Ejjman
2007-05-13 22:50:14
I use xInventory for CountItem____(____) because its really great. But what I am mad about is in the bank, it needs to have the GameTab(4), which it doesn't work in the bank. I have deleted it in my file, but if I release this it will click it like 3 times, then go on, doing that again, and again, and again. It will be detectable. So thanks if you could remove it from each CountItem thingy! :)
EDIT: Under Inventory.scar, in core, CountItemBmpTol also please :)
WhiteShadow
2007-05-13 23:34:14
Use before opening the bank? ;p
Dark_Sniper
2007-05-13 23:36:11
what i do when i need stuff like that in a script is…
i copy and edit it with creds and everything
i keep the original name and just add mod to the end of the function name.
Ejjman
2007-05-13 23:50:58
@Whiteshadow: I get stuff out of the bank.
@Dark_Sniper: Ok, guess I might have to. Ty.
tarajunky
2007-05-14 00:39:19
Yep, if you want to use something in the extended folders, just copy it directly into your script and mod it yourself. Then you don't need the extra include, either.
~alex~
2007-05-14 02:49:08
You could make a new variable called tempcount or something and do tempcount:=countitemdtm() or w/e it was. then if the bank goes smoothly add tempcount to whatever it was you needed.
danrox2004
2007-05-14 07:39:52
You could do
if(not BankScreen) then
GameTab(4);
That might be better
WT-Fakawi
2007-05-14 08:32:01
From: danrox2004
You could do
if(not BankScreen) then
GameTab(4);
That might be better
or TabExists(4) then GameTab(4);