Petite One
2013-04-03 02:22:00
I am not sure if this is the right section to post this thread, but I'll do it regardless. If any person would find a better place for this thread, it may be moved.
Now, onto the topic. I'm not certain on how to explain this idea i got, but I think that a kind of algorithm that gradually reduces the script's efficiency with respect to time taken should make SRL a bit more human-like. Who plays for 6 hours with the same speed that they started with? I believe creating a normal distribution of efficiency and then limiting randomness to within an acceptable value on both sides of the median should create some individuality. (I do not know whether I've explained this well, since I'm yet to learn about Normal and Poisson distributions, being fifteen years old).
Maybe 100% efficiency for the first hour giving or taking away 3% and then 90% for the second hour, 81% for the third hour (a bit like radioactive decay) should do it. Anyway, this is just an idea that cropped up in my head at midnight (:cartman:) so you're all free to expand upon it and put in your views and suggestions. I would, personally, like to see this system implemented into SRL routines if it was possible and feasible, but it is not mine to decide. Anyway.
Now, onto the topic. I'm not certain on how to explain this idea i got, but I think that a kind of algorithm that gradually reduces the script's efficiency with respect to time taken should make SRL a bit more human-like. Who plays for 6 hours with the same speed that they started with? I believe creating a normal distribution of efficiency and then limiting randomness to within an acceptable value on both sides of the median should create some individuality. (I do not know whether I've explained this well, since I'm yet to learn about Normal and Poisson distributions, being fifteen years old).
Maybe 100% efficiency for the first hour giving or taking away 3% and then 90% for the second hour, 81% for the third hour (a bit like radioactive decay) should do it. Anyway, this is just an idea that cropped up in my head at midnight (:cartman:) so you're all free to expand upon it and put in your views and suggestions. I would, personally, like to see this system implemented into SRL routines if it was possible and feasible, but it is not mine to decide. Anyway.
The left is just a plot of every single 'click' using MouseBox() with a size of 500x500. You can see its all in the middle, but to what extent?