monsters Killed: 986 (163 P/H) ||
|| Times Banked: 9 ||
|| Levels Gained: 25 ||
[|————————————|]

The Mayor

2013-06-29 17:20:12

From: lolk556

[|-Gelatinous Abomination Obliterator-|]
|| v.1.20 ||
|| Time Running: 06h 02m 16s ||
|| XP Gained: 39447 (6533 P/H) ||
|| Herbs Collected: 276 (46 P/H) ||
|| Profit Made: 73060 (12100 P/H) ||
|| Charms Collected: 0 (0 P/H) ||
|| Monsters Killed: 986 (163 P/H) ||
|| Times Banked: 9 ||
|| Levels Gained: 25 ||
[|------------------------------------|]


Nice proggy. Any issues? Did you stop it manually?

Aph0tix

2013-07-02 00:51:58

Erm
MMouse(x, y, 0, 0); // Dat randomness #Rebellious
?

The Mayor

2013-07-03 03:46:22

From: Aph0tix
Erm?


Haha you found it :D My scripts contain a few jokes if you bother to read them ;)

Aph0tix

2013-07-03 04:14:32

From: The Mayor
Haha you found it :D My scripts contain a few jokes if you bother to read them ;)


I did but I have no idea what it means :P lelelelel.

The Mayor

2013-07-03 04:27:16

From: Aph0tix
I did but I have no idea what it means :P lelelelel.


Ahh ok, I will explain. Normally when you move the mouse you should add some randomness so it doesn't land on the exact same pixel every time (to avoid detection and ban).


For example this moves the mouse to a point on the screen (x, y) with a randomness of 5 pixels in both directions:

MMouse(x, y, 5, 5); 


I put 0 randomness because the gold charms are so small, especially when underneath other loot.

The Mayor

2013-07-17 07:28:14

Excuse double post :whistling:

Script has beed updated to Version 2.00!

This has been a major update! See first post for details :)

krillerdk

2013-07-18 17:25:05

this is…. bogus… it keeps on writing my name and password in chat…
but never does anything but to stand still.. walks 5 feet forward then tells name and password again

The Mayor

2013-07-18 18:02:49

From: krillerdk
this is…. bogus… it keeps on writing my name and password in chat…
but never does anything but to stand still.. walks 5 feet forward then tells name and password again


Make sure you have Simba installed correctly and read the instructions in the first post :)

Montonero

2013-07-21 22:57:01

Where is Taverley Dungeon?? I cant see gelatinous in this dungeon :(

The Mayor

2013-07-21 23:07:12

From: Montonero
Where is Taverley Dungeon?? I cant see gelatinous in this dungeon :(


Start in Teverley bank, press play, and it will show you the way :)

kevin33

2013-07-21 23:09:15

From: Montonero
Where is Taverley Dungeon?? I cant see gelatinous in this dungeon :(


http://puu.sh/3IBL9.jpg

This is where you find them. The other dungeon contains many other monsters.

Montonero

2013-07-21 23:49:31

Thanks.

but I am free player and this cave is for premmy users :(

kevin33

2013-07-22 00:01:12

From: Montonero
Thanks.

but I am free player and this cave is for premmy users :(

Clearly you did not see the picture I showed you where I circled the dungeon in blue. The dungeon is now free player accessible so perhaps you should look again.

Montonero

2013-07-22 20:48:08

Thank you very much. I found the dungeon.

Now using your script. Thx again

The Mayor

2013-07-22 20:53:15

From: Montonero
Thank you very much. I found the dungeon.

Now using your script. Thx again


Good luck with that ;) RS3 broke everything.

Montonero

2013-07-22 21:22:43

From: The Mayor
Good luck with that ;) RS3 broke everything.


:( lol

jerk99

2013-12-14 15:33:27

Exception in Script: File "srl/srl.simba" not found at line 4, column 5
Exception in Script: File "srl/srl.simba" not found at line 4, column 5
Exception in Script: File "srl/srl/misc/online.simba" not found at line 7, column 5
Exception in Script: File "SRL/SRL/skill/fighting.simba" not found at line 8, column 5

The Spark

2013-12-14 16:05:01

From: Kevin
Congratulations on the fairly long proggy from your script :P

[|-Gelatinous Abomination Obliterator-|]
|| v.0.01 ||
|| Time Running: 66h 43m 02s ||
|| XP Gained: 531973 (7974 P/H) ||
|| Herbs collected: 3548 (53 P/H) ||
|| Profit Made: 874889 (13113 P/H) ||
|| Charms collected: 0 (0 P/H) ||
|| Monsters Killed: 13299 (199 P/H) ||
[|------------------------------------|]

Smart spawn failure destroyed it, at least that means it's not your fault :(


66 hrs. Damn thats a long time xD You kept your computer open for like 3 days

I'll try it out, looks amazing :)

Ashaman88

2013-12-14 16:20:33

From: sparkyownage
66 hrs. Damn thats a long time xD You kept your computer open for like 3 days

I'll try it out, looks amazing :)


Keeping your computer running like that for 3 days is cray cray :)

The Mayor

2013-12-14 17:14:24

From: sparkyownage
66 hrs. Damn thats a long time xD You kept your computer open for like 3 days

I'll try it out, looks amazing :)


From: jerk99
Exception in Script: File "srl/srl.simba" not found at line 4, column 5
Exception in Script: File "srl/srl.simba" not found at line 4, column 5
Exception in Script: File "srl/srl/misc/online.simba" not found at line 7, column 5
Exception in Script: File "SRL/SRL/skill/fighting.simba" not found at line 8, column 5




I haven't uploaded the new script yet, still writing the instructions for the new script, come back tomorrow :)

The Spark

2013-12-14 18:52:57

From: The Mayor
I haven't uploaded the new script yet, still writing the instructions for the new script, come back tomorrow :)


Oh. Lol did not notice that, thats why i was surprised that anyone could run it for 66 hours and not get caught in rs3 XD :)
accidently double posted, lag xD idk how to delete post :(

The Mayor

2013-12-15 00:57:44

From: sparkyownage
Oh. Lol did not notice that, thats why i was surprised that anyone could run it for 66 hours and not get caught in rs3 XD :)
accidently double posted, lag xD idk how to delete post :(


You think 66 hours is a long time? Ashaman has run scripts for 675 hours+ :)




The script has been updated to version 3.00. See first post for details and instructions.


[|-Gelatinous Abomination Obliterator-|]
|| v.3.00 ||
|| Time Running: 01h 52m 33s ||
|| XP Gained: 13240 (7,058 PH) ||
|| Herbs Collected: 86 (46 PH) ||
|| Profit Made: 22280 (11,876 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 331 (176 PH) ||
|| Times Banked: 3 ||
|| Levels Gained : 23 ||
|| A: 0 S: 1 D: 0 R: 7 M: 11 ||
|| Switched Weapons: 11 times ||
[|------------------------------------|]

Max

2013-12-15 02:31:37

ill try it out thanks

The Spark

2013-12-15 14:24:14

giving me this error:
Exception in Script: Plugin(sps32) has not been found
my extensions are uptodate, idk why this is happening, i can run other scripts just fine.

Sjoe

2013-12-15 14:25:51

From: The Mayor
You think 66 hours is a long time? Ashaman has run scripts for 675 hours+ :)




The script has been updated to version 3.00. See first post for details and instructions.


[|-Gelatinous Abomination Obliterator-|]
|| v.3.00 ||
|| Time Running: 01h 52m 33s ||
|| XP Gained: 13240 (7,058 PH) ||
|| Herbs Collected: 86 (46 PH) ||
|| Profit Made: 22280 (11,876 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 331 (176 PH) ||
|| Times Banked: 3 ||
|| Levels Gained : 23 ||
|| A: 0 S: 1 D: 0 R: 7 M: 11 ||
|| Switched Weapons: 11 times ||
[|------------------------------------|]


Good to see this script again ;)

The Mayor

2013-12-15 14:52:53

From: sparkyownage
giving me this error:
Exception in Script: Plugin(sps32) has not been found
my extensions are uptodate, idk why this is happening, i can run other scripts just fine.



Yea I noticed this error - Simba 1.00 seems to have a few bugs. This occurs when it doesn't update the plugins correctly.

Go to:

C:\Simba\Plugins\

you will see:

sps32.dll.bak
sps64.dll.bak


Rename these by deleting the ".bak". they should look like:

sps32.dll
sps64.dll


Let me know if this works :)

The Spark

2013-12-15 15:04:35

From: The Mayor
Yea I noticed this error - Simba 1.00 seems to have a few bugs. This occurs when it doesn't update the plugins correctly.

Go to:

C:\Simba\Plugins\

you will see:

sps32.dll.bak
sps64.dll.bak


Rename these by deleting the ".bak". they should look like:

sps32.dll
sps64.dll


Let me know if this works :)


Works, thanks mate :) Will post proggy in 67 hours XD

Can it train just one skill like defence/strength/attack instead of balanced? At the moment, I paused the script at the beginning, and manually changed it so that it trained only defence :)

The Mayor

2013-12-15 15:17:02

From: sparkyownage
Can it train just one skill like defence/strength/attack instead of balanced?



Yes it can. Just put your desired attack and strength levels below your current level. Then it knows your desired level is already met and it won't train them :)

The Spark

2013-12-15 21:12:23

I've ran it 3 times, and each time it's stopped at around 1 to 1 1/2 hour, the 3rd time it went for a bit longer, 2h10m, but eventually stopped again.

The 1st two times, I was not watching it, but it had just stopped, and I didn't have debug enabled so I couldn't see what was wrong, the 3rd time it gave me this error:


---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(2): result = True
-- chooseOption._select():
---- chooseOption.isOpen(): result = true
---- Options found: [Clean Grimy marrentill, Use Grimy marrentill, Drop Grimy marrentill, Examine Grimy marrentill, Set quick-inventory A, Set quick-inventory B, Cancel]
---- Found option "xamine" in "Examine Grimy marrentill"
-- chooseOption.select() result = true
-- TRSGameTabs.openTab(-1)
Exception in Script: Runtime error: "The bitmap[38650049] does not exist" at line 486, column 34 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following DTMs were not freed: [0, 1, 2]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (15-12-13 at 06.56.55 PM).txt] has not been freed in the script, freeing it now.

The Mayor

2013-12-16 04:34:24

From: sparkyownage
I've ran it 3 times, and each time it's stopped at around 1 to 1 1/2 hour, the 3rd time it went for a bit longer, 2h10m, but eventually stopped again.

The 1st two times, I was not watching it, but it had just stopped, and I didn't have debug enabled so I couldn't see what was wrong, the 3rd time it gave me this error:


Yep I knew about that issue. It is SRL6 related and not the script. Olly has supposidly fixed this bug, but I'm not sure if the SRL update has been pushed (I'm away for a few weeks and can't check). Try updating your SRL within Simba (SRL -> update, or SRL -> overide update -> update) and let us know if you still have the same error :)

The Spark

2013-12-16 19:51:05

I updated it, Ran longer this time: 3 hours 9 minutes but stopped again xD

Debug:

---- Found 13 minimap dots (ID: 4369)
-- TRSMinimap.getDots(): [{X = 713, Y = 54}, {X = 729, Y = 64}, {X = 663, Y = 72}, {X = 746, Y = 74}, {X = 727, Y = 91}, {X = 759, Y = 110}, {X = 730, Y = 143}, {X = 733, Y = 147}, {X = 730, Y = 150}, {X = 681, Y = 161}, {X = 697, Y = 161}, {X = 678, Y = 163}, {X = 686, Y = 168}]
03:09:19 || Counted 3 NPCs on MS
03:09:19 || Our HP is currently 100%
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ rsuser (rsuser )
------ Entering username...
------ Entering password...
------ WARNING: Unknown color count: 0
------ HINT: Please report this issue in the SRL bugs section of the forum
-------- Saving screenshot: unknown_login_count.png
------ Login response: One minute as passed...
-------- TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 377}
-------- TRSActionBar.__find(): result = true (height = 75)
-------- Dynamic interfaces have been set.
------ TPlayer.logout()
-------- Waiting for login screen...
-------- Waiting for login screen...
-------- Waiting for login screen...
------ TPlayer.logout(): True
-------- All players inactive...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()
------ Player rsuser is not active...
---- TPlayer.loginToLobby(): False
---- TPlayer.loginToLobby()

And it said that about 500 more times till I manually stopped it. When it started spamming that, my account was logged out, and it was on the login page for some reason.

Edit: Ran the script again, same thing happened, script ran for 1 hour 26 minutes this time.

AliveDrive

2013-12-16 23:20:23

Well Mayor, here you go! A 6 hour proggy fresh out of the oven!

[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 05h 56m 41s ||
|| XP Gained: 39080 (6,574 PH) ||
|| Herbs Collected: 296 (50 PH) ||
|| Profit Made: 84148 (14,155 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 977 (164 PH) ||
|| Times Banked: 14 ||
|| Levels Gained : 51 ||
|| Atk: 7 Str: 7 Def: 10 Rng: 9 Mag: 9 ||
|| Switched Weapons: 34 times ||
[|————————————–|]

It is worth noting that I had not looked into a 6 hour fix yet, but will probably add one and see if I can get a better proggy!

The Mayor

2013-12-17 14:09:40

From: sparkyownage
I updated it, Ran longer this time: 3 hours 9 minutes but stopped again xD

And it said that about 500 more times till I manually stopped it. When it started spamming that, my account was logged out, and it was on the login page for some reason.

Edit: Ran the script again, same thing happened, script ran for 1 hour 26 minutes this time.


I also came across this issue once ;) It looks like it tries to login when it's already logged in. I've got a feeling that the box above the monster (while in fight) moves accross and covers the compass (which is how SRL knows it's logged in). I could write my own isLoggedIn function that keeps checking for X seconds, but I won't be able to do that for a few weeks.


From: jinouga210
Well Mayor, here you go! A 6 hour proggy fresh out of the oven!

[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 05h 56m 41s ||
|| XP Gained: 39080 (6,574 PH) ||
|| Herbs Collected: 296 (50 PH) ||
|| Profit Made: 84148 (14,155 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 977 (164 PH) ||
|| Times Banked: 14 ||
|| Levels Gained : 51 ||
|| Atk: 7 Str: 7 Def: 10 Rng: 9 Mag: 9 ||
|| Switched Weapons: 34 times ||
[|————————————–|]

It is worth noting that I had not looked into a 6 hour fix yet, but will probably add one and see if I can get a better proggy!


Nice 51 levels gained! I didn't add any 6 hour fix stuff (I thought SRL6 did it automatically) but I could add in code to force restart the client after 6h.

The Spark

2013-12-17 15:18:26

From: The Mayor
I also came across this issue once ;) It looks like it tries to login when it's already logged in. I've got a feeling that the box above the monster (while in fight) moves accross and covers the compass (which is how SRL knows it's logged in). I could write my own isLoggedIn function that keeps checking for X seconds, but I won't be able to do that for a few weeks.


Just lemme know when its done :)

AliveDrive

2013-12-21 19:28:15

//As you can see, the gold is only rarely dropped,
usually in piles of 1-10.

//After the first run I disabled GP collection.
The stats are fairly consistent. These are all
separate runs.

//LOOT_FOOD loots around 7 different kinds of food
and the occasional bronze helm.

//I think sometimes banked must reset itself at
some point.

//I disabled checkBackpack as I wanted to keep
all the food I picked up.

//These 3 different runs were all made on a
new account with tutorial skipped.
I farmed cows to get an air staff, then used
Mindspike (from magic stick).

//I would recommend dropping the 3 different
abilities in favor of one abil: Momentum
It hits much harder and need only be used once.

//It's your script of course but if you'd like my
(messy) edited version it would save you some
color finding.

[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 05h 43m 53s ||
|| XP Gained: 35560 (6,204 PH) ||
|| Herbs Collected: 204 (36 PH) ||
|| Gold Collected: 36 (6 PH) ||
|| Food Collected: 83 (14 PH) ||
|| Profit Made: 63932 (11,155 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 889 (155 PH) ||
|| Times Banked: 8 ||
|| Levels Gained : 84 ||
|| Atk: 13 Str: 13 Def: 17 Rng: 18 Mag: 10||
|| Switched Weapons: 32 times ||
[|————————————–|]


[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 06h 20m 43s ||
|| XP Gained: 47200 (7,438 PH) ||
|| Herbs Collected: 298 (47 PH) ||
|| Food Collected: 79 (12 PH) ||
|| Profit Made: 79629 (12,549 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 1180 (186 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 14 ||
|| Atk: 1 Str: 1 Def: 3 Rng: 1 Mag: 5 ||
|| Switched Weapons: 36 times ||
[|————————————–|]


[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 07h 07m 16s ||
|| XP Gained: 52960 (7,437 PH) ||
|| Herbs Collected: 335 (47 PH) ||
|| Food Collected: 86 (12 PH) ||
|| Profit Made: 90056 (12,646 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 1324 (186 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 15 ||
|| Atk: 1 Str: 1 Def: 3 Rng: 2 Mag: 5 ||
|| Switched Weapons: 40 times ||
[|————————————–|]




http://prntscr.com/2cpt7i Typical inventory, still mostly herbs.

http://prntscr.com/2cptsr After about 1 day.

The Mayor

2013-12-21 19:44:55

From: jinouga210
//As you can see, the gold is only rarely dropped,
usually in piles of 1-10.

//After the first run I disabled GP collection.
The stats are fairly consistent. These are all
separate runs.

//LOOT_FOOD loots around 7 different kinds of food
and the occasional bronze helm.

//I think sometimes banked must reset itself at
some point.

//I disabled checkBackpack as I wanted to keep
all the food I picked up.

//These 3 different runs were all made on a
new account with tutorial skipped.
I farmed cows to get an air staff, then used
Mindspike (from magic stick).

//I would recommend dropping the 3 different
abilities in favor of one abil: Momentum
It hits much harder and need only be used once.

//It's your script of course but if you'd like my
(messy) edited version it would save you some
color finding.


http://prntscr.com/2cpt7i Typical inventory, still mostly herbs.

http://prntscr.com/2cptsr After about 1 day.



Thanks for the feedback!

I agree about picking up GP, its just not worth it. I am adding back in the food pickup (when HP is low) in the next update. The abilities are actually also used to check which type of weapon is wielded (i.e. the ability which lights up) so if I used momentum I would probably have to keep the abilities on the action bar. I will still give the option of using momentum though :)

The Mayor

2013-12-22 18:08:54

From: sparkyownage
Just lemme know when its done :)



Excuse double post :o


Script has been updated to version 3.10. It should no longer run into that issue where it times out and can't log back in.

[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 04h 30m 35s ||
|| XP Gained: 30120 (6,679 PH) ||
|| Herbs Collected: 187 (41 PH) ||
|| Profit Made: 59358 (13,162 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 753 (167 PH) ||
|| Times Banked: 12 ||
|| Levels Gained : 45 ||
|| Atk: 9 Str: 9 Def: 9 Rng: 9 Mag: 0 ||
|| Switched Weapons: 26 times ||
[|--------------------------------------|]


I will add in the food/charm pickup when I get back from holiday in early Jan.

Hoodz

2013-12-22 18:13:02

From: The Mayor
Excuse double post :o


Script has been updated to version 3.10. It should no longer run into that issue where it times out and can't log back in.

[| -Gelatinous Abomination Obliterator- |]
|| v.3.00 ||
|| Time Running: 04h 30m 35s ||
|| XP Gained: 30120 (6,679 PH) ||
|| Herbs Collected: 187 (41 PH) ||
|| Profit Made: 59358 (13,162 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 753 (167 PH) ||
|| Times Banked: 12 ||
|| Levels Gained : 45 ||
|| Atk: 9 Str: 9 Def: 9 Rng: 9 Mag: 0 ||
|| Switched Weapons: 26 times ||
[|--------------------------------------|]


I will add in the food/charm pickup when I get back from holiday in early Jan.

looking good!

The Spark

2013-12-22 18:29:48

From: The Mayor



Script has been updated to version 3.10. It should no longer run into that issue where it times out and can't log back in.
I will add in the food/charm pickup when I get back from holiday in early Jan.


ThankYouu!! :D

The Spark

2013-12-25 14:01:01

Does version 3.10 pick up charms? Because running the script for a long period of time can result in combat levels, as well as some summoning levels :)

Edit: Nevermind, just saw your earlier post

Clarity

2013-12-28 00:50:50

By far the most educational script to read through, the way you comment and explain everything is so helpful. Very helpful in creating my own 4m/hr script, thanks!

The Mayor

2014-01-04 01:15:15

From: sparkyownage
Does version 3.10 pick up charms? Because running the script for a long period of time can result in combat levels, as well as some summoning levels :)

Edit: Nevermind, just saw your earlier post



Version 3.20 does :)

From: acredelta
By far the most educational script to read through, the way you comment and explain everything is so helpful. Very helpful in creating my own 4m/hr script, thanks!


When I was learning I found the comments in other peoples scripts useful so I decided I should explain each func/proc ;)



Script has been updated to version 3.20! It can now pickup gold charms.


test proggy:


[| -Gelatinous Abomination Obliterator- |]
|| v.3.20 ||
|| Time Running: 01h 05m 44s ||
|| XP Gained: 6160 (5,622 PH) ||
|| Herbs Collected: 50 (46 PH) ||
|| Profit Made: 15810 (14,430 PH) ||
|| Charms Collected: 41 (37 PH) ||
|| Monsters Killed: 154 (141 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 19 ||
|| Atk: 1 Str: 17 Def: 0 Rng: 1 Mag: 0 ||
|| Switched Weapons: 1 times ||
[|--------------------------------------|]

Also got a version 3.10 still running ;) Might try and beat Kevin's record.


[| -Gelatinous Abomination Obliterator- |]
|| v.3.10 ||
|| Time Running: 24h 07m 19s ||
|| XP Gained: 197560 (8,190 PH) ||
|| Herbs Collected: 1238 (51 PH) ||
|| Profit Made: 402590 (16,690 PH) ||
|| Charms Collected: N/A (0 PH) ||
|| Monsters Killed: 4939 (205 PH) ||
|| Times Banked: 51 ||
|| Levels Gained : 39 ||
|| Atk: 3 Str: 4 Def: 10 Rng: 10 Mag: 5 ||
|| Switched Weapons: 174 times ||
[|--------------------------------------|]

red226

2014-01-04 04:56:18

ok i could be a idiot but for some reason it wont log me in, Im sure i followed the instructions but sits on the log in page and when i check simba it just shows "please wait…. loading.

help please

The Mayor

2014-01-04 06:02:48

From: red226
ok i could be a idiot but for some reason it wont log me in, Im sure i followed the instructions but sits on the log in page and when i check simba it just shows "please wait…. loading.

help please


This can be a number of things. Either you have not setup your SMART client properly (fixed, minimum graphics, openGL etc.) or you have not filled in your username/password correctly in declarePlayers.


Can you make SRL_DEBUG = true;, run the script again and tell me what it says?





EDIT:

To all: I forgot to uncomment line 1184, 1185, so remove them if you want it to clear the debug.

red226

2014-01-06 01:12:03

looks like its at my end…


—- ERROR: Couldn't find army file(Red)
– TPlayerArray.setup(): false
– Freeing the minimap mask
– Succesfully freed SMART[7276]
Successfully executed.

red226

2014-01-06 01:26:47

its all created in srl, any other way of doing it?

red226

2014-01-06 01:30:40

ok i got it to log in today but now….

—- WARNING: Unknown login string: ""
—- HINT: Please report this issue in the SRL bugs section of the forum
—— Saving screenshot: unknown_login_count.png
—- Login response: One minute as passed…
—— All players inactive…
– TPlayer.login(): False
Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 576, column 15 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following DTMs were not freed: [0, 1, 2]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]

The Mayor

2014-01-06 01:45:34

From: red226
ok i got it to log in today but now….

—- WARNING: Unknown login string: ""
—- HINT: Please report this issue in the SRL bugs section of the forum
—— Saving screenshot: unknown_login_count.png
—- Login response: One minute as passed…
—— All players inactive…
– TPlayer.login(): False
Exception in Script: Runtime error: "The Points you passed to DrawATPA exceed the bitmap's bounds" at line 576, column 15 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following DTMs were not freed: [0, 1, 2]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]


You should edit your post instead of making heaps of posts ;)


Looks llike something is up with your login stuff.

I assume your not using Rafiki, so make sure declarePlayers looks like this (put your own login name in)


procedure declarePlayers;
begin

{ If using the Rafiki Player Manager, fill in the lext line: }
// players.setup(['thets.ts@gmail.com'], 'TheMayor');

setLength(players, 1);

{ If NOT using Rafiki:
Fill in UN and PW below (remove the " // " )
Add " // " before the players.setup line above }
with players[0] do
begin
loginName := 'themayor@gmail.com';
password := 'ilikebotting123';
isActive := True;
end
currentPlayer := 0;

end;



red226

2014-01-06 01:46:15

Thankyou!! ok logging in now, though having issues finding spiked gauntlets, i have them on but it still terminates

The Mayor

2014-01-06 01:48:59

From: red226
ok scratch that, log in issue again….

just seems to count down,

—— smartSetupDrawing(): Succesfully setup SMART drawing
—- Waiting up to 5 minutes for RS to load…
—- 1 minute(s) have passed, client is not ready yet


Ok that usually means you havent set your graphics settings correctly!


Make sure you are using FIXED mode, MINIMUM settings, openGL, etc. See this thread for the instructions.

The Mayor

2014-01-06 02:42:47

From: red226
Thankyou!! ok logging in now, though having issues finding spiked gauntlets, i have them on but it still terminates


You don't have to edit all the time haha ;) just try not to double post.

That's strange, are you brightness settings up to max? If it's still not working for you then comment out (put ' // ' infront ) of lines 1409-1414 like so:


// if not findDTM(gauntlets, x, y, tabBackPack.getBounds) then
// failsafe('Did not find spiked gauntlets equiped - Terminting script')
// else
// writeLn('Spiked gauntlets are equiped');


Let me know how you get on :)

Kaladin

2014-01-22 01:31:04

Sorry for nub question… this is only good for low levels? :D

The Mayor

2014-01-22 02:54:44

From: agoson
Sorry for nub question… this is only good for low levels? :D


Yes it was intended for low levels or brand new accounts. No point running it on a high level account as the XP won't be that great :)

Kaladin

2014-01-22 03:23:59

Okay :) Thanks! Wasn't sure if XP was purely based on HP damage dealt, I remember low level monsters that you could train on a few years ago that had super high HP… :)

The Mayor

2014-02-05 22:38:21

GAO 4.0 has been released!

This has been quite a big update. Fixed numerous bugs including:

  • Re-wrote most of the script
  • Uses the new Powers Screen functions
  • It shouldn't attack a NPC if it's already under attack.
  • Added a proper paint
  • DirectX support


[| --Gelatinous Abomination Obliterator-- |]
|| v.4.00 ||
|| Time Running: 27h 56m 00s ||
|| XP Gained: 248800 (8,907 PH) ||
|| Herbs Collected: 1599 (57 PH) ||
|| Profit Made: 712553 (25,509 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 6220 (223 PH) ||
|| Times Banked: 59 ||
|| Levels Gained : 14 ||
|| Atk: 2 Str: 2 Def: 5 Rng: 3 Mag: 2 ||
|| Switched Weapons: 161 times ||
[|----------------------------------------|]

And the new paint:


Chickenfall

2014-02-10 21:03:37

Hi, I'm a new user and yours is the second script I've tried. I've managed to get the first to run fine. But with yours, I get the following message:

Spiked gauntlets are equiped
Exception in Script: Runtime error: "Access violation" at line 259, column 13 in file "C:\Simba\Includes\SRL-6\lib\utilities\time.simba"
The following DTMs were not freed: [0, 1, 2, 3]
The following bitmaps were not freed: [Minimap Mask, 1, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (10-02-14 at 08.00.38 PM).txt] has not been freed in the script, freeing it now.

It shows up after killing an enemy while searching for loot, then it says "No herbs found" and then I get the message.

The Mayor

2014-02-10 22:52:22

From: Chickenfall
Hi, I'm a new user and yours is the second script I've tried. I've managed to get the first to run fine. But with yours, I get the following message:

Spiked gauntlets are equiped
Exception in Script: Runtime error: "Access violation" at line 259, column 13 in file "C:\Simba\Includes\SRL-6\lib\utilities\time.simba"
The following DTMs were not freed: [0, 1, 2, 3]
The following bitmaps were not freed: [Minimap Mask, 1, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (10-02-14 at 08.00.38 PM).txt] has not been freed in the script, freeing it now.

It shows up after killing an enemy while searching for loot, then it says "No herbs found" and then I get the message.


That is very strange. You are actually the second person to get that error. Can I teamview you? My skype is the.mayor.rs

Chickenfall

2014-02-10 23:26:33

I'll check it again tomorrow, I'm off to bed right now. If I still have a problem I'll let you know.

The Mayor

2014-02-10 23:58:58

From: Chickenfall
I'll check it again tomorrow, I'm off to bed right now. If I still have a problem I'll let you know.


Sweet just add me if you want me to take a look. I don't seem to have issues with that though:


[| --Gelatinous Abomination Obliterator-- |]
|| v.4.00 ||
|| Time Running: 15h 19m 52s ||
|| XP Gained: 126960 (8,281 PH) ||
|| Herbs Collected: 829 (54 PH) ||
|| Profit Made: 346765 (22,618 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 3174 (207 PH) ||
|| Times Banked: 31 ||
|| Levels Gained : 37 ||
|| Atk: 12 Str: 15 Def: 0 Rng: 5 Mag: 5 ||
|| Switched Weapons: 78 times ||
[|----------------------------------------|]
Terminated script: All desired levels have been acheived.


EDIT: Ahhhhhhh I found what was causing it. I never picked up charms so that's why I never encountered that bug. It's really weird as the code for waitFunc() is correct but it throws an error. I'll just have to use a different function to achieve the same effect. Version 4.10 will be pushed shortly :)

E2 : Pushed 4.10

Ashaman88

2014-02-11 09:27:24

From: The Mayor
Sweet just add me if you want me to take a look. I don't seem to have issues with that though:


[| --Gelatinous Abomination Obliterator-- |]
|| v.4.00 ||
|| Time Running: 15h 19m 52s ||
|| XP Gained: 126960 (8,281 PH) ||
|| Herbs Collected: 829 (54 PH) ||
|| Profit Made: 346765 (22,618 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 3174 (207 PH) ||
|| Times Banked: 31 ||
|| Levels Gained : 37 ||
|| Atk: 12 Str: 15 Def: 0 Rng: 5 Mag: 5 ||
|| Switched Weapons: 78 times ||
[|----------------------------------------|]
Terminated script: All desired levels have been acheived.


EDIT: Ahhhhhhh I found what was causing it. I never picked up charms so that's why I never encountered that bug. It's really weird as the code for waitFunc() is correct but it throws an error. I'll just have to use a different function to achieve the same effect. Version 4.10 will be pushed shortly :)

E2 : Pushed 4.10


Lemme see how you used the waitfunc?

The Mayor

2014-02-11 15:21:07

From: Ashaman88
Lemme see how you used the waitfunc?



function notMoving: boolean;
begin
result := not minimap.isPlayerMoving();
end;

if waitFunc(@notMoving, 50, 1000) then


Ashaman88

2014-02-11 17:37:13

From: The Mayor

function notMoving: boolean;
begin
result := not minimap.isPlayerMoving();
end;

if waitFunc(@notMoving, 50, 1000) then



function TRSMinimap.waitPlayerMoving(shiftInterval: integer = 500): boolean;

The Mayor

2014-02-11 17:46:22

From: Ashaman88
function TRSMinimap.waitPlayerMoving(shiftInterval: integer = 500): boolean;


Yea, that's what I changed it too. Only problem with that is the 20 second timeout, which is too long for this script. I basically use my notMoving function as isPlayerMoving and waitPlayerMoving. The weird thing was I used the waitFunc(@notMoving) a few other times throughout the script abut they never threw an error :unsure:

serajin

2014-02-14 12:33:26

Hey Mayor,

I seem to get the following error when launching. I'm imaging it's due to the form? I have no idea honestly lol.

here's the error:

Checking for script updates...

NOTIFICATION: Current script version: 4.10 | Online version: 4.10
NOTIFICATION: You have the latest version.
-- TPlayerArray.setup()
---- WARNING: Invalid player name: Test
-- TPlayerArray.setup(): Success

Player file: default
Exception in Script: Runtime error: "Access violation" at line 1563, column 3
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (14-02-14 at 11.57.10 AM).txt] has not been freed in the script, freeing it now.

Yago

2014-02-14 15:15:17

Just out of curiosity The Mayor, what does your isInCombat() procedure check for to determine the combat status? specifically the dtm.

Thanks

The Mayor

2014-02-14 18:05:27

From: serajin
Hey Mayor,

I seem to get the following error when launching. I'm imaging it's due to the form? I have no idea honestly lol.

here's the error:

Checking for script updates...

NOTIFICATION: Current script version: 4.10 | Online version: 4.10
NOTIFICATION: You have the latest version.
-- TPlayerArray.setup()
---- WARNING: Invalid player name: Test
-- TPlayerArray.setup(): Success

Player file: default
Exception in Script: Runtime error: "Access violation" at line 1563, column 3
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (14-02-14 at 11.57.10 AM).txt] has not been freed in the script, freeing it now.


The "—- WARNING: Invalid player name: Test" gives you a clue :) Make sure the name you enter into the form matches EXACTLY to the one you entered into the rafiki player manger. It IS case sensitive.

From: Yago
Just out of curiosity The Mayor, what does your isInCombat() procedure check for to determine the combat status? specifically the dtm.

Thanks


Haven't seen your name around these forums in a while! The DTM is of the weakness symbol that pops up during combat. This script uses the ranged symbol since these guys are weak to range :)

You'll notice the search box encompasses the mainscreen, the minimap, and the action bar, because the weakness symbol can get pushed onto the other interfaces depending on the compass angle/NPC location.

Yago

2014-02-17 21:15:33

From: The Mayor
Haven't seen your name around these forums in a while! The DTM is of the weakness symbol that pops up during combat. This script uses the ranged symbol since these guys are weak to range :)

You'll notice the search box encompasses the mainscreen, the minimap, and the action bar, because the weakness symbol can get pushed onto the other interfaces depending on the compass angle/NPC location.


Got it, so you basically find the interface that pops-up with the NPC name, HP, and weakness right? Sorry for the stupid questions, haven't played RS in a long time.

Olly

2014-02-17 21:52:50

From: The Mayor

function notMoving: boolean;
begin
result := not minimap.isPlayerMoving();
end;

if waitFunc(@notMoving, 50, 1000) then




waitTypeFunc(@minimap.isPlayerMoving, 50, 2000);

Oh wait, it's called not moving for a reason… woops :p

The Mayor

2014-02-18 02:02:04

From: Yago
Got it, so you basically find the interface that pops-up with the NPC name, HP, and weakness right? Sorry for the stupid questions, haven't played RS in a long time.


Yea, I used the ranged symbol on this:





From: Olly
Oh wait, it's called not moving for a reason… woops :p


Yea, other way around haha :)

Yago

2014-02-21 14:31:13

From: The Mayor
Yea, I used the ranged symbol on this:




Thanks

The Mayor

2014-02-22 04:58:28

Updated to 4.20.

Fixed the banking colors and the dungeon colors which changed withe the recent Taverley color update.

redgiant61

2014-02-24 10:08:26

So, ive enabled the Loot charms option, and disabled the loot herbs option. When I kill an abomination, it says, searching for gold charms, then says no charms found, even though the abomination dropped one. Im not sure, if its, somehow my fault, or that I set it up wrong. Everything else works fine.

Also, small thing to note, a new update in RS today. So the options to receive XP in att/str/def is now moved to a new tab. Other than the looting thing, the script kills, perfectly.

Nthan

2014-02-24 14:27:07

I'm currently getting an error:

Exception in Script: Runtime error: "Access violation" at line 1562, column 3
The following bitmaps were not freed: [Minimap Mask]

Any ideas why it's doing that?

The Mayor

2014-02-27 17:24:42

From: redgiant61
So, ive enabled the Loot charms option, and disabled the loot herbs option. When I kill an abomination, it says, searching for gold charms, then says no charms found, even though the abomination dropped one. Im not sure, if its, somehow my fault, or that I set it up wrong. Everything else works fine.

Also, small thing to note, a new update in RS today. So the options to receive XP in att/str/def is now moved to a new tab. Other than the looting thing, the script kills, perfectly.


Ahh yea, in that case the powersScreen include file will need to be updated. As for the charms, I haven't updated the colors in quite a while as I don't have a p2p account. This would be easy to update, just pick some new colors with ACA (explained in the tutorial in my sig) and throw them into the charm finding code (in the loot procedure iirc).

From: Nthan
I'm currently getting an error:

Exception in Script: Runtime error: "Access violation" at line 1562, column 3
The following bitmaps were not freed: [Minimap Mask]

Any ideas why it's doing that?


I'm pretty sure you didn't set up your player properly. The name you entered into the form has to match the one you entered into the Rafiki player manager (it is case sensitive).

noxehhh

2014-03-06 03:52:14

looks good :O

Grimxxdeath223

2014-03-07 14:31:40

Hi there. First time posting. So I have it all setup correctly. Only using Melee. Using DirextX plugin. Everything runs smoothly until it gets to the cave enterance. It just sits there without entering. I have to disable smart, let myself in, and then it picks right back up. Any ideas what could be causing this?

This is what it does:

—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%
– TRSMinimap.getBlackBackground()
—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%

EDIT: Now when it gets to the cave, it just teleports back to Taverly. Not sure how I broke this.
EDIT2: Sorry, the above about the teleport only happens in OpenGL, directX is where it can't find the cave and gives the above errors
EDIT3: Fixed it myself, just updated the color for the cave and it worked like a charm.

The Mayor

2014-03-08 16:27:12

From: Grimxxdeath223
Hi there. First time posting. So I have it all setup correctly. Only using Melee. Using DirextX plugin. Everything runs smoothly until it gets to the cave enterance. It just sits there without entering. I have to disable smart, let myself in, and then it picks right back up. Any ideas what could be causing this?

This is what it does:

—- Found 1 shades of black, finding the most common one…
– TRSMinimap.getBlackBackground(): 65536
– Function isInDungeon() result: False 0%

EDIT: Now when it gets to the cave, it just teleports back to Taverly. Not sure how I broke this.
EDIT2: Sorry, the above about the teleport only happens in OpenGL, directX is where it can't find the cave and gives the above errors
EDIT3: Fixed it myself, just updated the color for the cave and it worked like a charm.


Ahh, looks like the colors changed. I know Jagex changed some colors again after the update because of complaints. Well done, on fixing it yourself :) I'll push an update if I ever get around to it.

IROC-Z

2014-03-18 14:51:04

I also changed up colors to fix banking and the dungeon search. It'll get my character almost to the dungeon entrance, but seems to stop one click away.


if findColorTolerance(x, y, 1787389, minimap.getBounds(), 10) then
begin
mouse(point(x + 4, y + 10), MOUSE_LEFT);
wait(gaussRangeInt(500, 1000));
while (not notMoving()) do
wait(100);
end;

Does this search for the dungeon icon on the minimap? I am assuming that is something I need to change as well to get that one extra click to the dungeon.

The Mayor

2014-03-21 17:32:20

From: fortier4
I also changed up colors to fix banking and the dungeon search. It'll get my character almost to the dungeon entrance, but seems to stop one click away.


if findColorTolerance(x, y, 1787389, minimap.getBounds(), 10) then
begin
mouse(point(x + 4, y + 10), MOUSE_LEFT);
wait(gaussRangeInt(500, 1000));
while (not notMoving()) do
wait(100);
end;

Does this search for the dungeon icon on the minimap? I am assuming that is something I need to change as well to get that one extra click to the dungeon.


Yes, the 1787389 was the orange colour of the dungeon symbol. I read somewhere that the minimap symbols changed, so that color will need to be updated. Good to see you fixed the bank/dungeon entrance colours. Maybe you could post the fixes here for others?

pall398

2014-04-03 12:18:28

Is this going to be updated anytime soon?

The Mayor

2014-04-03 15:34:52

From: pall398
Is this going to be updated anytime soon?


It would probably take me 3-4 of hours to update/test it properly. I don't think the SRL developers have finished working on the new minimap symbols yet, so I would have to rewrite the functions that use those symbols. I'm pretty busy irl at the moment so don't hold your breath :).

The Mayor

2014-04-04 22:44:14

Ok so I gave this a bit of an update. Those RS updates seemed to have changed quite a few things since I last logged in. This isn't a 100% flawless version, but it works.

Change log for 4.30:

  • Fixed dungeon entrance colors
  • Removed minimap symbols and replaced with color/DTM solutions
  • Created new SPS maps to reflect the new minimap symbols
  • Created new SPS paths for the new maps

I've also updated the powersScreen.simba include file (which is yet to be officially updated in SRL6). If you want the player setup (specifically adding abilities to action bar and toggling combat XP) then you will need to replace the powersScreen.simba file in your includes folder (C:\Simba\Includes\srl-6\lib\interfaces\) with the one attached to this post (only tested on directX).


Known bugs:

  • The chat box fonts have changed so it can no longer recognize it's gained a level (this has implications for experience toggling and weapon switching - it won't stop training a skill once you have reached your desired level).
  • I haven't updated the bank booth colors (but the banker NPC should still work).


Should auto-update from the script in first post. It will also auto-download the new SPS map.

[| --Gelatinous Abomination Obliterator-- |]
|| v.4.30 ||
|| Time Running: 02h 48m 39s ||
|| XP Gained: 18000 (6,403 PH) ||
|| Herbs Collected: 92 (33 PH) ||
|| Profit Made: 35679 (12,692 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 450 (160 PH) ||
|| Times Banked: 4 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 31 times ||
[|----------------------------------------|]

pall398

2014-04-05 22:13:38

From: The Mayor
Ok so I gave this a bit of an update. Those RS updates seemed to have changed quite a few things since I last logged in. This isn't a 100% flawless version, but it works.

Change log for 4.30:

  • Fixed dungeon entrance colors
  • Removed minimap symbols and replaced with color/DTM solutions
  • Created new SPS maps to reflect the new minimap symbols
  • Created new SPS paths for the new maps

I've also updated the powersScreen.simba include file (which is yet to be officially updated in SRL6). If you want the player setup (specifically adding abilities to action bar and toggling combat XP) then you will need to replace the powersScreen.simba file in your includes folder (C:\Simba\Includes\srl-6\lib\interfaces\) with the one attached to this post (only tested on directX).


Known bugs:

  • The chat box fonts have changed so it can no longer recognize it's gained a level (this has implications for experience toggling and weapon switching - it won't stop training a skill once you have reached your desired level).
  • I haven't updated the bank booth colors (but the banker NPC should still work).


Should auto-update from the script in first post. It will also auto-download the new SPS map.

[| --Gelatinous Abomination Obliterator-- |]
|| v.4.30 ||
|| Time Running: 02h 48m 39s ||
|| XP Gained: 18000 (6,403 PH) ||
|| Herbs Collected: 92 (33 PH) ||
|| Profit Made: 35679 (12,692 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 450 (160 PH) ||
|| Times Banked: 4 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 31 times ||
[|----------------------------------------|]


Thanks for the update I appreciate it!

Xgremreaper

2014-04-09 18:13:26

Exception in Script: Runtime error: "Access violation" at line 1605, column 3
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (09-04-14 at 06.12.31 PM).txt] has not been freed in the script, freeing it now.

This is what i get.

catsrback321

2014-04-09 18:22:10

I can't get it running either, I'm trying to make a dumbed down version that just attacks in the cave because I'm not bothered about loot ect :)
I think the main reason for it not running for me is when the map is messed up and in weird squares, the sps maps can't handle it and stuff messed up :p

The Mayor

2014-04-09 19:42:19

From: Xgremreaper
Exception in Script: Runtime error: "Access violation" at line 1605, column 3
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (09-04-14 at 06.12.31 PM).txt] has not been freed in the script, freeing it now.

This is what i get.


Not at home atm so can't take a look. Are other scripts working for you?

From: catsrback321
I can't get it running either, I'm trying to make a dumbed down version that just attacks in the cave because I'm not bothered about loot ect :)
I think the main reason for it not running for me is when the map is messed up and in weird squares, the sps maps can't handle it and stuff messed up :p


Was your error the same as above? Just use openGL graphics. If your MM dissapears when you login, just logout to lobby and back in, and your MM should appear. You can start the script inside the dungeon to avoid the walking :)

catsrback321

2014-04-10 14:58:39

No, I don't get his error, my main ones are the map, it can't detect gauntlets when I have them equipt and at the start of every script it changes the action bar but fails to drag the wrong hotkeys into the bin, I think it's because of the share the action bar update.It might be easier to remove that function and just get people to set it before running?
I'll put a picture of the gauntlets:

it hovers over the necklace spot for me so it can't find the gauntlets, again it might be easier just to remove that and get people to set it up with the gauntlets already on :)

The Mayor

2014-04-10 16:46:10

From: catsrback321
No, I don't get his error, my main ones are the map, it can't detect gauntlets when I have them equipt and at the start of every script it changes the action bar but fails to drag the wrong hotkeys into the bin, I think it's because of the share the action bar update.It might be easier to remove that function and just get people to set it before running?
I'll put a picture of the gauntlets:

it hovers over the necklace spot for me so it can't find the gauntlets, again it might be easier just to remove that and get people to set it up with the gauntlets already on :)


Ok I'll see what I can throw together :)


E: Ok I've added an option to bypass setup, and made a new method to check level-up. I'm just doing a few other tweaks and I'll push it.


[| --Gelatinous Abomination Obliterator-- |]
|| v.4.50 ||
|| Time Running: 27m 46s ||
|| XP Gained: 2040 (4,407 PH) ||
|| Herbs Collected: 16 (35 PH) ||
|| Profit Made: 3948 (8,528 PH) ||
|| Charms Collected: 12 (26 PH) ||
|| Monsters Killed: 51 (110 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 14 ||
|| Atk: 2 Str: 2 Def: 5 Rng: 2 Mag: 3 ||
|| Switched Weapons: 5 times ||
[|----------------------------------------|]

catsrback321

2014-04-11 16:54:30

From: The Mayor
Ok I'll see what I can throw together :)


E: Ok I've added an option to bypass setup, and made a new method to check level-up. I'm just doing a few other tweaks and I'll push it.


[| --Gelatinous Abomination Obliterator-- |]
|| v.4.50 ||
|| Time Running: 27m 46s ||
|| XP Gained: 2040 (4,407 PH) ||
|| Herbs Collected: 16 (35 PH) ||
|| Profit Made: 3948 (8,528 PH) ||
|| Charms Collected: 12 (26 PH) ||
|| Monsters Killed: 51 (110 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 14 ||
|| Atk: 2 Str: 2 Def: 5 Rng: 2 Mag: 3 ||
|| Switched Weapons: 5 times ||
[|----------------------------------------|]


Soon my gold farming army shall begin :)
thank you for doing all of this and thanks again for getting back so quickly :D

devster789

2014-04-19 13:38:53

Can someone help me. when i run the script i get somthing written like this

– TPlayerArray.setup()
—- ERROR: Couldn't find army file()
– TPlayerArray.setup(): false

Can someone plz reply A.S.A.P.

Harrier

2014-04-19 17:13:54

I'm having the problem of it not been able to enter the dung. Have the colours changed?

The Mayor

2014-04-19 19:02:30

From: devster789
Can someone help me. when i run the script i get somthing written like this

– TPlayerArray.setup()
—- ERROR: Couldn't find army file()
– TPlayerArray.setup(): false

Can someone plz reply A.S.A.P.


You didn't setup your players correctly. Read the but about Rafiki http://villavu.com/forum/showthread.php?t=47714 and then make sure you choose that player file in the form when you run this script.


From: arm2
I'm having the problem of it not been able to enter the dung. Have the colours changed?


Could have? Where does it get stuck?

E: Ok just gave it a run, the entrance colours did change :(

Silvio

2014-06-19 14:12:54

I keep getting stuck in a permanent loop of switching melee weapons…

What am I doing wrong?

Thanx

The Mayor

2014-06-19 17:02:04

From: Silvio
I keep getting stuck in a permanent loop of switching melee weapons…

What am I doing wrong?

Thanx


Congrats on first post in 2 years! It's probably outdated until I update the colours (as stated in the post above yours, and in the first post).

SoulShare

2014-06-20 21:30:40

I updated the colours manually. I didn't update the hue and saturation is that important (in terms of detectablility)?

Crashed at waiting for lobby.

[05:55:41]: —- Options found: [TelepoM, Previous destination, Cancel]
[05:55:41]: —- Found option "Previous dest" in "Previous destination"
[05:55:41]: – TRSChooseOption.select() result = true
[05:55:41]: —- TRSLodestoneScreen.teleportTo(): Succesfully teleported to previous destination
[05:55:57]: – TRSMinimap.getBlackBackground()
[05:55:57]: —- Found 4 shades of black, finding the most common one…
[05:55:57]: – TRSMinimap.getBlackBackground(): 65536
[05:55:57]: – Function isInDungeon() result: False 0%
[05:55:59]: – TRSGameTabs.openTab(2)
[05:55:59]: —- Tab is already open, exiting
[05:55:59]: – TRSGameTabs.openTab(2): = True
[05:55:59]: – sps.getPlayerPos(): result = {X = 122, Y = 150}, took 343 ms
[05:56:03]: – sps.getPlayerPos(): result = {X = 130, Y = 206}, took 358 ms
[05:56:06]: —- Waiting while the player is moving…
[05:56:10]: – sps.walkPath(): result = True
[05:56:10]: – TRSMinimap.getBlackBackground()
[05:56:10]: —- Found 13 shades of black, finding the most common one…
[05:56:10]: – TRSMinimap.getBlackBackground(): 65536
[05:56:10]: – Function isInDungeon() result: False 0%
[05:56:14]: – sps.getPlayerPos(): result = {X = 110, Y = 262}, took 359 ms
[05:56:19]: – sps.getPlayerPos(): result = {X = 174, Y = 258}, took 374 ms
[05:56:27]: – sps.getPlayerPos(): result = {X = 262, Y = 246}, took 359 ms
[05:56:36]: —- Waiting while the player is moving…
[05:56:37]: – sps.walkPath(): result = True
[05:56:39]: – Function notMoving() result: False
[05:56:40]: – Function notMoving() result: False
[05:56:41]: – Function notMoving() result: False
[05:56:41]: – Function notMoving() result: False
[05:56:42]: – Function notMoving() result: False
[05:56:42]: – Function notMoving() result: False
[05:56:43]: – Function notMoving() result: True
[05:56:43]: – TRSMinimap.getBlackBackground()
[05:56:43]: —- Found 16 shades of black, finding the most common one…
[05:56:43]: – TRSMinimap.getBlackBackground(): 65536
[05:56:43]: – Function isInDungeon() result: False 0%
[05:56:51]: —- Waiting for lobby screen…
[05:56:52]: —- Waiting for lobby screen…
[05:56:52]: —- Waiting for lobby screen…
[05:56:53]: —- Waiting for lobby screen…
[05:56:54]: —- Waiting for lobby screen…

The Mayor

2014-06-20 21:38:48

From: SoulShare
I updated the colours manually. I didn't update the hue and saturation is that important (in terms of detectablility)?

Crashed at waiting for lobby.


Yes, hue and sat are important (see ACA tut in my AIO tut in sig). I might actually get a chance to update the script this weekend, although I wanted to update the powersScreen first so it could add abilities automatically.

SoulShare

2014-06-20 23:22:53

Thanks the AIO is very informative, ive updated all the colours (with hues/sat/tol). Banking seems to be working now as well as abomination detection. I chose the purple areas of the abominations as their other colours seem to be used in the little streams. Hard to get a consistent colour between worlds so I added to login to my favorite world.

From what I can tell you have contributed massively to this community, kudos and keep it up.

cool4 ltr

2014-06-20 23:49:21

[| –Gelatinous Abomination Obliterator– |]
|| v.4.50 ||
|| Time Running: 05h 04m 36s ||
|| XP Gained: 71080 (14,001 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 1777 (350 PH) ||
|| Times Banked: 2 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 3 times ||
[|—————————————-|]

My progress for this script.
The amount of time ran, Experience, and Monsters killed, and amount of times banked are correct. The other proggy stuff not so much 0.o.

The Mayor

2014-06-21 02:31:41

From: SoulShare
Thanks the AIO is very informative, ive updated all the colours (with hues/sat/tol). Banking seems to be working now as well as abomination detection. I chose the purple areas of the abominations as their other colours seem to be used in the little streams. Hard to get a consistent colour between worlds so I added to login to my favorite world.

From what I can tell you have contributed massively to this community, kudos and keep it up.


I chose the purple too, if I remember correctly :)



From: cool4 ltr

[| --Gelatinous Abomination Obliterator-- |]
|| v.4.50 ||
|| Time Running: 05h 04m 36s ||
|| XP Gained: 71080 (14,001 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 1777 (350 PH) ||
|| Times Banked: 2 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 3 times ||
[|----------------------------------------|]

My progress for this script.
The amount of time ran, Experience, and Monsters killed, and amount of times banked are correct. The other proggy stuff not so much 0.o.


Yea, all the level up stuff is broken atm because it can't read the chatbox text as the fonts changed. Olly fixed this ages ago but the update hasn't been pushed supposedly.

EvilCabbage

2014-06-23 15:28:30

Will try this script out soon! Thanks a lot for making it in advance! :)

EvilCabbage

2014-06-30 12:45:23

Thanks for the release, will use in the future.

The Mayor

2014-06-30 16:20:06

From: EvilCabbage
Thanks for the release, will use in the future.


You shouldn't make it so obvious you're going for 30 posts. Read the post above yours haha :p

EvilCabbage

2014-06-30 21:02:37

From: The Mayor
You shouldn't make it so obvious you're going for 30 posts. Read the post above yours haha :p


Oooh shit, caught red handed. Btw my rank didn't show up after donating 5$ so I felt like I had to get 30 posts (assuming donating makes you Junior Member)

The Mayor

2014-06-30 22:46:47

From: EvilCabbage
Oooh shit, caught red handed. Btw my rank didn't show up after donating 5$ so I felt like I had to get 30 posts (assuming donating makes you Junior Member)


PM one of the admins with your receipt and they will give you the cup. Daniel or core are probably your best bets as Hobbit is busy irl atm I think.

EvilCabbage

2014-07-01 03:58:44

From: The Mayor
PM one of the admins with your receipt and they will give you the cup. Daniel or core are probably your best bets as Hobbit is busy irl atm I think.


Thank you for your help :)

beefman

2014-07-04 07:54:57

NOTIFICATION: Current script version: 4.50 | Online version: 4.50
NOTIFICATION: You have the latest version.
– TPlayerArray.setup()
—- Loaded player: ************@hotmail.co.uk
– TPlayerArray.setup(): Success
Exception in Script: Runtime error: """ is an invalid integer" at line 110, column 30
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (04-07-14 at 12.52.55 PM).txt] has not been freed in the script, freeing it now.




Simba\Includes\SRL-6/logs/SRL log:
[00:00:03]: – TPlayerArray.setup()
[00:00:03]: —- Loaded player: ************@hotmail.co.uk
[00:00:03]: – TPlayerArray.setup(): Success

squashes

2014-07-05 07:00:47

[| --Gelatinous Abomination Obliterator-- |]
|| v.4.50 ||
|| Time Running: 01h 43m 00s ||
|| XP Gained: 11880 (6,920 PH) ||
|| Herbs Collected: 76 (44 PH) ||
|| Profit Made: 18836 (10,972 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 297 (173 PH) ||
|| Times Banked: 2 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 18 times ||
[|----------------------------------------|]
Failed to send stats

Everything worked great, except it's not showing levels gained on the proggie or on the chatbox image.

Thanks again!

The Mayor

2014-07-05 07:09:37

From: squashes
[| --Gelatinous Abomination Obliterator-- |]
|| v.4.50 ||
|| Time Running: 01h 43m 00s ||
|| XP Gained: 11880 (6,920 PH) ||
|| Herbs Collected: 76 (44 PH) ||
|| Profit Made: 18836 (10,972 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 297 (173 PH) ||
|| Times Banked: 2 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 18 times ||
[|----------------------------------------|]
Failed to send stats

Everything worked great, except it's not showing levels gained on the proggie or on the chatbox image.

Thanks again!


Wow this still works. Haven't touched it in 3 months :p There were quite a few SRL bugs which is why I was reluctant to update it (e.g. you can't read chatbox text to check for level up, can't add abilities to action bar etc.). Maybe in the next few weeks I'll take another look and find some workarounds.


EDIT: 6th July

I've been updating this script today. Fixed all the little bugs like colour changes. I also updated the SRL6 powersScreen and actionbar include files as this script requires them.

The Mayor

2014-07-07 06:49:18

Excuse double post.

GAO revision 5 has been released. Details in OP. Should auto-update if you run the script. Make sure your SRL6 is up to date.

Enjoy!


E: Seems to be worling sweet! Terminated as all levels achieved


[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5 ||
|| Time Running: 11h 18m 34s ||
|| XP Gained: 99440 (8,792 PH) ||
|| Herbs Collected: 540 (48 PH) ||
|| Profit Made: 154649 (13,674 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 2486 (220 PH) ||
|| Times Banked: 23 ||
|| Levels Gained : 12 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 8 Mag: 4 ||
|| Switched Weapons: 73 times ||
[|----------------------------------------|]
Terminated script: All desired levels have been acheived.

squashes

2014-07-14 17:27:05

From: The Mayor
Excuse double post.

GAO revision 5 has been released. Details in OP. Should auto-update if you run the script. Make sure your SRL6 is up to date.

Enjoy!


E: Seems to be worling sweet! Terminated as all levels achieved


[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5 ||
|| Time Running: 11h 18m 34s ||
|| XP Gained: 99440 (8,792 PH) ||
|| Herbs Collected: 540 (48 PH) ||
|| Profit Made: 154649 (13,674 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 2486 (220 PH) ||
|| Times Banked: 23 ||
|| Levels Gained : 12 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 8 Mag: 4 ||
|| Switched Weapons: 73 times ||
[|----------------------------------------|]
Terminated script: All desired levels have been acheived.


Had a couple of issues at start up.
It tried selecting Legacy instead of Momentum in the combat settings.
In Magic Abilities it chose Asphyxiate instead of Wrack (Asphyxiate is in the top left corner of abilities with Wrack next to it)

After fixing those two issues it seems to be running smoothly, going to leave it on for a few hours.

EDIT:
It is not recognizing skill levels. It knows when there is a level up, it's just not finding the individual skill levels.
It will open and close the skill panel a couple of times, but that is it.

We have just gained a level
Current levels relative to desired levels are:
Attack: -1/30
Strength: -1/30
Defence: -1/30
Range: -1/30
Magic: -1/30
Combat Level: 0

The Mayor

2014-07-14 17:28:09

From: squashes
Had a couple of issues at start up.
It tried selecting Legacy instead of Momentum in the combat settings.
In Magic Abilities it chose Asphyxiate instead of Wrack (Asphyxiate is in the top left corner of abilities with Wrack next to it)

After fixing those two issues it seems to be running smoothly, going to leave it on for a few hours.


Was this just today after the legacy update?

squashes

2014-07-14 17:36:03

From: The Mayor
Was this just today after the legacy update?


Just a few minutes ago. Didn't know there was an update, that would explain it. lol

The Mayor

2014-07-15 01:15:09

From: squashes
Just a few minutes ago. Didn't know there was an update, that would explain it. lol


Yea I took a look and the Powers Screen got a make over with the new legacy buttons. I've updated it and it should be merged shortly.

https://github.com/SRL/SRL-6/pull/115/files

squashes

2014-07-15 01:44:34

[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.1 ||
|| Time Running: 01h 02m 30s ||
|| XP Gained: 3840 (3,686 PH) ||
|| Herbs Collected: 26 (25 PH) ||
|| Profit Made: 9424 (9,046 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 96 (92 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 10 times ||
[|----------------------------------------|]
Successfully comitted stats
tesseractGetText(): Bitmap is is too small (190, 1)
Terminated script: We failed to do deposit items within 30 seconds
Thank you for using The Mayors G.A.O - Post proggies on the thread.

Says it failed to deposit, but I when logged in I was at the bank with no herbs in my backpack. (started a few hours ago, just checked it on my lunch break)

Also, not sure if you saw this earlier:
From: squashes
EDIT:
It is not recognizing skill levels. It knows when there is a level up, it's just not finding the individual skill levels.
It will open and close the skill panel a couple of times, but that is it.

We have just gained a level
Current levels relative to desired levels are:
Attack: -1/30
Strength: -1/30
Defence: -1/30
Range: -1/30
Magic: -1/30
Combat Level: 0

The Mayor

2014-07-15 02:07:56

From: squashes

Also, not sure if you saw this earlier:


Ahh no I didn't see that, but I knew about that issue. Jagex must have messed something up. The fonts look the same so I've got a feeling it's not recognising the tab is open as it was opening the stats from the nav bar in one of my other scripts. I'm gonna take a look later tonight.

E: @squashes should be fixed now, update your SRL.


[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.1 ||
|| Time Running: 09h 26m 44s ||
|| XP Gained: 98920 (10,472 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 2473 (262 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 19 ||
|| Atk: 10 Str: 0 Def: 0 Rng: 9 Mag: 0 ||
|| Switched Weapons: 108 times ||
[|----------------------------------------|]

Jared052013

2014-07-22 02:51:15

Fixed** Will update with a proggy. =3

The Mayor

2014-07-22 03:28:47

From: Jared052013
Fixed** Will update with a proggy. =3


:)


.

mxtrix

2014-07-25 22:23:40

It seems to be having trouble detecting when to loot gold charms. Even when they are at the top of the loot pile it ignores them

The Mayor

2014-07-25 22:46:00

From: mxtrix
It seems to be having trouble detecting when to loot gold charms. Even when they are at the top of the loot pile it ignores them


Haven't updated charm colours in like a year as I never have a p2p account. Can you update them pls :D

mxtrix

2014-07-25 23:26:44


{ Gold Charms }
CHARM_COLOUR = 5673889;
CHARM_TOL = 6;
CHARM_HUE = 0.51;
CHARM_SAT = 0.41;

Seems to work fine- Getting ~90 charms/hour.

The Mayor

2014-07-26 02:25:56

From: mxtrix

{ Gold Charms }
CHARM_COLOUR = 5673889;
CHARM_TOL = 6;
CHARM_HUE = 0.51;
CHARM_SAT = 0.41;

Seems to work fine- Getting ~90 charms/hour.


I will just copy and paste that in and push the next update. Thanks!

theorange

2014-07-28 23:01:09

You have chosen to use 2 combat style(s)
Exception in Script: Runtime error: "The Box you passed to Rectangle exceed the bitmap's bounds" at line 78, column 17 in file "C:\Simba\Includes\SRL-6\lib\utilities\drawing.simba"
The following DTMs were not freed: [0, 1, 2, 3, 4]
The following bitmaps were not freed: [Minimap Mask, 1, SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (28-07-14 at 11.00.52 PM).txt] has not been freed in the script, freeing it now.

theorange

2014-07-29 22:58:42

When it went to thebank it dropped my bow (slot 2), had staff in slot 1, bow slot 2, weapon equipped.
Also dropped some bones.

tulpiuka

2014-08-06 06:50:38

Really difficult to start out on a fresh account. Script starts attacking another gelatinous monster while the last one is still alive. I guess it's made to be fast. And after acc reaches 10 stats each it should be normal. But right now it has to go to the bank often and walk back because it falls down to hp threshold really fast with 2-3 gelatin monsters attacking at once.

Even after 5 lvls gained each it picked up the speed. No need for food. Only have gauntlets a sword and a staff. Trains like a boss. Thank you mayor :)

The Mayor

2014-08-06 07:50:31

From: tulpiuka
Really difficult to start out on a fresh account. Script starts attacking another gelatinous monster while the last one is still alive. I guess it's made to be fast. And after acc reaches 10 stats each it should be normal. But right now it has to go to the bank often and walk back because it falls down to hp threshold really fast with 2-3 gelatin monsters attacking at once.

Even after 5 lvls gained each it picked up the speed. No need for food. Only have gauntlets a sword and a staff. Trains like a boss. Thank you mayor :)


It will be attacking other monsters because it's taking too long to kill it (since you're level 1 stats), and it runs away for safety quite a bit if you are level 1 everything. After about 20 minutes you should be sweet. Let me know if you see any other bugs as RS has updated quite a bit recently.

tulpiuka

2014-08-06 08:58:36

Yeah after 20 mins everything is going perfect. Stats are higher. Hp doesn't go down as fast. They die in 1-2 hits. So far it's running perfect 2 hours straight. Just put on another 5 accounts total 6. Flawless. :3

6 accounts.

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 03h 11m 35s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 4 ||
|| Levels Gained : 33 ||
|| Atk: 8 Str: 8 Def: 9 Rng: 0 Mag: 8 ||
|| Switched Weapons: 37 times ||
[|—————————————-|]

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 03h 10m 14s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 57 ||
|| Atk: 13 Str: 13 Def: 16 Rng: 0 Mag: 15 ||
|| Switched Weapons: 35 times ||
[|—————————————-|]
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 03h 08m 24s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 8 ||
|| Levels Gained : 65 ||
|| Atk: 21 Str: 10 Def: 16 Rng: 0 Mag: 18 ||
|| Switched Weapons: 36 times ||
[|—————————————-|]
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 03h 07m 03s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 56 ||
|| Atk: 13 Str: 13 Def: 16 Rng: 0 Mag: 14 ||
|| Switched Weapons: 35 times ||
[|—————————————-|]
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 02h 43m 51s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 8 ||
|| Levels Gained : 50 ||
|| Atk: 11 Str: 11 Def: 15 Rng: 0 Mag: 13 ||
|| Switched Weapons: 30 times ||
[|—————————————-|]
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 02h 53m 10s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 10 ||
|| Levels Gained : 57 ||
|| Atk: 13 Str: 13 Def: 17 Rng: 0 Mag: 14 ||
|| Switched Weapons: 32 times ||
[|—————————————-|]

The Mayor

2014-08-06 16:14:19

From: tulpiuka
Yeah after 20 mins everything is going perfect. Stats are higher. Hp doesn't go down as fast. They die in 1-2 hits. So far it's running perfect 2 hours straight. Just put on another 5 accounts total 6. Flawless. :3

6 accounts.


Nice nice. You should turn off XP popups. Any why you get 0 kills? Does that box with the ranged weakness symbol pop up when in combat? Maybe they changed it?

Mr. Roboto

2014-08-06 17:12:47

It worked well, but it didn't record the XP gained. It was 51k XP though.

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 05h 52m 42s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: 334 (56 PH) ||
|| Profit Made: 135801 (22,847 PH) ||
|| Charms Collected: 26 (4 PH) ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 13 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 0 times ||
[|—————————————-|]

The Mayor

2014-08-06 17:17:23

From: KLight
It worked well, but it didn't record the XP gained. It was 51k XP though.

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.3 ||
|| Time Running: 05h 52m 42s ||
|| XP Gained: 0 (0 PH) ||
|| Herbs Collected: 334 (56 PH) ||
|| Profit Made: 135801 (22,847 PH) ||
|| Charms Collected: 26 (4 PH) ||
|| Monsters Killed: 0 (0 PH) ||
|| Times Banked: 13 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 0 times ||
[|—————————————-|]


Ahh, that's 2 people now with no kills :p The in combat popup must have changed in the last update. I should probably fix that

Mr. Roboto

2014-08-06 17:23:29

From: The Mayor
Ahh, that's 2 people now with no kills :p The in combat popup must have changed in the last update. I should probably fix that


I honestly don't mind. Thanks for the script. Would you say this is a bad place to train if your skills are high?

The Mayor

2014-08-06 17:45:52

From: KLight
I honestly don't mind. Thanks for the script. Would you say this is a bad place to train if your skills are high?


Yeah haha. It's for new accounts mainly, or if you're farming charms.

Crit

2014-08-07 00:25:30

script looks great mayor, but it aint working for me =(
it fails to recognise when the monster is dead, ie it attacks new monsters before the current one is dead.
i followed all the steps not sure what is wrong…

The Mayor

2014-08-07 01:27:22

From: Crit
script looks great mayor, but it aint working for me =(
it fails to recognise when the monster is dead, ie it attacks new monsters before the current one is dead.
i followed all the steps not sure what is wrong…


Hmm…read the posts above yours? You will see it needs an update.

Crit

2014-08-07 01:31:54

From: The Mayor
Hmm…read the posts above yours? You will see it needs an update.


No worries, thought it was a different issue as it just outright failed to kill.
I'll be eagerly awaiting the update =D
crit

The Mayor

2014-08-07 01:49:47

From: Crit
No worries, thought it was a different issue as it just outright failed to kill.
I'll be eagerly awaiting the update =D
crit


Same issue. It adds +1 to the kills when it gets out of combat, but this will never happen if it doesn't recognise it's in combat. I might have a look in the next few hours :)

The Mayor

2014-08-07 04:18:30

From: tulpiuka
snip


From: KLight
snip


From: Crit
I'll be eagerly awaiting the update =D


Pushed Revision 5.4. It was an outdated DTM. Also updated charm colours.

tulpiuka

2014-08-07 04:51:35

As i was setting up my 6th account, i saw 5.4 was released. Had to restart the whole thing :D Thanks Mayor. Now it waits for kill to be done, and clicks the next one. But not before checking for any drops. So amazing.

(doesn't always pick up herbs, sometimes it picks them after 2-3 kills all at once or misses some. it doesn't matter. What's important is the skills)

The Mayor

2014-08-07 05:47:58

From: tulpiuka
As i was setting up my 6th account, i saw 5.4 was released. Had to restart the whole thing :D Thanks Mayor. Now it waits for kill to be done, and clicks the next one. But not before checking for any drops. So amazing.

(doesn't always pick up herbs, sometimes it picks them after 2-3 kills all at once or misses some. it doesn't matter. What's important is the skills)


Herb colours need updating. You can do it if you really want to ;)

tulpiuka

2014-08-07 06:50:39

Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen :D How many color samples should i take.
Old ones are
HERB_COLOUR = 2916113;
HERB_TOL = 4;
HERB_HUE = 0.98;
HERB_SAT = 2.50;

new ones i picked
green only
color 2524700
tol 3
hue 0,48
sat 0,29

brown and green
color 2524700
tol 7
hue 1,83
sat 1,52

It can't be right. They are way too far off the original. I picked about 20 samples. I'll read the guide again.

Hmm. I get it. As long as i pick enough colors, green or brown or both. It doesn't matter if it matches your old ones. I'll add them to the script then. See what it does :D Probably fail.

Crit

2014-08-07 06:54:09

From: The Mayor
Pushed Revision 5.4. It was an outdated DTM. Also updated charm colours.


thanks mate =D

EDIT: heres a nice little proggy after the new update, works like a charm apart from herbs but thats alright =)

[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.4 ||
|| Time Running: 01h 07m 36s ||
|| XP Gained: 7120 (6,319 PH) ||
|| Herbs Collected: 0 (0 PH) ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 178 (158 PH) ||
|| Times Banked: 3 ||
|| Levels Gained : 30 ||
|| Atk: 3 Str: 3 Def: 10 Rng: 8 Mag: 6 ||
|| Switched Weapons: 12 times ||
[|----------------------------------------|]

The Mayor

2014-08-07 07:07:50

From: tulpiuka
Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen :D How many color samples should i take.
Old ones are
HERB_COLOUR = 2916113;
HERB_TOL = 4;
HERB_HUE = 0.98;
HERB_SAT = 2.50;

new ones i picked
color 2524700
tol 3
hue 0,48
sat 0,29

It can't be right. They are way too far off the original. I picked about 6-8 samples. Did i do something wrong?


Pick them from the ground as that it where you are looking for them (it only looks on the mainScreen for loot anyway). Colours can change quite a lot, even each time you login, and across different worlds. If you want to get a really stable colour, pick as many as you can across 4-5 worlds.

I normally leave the script running, and each time a herb drops I load a new image in ACA, pick colours, and repeat, and then switch worlds.

tulpiuka

2014-08-07 07:41:33

Aha. Completely forgot the part about picking colors from multiple worlds. I'll do this right this time. Colors from one world seem to pick herbs 1 out of 5 times they drop.

theorange

2014-08-09 10:21:08

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.4 ||
|| Time Running: 2Xm XXs ||
|| XP Gained: 1XX0 (3,XXX PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 38 (98 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 6 ||
|| Atk: -2 Str: 4 Def: 4 Rng: 0 Mag: 0 ||
|| Switched Weapons: 0 times ||
[|—————————————-|]
Successfully comitted stats
Terminated script: We failed to walk to the dungeon within 3 minutes
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1]

—-
Running several instances of it, some are past 2 hour mark, however this one failed at finding the dungeon. It was just outside the entrance, the colors/graphics were correct, I reset it, and it entered the dungeon just fine. Not sure why it couldn't find the dungeon on the failure.
—
Another account got lost on way to dungeon. I log in, they are south west of the Dark Wizard Tower. After I restarted it it found the dungeon just fine.


------ Options found: [TelepoM, Previous destination, Cancel]
------ Found option "Previous dest" in "Previous destination"
---- TRSChooseOption.select() result = true
------ TRSLodestoneScreen.teleportTo(): Succesfully teleported to previous destination
---- TRSMinimap.getBlackBackground()
------ Found 7 shades of black, finding the most common one...
---- TRSMinimap.getBlackBackground(): 65536
---- Function isInDungeon() result: False
---- TRSGameTabs.openTab(2)
------ Tab is already open, exiting
---- TRSGameTabs.openTab(2): = True
---- sps.getPlayerPos(): result = {X = 122, Y = 158}, took 391 ms
---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 438 ms
---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 390 ms
---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 391 ms
---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 406 ms
---- sps.getPlayerPos(): result = {X = 130, Y = 166}, took 391 ms
---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 359 ms
---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 344 ms
---- WARNING: sps.getPlayerPos(): Didn't find enough matches accurately calc your postion
---- sps.getPlayerPos(): result = {X = -1, Y = -1}, took 359 ms
---- sps.walkPath(): result = False
---- TRSMinimap.getBlackBackground()
------ Found 28 shades of black, finding the most common one...
---- TRSMinimap.getBlackBackground(): 0
---- Function isInDungeon() result: True
---- TRSMinimap.getBlackBackground()
------ Found 28 shades of black, finding the most common one...
---- TRSMinimap.getBlackBackground(): 0
---- Function isInDungeon() result: True
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.4 ||
|| Time Running: 01h 4Xm XXs ||
|| XP Gained: 1XXX0 (6,XXX PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: XXX (XXX PH) ||
|| Charms Collected: 0 (0 PH) ||
|| Monsters Killed: 2XX (1XX PH) ||
|| Times Banked: 3 ||
|| Levels Gained : 4X ||
|| Atk: 1X Str: 1X Def: 1X Rng: 0 Mag: 0 ||
|| Switched Weapons: 0 times ||
[|----------------------------------------|]
Successfully comitted stats
tesseractGetText(): Bitmap is is too small (190, 1)
------ Waiting for lobby screen...
------ Waiting for lobby screen...
------ Waiting for lobby screen...
------ Waiting for lobby screen...
------ Waiting for lobby screen...
Terminated script: We failed to walk to the dungeon within 3 minutes
Thank you for using The Mayors G.A.O - Post proggies on the thread.
---- Succesfully freed SMART[2472]
---- Freeing gametabs bitmaps...
Successfully executed.
The following bitmaps were not freed: [1]

—–
Another account failure



Weapon switch failed - Can only train melee
[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.4 ||
|| Time Running: 02h XXm XXs ||
|| XP Gained: 16XXX (6,XXX PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 4XX (1XX PH) ||
|| Times Banked: 3 ||
|| Levels Gained : 5X ||
|| Atk: 1x Str: 1x Def: 1x Rng: 0 Mag: 0 ||
|| Switched Weapons: 0 times ||
[|----------------------------------------|]
Successfully comitted stats
tesseractGetText(): Bitmap is is too small (190, 1)
Terminated script: We failed to do deposit items within 30 seconds
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1]


another failure - spike gauntlets were equipped, it did not detect it, it was on the equipment screen.



Trainskill 4 is set to false
Melee weapon equipped
Melee weapon equipped
Melee weapon equipped
Terminated script: Did not find spiked gauntlets equiped - Terminting script
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1]

One account ended up in west varrock bank some how, and didn't realize it wasn't in a dungeon, kept searching for Gelatinous.
—-
Several accounts were searching for bankers while they were IN the dungeon.
—–
All accounts fail, this error X 8 instances of it.


Successfully comitted stats
Terminated script: Failed to find the bank after trying 3 times
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1]

The Mayor

2014-08-09 16:04:55

From: theorange
snip


Something is up with your computer my friend :(

theorange

2014-08-09 18:16:29

From: The Mayor
Something is up with your computer my friend :(


Multiple computers had same errors, did a fresh install, not sure what is wrong with my computers + servers.

The Mayor

2014-08-11 06:46:49

From: tulpiuka
Updating herb colors shouldn't be too difficult. I take it all grimy herbs look alike. Do i have to pick the colors while they are on the ground or in the inventory?


edit: hmm. Do i take colors from the green only or only brown. I can't mix it up or it'll select the whole screen :D How many color samples should i take.
Old ones are
HERB_COLOUR = 2916113;
HERB_TOL = 4;
HERB_HUE = 0.98;
HERB_SAT = 2.50;

new ones i picked
green only
color 2524700
tol 3
hue 0,48
sat 0,29

brown and green
color 2524700
tol 7
hue 1,83
sat 1,52

It can't be right. They are way too far off the original. I picked about 20 samples. I'll read the guide again.

Hmm. I get it. As long as i pick enough colors, green or brown or both. It doesn't matter if it matches your old ones. I'll add them to the script then. See what it does :D Probably fail.


Oh wait A sec I just read your post properly. Do these guys drop green charms too?

tulpiuka

2014-08-11 07:39:11

No no no. I selected only green herb color, then only brown. Then took both. How should i take colors with aca? If i had to guess i should only take one color with variations. Lighter to darker green. And switch between worlds taking same colour? Do i save the screenshot/file?

tulpiuka

2014-08-12 03:20:15

Got 3 accounts banned. Lesson learned, don't create an account and train it over 100 levels the same day. Mayor, do you have any tips on this matter? Like how long should i train a fresh made account, a few hours for the first few days maybe?

The Mayor

2014-08-12 03:46:04

From: tulpiuka
Got 3 accounts banned. Lesson learned, don't create an account and train it over 100 levels the same day. Mayor, do you have any tips on this matter? Like how long should i train a fresh made account, a few hours for the first few days maybe?


In my experience, if you create a number of accounts, one after the other, and then and then bot them straight away, it can lead to a ban.

tulpiuka

2014-08-12 06:49:39

From: The Mayor
In my experience, if you create a number of accounts, one after the other, and then and then bot them straight away, it can lead to a ban.


Should have known about this, just common sense. Well now i do, Thanks!

increaseblu

2014-08-14 08:32:05

Any one else having trouble past 2 days? I ran this one for like a week straight and now it just gets stuck in player setup.

Its currently checking gauntlets over and over again


Trainskill 2 is set to false
Magic weapon equipped
Magic weapon equipped
Magic weapon equipped
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Spiked gauntlets are equiped
You have chosen to use 1 combat style(s)
Successfully executed.

Seems like iswaitloggedin function is the problem? I can make it attack if I remove all instances but script goes apeshit, when I make adjustments. Is it just me?

The Mayor

2014-08-15 23:10:23

From: increaseblu
Any one else having trouble past 2 days? I ran this one for like a week straight and now it just gets stuck in player setup.

Its currently checking gauntlets over and over again


Seems like iswaitloggedin function is the problem? I can make it attack if I remove all instances but script goes apeshit, when I make adjustments. Is it just me?


1 week straight no proggy :(

Quote or mention me if you want to get my attention.

increaseblu

2014-08-18 23:56:23

Ahem, "like" a week straight. It had some hiccups and a few restarts, so sorry.

Doesnt matter char got banned, and all others. Even new one, *bam* banhammer. Static ip sux :( could VPN/proxy but bleh.

I think Im done with RS for a while lol.

The Mayor

2014-08-19 00:04:55

From: increaseblu
Ahem, "like" a week straight. It had some hiccups and a few restarts, so sorry.

Doesnt matter char got banned, and all others. Even new one, *bam* banhammer. Static ip sux :( could VPN/proxy but bleh.

I think Im done with RS for a while lol.


Yeah, creating a bunch of characters one after another on same IP with similar emails then botting them all on the same script = ban :p

increaseblu

2014-08-19 00:19:06

I was taunting them on the char I was running with this script,the others were running different scripts +my flipper at my leisure. I didnt create any of them from my ip, emails were good, good names, but i did run multiple at once. They got the char that ran 1-2 weeks (10 days,idk), giving the big ,.l..(>_<)..l., to Fagex for banning my main. Banned it and air runner, then logged my flipper got (ka-banned) made new acc got(kame-kame-banned), etc/ but theyve been banning all new accs made from my ip since they got my main, it was my only char at time.

lanadekat

2014-08-24 10:31:29

From: increaseblu
I was taunting them on the char I was running with this script,the others were running different scripts +my flipper at my leisure. I didnt create any of them from my ip, emails were good, good names, but i did run multiple at once. They got the char that ran 1-2 weeks (10 days,idk), giving the big ,.l..(>_<)..l., to Fagex for banning my main. Banned it and air runner, then logged my flipper got (ka-banned) made new acc got(kame-kame-banned), etc/ but theyve been banning all new accs made from my ip since they got my main, it was my only char at time.

You got static ip? Call your provider support tell them that someone is ddosing your ip/ doing something else with your ip you don't want and ask them to change it.

regzastyle

2014-08-25 02:42:03

Thanks for the script The Mayor ..
hope i can make script like this in the future

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 02h 09m 15s ||
|| XP Gained: 10280 (4,772 PH) ||
|| Herbs Collected: 22 (10 PH) ||
|| Profit Made: 17160 (7,965 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 257 (119 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 26 ||
|| Atk: 5 Str: 5 Def: 8 Rng: 8 Mag: 0 ||
|| Switched Weapons: 12 times ||
[|—————————————-|]

update

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 03h 46m 05s ||
|| XP Gained: 17520 (4,649 PH) ||
|| Herbs Collected: 35 (9 PH) ||
|| Profit Made: 25898 (6,873 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 438 (116 PH) ||
|| Times Banked: 2 ||
|| Levels Gained : 37 ||
|| Atk: 7 Str: 7 Def: 11 Rng: 12 Mag: 0 ||
|| Switched Weapons: 21 times ||
[|—————————————-|]

Ross

2014-08-30 13:02:37

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 50m 27s ||
|| XP Gained: 4960 (5,898 PH) ||
|| Herbs Collected: 11 (13 PH) ||
|| Profit Made: 8228 (9,784 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 124 (147 PH) ||
|| Times Banked: 2 ||



Gratzi!

Cyanempire

2014-09-01 03:50:30

—- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed

acezfate

2014-09-01 13:57:11

Currently running this, will post long term proggy once i reach my goal!

fatkidsgowii84

2014-09-01 19:28:03

I had a problem with the guantlets where they are not found although they were equiped

Quick fix is unequipped and equip!

pek

2014-09-01 19:48:20


I'm having slight problems but the code is really organized and all in all this is good work!

EDIT: If you could send me a PM here and help me resolve my problem that would be great :)
My script is just not working at all. Won't even log in by itself.

fatkidsgowii84

2014-09-01 20:26:01

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 01h 06m 03s ||
|| XP Gained: 8440 (7,665 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 211 (192 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 12 times ||
[|—————————————-|]
Successfully comitted stats

So far so good i left it on over night but couldnt get the proggy some very small bugs

fatkidsgowii84

2014-09-01 21:13:39

[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 01h 49m 07s ||
|| XP Gained: 13960 (7,675 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 349 (192 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 20 times ||
[|—————————————-|]
Failed to send stats
You have chosen to use 1 combat style(s)
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 01h 51m 36s ||
|| XP Gained: 13960 (7,505 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 349 (188 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 20 times ||
[|—————————————-|]
Successfully comitted stats
Terminated script: Did not find spiked gauntlets equiped - Terminting script
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1, 48]

??

pek

2014-09-01 21:23:46

From: fatkidsgowii84
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 01h 49m 07s ||
|| XP Gained: 13960 (7,675 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 349 (192 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 20 times ||
[|—————————————-|]
Failed to send stats
You have chosen to use 1 combat style(s)
[| –Gelatinous Abomination Obliterator– |]
|| Revision 5.5 ||
|| Time Running: 01h 51m 36s ||
|| XP Gained: 13960 (7,505 PH) ||
|| Herbs Collected: Disabled ||
|| Profit Made: 0 (0 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 349 (188 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 20 times ||
[|—————————————-|]
Successfully comitted stats
Terminated script: Did not find spiked gauntlets equiped - Terminting script
Thank you for using The Mayors G.A.O - Post proggies on the thread.
Successfully executed.
The following bitmaps were not freed: [1, 48]

??


You don't have spiked gauntlets equipped.

The Spiked gauntlets can be bought from any slayer master for a cost of 6 coins. One pair is available as a free sample. They must be worn to slay gelatinous abominations.

fatkidsgowii84

2014-09-01 21:25:23

From: pek
You don't have spiked gauntlets equipped.


I do its just not getting detected ive been running for about 2h and suddenly i dont have them

pek

2014-09-01 21:33:42


When I level up, it does not count it on the progress report.


[| --Gelatinous Abomination Obliterator-- |]
|| Revision 5.5 ||
|| Time Running: 35m 50s ||
|| XP Gained: 960 (1,607 PH) ||
|| Herbs Collected: 9 (15 PH) ||
|| Profit Made: 3296 (5,519 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 24 (40 PH) ||
|| Times Banked: 0 ||
|| Levels Gained : 0 ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Switched Weapons: 6 times ||
[|----------------------------------------|]
Successfully comitted stats
We have just gained a level


Still shows 0 levels gained on my paint in-game too. Any ideas?

Also, it would be nice if someone could show me how to pick up more of these items. I want to be able to pick up the food I get find here, or at least be able to automatically eat food in my inventory at a certain HP percentage.

Thanks.

The Mayor

2014-09-02 05:11:45

Again, recent update probably broke some stuff. I know quite a few colours changed. I'll eventually get around to fixing this.

fatkidsgowii84

2014-09-02 22:30:38

Some problems not sure if its the script or me but i cant find my players
Exception in Script: Runtime error: "Access violation" at line 1653, column 22
—- WARNING: Invalid player name: "myname"
– TPlayerArray.setup(): Success
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (02-09-14 at 10.30.47 PM).txt] has not been freed in the script, freeing it now.

The Spark

2014-09-02 22:49:22

From: fatkidsgowii84
Some problems not sure if its the script or me but i cant find my players
Exception in Script: Runtime error: "Access violation" at line 1653, column 22
—- WARNING: Invalid player name: "myname"
– TPlayerArray.setup(): Success
The following bitmaps were not freed: [Minimap Mask]
File[C:\Simba\Includes\SRL-6/logs/SRL log (02-09-14 at 10.30.47 PM).txt] has not been freed in the script, freeing it now.


https://villavu.com/forum/showthread.php?t=47714

If you scroll down on that link to the How to setup a script that uses SRL Player Form, you will find an italicized and starred sentence there:

From: Coh3n

** Note: the spelling of the name MUST be the same as it is in the player file you selected. You can use the player's login name, display name, or nickname, as long as you saved those fields using Rafiki.



Also, let me save you a post, and tell you that if you look at the post directly above yours, you will find that:

From: The Mayor
Recent update probably broke some stuff. I know quite a few colours changed. I'll eventually get around to fixing this.


So even if you fix the player form error you've been getting, until it's fixed, you'll be using a script that needs to be updated, i.e it most likely won't work.

fatkidsgowii84

2014-09-03 20:12:37

From: sparkyownage
https://villavu.com/forum/showthread.php?t=47714

If you scroll down on that link to the How to setup a script that uses SRL Player Form, you will find an italicized and starred sentence there:




Also, let me save you a post, and tell you that if you look at the post directly above yours, you will find that:



So even if you fix the player form error you've been getting, until it's fixed, you'll be using a script that needs to be updated, i.e it most likely won't work.

i have already set it up but when i click myarmy file it wont show my characters that i put
Edit: never mind can find my cahracters now but it says bitmap not freed(1)

intradaydude

2014-09-13 13:22:30

Thanks for this gonna dig through it and see if I can learn anything :P

Assassinranger

2014-10-02 08:59:30

Seems to be working fine, will post proggy later :)

The Mayor

2014-10-06 07:20:49

From: Assassinranger
Seems to be working fine, will post proggy later :)


Suuure :)


I've given this script a rewrite. Full multiplayer support + improved efficiency. I'll release in the next week or so once I've finished testing.

3Garrett3

2014-10-10 20:07:47

I've been using the new version a bit. It misses all the new player pop ups though so I have to babysit. There's ones where it goes through the combat settings, the popup to advertise members, both stop the script (v6) dead in its tracks.

I also noticed it right clicks on "crush" and that gives some sort of "GA must have low health for this option" and it doesn't actually attack. I changed the rclick option to only attack and it worked like a charm.

Thanks for the updates though, cheers!

The Mayor

2014-10-10 20:43:47

From: 3Garrett3
I've been using the new version a bit. It misses all the new player pop ups though so I have to babysit. There's ones where it goes through the combat settings, the popup to advertise members, both stop the script (v6) dead in its tracks.

I also noticed it right clicks on "crush" and that gives some sort of "GA must have low health for this option" and it doesn't actually attack. I changed the rclick option to only attack and it worked like a charm.

Thanks for the updates though, cheers!


You may notice I never announced the update as i haven't got round to finishing the thread. I think it says open the powers screen to get rid of the tutorial popups before using the script. Ahh they must have changed the crush thing. I'll fix before release

3Garrett3

2014-10-11 00:32:03

From: The Mayor
You may notice I never announced the update as i haven't got round to finishing the thread. I think it says open the powers screen to get rid of the tutorial popups before using the script. Ahh they must have changed the crush thing. I'll fix before release


Ahh that makes sense. I just threw a couple brand new accounts at it so I got all the hints, the membership ad (didn't close) and I think it doesn't close the treasure box, which might break banking.

E:

 /==================================================================================================\
|| The Mayor's GAO ||
|| - Revision 6 - ||
||==================================================================================================||
|| Time running: 5 Hours, 31 Minutes and 6 Seconds ||
||????????????? ?????????? ???????? ????????? ??????? ??????? ???????? ???????? ???????? ???????????||
|| Nickname | Worked | Active | XP | Kills | Herbs | Charms | Levels | Breaks | Reason ||
||????????????? ?????????? ???????? ????????? ??????? ??????? ???????? ???????? ???????? ???????????||
|| | 02:59:31 | False | 20,440 | 511 | 135 | 0 | 54 | 2 | Banking ||
|| | 02:25:42 | False | 3,520 | 88 | 18 | 0 | 6 | 1 | Gauntlets ||
||==================================================================================================||
|| Totals: | 05:25:13 | | 23,960 | 599 | 153 | 0 | 60 | 3 | ||
\==================================================================================================/

/=========================================\
|| The Mayor's GAO (Rev. 6) ||
|| ||
|| Current Player: [1] ||
|| Total Time: 5 hr 31 min 1 sec ||
|| Kills: 88 (36 PH) ||
|| XP Gained: 3,520 (1,449 PH) ||
|| Total Levels: 6 (2 PH) ||
|| Atk: 2 Str: 2 Def: 2 Rng: 0 Mag: 0 ||
|| Herbs Collected: 18 (7 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 9,339 (3,846 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 2 times ||
|| Taking a break in: 0h 42m 45s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 1 (0 h & 5 m) ||
\=========================================/

Not really sure why either of them died. Obviously the second one has gauntlets so…? The other one I think a popup got it and SRL didn't detect bankscreen.

The Mayor

2014-10-11 02:57:05

From: 3Garrett3


Not really sure why either of them died. Obviously the second one has gauntlets so…? The other one I think a popup got it and SRL didn't detect bankscreen.


Thanks for the report. I've fixed the crush bug, and made a function to close popups. I'll also fix the failsafe for the gauntlets ;)

Post any other bugs/suggestions and I'll fix while I'm at it.

E: Looks like they rekt my "low HP" SPS path too :p

E2: Can you screenshot (in png) all the popups you get :D

E3: @3Garrett3; I pushed some popup and other fixes. I'll announce update once I run an account from scratch

Nathgunner888

2014-10-16 07:27:24

This happens frequently, and at random moments. Sometimes minutes into botting , or other times after an hour. An error doesn't pop up at the Simba script report either. What happens is, my character will bot as normal, but then check the strength tree level-up list. The bot will then "Mouse over" the milestone "Dwarven army axe" for about a few seconds and then "Mouse over" combat ability "Stomp" for a few seconds, then repeat to mouse over "Dwarven army axe." When I pause Simba to close the strength tree list, then bot will then proceed as normal. I'm not sure if it provides accurate proggys as well, because of that. Attached photo as well, will try to see if a Simba error script is found. Thank you


[ATTACH=CONFIG]24216[/ATTACH]

If more screen shots are need or detail,I'll be more than happy to provide more information.

The Mayor

2014-10-16 07:32:34

From: Nathgunner888
This happens frequently, and at random moments. Sometimes minutes into botting , or other times after an hour. An error doesn't pop up at the Simba script report either. What happens is, my character will bot as normal, but then check the strength tree level-up list. The bot will then "Mouse over" the milestone "Dwarven army axe" for about a few seconds and then "Mouse over" combat ability "Stomp" for a few seconds, then repeat to mouse over "Dwarven army axe." When I pause Simba to close the strength tree list, then bot will then proceed as normal. I'm not sure if it provides accurate proggys as well, because of that. Attached photo as well, will try to see if a Simba error script is found. Thank you


[ATTACH=CONFIG]24216[/ATTACH]

If more screen shots are need or detail,I'll be more than happy to provide more information.


How did that screen even open? Post a pic of your interfaces

E: What's what shadow over ashdale popup in the background?

Nathgunner888

2014-10-16 07:41:09

Here is the UI,that I use. I've followed the instructions you've setup as well as under DirectX. It's under the instructions given by the link you posted on the first post of this thread.

[ATTACH=CONFIG]24217[/ATTACH]


E: Should I close it? It's part of the tutorial for beginners, the "Task System" line. Part of the "Paths" during the first stages of a new hero.

The Mayor

2014-10-16 07:42:42

From: Nathgunner888
Here is the UI,that I use. I've followed the instructions you've setup as well as under DirectX. It's under the instructions given by the link you posted on the first post of this thread.

[ATTACH=CONFIG]24217[/ATTACH]


Lel get rid of all those popups. And turn the tutorial paths off :p

Nathgunner888

2014-10-16 07:50:00

Thanks for the help! I think that should do it, will post again if ever anything pops up. Now I can get you some nice proggys.

3Garrett3

2014-10-16 11:13:17

I've noticed that most popups are working. There are still a few hints when the inventory is full for the first time that it isn't catching. I also think it isn't closing the treasure chest and when it tries to bank it just keeps looking for the npc when the screen is up. I had a run where 3 players all failed sitting in the bank. The teleporting back to bank and doing the banking seem to be in the roughest shape. It sits at the tele screen quite often too, not sure what it tries to do exactly but it definitely gets stuck. This is using V6.3 last night.

The Mayor

2014-10-16 15:51:47

From: 3Garrett3
I've noticed that most popups are working. There are still a few hints when the inventory is full for the first time that it isn't catching. I also think it isn't closing the treasure chest and when it tries to bank it just keeps looking for the npc when the screen is up. I had a run where 3 players all failed sitting in the bank. The teleporting back to bank and doing the banking seem to be in the roughest shape. It sits at the tele screen quite often too, not sure what it tries to do exactly but it definitely gets stuck. This is using V6.3 last night.


I've never seen those inventory full hints? Pic?

The other things are SRL functions. exitTreasure() run only on login. If it doesn't close it on login, move the chest to the top left corner of the screen so it can see it easier. If the lodestone screen stays open then it was a failed click on the teleport location. I should prolly add a failsafe for that in the include.

Rogue Sniper

2014-10-25 02:59:56

Warning! You passed a wrong ys to a finder function: -40. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -40. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -39. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -39. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.

tryed with only the 3 basics on the bar and on monentum
all skills set to level 40

The Mayor

2014-10-25 03:02:11

From: Rogue Sniper
Warning! You passed a wrong ys to a finder function: -40. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -40. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -39. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -39. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.

tryed with only the 3 basics on the bar and on monentum
all skills set to level 40


So what's the problem?

Rogue Sniper

2014-10-25 03:04:00

gives me that in the debug box and doesnt click to attack any monsters .. just rotates screen and right clicks the monstesr

The Mayor

2014-10-25 03:06:05

From: Rogue Sniper
gives me that in the debug box and doesnt click to attack any monsters .. just rotates screen and right clicks the monstesr


Restart the script and see what happens

Rogue Sniper

2014-10-25 03:17:37

[ATTACH=CONFIG]24258[/ATTACH]

this is what it sits and does

The Mayor

2014-10-25 03:20:58

From: Rogue Sniper
[ATTACH=CONFIG]24258[/ATTACH]

this is what it sits and does


Got skype or team viewer? PM me if you do

Working:


Rogue Sniper

2014-10-25 03:41:34

no but i can get team viewer

The Mayor

2014-10-25 03:43:18

From: Rogue Sniper
no but i can get team viewer


pm me your details when you get it

Rogue Sniper

2014-10-25 04:26:07

no luck … gonna try to update colors to match my pc and if it still doesnt work ill wait till there is a new update to see if its just some kind of setting or something





updated colors, still only right clicks monsters and wont detect lvls

kozak94

2014-10-27 23:30:09

I read through the forum posts and cannot seem to find fix for this problem. Script starts in Tav bank, range gear and spiked gauntlets equipped. The following loops for about 2 minutes until script fails and next error is shown.:

– Opening tab via gametab navigation bar
– TRSGameTabs.openTab(1): result = False
– TRSGameTabs.openTab(1)
—- Opening tab via gametab navigation bar

ERROR comes from a non-existing file (!addGlobalType)
Error: Access violation at line 1
Execution failed.
The following DTMs were not freed: [0, 1, 2, 3, 4]
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 2, 3, 4, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]

Incurable

2014-10-29 22:44:25

@The Mayor - Stopped manually, worked flawlessly except for one time where it ended up in the part of the cave with those crawly hand thingies… no idea how, and I have no idea how long it was there for. I'd hazard a guess that it was there for a while because I watched it for a couple of minutes and it just kept rotating the screen looking for GA's. I'd assume that you have a failsafe for it that I just didn't give it enough to time to do, but just in case you don't know about it, there you go.


/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] HCIM1 ||
|| Total Time: 11 hr 8 min 38 sec ||
|| Kills: 2,125 (194 PH) ||
|| XP Gained: 85,000 (7,752 PH) ||
|| Total Levels: 73 (7 PH) ||
|| Atk: 25 Str: 25 Def: 23 Rng: 0 Mag: 0 ||
|| Herbs Collected: 524 (48 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 151,802 (13,844 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 18 times ||
|| Taking a break in: 0h 23m 41s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 10 (0 h & 50 m) ||
\=========================================/

Camel

2014-10-29 22:50:14

Thanks, never knew who convenient this was.

 /=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] god ||
|| Total Time: 13 hr 32 min 12 sec ||
|| Kills: 2,872 (215 PH) ||
|| XP Gained: 114,880 (8,597 PH) ||
|| Total Levels: 107 (8 PH) ||
|| Atk: 22 Str: 13 Def: 23 Rng: 38 Mag: 11 ||
|| Herbs Collected: 711 (53 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 176,620 (13,218 PH) ||
|| Switched Weapons: 11 times ||
|| Banked: 29 times ||
|| Taking a break in: -9h -18m -52s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 15 m) ||
\=========================================/

The breaking screwed up at some point.. More than likely my fault, but oh well.

The Mayor

2014-10-29 23:12:40

From: Incurable
@The Mayor - Stopped manually, worked flawlessly except for one time where it ended up in the part of the cave with those crawly hand thingies… no idea how, and I have no idea how long it was there for. I'd hazard a guess that it was there for a while because I watched it for a couple of minutes and it just kept rotating the screen looking for GA's. I'd assume that you have a failsafe for it that I just didn't give it enough to time to do, but just in case you don't know about it, there you go.


/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] HCIM1 ||
|| Total Time: 11 hr 8 min 38 sec ||
|| Kills: 2,125 (194 PH) ||
|| XP Gained: 85,000 (7,752 PH) ||
|| Total Levels: 73 (7 PH) ||
|| Atk: 25 Str: 25 Def: 23 Rng: 0 Mag: 0 ||
|| Herbs Collected: 524 (48 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 151,802 (13,844 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 18 times ||
|| Taking a break in: 0h 23m 41s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 10 (0 h & 50 m) ||
\=========================================/


I added a failsafe for that way back in 0.01, but it looks like I accidentally broke it with last update

From: Camel
Thanks, never knew who convenient this was.

 /=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] god ||
|| Total Time: 13 hr 32 min 12 sec ||
|| Kills: 2,872 (215 PH) ||
|| XP Gained: 114,880 (8,597 PH) ||
|| Total Levels: 107 (8 PH) ||
|| Atk: 22 Str: 13 Def: 23 Rng: 38 Mag: 11 ||
|| Herbs Collected: 711 (53 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 176,620 (13,218 PH) ||
|| Switched Weapons: 11 times ||
|| Banked: 29 times ||
|| Taking a break in: -9h -18m -52s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 15 m) ||
\=========================================/

The breaking screwed up at some point.. More than likely my fault, but oh well.


Yea, I accidentally broke the breaking when I added multiplayer! The first 3 - 4 breaks work then it doesn't reset the break timer. I'll fix on next update.

mxtrix

2014-10-31 02:33:02

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] 1 ||
|| Total Time: 7 hr 59 min 7 sec ||
|| Kills: 1,523 (191 PH) ||
|| XP Gained: 60,920 (7,630 PH) ||
|| Total Levels: 18 (2 PH) ||
|| Atk: 6 Str: 6 Def: 6 Rng: 0 Mag: 0 ||
|| Herbs Collected: 378 (47 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 103,099 (12,913 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 13 times ||
|| Taking a break in: -6h -48m -50s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 0 (0 h & 0 m) ||
\=========================================/

This script is great for hardcore ironmans. Have 50/50/50 in like two days- very stable

xCrazyGuyNL

2014-11-02 21:55:51

This sccipt works so well, i only had one time it was on the wrong side or the dungeon after using it for 4 days (not straight, but I'm using this for 4 nights now)

The Mayor

2014-11-04 01:07:23

From: xCrazyGuyNL
This sccipt works so well, i only had one time it was on the wrong side or the dungeon after using it for 4 days (not straight, but I'm using this for 4 nights now)


Yea I really gotta fix that failsafe for the top of the dungeon :p

Incurable

2014-11-04 01:53:27

From: The Mayor
Yea I really gotta fix that failsafe for the top of the dungeon :p


Yes, yes you do. :whistling:

Lipcot

2014-11-10 14:37:12

Small proggy to get the mayor happy. (dunno what happened to that -37 attack lvl lol)

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 3 hr 21 min 17 sec ||
|| Kills: 478 (147 PH) ||
|| XP Gained: 19,120 (5,885 PH) ||
|| Total Levels: -29 (-9 PH) ||
|| Atk: -37 Str: 4 Def: 4 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Colected: 307 (94 PH) ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 0 times ||
|| Taking a break in: 0h -41m -25s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 9 m) ||
\=========================================/

The Mayor

2014-11-10 23:00:26

From: undorak7
Small proggy to get the mayor happy. (dunno what happened to that -37 attack lvl lol)

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 3 hr 21 min 17 sec ||
|| Kills: 478 (147 PH) ||
|| XP Gained: 19,120 (5,885 PH) ||
|| Total Levels: -29 (-9 PH) ||
|| Atk: -37 Str: 4 Def: 4 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Colected: 307 (94 PH) ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 0 times ||
|| Taking a break in: 0h -41m -25s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 9 m) ||
\=========================================/


Yea getSkillLevel will be misreading the skill level numbers. It shouldn't occur that often, and if it does, it will eventually fix itself.

jst94

2014-11-11 13:39:59

For me it sometimes opens the attack screen and then does nothing.

Yuskie

2014-11-15 04:24:18

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 15 hr 18 min 45 sec ||
|| Kills: 1,270 (83 PH) ||
|| XP Gained: 50,800 (3,321 PH) ||
|| Total Levels: 104 (7 PH) ||
|| Atk: 51 Str: 50 Def: 3 Rng: 0 Mag: 0 ||
|| Herbs Collected: 379 (25 PH) ||
|| Charms Colected: 672 (44 PH) ||
|| Profit made: 75,827 (4,957 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 29 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 0 (0 h & 0 m) ||
\=========================================/
Well it works perfectly fine for melee, but when I used charge bow, it keeps saying "fail to switch weapon" after 17 minute in. When I say use, I start out with chargebow and no swap weapon.

The Mayor

2014-11-15 06:36:43

From: Yuskie
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 15 hr 18 min 45 sec ||
|| Kills: 1,270 (83 PH) ||
|| XP Gained: 50,800 (3,321 PH) ||
|| Total Levels: 104 (7 PH) ||
|| Atk: 51 Str: 50 Def: 3 Rng: 0 Mag: 0 ||
|| Herbs Collected: 379 (25 PH) ||
|| Charms Colected: 672 (44 PH) ||
|| Profit made: 75,827 (4,957 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 29 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 0 (0 h & 0 m) ||
\=========================================/
Well it works perfectly fine for melee, but when I used charge bow, it keeps saying "fail to switch weapon" after 17 minute in. When I say use, I start out with chargebow and no swap weapon.


Yea it seems a few bugs have come up that I need to sort out ;)

rudeboy99999

2014-11-15 14:24:27

Worked great on my Hardcore Ironman account:)

It does however run quite far away from its starting point and can often go off screen struggling to actually find any combat.

It also occasionally does not pick up some herbs.

GTFO_Jagex

2014-11-17 07:32:36

[| –Gelatinous Abomination Obliterator– |]
|| Revision 6.5 ||
|| Time Running: 02h 09m 15s ||
|| XP Gained: 10280 (4,772 PH) ||
|| Herbs Collected: 22 (10 PH) ||
|| Profit Made: 17160 (7,965 PH) ||
|| Charms Collected: Disabled ||
|| Monsters Killed: 257 (119 PH) ||
|| Times Banked: 1 ||
|| Levels Gained : 26 ||
|| Atk: 5 Str: 5 Def: 8 Rng: 8 Mag: 0 ||
|| Switched Weapons: 12 times ||
[|—————————————-|]

Claymore

2014-11-24 01:04:44

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] Riven ||
|| Total Time: 4 hr 11 min 25 sec ||
|| Kills: 876 (215 PH) ||
|| XP Gained: 35,040 (8,582 PH) ||
|| Total Levels: 47 (12 PH) ||
|| Atk: 19 Str: 19 Def: 9 Rng: 0 Mag: 0 ||
|| Herbs Collected: 206 (50 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 42,358 (10,374 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 7 times ||
|| Taking a break in: 0h 0m -4s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 14 m) ||
\=========================================/


/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] Riven ||
|| Total Time: 4 hr 15 min 42 sec ||
|| Kills: 764 (180 PH) ||
|| XP Gained: 30,560 (7,206 PH) ||
|| Total Levels: 12 (3 PH) ||
|| Atk: 4 Str: 4 Def: 4 Rng: 0 Mag: 0 ||
|| Herbs Collected: 241 (57 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 51,483 (12,139 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 9 times ||
|| Taking a break in: 0h 0m -1s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 18 m) ||
\=========================================/

The only issue is that it runs to the crawling hands and stays there. Pretty sure I can change that later, but this script is flawless otherwise. Great work Mayor! Doin the town a service.

Torol

2014-11-25 13:47:03

I tried this script and it looks awesome! I may will copy one or two things to my script if you don't mind… :D

The Mayor

2014-11-25 15:47:53

From: Claymore


The only issue is that it runs to the crawling hands and stays there. Pretty sure I can change that later, but this script is flawless otherwise. Great work Mayor! Doin the town a service.


Yea I know about that (read above). I broke a failsafe ny mistake when I pushed the last update.

From: Torol
I tried this script and it looks awesome! I may will copy one or two things to my script if you don't mind… :D


No worries :)

Cyanempire

2014-11-29 17:45:21

 /=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] twelve ||
|| Total Time: 9 hr 16 min 38 sec ||
|| Kills: 1,763 (192 PH) ||
|| XP Gained: 70,520 (7,678 PH) ||
|| Total Levels: 6 (1 PH) ||
|| Atk: 2 Str: 2 Def: 2 Rng: 0 Mag: 0 ||
|| Herbs Collected: 467 (51 PH) ||
|| Charms Colected: 0 (0 PH) ||
|| Profit made: 104,015 (11,325 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 19 times ||
|| Taking a break in: -4h -55m -31s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 15 m) ||
\=========================================/

croberger

2014-11-30 02:25:29

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] * ||
|| Total Time: 18 hr 57 min 37 sec ||
|| Kills: 2,988 (158 PH) ||
|| XP Gained: 119,520 (6,308 PH) ||
|| Total Levels: 27 (1 PH) ||
|| Atk: 4 Str: 6 Def: 5 Rng: 6 Mag: 6 ||
|| Herbs Collected: 864 (46 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 183,802 (9,700 PH) ||
|| Switched Weapons: 206 times ||
|| Banked: 36 times ||
|| Taking a break in: -15h -57m -32s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] * ||
|| Total Time: 14 hr 17 min 58 sec ||
|| Kills: 2,753 (193 PH) ||
|| XP Gained: 110,120 (7,708 PH) ||
|| Total Levels: 19 (1 PH) ||
|| Atk: 7 Str: 0 Def: 0 Rng: 6 Mag: 6 ||
|| Herbs Collected: 822 (58 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 176,182 (12,332 PH) ||
|| Switched Weapons: 160 times ||
|| Banked: 34 times ||
|| Taking a break in: -11h -5m -14s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/

Script works great except for the log in on occasion. Every now and then after a break it will type the password in right after the username and end script. I have been letting it run for 2-3 day now, only checking in occasionally to restart if need be. Great job on script!

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] croberger ||
|| Total Time: 15 hr 19 min 16 sec ||
|| Kills: 1,159 (77 PH) ||
|| XP Gained: 46,360 (3,062 PH) ||
|| Total Levels: 5 (0 PH) ||
|| Atk: 2 Str: 0 Def: 1 Rng: 1 Mag: 1 ||
|| Herbs Collected: 329 (22 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 73,483 (4,854 PH) ||
|| Switched Weapons: 163 times ||
|| Banked: 13 times ||
|| Taking a break in: -12h -10m -33s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 9 m) ||
\=========================================/
Got stuck running back and forth by the cave bugs and crawling hands for some time. Pic with location.
[ATTACH=CONFIG]24522[/ATTACH]

GRIM

2014-12-02 16:37:13

Currently running on my iron man, will edit with updates, proggies.
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] rip ||
|| Total Time: 5 hr 9 min 22 sec ||
|| Kills: 1,034 (201 PH) ||
|| XP Gained: 41,360 (8,022 PH) ||
|| Total Levels: 51 (10 PH) ||
|| Atk: 28 Str: 23 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: 189 (37 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 40,915 (7,936 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 7 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/

The Mayor

2014-12-02 23:11:49

From: Cyanempire
 /=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] twelve ||
|| Total Time: 9 hr 16 min 38 sec ||
|| Kills: 1,763 (192 PH) ||
|| XP Gained: 70,520 (7,678 PH) ||
|| Total Levels: 6 (1 PH) ||
|| Atk: 2 Str: 2 Def: 2 Rng: 0 Mag: 0 ||
|| Herbs Collected: 467 (51 PH) ||
|| Charms Colected: 0 (0 PH) ||
|| Profit made: 104,015 (11,325 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 19 times ||
|| Taking a break in: -4h -55m -31s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 15 m) ||
\=========================================/


From: croberger
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] * ||
|| Total Time: 18 hr 57 min 37 sec ||
|| Kills: 2,988 (158 PH) ||
|| XP Gained: 119,520 (6,308 PH) ||
|| Total Levels: 27 (1 PH) ||
|| Atk: 4 Str: 6 Def: 5 Rng: 6 Mag: 6 ||
|| Herbs Collected: 864 (46 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 183,802 (9,700 PH) ||
|| Switched Weapons: 206 times ||
|| Banked: 36 times ||
|| Taking a break in: -15h -57m -32s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] * ||
|| Total Time: 14 hr 17 min 58 sec ||
|| Kills: 2,753 (193 PH) ||
|| XP Gained: 110,120 (7,708 PH) ||
|| Total Levels: 19 (1 PH) ||
|| Atk: 7 Str: 0 Def: 0 Rng: 6 Mag: 6 ||
|| Herbs Collected: 822 (58 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 176,182 (12,332 PH) ||
|| Switched Weapons: 160 times ||
|| Banked: 34 times ||
|| Taking a break in: -11h -5m -14s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/

Script works great except for the log in on occasion. Every now and then after a break it will type the password in right after the username and end script. I have been letting it run for 2-3 day now, only checking in occasionally to restart if need be. Great job on script!

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] croberger ||
|| Total Time: 15 hr 19 min 16 sec ||
|| Kills: 1,159 (77 PH) ||
|| XP Gained: 46,360 (3,062 PH) ||
|| Total Levels: 5 (0 PH) ||
|| Atk: 2 Str: 0 Def: 1 Rng: 1 Mag: 1 ||
|| Herbs Collected: 329 (22 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 73,483 (4,854 PH) ||
|| Switched Weapons: 163 times ||
|| Banked: 13 times ||
|| Taking a break in: -12h -10m -33s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 9 m) ||
\=========================================/
Got stuck running back and forth by the cave bugs and crawling hands for some time. Pic with location.
[ATTACH=CONFIG]24522[/ATTACH]


From: GRIM
Currently running on my iron man, will edit with updates, proggies.
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] rip ||
|| Total Time: 5 hr 9 min 22 sec ||
|| Kills: 1,034 (201 PH) ||
|| XP Gained: 41,360 (8,022 PH) ||
|| Total Levels: 51 (10 PH) ||
|| Atk: 28 Str: 23 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: 189 (37 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 40,915 (7,936 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 7 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 10 m) ||
\=========================================/


Nice proggys. I still haven't got around to fixing those minor bugs, big workload atm!

GRIM

2014-12-03 04:56:40

/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 6 hr 26 min 47 sec ||
|| Kills: 1,355 (214 PH) ||
|| XP Gained: 54,200 (8,544 PH) ||
|| Total Levels: 17 (3 PH) ||
|| Atk: 4 Str: 12 Def: 1 Rng: 0 Mag: 0 ||
|| Herbs Collected: 239 (38 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 62,295 (9,820 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 9 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 11 m) ||
\=========================================/

I'd edit my post to post this but I want you to see it.

While doing things my main and using this script on my iron I babysat it (Barely)
It got stuck around the crawling hands once in maybe 12 hours total time on the account.
So would a method added to this script such as no gelatinous abominations found for a minute + if it's in the dungeon it would home teleport to taverly.
What do you think about this ^?

@The Mayor

The Mayor

2014-12-04 20:10:45

From: GRIM
/=========================================\
|| The Mayor's GAO (Rev. 6.5) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 6 hr 26 min 47 sec ||
|| Kills: 1,355 (214 PH) ||
|| XP Gained: 54,200 (8,544 PH) ||
|| Total Levels: 17 (3 PH) ||
|| Atk: 4 Str: 12 Def: 1 Rng: 0 Mag: 0 ||
|| Herbs Collected: 239 (38 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 62,295 (9,820 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 9 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 2 (0 h & 11 m) ||
\=========================================/

I'd edit my post to post this but I want you to see it.

While doing things my main and using this script on my iron I babysat it (Barely)
It got stuck around the crawling hands once in maybe 12 hours total time on the account.
So would a method added to this script such as no gelatinous abominations found for a minute + if it's in the dungeon it would home teleport to taverly.
What do you think about this ^?

@The Mayor


That's what it does do (well should do) before I broke it in the last update :p I've actually just fixed this up in my lunch break but will have to test before releasing.

Theron

2014-12-05 00:59:12

From: The Mayor
That's what it does do (well should do) before I broke it in the last update :p I've actually just fixed this up in my lunch break but will have to test before releasing.


Thanks for the update, would love to use this.

Torol

2014-12-05 07:43:03

From: The Mayor
That's what it does do (well should do) before I broke it in the last update :p I've actually just fixed this up in my lunch break but will have to test before releasing.


Great to see you are still supporting this. It doesn't pick up garbage anymore. I ran it just a couple of times, for max 1 hour to bot some enchanted snow, so no worthy proggies yet.. :)

The Mayor

2014-12-05 15:22:04

From: Torol
Great to see you are still supporting this. It doesn't pick up garbage anymore. I ran it just a couple of times, for max 1 hour to bot some enchanted snow, so no worthy proggies yet.. :)


Yea, I noticed it being a garbage collector when I ran it yesterday! It kept clicking at the players feet. Realised I forgot to check the mouseOverText haha.

Theron

2014-12-13 23:12:57

From: The Mayor
Yea, I noticed it being a garbage collector when I ran it yesterday! It kept clicking at the players feet. Realised I forgot to check the mouseOverText haha.


|| The Mayor's GAO (Rev. 8) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 8 hr 45 min 13 sec ||
|| Kills: 1,830 (212 PH) ||
|| XP Gained: 73,200 (8,479 PH) ||
|| Total Levels: 6 (1 PH) ||
|| Atk: 0 Str: 0 Def: 6 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Colected: 713 (83 PH) ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 0 times ||
|| Taking a break in: -4h -55m -21s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 17 m) ||

How exactly does weapon switching work? Is it random? I have it set to train range, magic, and defense, and it's set to change weapons every 5 minutes. After 5 minutes, it'll change from staff to bow, than from bow to staff (which is the original weapon I was using) and continues training magic.

jdjune1234

2014-12-14 09:22:35

I wish there was a f2p version of this script, Looks awesome

martpart7

2014-12-14 13:19:52

@jdjune1234

I´m f2p and I use this!


Mayor, huge thanks to you for this super sweet script. Continue doing what you do, you are the best!
If there is really something to improve is the little bug when the bot picks up seeds and shield bow what looks same colour as grimy herbs(brown color some places). But that is really a small problem what does not bother me at all :P

/=========================================\
|| The Mayor's GAO (Rev. 8) ||
|| ||
|| Current Player: [0]
|| Total Time: 9 hr 12 min 47 sec ||
|| Kills: 1,601 (176 PH) ||
|| XP Gained: 64,040 (7,036 PH) ||
|| Total Levels: 41 (5 PH) ||
|| Atk: 6 Str: 0 Def: 0 Rng: 0 Mag: 35 ||
|| Herbs Collected: 566 (62 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 128,828 (14,155 PH) ||
|| Switched Weapons: 102 times ||
|| Banked: 20 times ||
|| Taking a break in: -4h -54m -9s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 3 (0 h & 17 m) ||
\=========================================/

The Mayor

2014-12-14 14:38:56

From: jdjune1234
I wish there was a f2p version of this script, Looks awesome


:duh:

KeepBotting

2014-12-14 14:48:53

From: jdjune1234
I wish there was a f2p version of this script, Looks awesome
only herb and charm looting is p2p

The Mayor

2014-12-14 14:55:29

From: KeepBotting
only herb and charm looting is p2p


Herbs are f2p :p

jdjune1234

2014-12-14 19:13:43

From: The Mayor
Herbs are f2p :p


But it says spiked gauntlets is a most that p2p aswell bro ;)

jdjune1234

2014-12-14 20:16:42

http://gyazo.com/98060e460955e98a746d1cc306a2bf08

Says theres none around yet theres like 10?

The Mayor

2014-12-14 20:41:52

From: jdjune1234
http://gyazo.com/98060e460955e98a746d1cc306a2bf08

Says theres none around yet theres like 10?


You really need to learn how to read instructions…..low detail

jdjune1234

2014-12-15 06:57:02

From: The Mayor
You really need to learn how to read instructions…..low detail


Pretty sure ive done everything you said?

The Mayor

2014-12-15 14:16:25

From: jdjune1234
Pretty sure ive done everything you said?


Read point #1 under "How to setup this script". You have to set your graphics to low detail, it looks you are high detail (the colours change drastically is you're not in low detail)

Theron

2014-12-17 19:02:17

Getting a banking error when trying to compile this, anyone else having this problem?

KeepBotting

2014-12-17 19:04:39

From: Theron
Getting a banking error when trying to compile this, anyone else having this problem?


SRL > Settings > enable Override Update

SRL > Check for Updates

There was a pull request approved yesterday which contained a syntax error, breaking the include. I'm pretty sure the fix is in the autoupdater by now, if not, you can do the following to repair it manually:

From: KeepBotting
Delete the line 2,530 in the file bankscreen.simba and replace it with this:

if not self.isSearchOpen() then

Theron

2014-12-17 19:12:15

yeh, didn't push the SRL update, no worries. Ty.

Lightbulb1

2014-12-24 10:54:01

/=========================================\
|| Total Time: 4 hr 11 min 44 sec ||
|| Kills: 708 (170 PH) ||
|| XP Gained: 28,320 (6,781 PH) ||
|| Total Levels: 19 (5 PH) ||
|| Atk: 0 Str: 19 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Colected: 379 (91 PH) ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 1 times ||
|| Taking a break in: -3h -20m -15s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 0 (0 h & 0 m) ||
\=========================================/

No issues, just wanted enough stats for frem trials. Nice script!

The Mayor

2014-12-31 14:53:54

From: Lightbulb1
/=========================================\
|| Total Time: 4 hr 11 min 44 sec ||
|| Kills: 708 (170 PH) ||
|| XP Gained: 28,320 (6,781 PH) ||
|| Total Levels: 19 (5 PH) ||
|| Atk: 0 Str: 19 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Colected: 379 (91 PH) ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 1 times ||
|| Taking a break in: -3h -20m -15s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 0 (0 h & 0 m) ||
\=========================================/

No issues, just wanted enough stats for frem trials. Nice script!


Nice, thanks for the report ;) I fixed that break time issue in the latest release.

Taric

2015-01-06 17:20:00

/=========================================\
|| The Mayor's GAO (Rev. 9) ||
|| ||
|| Current Player: [0] pizzaskirt ||
|| Total Time: 2 hr 2 min 13 sec ||
|| Kills: 220 (108 PH) ||
|| XP Gained: 8,800 (4,320 PH) ||
|| Total Levels: 30 (15 PH) ||
|| Atk: 10 Str: 10 Def: 10 Rng: 0 Mag: 0 ||
|| Herbs Collected: 149 (73 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 36,155 (17,750 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 5 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 1 (0 h & 5 m) ||
\=========================================/
Ran like a champ.

The Mayor

2015-01-06 23:13:22

From: pizzapants
/=========================================\
|| The Mayor's GAO (Rev. 9) ||
|| ||
|| Current Player: [0] pizzaskirt ||
|| Total Time: 2 hr 2 min 13 sec ||
|| Kills: 220 (108 PH) ||
|| XP Gained: 8,800 (4,320 PH) ||
|| Total Levels: 30 (15 PH) ||
|| Atk: 10 Str: 10 Def: 10 Rng: 0 Mag: 0 ||
|| Herbs Collected: 149 (73 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 36,155 (17,750 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 5 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 1 (0 h & 5 m) ||
\=========================================/
Ran like a champ.


You should defs go for a week proggy

Taric

2015-01-07 00:11:19

From: The Mayor
You should defs go for a week proggy


Oh god. I've been tempted to do something stupid wonderful like that XD. Should I start another account for it? This one already has 30's for melee stats…

TotalMassacre

2015-01-07 07:28:29

Very helpful script! I don't have a proggy because i only ran it for a few minutes. I was hoping to get some early charms to raise Summoning, and while the combat aspect of this script worked flawlessly for me, it only looted about 1/10-15 gold charms. I'm almost certain the settings are all square, and I tried this with both ranged and melee.

Hopefully this isn't a repost, I didn't see this issue posted in a quick glossing over of the thread.

The Mayor

2015-01-07 15:02:35

From: TotalMassacre
Very helpful script! I don't have a proggy because i only ran it for a few minutes. I was hoping to get some early charms to raise Summoning, and while the combat aspect of this script worked flawlessly for me, it only looted about 1/10-15 gold charms. I'm almost certain the settings are all square, and I tried this with both ranged and melee.

Hopefully this isn't a repost, I didn't see this issue posted in a quick glossing over of the thread.


I haven't updated the charm colour in about a year as I'm not a member. Try it on directx.

Theron

2015-01-07 16:17:09

From: The Mayor
I haven't updated the charm colour in about a year as I'm not a member. Try it on directx.


Troll Shamans, Troll Brutes, and Troll Chuckers all drop gold charms, even in F2P.

The Mayor

2015-01-07 18:22:46

From: Theron
Troll Shamans, Troll Brutes, and Troll Chuckers all drop gold charms, even in F2P.


I don't even know what those are :p

Theron

2015-01-07 21:55:10

From: The Mayor
I don't even know what those are :p


Just lodestone tele to Burthrope and walk north until you see a cave. all 3 inside, so you can update colors.

KeepBotting

2015-01-07 22:39:33

From: Theron
Just lodestone tele to Burthrope and walk north until you see a cave. all 3 inside, so you can update colors.


Get him lossless (.png) screenshots of the charm drops in both ogl and directx mode and he can do it even quicker :P

lyrahmew

2015-01-10 04:47:14

Thanks for the script! It was my first to fun, and it sure helped out a lot. :) Here's my little progress report:

/=========================================\
|| The Mayor's GAO (Rev. 9) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 5 hr 58 min 5 sec ||
|| Kills: 1,349 (234 PH) ||
|| XP Gained: 53,960 (9,351 PH) ||
|| Total Levels: 49 (8 PH) ||
|| Atk: 0 Str: 0 Def: 23 Rng: 26 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 1 times ||
|| Taking a break in: 0h 21m 13s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 5 (0 h & 27 m) ||
\=========================================/

The Mayor

2015-01-10 05:24:57

From: lyrahmew
Thanks for the script! It was my first to fun, and it sure helped out a lot. :) Here's my little progress report:

/=========================================\
|| The Mayor's GAO (Rev. 9) ||
|| ||
|| Current Player: [0] ||
|| Total Time: 5 hr 58 min 5 sec ||
|| Kills: 1,349 (234 PH) ||
|| XP Gained: 53,960 (9,351 PH) ||
|| Total Levels: 49 (8 PH) ||
|| Atk: 0 Str: 0 Def: 23 Rng: 26 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 1 times ||
|| Taking a break in: 0h 21m 13s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 5 (0 h & 27 m) ||
\=========================================/


Easy 50 levels ;)

mysterion

2015-01-10 08:46:37

This runs great but then i run into an error.

[ATTACH=CONFIG]24755[/ATTACH]

The Mayor

2015-01-10 14:59:56

From: mysterion
This runs great but then i run into an error.

[ATTACH=CONFIG]24755[/ATTACH]


Run it again, or just delete "The Mayor's GAO" folder in C:/Simba/Scripts/ here

entengo

2015-01-11 14:33:24

Bot is broken. It keeps bringing up the skills heros window and the bot stops working after that.

The Mayor

2015-01-11 15:13:55

From: entengo
Bot is broken. It keeps bringing up the skills heros window and the bot stops working after that.


Reset your interfaces to old school, and use directX graphics.

Taric

2015-01-20 11:39:34

From: The Mayor
You should defs go for a week proggy


ALRIGHT. I partially completed the challenge. Used this to level my army. So I've "technically" ran this script for a weeks time :p

Buuut, compiled all of the tables together for your convenience. If you need a man to love, I'll be that man <3. Love ya, sugar.

/========================\
|| The Mayor's GAO (Rev. 9) ||
|| ||
|| Current Player: Zeh Army ||
|| Total Time: A week. Suck it. ||
|| Kills: About 8,000 ||
|| XP Gained: 320,000 ||
|| Total Levels: 612 ||
|| Atk: 204 Str: 204 Def: 204 ||
|| Herbs Collected: 900ish ||
|| Charms Collected: Disabled ||
|| Profit made: N/A ||
|| Switched Weapons: 0 times ||
|| Banked: 39 times ||
|| Breaks taken: 30ish ||
\========================/

Jafffa

2015-01-21 09:12:30

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] Jaffffa ||
|| Total Time: 1 hr 59 min 51 sec ||
|| Kills: 249 (125 PH) ||
|| XP Gained: 9,960 (5,012 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: 87 (44 PH) ||
|| Charms Colected: 0 (0 PH) ||
|| Profit made: 20,891 (10,513 PH) ||
|| Switched Weapons: 22 times ||
|| Banked: 3 times ||
|| Taking a break in: 0h 0m -10s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 1 (0 h & 5 m) ||
\=========================================/

Lionessess

2015-01-21 10:14:09

The bot keeps opening up skill menu.

The Mayor

2015-01-21 13:47:52

From: Lionessess
The bot keeps opening up skill menu.


What skill menu? The powers screen?

xon353

2015-01-25 19:22:59

a good script to get combat stats up for starting a new account, 10/10

Atom

2015-01-30 11:29:36

Hello The Mayor, a bit off-topic, but can you please point me to your thread that contains srl tutorial? Thanks in advance. This script is great btw, used it for 1-50 in combat skills.

serajin

2015-01-31 12:02:33

I have failed you @The Mayor;

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] TotallyNotABot ||
|| Total Time: 80 hr 8 min 7 sec ||
|| Kills: 11,133 (142 PH) ||
|| XP Gained: 445,320 (5,669 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 863 times ||
|| Banked: 13 times ||
|| Taking a break in: 0h 0m 0s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 73 (6 h & 24 m) ||
\=========================================/

cosmasjdz

2015-01-31 12:18:55

From: serajin
I have failed you @The Mayor;

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] TotallyNotABot ||
|| Total Time: 80 hr 8 min 7 sec ||
|| Kills: 11,133 (142 PH) ||
|| XP Gained: 445,320 (5,669 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 863 times ||
|| Banked: 13 times ||
|| Taking a break in: 0h 0m 0s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 73 (6 h & 24 m) ||
\=========================================/


Was it yours lvls 51's with full bronze today i saw ?:D Nice proggy.

The Mayor

2015-01-31 13:40:13

From: Atom
Hello The Mayor, a bit off-topic, but can you please point me to your thread that contains srl tutorial? Thanks in advance. This script is great btw, used it for 1-50 in combat skills.


In my signature you will find what you're looking for.


From: serajin
I have failed you @The Mayor;

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] TotallyNotABot ||
|| Total Time: 80 hr 8 min 7 sec ||
|| Kills: 11,133 (142 PH) ||
|| XP Gained: 445,320 (5,669 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 863 times ||
|| Banked: 13 times ||
|| Taking a break in: 0h 0m 0s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 73 (6 h & 24 m) ||
\=========================================/


I'm not happy; anything < 100h is pretty average TBH :p

Thanks for using though, now I know that the levelup DTM seems to be outdated. I might change it to tesseract and see how that goes ;)

Jayden C

2015-02-01 09:44:23

Used this script today for roughly 18 hours to train a new character.. Every time I flick back to the screen I'm impressed at how fast and flawless it functions. Nice work Mayor, unfortunately I don't have any good progress reports as I stopped and started multiple times.

Tristana

2015-02-02 08:52:58

The script works flawlessly :D
 /=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] Iron J9K ||
|| Total Time: 6 hr 5 min 0 sec ||
|| Kills: 1,273 (241 PH) ||
|| XP Gained: 50,920 (9,626 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: 138 (26 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 38,352 (7,250 PH) ||
|| Switched Weapons: 32 times ||
|| Banked: 9 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 4 (0 h & 21 m) ||
\=========================================/
I'm currently using it to level up a few ironmen accounts.

NoobNoob7001

2015-02-07 08:02:43

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] Army1 ||
|| Total Time: 6 hr 40 min 43 sec ||
|| Kills: 1,165 (178 PH) ||
|| XP Gained: 46,600 (7,107 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 7 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 6 (0 h & 34 m) ||
\=========================================/

Awesome script!

The Mayor

2015-02-07 15:27:57

From: Tristana
The script works flawlessly :D
 /=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] Iron J9K ||
|| Total Time: 6 hr 5 min 0 sec ||
|| Kills: 1,273 (241 PH) ||
|| XP Gained: 50,920 (9,626 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: 138 (26 PH) ||
|| Charms Collected: Disabled ||
|| Profit made: 38,352 (7,250 PH) ||
|| Switched Weapons: 32 times ||
|| Banked: 9 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 4 (0 h & 21 m) ||
\=========================================/
I'm currently using it to level up a few ironmen accounts.


From: NoobNoob7001
/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] Army1 ||
|| Total Time: 6 hr 40 min 43 sec ||
|| Kills: 1,165 (178 PH) ||
|| XP Gained: 46,600 (7,107 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 7 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 6 (0 h & 34 m) ||
\=========================================/

Awesome script!


Looks good. I still need to fix the levels gained. Might do it today.

jackieo500

2015-02-08 18:01:31

/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] satyr5life ||
|| Total Time: 9 hr 57 min 55 sec ||
|| Kills: 1,765 (180 PH) ||
|| XP Gained: 70,600 (7,204 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 6 times ||
|| Taking a break in: 0h 39m 55s ||
|| Switching players in: 1 active player ||
|| Breaks taken: 9 (0 h & 46 m) ||
\=========================================/

This has to be one of the best scripts I've ever used. Thanks heaps

basble

2015-02-09 12:03:49

a good script to get combat stats up for starting a new account, 10/10

madmaxman3

2015-02-12 21:26:00

When the Gelatanious gets to a low hp my guy will just stop attacking and just sit there and let it hit me.

jackieo500

2015-02-13 21:51:47

@madmaxman3 Yea, just used this on a different account yesterday to get some combat levels and found that it did this to me. If my character is able to kill it in a single blow it will die, but if it gets to < 15ish hp, it just stands there doing nothing. Status says there are no enemies on the screen and it will run to the bottom of the map. They must have changed something recently

TempleMaiden

2015-02-16 05:06:28

Here's my proggy, thanks for the script! The skill values are a bit wonky.
/=========================================\
|| The Mayor's GAO (Rev. 10) ||
|| ||
|| Current Player: [0] TempleMaid ||
|| Total Time: 13 hr 9 min 22 sec ||
|| Kills: 1,175 (94 PH) ||
|| XP Gained: 47,000 (3,766 PH) ||
|| Total Levels: 0 (0 PH) ||
|| Atk: 0 Str: 0 Def: 0 Rng: 0 Mag: 0 ||
|| Herbs Collected: Disabled ||
|| Charms Collected: Disabled ||
|| Profit made: 0 (0 PH) ||
|| Switched Weapons: 0 times ||
|| Banked: 0 times ||
|| Taking a break in: Disabled ||
|| Switching players in: 1 active player ||
|| Breaks taken: 11 (0 h & 59 m) ||
\=========================================/

Atom

2015-02-16 18:39:19

Good script; if you want to, make sure to tell the new players to also complete the "backpack tutorial" before they start using this script (it's up to you).

The Mayor

2015-02-16 19:03:56

From: madmaxman3
When the Gelatanious gets to a low hp my guy will just stop attacking and just sit there and let it hit me.


From: jackieo500
@madmaxman3 Yea, just used this on a different account yesterday to get some combat levels and found that it did this to me. If my character is able to kill it in a single blow it will die, but if it gets to < 15ish hp, it just stands there doing nothing. Status says there are no enemies on the screen and it will run to the bottom of the map. They must have changed something recently


Looks like they changed the way auto-retaliate works with these guys. I'm moving to outdated while I figure out how to fix.