SRL Archive - Research & Development Lounge

questions..


Skillery

2013-05-06 14:21:33

Hello, I had a question about a programming aspect of simba, but i couldnt find where to ask questions?
So I thought I woukd place it here.

I got this question: I heard somewhere on the forums that srl auto logs off if a mod is detected. Is this in every script or do I have to manually add it? If so, could anyone give the code?

Thank you in advance!

Skillery

Kevin

2013-05-06 14:28:39

Among the many other things this function does, it also auto logs on mod detection :p
FindNormalRandoms;

Sjoe

2013-05-06 14:53:09

From: Kevin
Among the many other things this function does, it also auto logs on mod detection :p
FindNormalRandoms;


It's this one:

LogoutOnMod := True;

Default is set on true, call LogoutOnMod := False; after SetupSRL; if u don't want to enable this.

Kevin

2013-05-06 14:54:42

From: Sjoe
It's this one:

LogoutOnMod := True;

Default is set on true, call LogoutOnMod := False; after SetupSRL; if u don't want to enable this.

^That is the variable that has to be set (defaulting to true so no need to change anything). FindNormalRandoms is the method that will actually search for a mod in the chat and logout and switch worlds if one was found.

Skillery

2013-05-06 15:49:34

Thank you, so you have to mention the function in the script?

Sadly I am unable to test it out, im not gonna ask a mod to help test it :p

Kevin

2013-05-06 15:56:57

Yes, you will need to call FindNormalRandoms; as often as possible as it will only check each time it calls. IE: if you're cutting trees, call it every time you switch trees; throw it in your antiban; put it anywhere that will be called as much as possible :)

Skillery

2013-05-06 16:03:21

From: Kevin
Yes, you will need to call FindNormalRandoms; as often as possible as it will only check each time it calls. IE: if you're cutting trees, call it every time you switch trees; throw it in your antiban; put it anywhere that will be called as much as possible :)


Okay thank you for the information, seems like a neat feature!

Btw, do you know where I can ask these kind of questions? Is this the right place?

Kevin

2013-05-06 16:15:54

From: Skillery
Okay thank you for the information, seems like a neat feature!

Btw, do you know where I can ask these kind of questions? Is this the right place?


For this type of question, http://villavu.com/forum/forumdisplay.php?f=491 would be much better. This is usually for questions and more along the lines of developing new techniques and whatnot we don't currently have in place.

King

2013-05-06 16:17:40

From: Skillery
Thank you, so you have to mention the function in the script?

Sadly I am unable to test it out, im not gonna ask a mod to help test it :p


I would not suggest asking a mod to help :P I would simply PM them and see if they respond and the script stops :D

denart5

2013-05-11 20:21:07

Still, I don't think it would matter. Not like a mod is going to ban you if he sees you doing something repetitive I guess.

sallyD

2014-02-12 01:47:45

same dilemma..thanks for the info.