wogtaz ryder
2013-04-07 22:02:21
I have been running the same script for over a month now , and all of a sudden it is turning down my brightness , turning music and sound effects up .. and its turning my auto retaliate off ( im doing fight caves )
What could be causing this ? :redface:
Thanks.
YoHoJo
2013-04-07 22:15:36
Would be best if you posted this on the script's thread, that way the script writer could probably explain.
That is odd behavior though, music is not needed for SLR to work, and brightness is meant to be at highest, very strange.
wogtaz ryder
2013-04-07 23:18:22
This is an old cave fighter script that i think eduard or something like that wrote , but took down ? i just kept using it pretty much every day since and yer very strange behavior lol..
The Killer
2013-04-08 11:10:31
From: YoHoJo
Would be best if you posted this on the script's thread, that way the script writer could probably explain.
That is odd behavior though, music is not needed for SLR to work, and brightness is meant to be at highest, very strange.
no for "SLR" you would not need music. However if you were using a srl script that uses the
Simba sound plugin then they would need sound;)
Anyway, I don't think any of the 07 scripts need the sound plugin, I just like to make yohojo look stupid.
As for OPs problem, I would need to see the script, please link us :S
Runehack123
2013-04-08 11:28:45
From: The Killer
no for "SLR" you would not need music. However if you were using a srl script that uses the Simba sound plugin then they would need sound;)
Anyway, I don't think any of the 07 scripts need the sound plugin, I just like to make yohojo look stupid.
As for OPs problem, I would need to see the script, please link us :S
im so confused how does that make yohojo look stupid?
Your post sounds really good but I don't understand how haha :p (inb4 I'm stupid comment zzz please no im serious!)
wogtaz ryder
2013-04-08 18:55:13
I think i know , it clicks the settings tab to turn run on , and then its suppose to click fight style , but its still on the settings tab ..
Im not sure why its only doing it now tho :/ .
Anyway here is the script . i guess i mite just upgrade to one of the newer cave scripts that seem to be flawless
program FightCavesPrivate2007;
{$Define SMART8}
{$i SRL/SRL.simba}
{$i P07Include.simba}
{$include SRL/SRL/Misc/SmartGraphics.simba}
var
progress: integer;
const
EntranceCol = 8684945;
EntranceTol = 20;
EntranceHue = 0.07;
EntranceSat = 0.12;
// CONFIGURATION BY USER:
FightStyle = 2; // 1 = att 2 = str 3 = controlled 4 = defence
BankMMColor = 6022643; // Pick the yellow bank minimap color
procedure P07_DeclarePlayers;
begin
P07_PlayerName := '';
P07_PlayerPass := '';
end;
// END OF CONFIGURATION
procedure P07_SetRun(Run: Boolean);
var
x, y: integer;
begin
if not P07_TabInventoryTab(12) then
begin
writeln('ERROR: Could not P07_TabInventoryTab(12) -> Error in P07 include or random! Exiting');
Exit;
end;
if (FindColor(x, y, 4342852, 627, 416, 658, 444)) then
begin
writeln('-> Run = on!');
mouse(x, y, 1, 1, 1);
end;
writeln('-> Going to inventory tab');
P07_TabInventoryTab(4);
end;
procedure SetMeUp;
begin
writeln('– Configuring player –');
writeln('-> Checking AutoRetaliate.');
P07_AutoRetaliate(true);
writeln('-> Checking CombatStance');
if(FightStyle = 0) then
begin
writeln('ERROR: Please fill in the FightStyle settings!');
TerminateScript;
end;
P07_CombatStance(FightStyle);
writeln('-> CombatStance = '+Inttostr(FightStyle)+'');
writeln('-> Making Compass South');
P07_MakeCompassSouth;
writeln('-> Making Camera Angle High');
P07_MakeCameraAngleHigh;
P07_SetRun(true);
writeln('– Configuration completed –');
writeln('');
end;
procedure ProgressReport;
begin
Wait(1550+random(200));
cleardebug();
writeln('– Eduard Fight Cave 0.2 –');
writeln(' Entered cave: '+inttostr(progress)+'');
writeln(' Time Running: '+TimeRunning+'');
end;
function P07FindBankSymbol: boolean;
var
bank: TPointArray;
begin
if (findcolors(bank, BankMMColor, MMX1, MMY1, MMX2, MMY2)) then
begin
writeln('Cave Entrance Debug: Found Bank Minimap Color!');
result := true;
end
else
begin
result := false;
end;
end;
procedure FindEntrance;
var
TPA: TPointArray;
ATPA: T2DPointArray;
TPABox:TBox;
AverageTBoxX:integer;
AverageTBoxY:integer;
MiddleXRandom,MiddleYRandom,Mx, My, i, tmpCTS: integer;
begin
tmpCTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2Modifiers(EntranceHue, EntranceSat);
if(P07FindBankSymbol) then
begin
if (FindColorsTolerance(TPA, EntranceCol, MSX1, MSY1, MSX2, MSY2, EntranceTol)) then
begin
ColorToleranceSpeed(tmpCTS);
SetColorSpeed2Modifiers(0.2, 0.2);
SplitTPAWrap(TPA, 20, ATPA);
SortATPASize(ATPA, true);
for i := 0 to high(ATPA) do
begin
TPABox:= GetTPABounds(ATPA);
writeln('Cave Entrance Debugger: TBoxing Entrance TPA');
writeln('Cave Entrance Debugger: We found entrance and bank symbol!');
AverageTBoxX:= (TPABox.X2 - TPABox.X1)
AverageTBoxX:= (TPABox.Y2 - TPABox.Y1)
writeln('Cave Entrance Debugger: Cave TPA Width(X) = '+Inttostr(AverageTBoxX)+'.');
writeln('Cave Entrance Debugger: Cave TPA Height(Y) = '+Inttostr(AverageTBoxY)+'.');
writeln('Cave Entrance Debugger: Randomizing X for anti ban entrance!');
writeln('Cave Entrance Debugger: And were entering the nice cave..');
Mouse(ATPA[0].x,ATPA[0].y,(random(AverageTBoxX)),0,1);
Inc(Progress);
progressreport;
wait(2000 + random(100));
break;
end;
end;
end;
end;
begin
P07_DeclarePlayers;
SetupSRL();
SetupP07Include;
ClearDebug;
writeln('Hello, welcome to FCKA Alpha 0.2');
writeln('Please submit all bugs/troubles on the forum for fast fixes!');
writeln('');
if (not P07_LoggedIn) then
P07_LogInPlayer;
SetMeUp;
repeat
if (not P07_LoggedIn) then
begin
P07_LogInPlayer;
SetMeUp;
end;
FindEntrance;
until (false)
end.
The Killer
2013-04-09 11:23:42
Can't see anything in there to cause your problems also, please use
tags when posting simba code.